Suggestions/3rd-Aug-2006
Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Limit Feeding Groan
This suggestion has been Spaminated Mod style, with 8 Spams, 4 keeps, and 3 kills. --Grim s-Mod U! 16:08, 3 August 2006 (BST)
Grenades (or other High Explosive weapon)
Mod-Spaminated. Cyberbob Talk 14:08, 3 August 2006 (BST)
Limit on Communication
Mod Spaminated with 3 Spams and an Author keep. The people have said no. --Grim s-Mod U! 16:44, 3 August 2006 (BST)
Alertness
Spaminated with 8 Spam votes out of 11. General consensus was "No". Also, 4x4 grid wouldn't have center block. --Brizth M T 19:12, 3 August 2006 (BST)
- My my, the spam squad certainly has been busy today, haven't we? --Paradox244 19:13, 3 August 2006 (BST)
MP5 Submachinegun
Removed by author because it still needs working on. --Gold Blade 20:32, 3 August 2006 (BST)
Moans Of The Damned
Removed by author, needed to be optional so you could choose which moan you wanted to use. New version follows, with voter modifcation suggestions. --MrAushvitz 20:35, 3 August 2006 (BST)
Echos Of Gunfire
Removed by author, was meant to temporarily supsend groans and speech due to too much shooting in an area. But probably would cost too much on server load (& less fun) to bother. --MrAushvitz 20:39, 3 August 2006 (BST)
Moans Of the Damned (Version 1.1)
Timestamp: | 20:34, 3 August 2006 (BST) |
Type: | Sub-audible feeding groans |
Scope: | Living survivors cannot hear your feeding groans! |
Description: | Moans Of The Damned
Sub-skill of feeding groan, adds no benefits to your human character. Your zombie's feeding groans tend to be mostly on the "inaudible" frequency (just below normal human range of hearing), living human survivors cannot hear them. Animals flee from you much more quickly, especially dogs. You have the option to make your feeding groans unable to be heard by living survivors, including bodies of survivors that have been revived. This may cut down on "spam" and server loads (for those who use this skill) because the groan messages will not have to be relayed to the living survivors within the range. More experienced zombies will find they are able to eat with less interruptions. Game mechanics
Why? It is an extension of zombie anonymity, and adds to the mystique of why the dead keep moaning. It is a "less risky" version of feeding groan, in that if successful it will only call zombies to the cause. This is a "zombie mob" skill of sorts, working as a whole to destroy the survivors. |
Votes
- Author Keep - Very simple, and this version is optional, so you can choose the moan you want (not nearly enough food here, need more paramedics.) Costs 100 XP, as all other zombie skills do currently. --MrAushvitz 20:34, 3 August 2006 (BST)
- Keep Much better. How much XP does it cost to buy though? --Gold Blade 20:37, 3 August 2006 (BST)
- Keep - you did a MUCH better job with this one! Congarturation!!! --Poopman9 20:38, 3 August 2006 (BST)
- Keep - Its a snowy day in hell, so much that I'm voting keep at one of "Mr.A"'s suggestions. And it obviously costs 100XP... right? --Matthew Fahrenheit YRC | T | W! 20:40, 3 August 2006 (BST)
- Keep - The 25% to fail is what sold me. That means that it won't completly replace the conventional version. I'll keep, believe it or not. --Paradox244 20:47, 3 August 2006 (BST)
- Keep - MrAushvitz made I good suggestion?! The game is dying! Run! Run while you can! [/Whitemantle] Sonny Corleone WTF RRF ASS 20:49, 3 August 2006 (BST)
- Kill - Survivors have to be outside in order to hear the groan anyway, and what survivors do you know that stay outside for extended periods?--Gage 21:56, 3 August 2006 (BST)
- Keep -Better. The only thing is maybe the zombie should NOT know whether the "silent" groan was successfully silent. And Gage, survivors can ALREADY hear Groans. This would make it a 75% chance they cannot.--Pesatyel 21:19, 3 August 2006 (BST)
- Keep -Much better than the last version, although I liked that one, too.--Grigori 00:11, 4 August 2006 (BST)
- Spam - Three reasons: 1. It removes the atmosphere of the game that groans provide while a human is wandering the streets. 2. the humans are almost all inside so most wont hear them anyway. 3. The number of humans that do hear them is so small that all this serves to do is fix a nonexistant problem. --Grim s-Mod U! 04:27, 4 August 2006 (BST)
- Keep -Umm hell yeah. why not? 2ap for a silencer on your groan? Its consice short an rather well presented. and a lot of people seem to like it.Nazreg 06:19, 5 August 2006 (BST)
- Keep - but How Much XP ? --Kiltric 02:47, 7 August 2006 (BST)
- Keep - Seems like a very good extention, while keeping the old skill, as well. Wasn't feeding groan idealistically only for feeding groan, anyways? What's a survivor going to do when they hear a feeding groan? "Oh noes! Someone's in trouble, let's go heal them!" --Yourbonesakin 11:55, 7 August 2006 (BST)
- Keep - Sorta like a radio for Zombie's --Offficer Johnieo 12:09, 11 August 2006 (BST)
Tear
Removed by author for revamping. You'll like the next version, I just know it! --Paradox244 21:09, 3 August 2006 (BST)
Random Events
Timestamp: | 20:59, 3 August 2006 (BST) |
Type: | Change in Gameplay |
Scope: | All Players |
Description: | This would add small events to the game that would be totally random. they can happen at set amounts of percentages, or at random percentages. if you don't get what I'm talking about right now (chances are, your not...yet) Here are some examples.
