Suggestions/24th-Oct-2006
Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Disguise
Timestamp: | Canuhearmenow Hunt! 00:41, 24 October 2006 (BST) |
Type: | New Skill. |
Scope: | Adds an element of horror to Urban Dead. |
Description: | In almost every zombie movie we see it, the Protagonist is walking up to what appears to be a survivor, he grabs his shoulder, and the "survivor" turns around to reveal a rotten face! the 100XP sub-skill under Memories Of Life zombie skill called "Disguise" which would do this; when a zombie with this skill is seen by a survivor in an adjacent suburb the zombie wouldn't be listed as a zombie, but instead would look like a survivor outside, this would be optional, as a 1 AP button would allow you to activate this on or off. "But wouldn't a survivor be able to tell?" You ask, well, what this does is that you would be allowed to enter a new name for your character to be used for the disguise. When a survivor enters the square to either warn the survivor or kill the surrounding zombies the survivor would disappear and be replaced with the real person, the zombie! This would add a nice element of fear to the game, ecspecially in real-time encounters, while also adding a suprise addition for zombie tactics. However, those who are Zombie Hunters are able to tell the difference, having seen zombie movements before. |
Keep Votes
- Keep - Author Vote.--Canuhearmenow Hunt! 00:44, 24 October 2006 (BST)
- Keep- Zombie's greatest advantage is their lingering humanity, lets give them points for it now. --Kaminobob 02:13, 24 October 2006 (BST)
Kill Votes
- Kill - I'm sorry, but can you imagine the chaos that would occur at revive points?--Labine50 MHG|MEMS 01:21, 24 October 2006 (BST)
- Well, revive points only happen bacause everyone wants to keep playing their favorite team instead of fighting as hard as they can to play as what they are. i'm not saying its bad or i don't do it, but zombie movies do not have revive points. (or cures, but whatever...) --Kaminobob 02:13, 24 October 2006 (BST)
- You are not the author.--Gage 02:20, 24 October 2006 (BST)
- Well, revive points only happen bacause everyone wants to keep playing their favorite team instead of fighting as hard as they can to play as what they are. i'm not saying its bad or i don't do it, but zombie movies do not have revive points. (or cures, but whatever...) --Kaminobob 02:13, 24 October 2006 (BST)
- Kill - Well, it sounds decent but it's got a lot of opportunity for clutter and confusion. This would be more balanced if there wasn't the option to change your name (and if not that, you should make it so that taken names are not available!). Fool me once, shame on you, fool me twice… We won't get fooled again! Downside being, if someone's seen you as a pretender and then sees you as your playing a survivor, they might dislike you. Also, could we call it 'Guise of the Living' or something more fun? --Burgan
03:24, 24 October 2006 (BST)
- Sounds AWFULLY close (but not enough for a dupe) to Masquarade. Masquarade at least had some limitations. This could potentially harm newbies more than anything else. And what about binoculars? And, thinking about it, this is awfully close to a "Play Dead" type of thing too.--Pesatyel 03:45, 24 October 2006 (BST)
- Kill - It's a little bit out of flavor. More importantly, it wuldn't really do much because it only provides the zombies an advantage in a real-time combat situation, which doesn't come up often. In reality, what would happen is that a survivor would come up to the disguised zombie, see it was really a zombie, and proceed to destroy the zombie using their favorite weapon. --Reaper with no name 14:20, 24 October 2006 (BST)
- As above and below. --ExplodingFerret 10:39, 25 October 2006 (BST)
Spam/Dupe Votes
Spam/Dupe Votes here
- Spam - See Pesatyel's list above. They're close enough for me. Bentley Foss 06:12, 24 October 2006 (BST)
- Spam - As above.--Mr yawn
07:58, 24 October 2006 (BST)
- Invisibility - and it's way off genre. These are the lurching kinda zombies. Have it so that you mistake a drunk survivor for a zombie and ... nah, I'd still spam it. --Funt Solo 09:13, 24 October 2006 (BST)
- Spam - So what use would this be to anyone? If a survivor saw a pretend zombie acting as a survivor from an adjancent block then moves to see them they would either think that the survivor had gone in a building or the zombie stood up from a body or came from a different block. How would it help the zombie to look like a survivor? Presumably they can't do anything while looking like a survivor such as destroying barriades, moving or killing so they would only use it when they log out and then it won't be any use anyway because it won't matter what survivors see or think as thats the risk of logging off anyway. --MarieThe Grove 11:12, 24 October 2006 (BST)
- Spam - This skill expects too much intellect of the zombie brain. Even one with vague memories of life as a human. --IrradiatedCorpse 21:39, 24 October 2006 (BST)
Rend the Crowd
Timestamp: | Kaminobob 02:56, 24 October 2006 (BST) |
Type: | Zombie Skill |
Scope: | zombies |
Description: | In light of the furor over my earlier suggestion, i realized that some people had a point. If humans get a boost for shooting into a crowd of zombies, zombies should get a boost for slashing into a crowd of humans.
