Suggestions/18th-Jan-2006
Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Urban Dead Wiki Skin
Timestamp: | 00:09, 18 Jan 2006 (GMT) |
Type: | Visual change |
Scope: | The Wiki |
Description: | Make an available Wiki skin the pink-on-grey Urban Dead color scheme.
This will be an OPTION. Nobody will be forced to use the skin. Skins are already selectable in Preferences. |
Votes
- Keep Please don't say "well this is only for game suggestions", because the only one who can modify the Wiki like that is Kevan. --Slicer 00:09, 18 Jan 2006 (GMT)
- Keep - Pink and gray? That sounds weird but skins for the wiki sound good --Lord Evans 00:47, 18 Jan 2006 (GMT)
- Spam - Then ask Kevan or the mods via email or their talk pages, this isn't the place. --TheTeeHeeMonster 01:10, 18 Jan 2006 (GMT)
- Keep I'm voting keep just because I like this idea and I think it's worth gauging public interest. If enough of us wanted it, he'd be able to make it so. If it's only us three who think alternate skins would be cool, then it's not worth the hassle of asking him to set it up. I'd personally like a Green and Black one, like the rest of the game. -- Mekteef 01:50, 18 Jan 2006 (GMT)
- Spam - This is probably not the place, go make your own if you really want a skin (if you can't use user skins tell Kevan to enable them because that is a two-second fix. --Signal9 06:34, 18 Jan 2006 (GMT)
- Spam ---well, this is only for game suggestions. while I don't care either way about it, I can see that some people would like this. contact him via his talk page or just E-mail him. This is certainly not the best way to contact him. You're more likely to get result through the other channels. That's handier for him, for us, and for you too.--Vista 09:31, 18 Jan 2006 (GMT)
- Spam - Good idea but this just isn't the place. E-mailing Kevan directly would be the best way to draw his attention to it.--The General 16:41, 28 Jan 2006 (GMT)
- Keep - Horay! --Mr NoName 00:24, 1 Feb 2006 (GMT)
- Tally Guy Note - I didn't bother to tally this because it's not a suggestion for the game, thus it should be on the policy page, not here. - Velkrin 17:37, 23 May 2006 (BST)
Arrangment of Items
Timestamp: | 02:09, 18 Jan 2006 (GMT) |
Type: | Visual change |
Scope: | Human and zombie |
Description: | I suggest that we change the items so that they automatically arrange in subgroups...i.e. weapons, health, other, etc... |
Votes
- Dupe/kill- This has already been mentioned also one of the firefox extentions listed here already does it and adds better graphics. Drogmir 04:48, 18 Jan 2006 (GMT) Note: sry forgot to sign.
- Kill Don't need this. And don't argue "FireFox". It's stupid and FF is not the most widely used browser. Plus Firefox sucks a butt twice on Sundays. -- Amazing 02:40, 18 Jan 2006 (GMT)
- Kill I agree its not needed but firefox is not a god damn arguement. Stop assuming that everyone uses firefox or I'm going to drive up to your house and shove your computer down your throat --Jak Rhee
- Keep - We don't need it, no, but it would be nice. Put it on the low priority list. --Intx13 03:13, 18 Jan 2006 (GMT)
- Kill - This is an unnecessary change. Just live with things the way they are. Bentley Foss 04:39, 18 Jan 2006 (GMT)
- Keep --Lord Evans 04:54, 18 Jan 2006 (GMT)
- Dupe - Of Inventory Stacking in a way, and as for "not everybody uses Firefox" - they can and they should. --Signal9 05:03, 18 Jan 2006 (GMT)
- Dupe - a weaker version but close enough to Inventory Stacking for a dupe as it doesn't add anything to it.--Vista 09:36, 18 Jan 2006 (GMT)
- Kill - Not everybody uses Firefox, you kow, do that's not really an argument. Though I agree, other suggestions take care of this nicer. - Skarmory 18:21, 18 Jan 2006 (GMT)
- Kill - It's been suggested before. Anyways, Opera >> Firefox. --Mikm 18:27, 18 Jan 2006 (GMT)
- Kill - Just get Firefox and the tool. Firefox is better than the rest of the crappy browsers anyway --TheBigT 23:54, 20 Jan 2006 (GMT)
- keep - I am sure I am not the only one who mostly plays from work and is not allowed to mess about with the system by downloading stuff, anyway i am incompetant and would probably do it wrong so KEEP and stop being so self righteous about your precious 'firefox'--Honestmistake 15:33, 22 Jan 2006 (GMT)
- Kill - I agree that it's not necessary and that Firefox is not an arguament but I disagree that Firefox sucks, it is far better than any other browser and there is no excuse not to get it considering that it's free.--The General 17:14, 28 Jan 2006 (GMT)
- Dupe - Done, but somtghing that is needed. --Mr NoName 00:26, 1 Feb 2006 (GMT)
- Final Tally - 2 Keep, 7 Kill, 4 Dupe - 17:37, 23 May 2006 (BST)
Noisy Barricades
Removed by author. Apparently this is suggested a lot? Add it to the Frequently Suggested list then.