You have a 2% chance when moving to have the game say "you weren't looking where you were going, and stumble. You lose 1hp-2hp from the fall, and cost 1 ap to get up" You have a 3% chance (the percentages can be changed) of having e game say this when you attack."ouch,looks like the spot you shot at/hit was already wounded. The enemy loses 2 extra hp. Or maybe You have a 2% chance when biting a survivor to have it say "biting the survivor, you tear a huge chunk of flesh off, which you eat, and gain 2-3hp. These don't all have to be combat or hitpoint oriented, and can happen at any time. Please tell me if anything can be fixed or changes with this suggestion. |
Votes
- Spam - I changed my vote to spam, realizing how incredibly STOOPID this is. What was i thinking! I bet this is a first.... --Poopman9 20:59, 3 August 2006 (BST)
- Spam - No. Sonny Corleone WTF RRF ASS 21:05, 3 August 2006 (BST)
- RE Why no?? Give a valid reason please! (sorry, i am a newbie at the suggestion stemplate right now. =( --Poopman9 21:07, 3 August 2006 (BST)
- Because flavor does not mean good. Sonny Corleone WTF RRF ASS 21:13, 3 August 2006 (BST)
- RE Why no?? Give a valid reason please! (sorry, i am a newbie at the suggestion stemplate right now. =( --Poopman9 21:07, 3 August 2006 (BST)
- Spam Make it more fun, and don't break the wiki. --Paradox244 21:08, 3 August 2006 (BST)
- Spam -Too many maybes. You need to start a suggestion like this on the discussion page. Decide what you actually want to suggest before suggesting.--Pesatyel 21:26, 3 August 2006 (BST)
- RE I don't mean "maybe this event could be the only one implemented". I mean that these are soem examples of the many many random events that COULD be implemented. There is alot of room for improvement on this, i agree though.. --Poopman9 21:37, 3 August 2006 (BST)
- Spam - You just randomly fall and lose HP while moving? Not fun at all. Also, fixed author reply. --Nob666 21:52, 3 August 2006 (BST)
- RE - If you were fleeign from a zombie horde in real life (snickers), wouldn't you occasionaly stumble? I'm trying my hardest here people.. --Poopman9 21:57, 3 August 2006 (BST)
- Re - Yes, I'd probably stumble a bit in real life if zombies would emerge, but: 1. This is a game. 2. Games shouldn't penalize players randomly. Try to imagine yourself playing Super Mario and the game killing you for no reason at all. --Nob666 10:39, 4 August 2006 (BST)
- RE - If you were fleeign from a zombie horde in real life (snickers), wouldn't you occasionaly stumble? I'm trying my hardest here people.. --Poopman9 21:57, 3 August 2006 (BST)
- Spam - seconded Nob666's vote. --Gold Blade 21:59, 3 August 2006 (BST)
- Spamtarded - unsalvageable--Gage 21:58, 3 August 2006 (BST)
- kill I like this idea it just needs to fleshed out a bit work on your spelling and come up with some more ideas. Deadeye207 22:13, 3 August 2006 (BST)
- Kill - I don't like the falling. I don't much like the idea. But still, if your suggestion body contains any instances of the word 'maybe', take it to the gorram talk page. --Burgan 22:33, 3 August 2006 (BST)
- Spam - I don't like the idea of randomness overall. It's like God wants to fuck you up with no reason at all. Also, i changed a bit the formatting of the suggestion so it looks better: report me for vandalism if you want but it is clearly good faith. --Matthew Fahrenheit YRC | T | W! 23:38, 3 August 2006 (BST)
- Kill - I like the flavour of it, but this would probably just end up being really obnoxious. Basically, fails to be fun. --Rgon 23:49, 3 August 2006 (BST)
- Spam - ... And how would this make the game fun? -- BeefSteak WTF 23:55, 3 August 2006 (BST)
- Spam - if it were just for flavor I'd vote keep in a heartbeat, but randomly consuming HP and AP for no reason? pointless. --Kiltric 02:49, 7 August 2006 (BST)
- Spam Now all it needs is...
You fall into a deep pit. You take 10 damage. It will cost 4 ap to get out. Upon getting out of the hole, you step on a land mine. You take 15 damage. It will cost 5 ap to regenerate the lost limb. After growing the leg, You spontaneously combust. YOu will take 5 damage for every move you make until you fall in another hole.
