Suggestions/25th-Apr-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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VOTING ENDS: 9th-May-2006

How Many Bullets?

Timestamp: 00:03, 25 April 2006 (BST)
Type: Improvement
Scope: Humans
Description: O.K. So you've got a pistol or a Shotgun and it's out of Ammo, but you're carrying plenty of shells. You were told time and time again, but once more you forgot about the importance of keeping at least some of the weapons loaded. Walking calmly outside you level your weapon at a Zombie and pull the trigger... 'Click!' the gun is empty, it needs reloading.

Wouldn't it be better if this forgetfulness cost you 1AP for your incompetence? Text along the lines of 'Your weapon clicks on an empty chamber' would suffice. In the heat of a Zombie confrontation sometimes you would panic and foget about reloading your weapon (look at Stephen in the boiler room in D.O.T.D for a prime example).

Votes
Votes here

  1. Kill - Incompetence is its own reward. --Spraycan Willy MalTel 01:13, 25 April 2006 (BST)
  2. Keep - Doesn't bother me, survivors have free running and a zombie loses a lot of AP if they chase after a survivor outdoors, not including all those damned barricades. Seems fair to me to have a way for them to screw up and waste AP on an empty gun. Besides, might make people not mind so much having several loaded pistols handy. Might even save a bit on server load from impatient "over clickers." "Click" Your pistol was not loaded! MrAushvitz 01:25, 25 April 2006 (BST)
  3. Kill - What Willy said. --Mookiemookie 01:33, 25 April 2006 (BST)
  4. Kill - Um....no --Legom7 01:46, 25 April 2006 (BST)
  5. Keep - Um....yes --Frosty 15:49, 25 April 2006 (BST)
  6. Kill - No - Shenron 01:53, 25 April 2006 (BST)
  7. Kill - I find that those scroll-down attack options mess up every once in a while when I hit the scroll wheel. I don't mind being punished for being an incompetent planner (I'm a big fan of being caught outside), but my incompetent clicking costs me enough already. I think most of the time I would lose an AP to this, I'd be trying to use my fireaxe/ other gun and just click wrong.--Guardian of Nekops 03:03, 25 April 2006 (BST)
  8. Kill - Nope --Steel Hammer 03:16, 25 April 2006 (BST)
  9. Kill - Um....no.--Example User 03:50, 25 April 2006 (BST)
  10. Keep - Adds to the tension of the atmosphere, but this is mainly meh, mostly because I really understand the people who are voting kill... it's annoying to get punished for a detail. --McArrowni 04:34, 25 April 2006 (BST)
  11. Keep - I like this idea very much, since it rarely comes into effect. I will say I am mostly voting keep since clicking on a flak jacket costs 1 AP (or drops it, I don't remember). Either way, there's humor in this, so I like. --Gorthaur 05:44, 25 April 2006 (BST)
  12. Kill - It's a game, it's supposed to be fun. This takes AP away and makes it less fun and more aggravating. --ism 05:51, 25 April 2006 (BST)
  13. Kill - There are some things which players should be allowed to get away with without a cost, this is one of those, along with attempting to enter a too heavy building, attempting to scan yourself, and other minor mistakes that people make from time to time. Velkrin 06:28, 25 April 2006 (BST)
  14. Kill - Makes it hard for newbies. --Swmono talk - W! - SGP
  15. Kill - You're already going to be punished for running out of ammo -- you'll have to burn AP on reloading in the midst of combat. --John Ember 16:08, 25 April 2006 (BST)
  16. Kill -Why introduce something annoying for realism sake?--Vista W! 18:47, 25 April 2006 (BST)
  17. Kill- Only if it was coupled with an auto-reload action. Otherwise, it's just irritating for irritating's sake.--Xavier06 18:50, 25 April 2006 (BST)
  18. Kill - When I'm shooting off my shotguns, I oten run out of ammo and keep clicking, if I'm attacking, going to another tab (like this wiki) while the page loads, it could be 3 or 4 turns before I realize what I'm doing. so no.--Bermudez 20:31, 25 April 2006 (BST)
  19. Kill - Ditto Xavier. Or maybe make the Feeding Groan button available to all Zombies all the time - and have them lose 1AP everytime they click it when they don't have the skill or there aren't any humans nearby. One of my characters is a scientist who can bring back the dead - doesn't mean I can. My hardened military character wouldn't go outside without loaded weapons - don't punish a character for player incompetance. - DavidMalfisto 20:41, 25 April 2006 (BST)
  20. Kill - What John Ember said --Cinnibar 02:07, 26 April 2006 (BST)
  21. Kill - I'm almost certain that firing an empty gun already costs AP. I know that just about every other useless action does (e.g. healing a fully healed person, healing a generator/the barricades, clicking on an item that has no clickable function).--Wifey 02:41, 26 April 2006 (BST)
  22. Kill More random penalties. Like if a zombie attacks barricades but the barricades went down since they last acted they lose an AP. If you try to revive a zombie but the zombie moves away, you should lose an AP. Let's annoy people at every turn. --Jon Pyre 03:13, 26 April 2006 (BST)
  23. Keep - For realism, and because this just might make you tools watch what you're doing a little more. But mostly, because of DavidMalfisto's vote: "Don't punish a character for player incompetence." Bwahahahahahahahaha! --Undeadinator 03:16, 26 April 2006 (BST)
  24. Kill - good idea, but will punish people who fumble with the interface or scroll wheel (sticking yourself with a revive syringe is bad enough) -- Mettaur 11:53, 7 May 2006 (BST)
  25. Spam - This already takes AP. Tokakeke 19:11, 7 May 2006 (BST)
    • Tally - 5 Keep, 20 Kill (1 Spam) --Swmono talk - W! - SGP 21:04, 8 May 2006 (BST)