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Keep Votes
For Votes here:
- Author keep- not just to appease the crazies, but because it has zombie-movie precedent too! watch Dawn of the Dead!
- Keep - Not a bad suggestion.--Gage 02:59, 24 October 2006 (BST)
- Keep- But if your other suggestion doesn't get int opeer reviewed I'm going to change this to a kill, (Same for my other vote) Because either one by itself is a bit over-powered, now that I think about it.--Labine50 MHG|MEMS 03:19, 24 October 2006 (BST)
- Keep Zombie makes it inside and all the survivors are shoving each other around, some to get away.. some to get in front to headshot the new intruder. Yeah, I'll buy that! -- MrAushvitz
04:43, 24 October 2006 (BST)
- Keep - If this were combined with your other suggestion (or not), I say put it in. MTSkull 20:25, 28 October 2006 (BST)
- Keep - Good idea. Zombies should have some advantage when attacking in large groups, just like in real life. This should balance out humans skill of rebarricading the building UDvanger 01:23, 29 October 2006 (UTC)
- Keep - This makes sense. Zombies are stronger in groups than alone. ConfusedUs 04:14, 29 October 2006 (UTC)
- Keep - Zombies have an inherent advantage in numbers (based on fiction and otherwise) and yet continue to miss 90% of their attacks in large sieges. Bounty838 14:37, 29 October 2006 (UTC)
- Keep - zombies are indiscriminate in their attacks, and should have a skill that gives them a bonus vs. crowds. Pchem 02:27, 30 October 2006 (UTC)
- Keep - Makes sense to me. DeathToSpam 18:01, 6 November 2006 (UTC)
Kill Votes
- Kill - Why you ask? Why is Pinpoint (who a lot of you probably think is some pro-zombie fanatic psycho) voting against this? Because people are right. Once a horde breaks in, damage isn't too hard to get in. A 5% increase might not be too bad, but it would still hurt a good amount. What hordes need is a boost to getting in. Now, if you said a 5%, heck, even 10% increase to hits on barricades (actually, it would definitely need to be 10%), then we'd be talking. Of course, that suggestion would meet with all types of "We hate zombies" spam. Well, that's not what they'd say, but.... --Pinpoint 08:32, 24 October 2006 (BST)
- Kill - same reason as before - give the bonus, but have the miss hit a random other target in the crowd. All the flavour, none of the over-powering. And, enough with the "it's too complicated" bullshit. Generating a random number between 2 and 50 is as easy as (Math.floor(Math.random()*(50-2+1)))+2;. --Funt Solo 09:21, 24 October 2006 (BST)
- oaky Mr. shiny mathy programmer guy, YOU make a suggestion. why? because i know nothing about programming. --Kaminobob 23:02, 24 October 2006 (BST)
- Kill - Okay. Still has all the same problems. Now all players are penalized for being in a group, and are, on an individual level, encouraged to participate in seige environments more for the boost. --Rgon 02:30, 25 October 2006 (BST)
- Agree with Pesatyel. --ExplodingFerret 10:42, 25 October 2006 (BST)
Spam/Dupe Votes
- Spam - I continue to disagree with this faulty line of reasoning. When targeting a specific individual, others would just get in the way. It is only in the case of random targeting or missing and hitting another target that a crowd boost of this kind should be considered. For instance, a crowd of survivors does not make it easier to pick out the survivor that is near death than if he were alone. Simple herd mechanics. --IrradiatedCorpse 03:19, 24 October 2006 (BST)
- Spam - As per your other suggestion. --Burgan
03:20, 24 October 2006 (BST)
- Spam Gotta agree with IrradiatedCorpse. I could understand getting a bonus to hit a RANDOM target, but a bonus against a SPECIFIC target? I'd think you would get a PENALTY to hit (that specific target) because there are so many other people present.--Pesatyel 03:21, 24 October 2006 (BST)
- Spam - No, i don't like the human one and i don't like this one either. Even a small bonus like 5% can mean bad news if zombies breach a building in a seige (even more then usual)--Mr yawn
08:01, 24 October 2006 (BST)
- Spam - Having just worked out what your last suggestion was from the brief thing you've described today I seem to remember that that was for combating the hardships of seiges to survivors. This seems to be a balance act for your last suggestion so wouldn't it have made sense to combine them into a suggestion because you can't implnat this one without the other. As it stands this suggestion is incomplete anyway. You havebn't said whether its a skill required, amount of xp etc etc. Also every siege should have at least 50/100+ people in it so it removes the value of this suggestion if both zombies and survivors get a boost for the same sitution, but the zombies will be able to use their boost more often- most suburbs have at least one or two highly packed buildings of 50+. --MarieThe Grove 11:18, 24 October 2006 (BST)
