Suggestions/30th-Aug-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Knife Poison

Spaminated with 10/15 spams. Let's leave infectious bite as a zombie skill, ok? --Mookiemookie 15:58, 30 August 2006 (BST)


Power Station Item ~ Mass Generator

Spaminated with 12/18 Spam votes--Gage 17:22, 30 August 2006 (BST)


A Way For Zombies To Inform Other Zombies Of Their New Position

Timestamp: 03:54, 30 August 2006 (BST)
Type: Skill
Scope: Zombies
Description: A zombie with the skill Trail Scent smells distinctive due to its own pattern of decay. The player would have a button "Release Scent", which would cost 1AP and spread their own odor to allow other zombies to identify and track them. What zombies (and only zombies) in that location would see would be:

A zombie's unique scent reveals it as ZedMan (now 3n 4w).

This kind of ability fits in with the bestial enhanced senses zombies in this game has been given so far. It doesn't hurt zombie anonymity because it is only detectable by other zombies and the player reveals their name willingly. This skill would prove extremely useful. Let's say you're planning on sieging a hospital a few spaces away and you want your allies to follow. You'd release your scent and upon logging they'd see that you moved. It'd also be useful if one zombie wanted to go exploring and wasn't quite sure where they'd end up but wanted to be assured their allies could find them. To prevent spam multiple scents released from a single zombie would only show up as one message.

Votes

  1. Spam - would create too much spam for zombies.--Gage 04:23, 30 August 2006 (BST)
    • Re It shouldn't create more spam than a survivor's ability to say "Hey, I'm going to the mall". Plus read the last line of the suggestion. --Jon Pyre 04:30, 30 August 2006 (BST)
  2. Keep Author vote. Lets allied zombies stick together. --Jon Pyre 04:30, 30 August 2006 (BST)
  3. Spam - I don't think that this will be of any help to zombie-kind, as most of the trails will be started by anonymous people. If I'm at a mall siege, I wuoldn't like to find 50 zombies starting its trail each time I log on. --Matthew Fahrenheit YRCT+1 04:35, 30 August 2006 (BST)
  4. Spam - Release Scent = Farting.--Thari TжFedCom is BFI! 04:37, 30 August 2006 (BST)
  5. Kill -Maybe mutual contacts would be better. But as Matt said, this would create lots of spam. Besides, the recent update does something similar. Why not see how that works out first?--Pesatyel 05:54, 30 August 2006 (BST)
  6. Kill I want something that lets me sniff out other zombies, not something that lets other zombies spam me with their current locations. I think you can revise this suggestion to be a zombie skill, where anyone who possesses the skill gets a Scent Trail on their contacts. E.g. JoeZambah was in your square when you logged in, he's in your contact list, he left, next time you log in you get a message saying he is three north. Rheingold 07:17, 30 August 2006 (BST)
  7. Keep Workable in-game communication. --Max Grivas JG,T,P!,Bob06! 07:38, 30 August 2006 (BST)
  8. Spam - No. --Niilomaan GRR!Bob06! 09:36, 30 August 2006 (BST)
  9. Spam - No. If it was a horde of zombie and a zombie wants the horde to follow him, he'll just use this skill like asking the horde to come with him. --Axe Hack 16:00, 30 August 2006 (BST)
  10. Kill - No. Kevan just implemented Flailing Gesture. --BBM 21:04, 30 August 2006 (BST)
  11. Kill - I think that this could work with improvements. Maybe make it so that Survivors when encountering zombies will notice some "Smell strange" Anyway, just improve the idea and resubmit it. --Canuhearmenow Hunt! 21:15, 30 August 2006 (BST)
  12. Kill - Please no incontinent zombies. --Centerfire 21:58, 30 August 2006 (BST)
  13. Kill - Would seem to create a lot of spam, and with Flailing Gesture, it's kind of unnecessary. --Rgon 00:25, 31 August 2006 (BST)
  14. Kill - This has already been suggested before, I'm sure of it, but I don't know when and I can't be bothered finding it. - Jedaz 05:43, 31 August 2006 (BST)
  15. Spam - What this sounds like: the zombie does a butt-scoot while taking a crap. You see brown streaks which smell like ZedMan's. --Gold Blade Hunt! 22:28, 31 August 2006 (BST)
  16. Spam - change the name of this to "Fart Attack" and this get's my vote --Officer Johnieo 22:31, 31 August 2006 (BST)
  17. Kill - I dont really like the idea of anyone bothering me with their new location all the time :/ --Dgn 22:58, 31 August 2006 (BST)
  18. Kill - probably workable, but too much spam. --Kiltric 00:38, 1 September 2006 (BST)
  19. Kill - nerfs feeding groan. Karloth vois RR 02:56, 5 September 2006 (BST)
  20. Spam - A zombie's unique scent reveals it as ZedMan, who is at this location. A zombie's unique scent reveals it as Anotherzed (now 3s 2e). A zombie's... The Badman 16:45, 11 September 2006 (BST)