Death Groan (Resubmitted, changed slightly)

Spaminated with 7 Spams, 1 Author Keep, and 1 Kill. - CthulhuFhtagn 03:54, 25 April 2006 (BST)


Death Groan (Resubmitted, again, with changes, if you didn't get to read and vote, check peer rejected)

Spaminated with 1 Author Keep, 16 Spams, and 7 Kills. - CthulhuFhtagn 02:57, 26 April 2006 (BST)

Note: Conndraka restored the suggestion, presumably accidentally. - CthulhuFhtagn 03:11, 26 April 2006 (BST)

Unload/Fury Claw

Timestamp: 19:11, 25 April 2006 (BST)
Type: New Skills
Scope: Survivors and Zombies
Description:

Unload

Unload is a new skill. The actual placement of the skill isn't too important, but I was thinking that it could either go under Headshot or Advanced Pistol Training. I'm more parital to putting it under headshot myself, but it doesn't really matter. Either way I believe that this skill should cost more experience that most skills (Perhaps 200 XP?), and if it is put under the military branch, it shouldn't be suject to the military skill buying advantage. The name is subject to change, of course. That was just the first name that came to mind. You must be level fifteen to purchase Unload. The premise behind the skill is that you have become accurate enough with shooting a pistol that you can unload an entire clip without losing aim. In function, after purchasing the skill, a button would appear next to "attack" labeled "unload". Clicking the "unload" button would cost 6 AP (And would also take away six of your IP points, to avoid abuse). When you click the "Unload" button, it doesn't matter which weapon you have selected. If you have any loaded pistols, you will empty one of them into the target you have selected. The computer will then give you the results of all of the shots in order. It would look something like this:


Your first shot missed

Your second shot hit Whatshisface for 5 damage. They dropped to 55 HP.

Your third shot missed.

Your fourth shot missed.

Your fifth shot hit Whatshisface for 5 damge. They dropped to 50 HP.

Your sixth shot hit Whatshisface for 5 damge. They drop to 45 HP.


If you have no loaded pistols that are full, then the "Unload" button will automatically use the one with the greatest number of bullets. This would still cost 6 AP and IP points, however, so it would be a waste of the skill. If the person being attacked is killed before all of the shots are used, then the rest of the bullets are simply wasted. That would be the downside of this skill.