Bloodletting
Timestamp: | MrAushvitz ![]() |
Type: | Zombie Skill |
Scope: | 3 successful claws, or 2 successful bites in a row causes severe bleeding |
Description: | Bloodletting:
Sub-skill of zombie skill Rend Flesh, adds no benefits to your human character. Whenever your zombie scores 3 claw attacks in a row, or 2 bite attacks in a row on the same survivor you cause a bloodletting! This bloodletting attracts the attention of all zombies within 1 square that have the skill: Scent Blood. This is a reflection of your zombie having very sharp claws, and being well skilled at going for the jugular.. or any other important arteries and veins on their living prey. Game Mechanics:
To simplify, a lot of complicated bloodloss rules and such would only cause griefing of an already wounded survivor... (who may even be dead shortly) however, it is an interesting skill for a zombie to have. What it does do, is attract the attention of zombies that have bought the scent blood skill, making that skill even more handy. It is also like a free feeding groan but not quite, you have to earn your 3/2 hits in a row (spending AP anyways), and only certain zombies will get the message. But it is an interesting combat effect, one which could be bad for a survivor who can heal a lot of Life easily with FAK's in close combat.. only to get jumped by 2 more powerful zombies! |
Keep Votes
- Keep Not a big skill, but it's gory, and may be well recieved. Could be more fun that just feeding groans, blood on the wind, wounded survivor messages. MrAushvitz
04:38, 24 October 2006 (BST)
- KEEP- whew, i managed to wrench my fingers away from spam. anyway, maybe you could make it more claw attacks to trigger? 'cause i usually land 10 or so when i get into a safehouse. --Kaminobob 06:23, 24 October 2006 (BST)
Kill Votes
Kill it, if you dare...
- Kill - If there are zombies and survivors standing around to see this message, what are the chances that either A) the survivors will still be alive when the other zombies log on or B) the zombies won't be headshot and dumped on the street by the time they log on? I just don't like it. Bentley Foss 06:19, 24 October 2006 (BST)
- I dare - I actually like the idea, but Mr. Yawn has a point. Not worthy of a spam, though, since the underlying idea is good. Kamino, you have got to be one lucky zombie. Also, Feeding Groan is less chancy, and attracts more zombies anyway. --Pinpoint 08:42, 24 October 2006 (BST)
- Great idea, but... One square isn't enough. One would attract a lot more zombies by using feeding groan. Now, if you made this have the same range as a feeding groan, I'd vote keep, since it would help zombies organize, save them an AP, but would only work in the even that the zombie hits enough. Also, what if someone lands 1 bite attack and then 2 claw attacks? Shouldn't that count? --Reaper with no name 14:24, 24 October 2006 (BST)
- Kill - You can just look if there's a survivor in a neighbouring block when you log on. Useless. -- Nob666 16:34, 24 October 2006 (BST)
- Kill - Too much overlap with Feeding Groan. --IrradiatedCorpse 21:41, 24 October 2006 (BST)
- Kill - Feeding Groan does the job better, and doesn't require other zombies to have a skill to "hear" it. Also, Mr. Yawn makes an good point about it creating a lot of spam. --Rgon 02:33, 25 October 2006 (BST)
- Kill - but only because you didn't say how long the bleeding would last for. --Some guy 21:04, 1 November 2006 (UTC)
Spam/Dupe Votes
- Spam - First off, this will create a crap load of spam messages in a big seige or even a medium sized one. Many zombies with the skill will have the messages all over them from all the zombies that breach the building whilst he/she is off. Also, feeding groan is way better, just 1 AP and zombies of all levels will hear it. Bottom line: Isn't needed, generates spam.--Mr yawn
08:04, 24 October 2006 (BST)
- Spam - like wot yawn said. --Funt Solo 09:25, 24 October 2006 (BST)
- Feeding Groan --BBM 10:59, 24 October 2006 (BST)
- Spam - Well would this mass bleeding cause anything than a bunch of messages to appear on many peoples screens? And 3 claws in a row is a bit low- I often get 5 or something in a row, plus its quicker, easier and better to use feeding groan. --MarieThe Grove 11:34, 24 October 2006 (BST)
- Yay more spam. --ExplodingFerret 20:38, 24 October 2006 (BST)