Item Arrangement
Timestamp: | 9:06 PM EST, 18 Jan 2006 |
Type: | Visual change |
Scope: | All players |
Description: | Allows players to manipulate the position of their items ... this would be useful to allow players to more quickly guage how many of each item they have. You would be able to put all weapons near eachother, all health items nearby, etc ... and, this doesn't seem like it would be too difficult to implement |
Votes
- Kill -- It certainly wouldn't. That's why there are already seven FireFox extensions that do that. MaulMachine 02:22, 18 Jan 2006 (GMT)
- Kill - Not everyone uses FireFox, or even cares to, but this is still not something we need. -- Amazing 02:39, 18 Jan 2006 (GMT)
- Kill - The above suggestion does the same thing automatically. --Intx13 03:12, 18 Jan 2006 (GMT)
- Kill People who don't use firefox aren't people. Anyhow there are fixes and others can be made. --Zaruthustra 04:20, 18 Jan 2006 (GMT)
- Kill - Just live with things the way they are. Bentley Foss 04:40, 18 Jan 2006 (GMT)
- Keep - With the concern that it's too much of a hassle to implement. --Signal9 05:07, 18 Jan 2006 (GMT)
- Keep - On the grounds that I like the idea, and have respect for those who choose to use something other than Firefox, unlike certain other parties. Heck, the current extension on the site doesn't even work with FF 1.5, so what about those people? Huh? This may not be the most important idea out there, but it would still be nice, and I actually prefer it to the one above. --Pinpoint 06:28, 18 Jan 2006 (GMT)
- Keep - Firefox doesn't work on my computer, so I have to vote this way. -- InfernalGeneral 02:12, 18 Jan 2006 (GMT)
- Kill -learn to live with it.--Vista 09:38, 18 Jan 2006 (GMT)
- Keep - You have my vote because firefox sucks. Sunzark 09:58, 18 Jan 2006 (GMT)
- Keep - WTF is wrong with all the assholes in here? why do you vote kill? will it hurt you to know that people without firefox can have an arranged inventory? assholes... --Rani 14:58, 18 Jan 2006 (GMT)
- Kill If you really want it, get firefox! I mean for Christ's sake, its free! And if it doesn't work on your computer, try something called troubleshooting, and if that doesn't work, too bad, so sad, la di da. Furthermore, to expand on if you really want it. If you absolutely must have this feature, its as simple as getting firefox and the extension instead of voting for it and waiting for it to pass into the game, which it probably won't because of the fact that a utility exists already. AllStarZ 15:31, 18 Jan 2006 (GMT)
- Keep - FireFox should not be an argument in this suggestion. I shouldnt have to download a 'mod' to make this game different, I call that cheating, so all this suggestion is, is for an in game, legit way of sorting items, what is your problem? I use firefox while playing btw. and your arguments are null, so all firefox kill arguments that have nothing to do with the suggestion to begin with, should be discounted. --Kirk Howell 16:32, 18 Jan 2006 (GMT)Kirk Howell
- Kill - Using one browser for one site isn't so bad unless it's Internet Explorer. Use firefox to go on to UD once a day, and then use your other browser(s) for the rest of the Internet. We're not saying you have to use firefox for everything, but if you want a little extra feature that badly then use it for UD. --TheTeeHeeMonster 16:40, 18 Jan 2006 (GMT)
- Keep - Due to some firewall restrictions or when using a coffeeshop computer (when yours is down and you need a UD fix) you can't download and install extensions for Firefox. Sometimes it's not a choice you can make -- C tiger 18:25, 18 Jan 2006 (GMT)
- Keep - This is a great idea. --Eddo36 20:51, 18 Jan 2006 (GMT)
- Keep - This should be the top move for the game designer before all else!!. --Dukenukenz 21:15, 19 Jan 2006 (GMT)
- Kill - If it's that important to you then download Firefox and get the extension.--The General 17:20, 28 Jan 2006 (GMT)
- Keep - Some of us use other types of compuers Ding-Dongs. --Mr NoName 00:28, 1 Feb 2006 (GMT)
- Final Tally - 10 Keep, 9 Kill, 0 Spam - 17:34, 23 May 2006 (BST)
Secured Lab Clearance
Removed by author: Uh, a rough estimation of this and the other skills has JUST been added to the game as I write this! See the new Scientist skill, NecroNet Access. But thanks to those who voted, and to those who came up with the other three great suggestions that came out of it! If you'll excuse me, I've got a clinic to get to. :) --MorthBabid 06:26, 19 Jan 2006 (GMT)
Free Speech