Memories of Life and GPS devices

Removed by author as it had the same idea as this Peer Reviewed suggestion. --Nob666 14:47, 30 August 2006 (BST)


Single out zombie

Spaminated with 7/8 Spam votes--Gage 19:33, 30 August 2006 (BST)


Drop menu show item amounts

Timestamp: 20:05, 30 August 2006 (BST)
Type: Interface.
Scope: Everybody.
Description: You probably noticed the drop menu now shows only one of each item you carry.

If you miss like me to know when you are carrying duplicate items by just looking at the drop down menu, you'll understand this suggestion. Which is: just add an item count after the item name. If you carry two fire axes, the menu will show Fire axe (2), and so on.

Votes

  1. Author Keep - Well, simple it is, isn't it? --Doc Groucho 20:05, 30 August 2006 (BST)
  2. Kill - Uhh...if people want to know how many items they have they can just look at their inventory. This works easier for those who use Firefox. Also, I changed the * to a # in front of your comment. Please remember that you use a # to vote. --Axe Hack 20:10, 30 August 2006 (BST)
  3. Spam - the drop menu shows only one at a time because you can only drop one at a time.--Gage 20:13, 30 August 2006 (BST)
  4. Spam - I think this is pretty obvious. The tweak that Kevan made is an improvement: remember that each item on the list takes a bit of bandwith on the game. --Matthew Fahrenheit YRCT+1 20:35, 30 August 2006 (BST)
  5. Spam - I am enjoying the drop menu mprovement so much I can't imagine breaking it with this suggestion. The simplicity we now see is long deserved. --Max Grivas JG,T,Max4Mod,F! 21:01, 30 August 2006 (BST)
  6. Kill - Get Firefox, install UDTool. Not a perfect solution, but a good-enough one. --Centerfire 21:58, 30 August 2006 (BST)
  7. Kill Really not Spamworthy. Just look at inventory. Rheingold 22:43, 30 August 2006 (BST)
  8. Kill -I think this would complicate things. As pointed out, you can only drop one item at a time. Click on the drop, scroll down to the item you want to drop, drop it.--Pesatyel 01:38, 31 August 2006 (BST)
  9. Kill - As Pesatyel said, it would make things confusing. Especially when it comes to guns with different ammo levels in, how would they be displayed? If you had 3 pistols, with 0 shots, 5 shots, and 6 shots... --BBM 02:30, 31 August 2006 (BST)
  10. Kill - waste of Kevan's time, plus this doesn't exactly make the game more fun like zombie's giving you the finger, I mean flailing gesture --Officer Johnieo 02:35, 31 August 2006 (BST)
  11. Kill - a good idea at heart, just un-necessary. --Kiltric 00:40, 1 September 2006 (BST)
  12. Spam - If it ain't broke, don't fix it. The Badman 16:47, 11 September 2006 (BST)