Fury Claw

Of coure, adding this new skill would be horribly unbalanced of it's own, so to make sure that things are even, "Fury Claw" would also be added. I don't much like the name myself, but I couldn't think of anything better, and it can be changed later. Fury Claw is a zombie skill that would require the Zombie to be level 10. (I think it's justified to make the level requirement lower for the zombie, since there are less aombie skills, and Fury claw could be considered slightly less powerful depending on your point of view.) Fury Claw would cost more than most skills, of course (Probably the same amount as whatever is decided for "Unload") Fury claw would be located under "Death Grip" of course, and Would basically work the same way as Unload, but would be for the claw attack instead of the pistol. A button labeled "Fury Claw" would be added right next to the normal attack button, and like Unload, it wouldn't matter which attack you have selected. Attacking with this button would cost 6 AP and IP (Once again, to avoid abuse), would attack six times, and would look somthing like this:


Your first attack missed.

Your second attack mauled Whatshisface for 3 damage. They dropped to 57 HP. You grabbed ahold of them.

Your third attack mauled Whatshisface for 3 damage. They dropped to 54 HP.

Your fourth attack missed.

Your fifth attack missed.

You sixth attack mauled Whatshisfact for 3 damage. They drop to 51 HP. You grab ahold of them.


If the target dies before all of the attacks are used, the rest of the AP is simply wasted. Noticed that all but the final attack are changed to past tense. You may be thinking that Fury Claw is not as powerful as Unload because it's used with an attack that does less damage, but a single pistol shot does more damge than a single claw attack anyway. Please do not vote "kill" for server reasons. I did address them, and it can be handled.