Teh dupz0r. --Zaruthustra 04:02, 18 Jan 2006 (GMT)
Even heavier level of barricades
Spaminated with 3 Spams and multiple kills. Barricades are fine as they are. --Brizth 10:08, 18 Jan 2006 (GMT)
Flashlight
Retracted by Author. It was a simple item that did a simple thing.. but oh well. -- Amazing 05:00, 18 Jan 2006 (GMT)
Chains and Wirecutters
Timestamp: | 08:08, 18 Jan 2006 (GMT) |
Type: | Item |
Scope: | Survivors |
Description: | The idea of chains has been suggested before but here's a new way of using them. I suggest adding an item to the game called chains, which can be found in hardware stores, warehouses, and junkyards. These can be used to chain a door shut which can been seen in the building description as "The building has been (barricade level) barricaded and is chained shut." Chaining a door does absolutely nothing to a zombie's ability to break through it. When a zombie completely breaks down a barricade (the door need not be opened) the chain automatically snaps off under the pressure, the chain at no point impedes zombies. What it would do is this: survivors would be unable to attack the barricades of a chained building if they are at very strongly or lower. The chains simply impede them too much once the barricades are that small, larger barricades can be attacked because they are too large for the chains to cover. The barricades themselves are being chained down to add extra support, the door itself is not chained shut which explains why survivors can still enter. A malicious survivor would be able to remove chains with wirecutters, costing 1AP and only usable from within the building. Using wirecutters on chains would leave this message for other survivors: "There is a loud noise as [survivorname] walks up to the door and cuts the chains off it." Once the chains are gone the barricades could be attacked as normal. Chains would have the effect of revealing barricade destroyers among survivors, they would not hurt zombies nor mark survivors that only attack barricades to allow entry. You could still barricade a building with chains. I know you can fire a shotgun in a building and nobody else will hear it but since they're guarding the front door vigilantly it makes sense they'd be able to spot someone making an obvious racket as they try to cut through chains on it. Why should people be able to attack their peers in completely anonymous ways? This way if someone wants to destroy barricades for some roleplay reason they still can and they can also roleplay getting enemies in the process. I doubt this would result in spam since PKers (and BKers) are a minority and only gives one message per chain destroyed and only when destroyed with wirecutters. They wouldn't be replaced and destroyed quickly enough for most people to see one more than one of these messages once in a while. |
Votes
- Kill - We don't even hear when people shoot other people in the same building, I doubt anyone would hear chain removal. This seems like the lazy way to spot a barricade remover. Lastly...wire cutters!? It's a freaking chain! As in lots and lots of metal. Either those are some titanium alloy wire cutters of death or I'm unaware of the most manly wire cutters in existance. Velkrin 08:30, 18 Jan 2006 (GMT)
- Re I addressed that. People are guarding the door so they should be able to be more perceptive of things occuring there than in some other part of the building. Also I never said the chains were as thick as your wrist. These aren't designed to lift a castle drawbridge. Wirecutters can cut through some kinds of chains. I knew a guy who once made a suit of working chainmail with wirecutters, using them to cut the metal. And the lazy way to spot a barricade remover? It'd be the only way. --Jon Pyre 08:39, 18 Jan 2006 (GMT)
- Kill - While I'm all in favour of something to keep BKers at bay (Though HBers are even worse, if you ask me), this suggestion doesn't actually make any sense. Sorry. --Bert Krutters 09.28, 18 Jan 2006 (GMT)
- Re What doesn't make sense about it? --Jon Pyre 09:55, 18 Jan 2006 (GMT)
- Keep -while the flavor isn't all that to my liking, the mechanics work perfectly. everybody who votes Kill for flavor reasons, feel free to create a better one. --Vista 10:03, 18 Jan 2006 (GMT)
- Keep- I said if I had misunderstood then I would change to keep, and I have.Sunzark 10:08, 18 Jan 2006 (GMT)
- they only barricade doors, the skill memories of life grants zombies the abilaty to open doors. Without it they stand before a secured door unable to enter, appearntly in malton either the zombies are very polite or there are no windows. Either way, zombies only use doors in this game to enter.--Vista 10:41, 18 Jan 2006 (GMT)
- Kill - People can phase through locked doors now?! Cool! Hello "shopping spree"! --Pinpoint 14:38, 18 Jan 2006 (GMT)
- re Imagine wrapping your fist in chains. Not completely, let's say you only loop it three times leaving mostly open skin. Now imagine someone slashing your fist with a knife. Probably wouldn't hurt as much. Actually, they probably wouldn't draw blood. These chains aren't a solid forcefield, they're more like something strung around the barricades a few times to keep them in place. You can easily squeeze through. When you have a limited chance of success when you attack though even a minor obstacle like this makes it harder to destroy barricades. You aren't chaining the door knob, you're tying down the barricades. When the barricades are large enough that chains cannot cover them they can be attacked because heavy barricades go outside the boundaries of the chains. I think it makes sense. Oh and if you want something that doesn't make sense try this on for size: The door is closed. You barricade the door from inside. Zombies attack from outside. They destroy barricades without opening the door. Woah..... --Jon Pyre 16:21, 18 Jan 2006 (GMT)
- Re - My confusion comes from you stating that the doors were chained shut. I missed the part later in the suggestion where you said they weren't. Now my reasons for kill are that, since the chain is on the outside, it makes it unlikely that you would here it being cut. --Pinpoint 16:47, 18 Jan 2006 (GMT)
- Re The chain is not outside. It is inside. That is why you must be inside to cut the chain. --Jon Pyre 21:33, 18 Jan 2006 (GMT)
- re Imagine wrapping your fist in chains. Not completely, let's say you only loop it three times leaving mostly open skin. Now imagine someone slashing your fist with a knife. Probably wouldn't hurt as much. Actually, they probably wouldn't draw blood. These chains aren't a solid forcefield, they're more like something strung around the barricades a few times to keep them in place. You can easily squeeze through. When you have a limited chance of success when you attack though even a minor obstacle like this makes it harder to destroy barricades. You aren't chaining the door knob, you're tying down the barricades. When the barricades are large enough that chains cannot cover them they can be attacked because heavy barricades go outside the boundaries of the chains. I think it makes sense. Oh and if you want something that doesn't make sense try this on for size: The door is closed. You barricade the door from inside. Zombies attack from outside. They destroy barricades without opening the door. Woah..... --Jon Pyre 16:21, 18 Jan 2006 (GMT)
- keep - I like Barricade Watch better ;P - but do think this would be a viable option to achieve the same purpose, and yours makes use of wire cutters again. either way, i hope our shared goal is achieved. --Firemanstan 18:46, 18 Jan 2006 (GMT)
- Kill - So, basically, you want a way to tell if someone knocks the barricade below VS? Why not just suggest it be part of barricading to begin with and forget this elaborate mess?--Pesatyel 19:18, 18 Jan 2006 (GMT)
- Kill - There are a lot of things wrong with this suggestion. Most of those problems have been pointed out above. On top of that, it just doesn't make any sense. How's a chain going to stop people from shoving some (but not all) chairs, cabinets, pool tables, etc. around? Bentley Foss 19:49, 18 Jan 2006 (GMT)
- Re The ones closest to the door are chained together. The chains are only large enough to bind the furniture closest to the door (Very strong). When more barricading is adding that is not chained with the rest and can be attacked. --Jon Pyre 21:31, 18 Jan 2006 (GMT)
- Kill - As stated above. Riktar 02:13, 22 Jan 2006 (GMT)
- Kill - Stops greifing a bit, but you need to drop the soud to make it anonomous. --Mr NoName 00:33, 1 Feb 2006 (GMT)
- Final Tally - 3 Keep, 7 Kill, 0 Spam - 17:34, 23 May 2006 (BST)
Increased Contact List for payed up characters
Timestamp: | 13:18, 18 Jan 2006 (GMT) |
Type: | improvement |
Scope: | An organisation improvement for paid for characters. |
Description: | Basically, this is a suggestion for a bonus for people that have paid their $5 for their character. Its a very simple one too.