Votes

  1. Keep- Author vote. Of course I like it, it was my idea. --Rozozag 19:25, 25 April 2006 (BST)
  2. Keep - I like it, but I'm curious as to how Unload is advantageous at all. Note to further commenters: Server issues aren't legitimate kill reasons. Reread the top of the Suggestions page if you're confused. Also, I fixed the formatting on the Suggestion because of the subsections. Someone got to it before me. Aha, there we go. Fixed. -Wyndal (talk)-(W!)-(SGP) 19:26, 25 April 2006 (BST)
    • Re- Thanks for all the help --Rozozag 19:33, 25 April 2006 (BST)
  3. Kill- Compleatly pointless, why would anyone spend XP on a skill that does nothing? I'll just attack one at a time and so would everyone else, to save their ammo. This would unballance combat, if a zed breaks in they could get 6 hits in before anyone can do anything about it. --Kirk Howell 20:06, 25 April 2006 (BST)
  4. Spam - Ummm... this skill doesn't actually DO anything. It's like 200xp for.. er.. saving me five mouse clicks? Huh? Timid Dan 20:12, 25 April 2006 (BST)
    • Re- Okay then, so you wouldn't use it. That doesn't mean that others wouldn't. --Rozozag 21:44, 25 April 2006 (BST)
  5. Kill - It seems like a complicated version of the "attack X times" ideas. --Zaruthustra-Mod 20:14, 25 April 2006 (BST)
  6. Spam - 200 exp for what amounts to nothing, and i am strongly against all "do something x times" suggestions. --Grim s-Mod 20:23, 25 April 2006 (BST)
  7. Keep - I like this. It's a fun little rapid-fire attack that doesn't leave the victim completely unable to respond. --John Ember 20:36, 25 April 2006 (BST)
  8. Kill - What Zarathustra said --CPQD 20:47, 25 April 2006 (BST)
  9. Spam - now i can see where your coming from with this skill its in the style of search skills, however this isnt a suggestion its an idea, fill in the details please!o and fillin and repost as people have already voted--xbehave 20:51, 25 April 2006 (BST)
    • Re- What exactly am I missing? --Rozozag 21:44, 25 April 2006 (BST)
  10. Spam - So you want to mess with AP (6 AP for 0-6 shots)? Screw RT combat (six attacks at once... multiply by a billion... against newbs who spawn in the wrong area)? AND introduce over-powered skills (if it costs more XP then usual then the rare /= balanced rule applies)? In the same suggestion?! Wow... In future, post your ideas on the Desensitised board in order to brace yourself for constructive critism here. I don't mean to be mean or rude... but this is a really bad suggestion. DavidMalfisto 20:52, 25 April 2006 (BST)
    Caught Not Reading - It doesn't 'mess with AP', what it does is it accelerates the process of using that AP. Whoops. Read it, please. -Wyndal (talk)-(W!)-(SGP) 21:00, 25 April 2006 (BST)
    I think you'll find you've been Caught Not Reading. I quote "If you have no loaded pistols that are full, then the "Unload" button will automatically use the one with the greatest number of bullets. This would still cost 6 AP and IP points" so yes, this does mess with AP - you spend 6 AP for 0-6 shots exactly as I said in my vote. Messes with AP, therefore Spam. DavidMalfisto 22:30, 25 April 2006 (BST)
    • Re - If you are not Rozozag, then you shouldn't be responding to other people's votes. Moved the rest of the chatter to the talk page. Velkrin 23:16, 25 April 2006 (BST)
  11. Kill - I believe previous attack X times suggestions were killed because it overpowers real time combat. Either way, that's my opinion. --McArrowni 21:37, 25 April 2006 (BST)
    • Re- I find it interesting that some people are voting kill because this is over powered, while others are voting kill because it does "nothing". Perhaps there's some happy medium there? Just a thought. --Rozozag 21:44, 25 April 2006 (BST)
  12. Kill - as above, and lets be honest hurting the other side is whats this game about, if we semi automate it, only the boring stuff remains--Vista W! 21:39, 25 April 2006 (BST)
  13. Spam - So, basically, I have the possibility of killing another player (be he zombie or survivor) with TWO button clicks instead of 12? How would that be fun for the target in a live encounter?--Pesatyel 23:10, 25 April 2006 (BST)
  14. Keep - I like it.--Steel Hammer 23:52, 25 April 2006 (BST)
  15. Spam - Way too over powered! This would kill real time combat - Jedaz 00:26, 26 April 2006 (BST)
  16. Spam - Seige breaker, too open to 3 "attacks" that would really contain 18 attacks. Not not not a good idea. BuncyTheFrog Talk GBP 00:59, 26 April 2006 (BST)
  17. Spam - As above --Cinnibar 02:09, 26 April 2006 (BST)
  18. Spam - Exactly. During a seige, there will be no chance to run. You'll simply walk into an area, and die as you walk out.--Wifey 03:10, 26 April 2006 (BST)
  19. Kill Too overpowering, and only useful when you have a fully loaded pistol. --Jon Pyre 03:15, 26 April 2006 (BST)
  20. Kill - mostly because of server issues. And while people can complain that that is not a very good kill resaon, I can legitimatly point out that firstly, while it may not be a very good reason, it is still a reason and b, I honestly don't care. I could vote kill because my belly button lint told me to and it's still a valad vote. --Stroth 03:26, 26 April 2006 (BST)
  21. Kill - My bellybutton lint told me to. - CthulhuFhtagn 03:30, 26 April 2006 (BST)
  22. Spam - would be just a kill, but there are so many things wrong with it, as listed above--Bermudez 03:41, 26 April 2006 (BST)
  23. Kill - Even though my bellybutton lint thinks I should vote Murder Them All. My, how unsettling. Harmanz do not get to fan the hammer, and zambahs don't get to pull a Keanu and wig the fuck out. --Undeadinator 04:31, 26 April 2006 (BST)
  24. Kill - I dont like this, its like instagib who has the fastest net connection yet again. looks like this will be the 3rd spammination today. Nazreg 10:02, 27 April 2006 (BST)
  25. Kill -Any suggestion that comes with its own prepackaged set of balanced skills probably is unbalanced. But that's not the reason I'm voting "Kill". Like mentioned above, I can't conceive of anyone who would spend any XP, much less 200, just to save clicks. After all, if the two skills balance each other out (and the jury's still out on that one), then that's the only benefit received from this skill. Better to either make it free to all and packaged with some detrimental side-effect (a gun-jam or a claw-break?) or costly and packaged with some other benefit (like successive bonuses to hit). As is, its a no-go.--Xavier06 03:09, 30 April 2006 (BST)

Point Blank

Spaminated with 2 Keep, 7 Kill, 19 Spam, and two idiots who don't know how to vote (not counted). Consensus was that 100% is too high to hit, it was unbalanced, etc, etc. -- Velkrin 03:57, 26 April 2006 (BST)