In essence it would allow for allow a character who has been paid for to have the number of allowed chars on their contact list increased from 160 to 320. The benefit of this is obvious but I will elaborate. For some of us social characters we regularly have to decide who we keep on our lists and who get 'cut off'. The benefit for players on large teams like the RRF and Caiger Survivors is obvious. |
Votes
- Keep - Voting for my own suggestion --Carilgar 13:20, 18 Jan 2006 (GMT)
- Keep --Lord Evans 14:07, 18 Jan 2006 (GMT)
- Keep Makes sense to me. --McDave 14:20, 18 Jan 2006 (GMT)
- Keep As a non-payer I endorse this product, those who pay gain far to little compared to us freeloaders.--Vista 14:23, 18 Jan 2006 (GMT)
- Keep - Meh, sure why not. Although I'd love to see payers get more than just this, since this is somewhat useful, but not completely. --Pinpoint 15:30, 18 Jan 2006 (GMT)
- Keep - Indeed, donating gets more use n_n - Nine 15:36, 18 Jan 2006 (GMT)
- Keep - Ditto. --The Fifth Horseman 15:42, 18 Jan 2006 (GMT)
- Keep - There's a limit? I really should read things more often before signing up. Like that credit card deal I got from that pop-up. --TheTeeHeeMonster 15:46, 18 Jan 2006 (GMT)
- Keep -- I adore this idea. MaulMachine 16:01, 18 Jan 2006 (GMT)
- Keep - A sensible idea, and may even prompt a few more people to donate cash. --WibbleBRAINS 17:09, 18 Jan 2006 (GMT)
- Keep - I like. -- Andrew McM 17:36, 18 Jan 2006 (GMT)
- Keep - Doesn't give payers an overpowering bonus, while being a nice addition. I'm lovin' it. - Skarmory 18:25, 18 Jan 2006 (GMT)
- Keep - good. --Firemanstan 18:37, 18 Jan 2006 (GMT)
- Keep - I can't imagine having more than 160 contacts! Perhaps I just don't have any friends :) In any case, seems like a good idea. --Intx13 20:22, 18 Jan 2006 (GMT)
- Keep - This is a great idea. --Eddo36 20:51, 18 Jan 2006 (GMT)
- Keep ---Kcold 21:45, 18 Jan 2006 (GMT) but ud is not free?
- Re - It is, but you can choose to donate money to help pay for the server and whatnot. Currently you can have the IP hit count limit removed for one character for each $5 you donate. --Intx13 00:59, 19 Jan 2006 (GMT)
- Keep - Nothing like encouraging people to pay. --Signal9 22:24, 18 Jan 2006 (GMT)
- Keep - I didn't need any more persuasion than the raised IP hit limit when I donated but this is still a good idea. It doesn't give unfair advantages in game mechanics to those who pay it just adds more ease of use to an optional flavour function.--The General 17:33, 28 Jan 2006 (GMT)
- Keep -There is a limit? --Mr NoName 00:34, 1 Feb 2006 (GMT)
- Final Tally - 19 Keep, 0 Kill, 0 Spam - 17:34, 23 May 2006 (BST)
Vision
Timestamp: | 13:31, 18 Jan 2006 (GMT) |
Type: | Skill |
Scope: | Humans and Zombies |
Description: | Sorry about the rather boring name for this skill, but I had to call it something.
This suggestion comes from the experiences I have had playing both human and zombie characters. There are times when the game map will display the name of a survivor/s and a zombie/s in the same square, and at present there is no way to be certain what the nature of their interaction is - a sample being extracted, a zombie attacking the survivor etc. Obviously different players and characters would have different reasons for wanting to know what is happening, which is why a skill available for purchase that would allow a player to 'see' what is happening would be valuable (to humans and zombies). In the event that the characters are fighting, I don't think that any kind of information about HP should be relayed, although if weapons/teeth were involved it would add some flavour to the game if this were included in the information. The text could run along the lines of "You see Human X swing their fire axe at Zombie Y" or "You see Zombie Y lunge at Human X with their claws", and so as not to reveal the amount of HP lost, this text could appear everytime a move is made. Obviously if one of the characters were to be killed then this would be clearly visible, just as it is already, but by not revealing HP, characters with Scent Blood/Diagnosis would not lose the edge that these skills give them. The range for this skill could extend as far as every adjacent block, but the block into which the player wishes to see would have to be selected, so only the action in one block would be visible at a time. It could cost 1AP to use, rather than being an inate ability once purchased, as having to choose to use it would cut down on any problems associated with text spam. Whether or not this skill could be used if there were a group consisting only of humans or zombies is worth considering, as it could both encourage and discourage PKing and ZKing. Having said that, the mechanics of the game already allow for such acts to be committed, so in the same way that a human with the Diagnosis skill could use it to PK or heal more effectively, I don't think it is any more open to abuse than any other skill currently available. |
Votes
- Keep - Author Vote --Salicyclic 13:31, 18 Jan 2006 (GMT)
- Kill - The only useful things for a survivor to see is PKing and barricade/generator destruction. --Mikm 13:43, 18 Jan 2006 (GMT)
- Re - Not sure I agree - if I'm playing as a scientist and I see a zombie and a human together, I'd like to know if they're DNA extracting so I don't go and try it. Similarly, if I'm playing as a zombie and I see a human and a zombie together, I'd want to know whether an attack was in progress and make my mind up as to whether or not I want to go join in. If one character is responding and the other isn't, it's pretty clear that the one not responding isn't logged in - very useful to know whichever side you play on. And this skill would allow you to see PK/ZKing. --Salicyclic 14:48, 18 Jan 2006 (GMT)
- Kill - Buy diagnosis/scent blood. If you can't afford it, just hit whoever you aren't as bloody dead as. --McDave 14:16, 18 Jan 2006 (GMT)
- Kill - Knowing who is on or off ruins the fun. --TheTeeHeeMonster 14:51, 18 Jan 2006 (GMT)
- Kill - Totally unneccissary drain on the server and would requir MASSIVE amounts of space to store the log files --Carilgar 14:55, 18 Jan 2006 (GMT)
- Kill - Overly complicated, over powered, over loading, and takes away the fear with the seeing into other blocks... and if you delete that then this becomes a Dupe. Basically, author-boy... you lose. --Jak Rhee 18:23, 18 Jan 2006 (GMT)
- Kill - We really don't need further spam. I can be reasonably assured that if I see some survivors in the same block with a zombie, they're killing one another. Bentley Foss 19:52, 18 Jan 2006 (GMT)
- Kill - Spam, server load, too complicated. Ignore Jak Rhee's immature comments though, you're still a winner in my book :) --Intx13 20:25, 18 Jan 2006 (GMT)
- Re - I'm also a girl.--Salicyclic 04:56, 19 Jan 2006 (GMT)
- Resisting strong urges to say "Bullshit", though you don't seem as stupid as most newb suggesters. AllStarZ 06:10, 24 Jan 2006 (GMT)
- Re - I'm also a girl.--Salicyclic 04:56, 19 Jan 2006 (GMT)
- Kill - There are beter ways of doing this. --Mr NoName 00:44, 1 Feb 2006 (GMT)
- Final Tally - 1 Keep, 8 Kill, 0 Spam - 17:34, 23 May 2006 (BST)
Mark zombies/bodies with same group affiliation
Timestamp: | 13:52, 18 Jan 2006 (GMT) |
Type: | General?/Interface? |
Scope: | Groups |
Description: | Basically allows players to identify zombies and dead bodies on their own group. Would otherwise work the same way as having them on your contact list. This would help characters with their contact list full of groups members.
To prevent people switching their group temporarily to grief on opposing groups, there should be an option to switch the feature off. This would make your character unrecognisable by group affiliation. Also useful for Feral, Independent, On Strike and similar groups. The suggestion obviously wouldn't affect mechanics of current contact list. |
Votes
- Keep - Author vote. --Brizth 13:52, 18 Jan 2006 (GMT)
- Keep - This would be good for zombies joining large hordes. --Marianne Wells 14:05, 18 Jan 2006 (GMT)
- Keep --Lord Evans 14:09, 18 Jan 2006 (GMT)
- Keep - Because I like it. --Pinpoint 14:36, 18 Jan 2006 (GMT)
- Keep - A great idea in principle but i'm not sure how easy it would be to implement. --Carilgar 14:51, 18 Jan 2006 (GMT)
- Keep - As long as the default is 'off' with the option to switch 'on'. --Blobmorf 15:00, 18 Jan 2006 (GMT)
- Keep - Sure. --TheTeeHeeMonster 15:30, 18 Jan 2006 (GMT)
- Keep Atomic Annie is a cannon which fires atomic shells. Flak jackets were invented to protect American anti-aircraft gunners during WW II. Rivers Cuomo of Weezer likes the asian ladies. AllStarZ 15:33, 18 Jan 2006 (GMT)
- Keep - Very nice and simple idea. The group I am a part of is constantly getting new members, and it would be so much easier if I didn't have to put them all on my contact list. What if I run out of space for newcomers? :) --Sylanya 16:44, 18 Jan 2006 (GMT)
- Keep - Great idea, but i dont see how the switch will prevent general jerkness, you just switch it off and then people can't tell your team killing? please explain how a switch is a good thing. --Kirk Howell 16:55, 18 Jan 2006 (GMT)
- Re - The switch is to prevent, for example, survivors to hunt down specific zombie groups during sieges or to prevent zombies killing dedicated survivors (groups) who are currently zombies on revive points. --Brizth 17:07, 18 Jan 2006 (GMT)
- Keep - I also like. -- Andrew McM 17:37, 18 Jan 2006 (GMT)
- Keep - Ditto above. --Blahblahblah 19:05, 18 Jan 2006 (GMT)
- Keep - Yea, ok. --Zaruthustra 20:01, 18 Jan 2006 (GMT)
- Keep _ meh --Jak Rhee 20:28, 18 Jan 2006 (GMT)
- Keep - This is a great idea. --Eddo36 20:51, 18 Jan 2006 (GMT)
- Keep ---Kcold 21:46, 18 Jan 2006 (GMT)
- Keep - *Brrzzzt*Ok, team, synchronize Watches...Stealth mode...Activate! --RSquared 02:32, 19 Jan 2006 (GMT)
- Keep - Excellent idea.--The General 17:51, 28 Jan 2006 (GMT)
- Keep - You check to see if they have the group tatoo, or whatever. --Mr NoName 00:45, 1 Feb 2006 (GMT)
- Final Tally - 19 Keep, 0 Kill, 0 Spam - 17:34, 23 May 2006 (BST)
5 hour rooftop safezone
This suggestion was green eggs and spaminated with 10 kill votes and 3 delicious spam votes. --Zaruthustra 19:55, 18 Jan 2006 (GMT)
mmm... Spam... The Champion of all Survivor Foods AllStarZ 04:32, 19 Jan 2006 (GMT)
60 AP on first day
Spaminated with 3 kill votes, no keep votes, and 4 tasty Spam votes. --Matthew Stewart 20:19, 18 Jan 2006 (GMT)
Drag body
Spaminated with 4 straight Spam votes... and I'll stop being harsh when people read EVERYTHING before suggesting. Not before. Sorry NoName.. the rules are the rules.. you were too slow. Want the rules changed? Go to Talk --Jak Rhee 20:37, 18 Jan 2006 (GMT)
Take the discussion to the Talk page. Comprende? - CthulhuFhtagn 20:44, 18 Jan 2006 (GMT)
Pit of Despair
Spaminated with four straight votes. Please refrain from posting wildly vague suggestions here. While some things can be left up to Kevan, we should have some solid idea of the mechanics we're voting for. --Zaruthustra 21:20, 18 Jan 2006 (GMT)
Walkie Talkies
Spaminated with 4 straight. Again. --Jak Rhee 21:57, 18 Jan 2006 (GMT)
I CAN SEE SO CLEARLY NOW... you get the picture
Spaminated with 3 Spams: Badly spelled near-duplicate of Peer_Reviewed_Suggestions#Awareness and other suggestions. --Brizth 00:00, 19 Jan 2006 (GMT)