--Gold Blade 19:06, 9 August 2006 (BST)
- Spam Ha Ha! You said it Blade -- Officer Johnieo 19:07, 9 August 2006 (BST)
Tear V2.0
Or perhaps you won't like it. Withdrawn by author. --Paradox244 22:51, 3 August 2006 (BST)
Famous Last Words
Timestamp: | 22:08, 3 August 2006 (BST) |
Type: | Skill/Change |
Scope: | Zombies and Humans |
Description: | Well, some of you must not like me going at this again, but here's another one for both sides of the table.
When you're killed, it's rather unlikely that you're just going to die and fall to the ground silently. So here's what this is. It could be a skill or a basic trait, someone can decide that in the future, but in your profile, there is a text field. You add what you want your character to say should he or she be killed in battle. When you ARE killed, your character says whatever was in the profile or just screams generically if you didn't have anything filled out. Your character screaming can be a funny quote or whatever message you want, but the fact is this. People around you (meaning in buildings that are adjacent to you) will see this: You hear X screaming 'BLOODY MURDER!' as he is killed. This will alert fellow survivors that something dangerous's about. For zombies, it'd work similar to death rattle or just a groan if the zombie doesn't have Death Rattle. Zombies would see this: You hear X moaning as he is killed. It wouldn't give the exact LOCATION of the person who was screaming, but it would alert you that this might not be a safe place to stay the night. |
Votes
- Keep- Author's vote, who wouldn't say yes if you're the author? ---Captain Leah- 22:08, 3 August 2006 (BST)
- Keep - YEAH! THIS IS THE KINDA STUFF I LIKE!! WOOT!! --Poopman9 22:13, 3 August 2006 (BST)
- Spam - "STREETS IS DYIN'" Sonny Corleone WTF RRF ASS 22:17, 3 August 2006 (BST)
- Keep - pretty sure this is a dupe none the less good suggestion Deadeye207 22:20, 3 August 2006 (BST)
- Kill - Kill the range and maybe, but it still just adds to silly spam. --Burgan 22:31, 3 August 2006 (BST)
- Kill - Would be a Dupe vote, but I can't be bothered finding the link. I'm sure there's one out there. --A Bothan Spy ModWTF U! 22:32, 3 August 2006 (BST)
- Re: IF you can't be bothered to find the link, then it can't neccecarily be considered a duplicate unless you turn up proof. ---Captain Leah- 22:37, 3 August 2006 (BST)
- Re - Really? I didn't know that! Well, I guess you learn something every day. --A Bothan Spy Mod WTF U! 13:41, 4 August 2006 (BST)
- Re: IF you can't be bothered to find the link, then it can't neccecarily be considered a duplicate unless you turn up proof. ---Captain Leah- 22:37, 3 August 2006 (BST)
- Spam - "AY DEID ARRRRRGGHH!"--Gage 23:23, 3 August 2006 (BST)
- Kill - This is a Dupe, but the original was better. --Matthew Fahrenheit YRC | T | W! 23:41, 3 August 2006 (BST)
- Re: If so, then how so? ---Captain Leah- 01:05, 4 August 2006 (BST)
- Spam - BOULEVARDS IS COLLAPSIN' -- BeefSteakWTF 23:56, 3 August 2006 (BST)
- Re: We all know that you just are screwing around with the old phrases that others have made. Get over it please, because I'd like a reason WHY you dislike it. If anything, half of these responses are spam. At least some people actually say their reasons. ---Captain Leah- 01:05, 4 August 2006 (BST)
- Spam - That was the point they were making. It increases spam, and its only good if used intelligently. History has shown that the internet is full of idiots, this game is no exception. There will be cries for an ability to ignore this within a week of its implimentation if it ever does get implimented, because idiots will fill it with incoherent garbage or offensive crap or even link to shock sites. --Grim s-Mod U! 04:04, 4 August 2006 (BST)
- Re: Then make an option. It wouldn't be that hard, or if you want, then just stay out of the area. ---Captain Leah- 13:38, 4 August 2006 (BST)
- DUPE -You wanted one, you got it.--Pesatyel 10:49, 4 August 2006 (BST)
- Dupe - See Pesatyel's vote. --Nob666 14:00, 4 August 2006 (BST)
- Dupe - See Pesatyel. Though I think it is worth noting that the difference between a 31/36 Keep and a 7/10 Kill/Spam appears to be presentation. OMG THIS WOULD BE CRAZYFUN! Does not do as well as "Here is a skill. Vote now please" --Gene Splicer 18:08, 5 August 2006 (BST)
- Spam - do you know how much spam this would make? Imagine spending one night at a mall. no, sorry. Incomplete too, this should be on the discussion page. --Kiltric 02:54, 7 August 2006 (BST)
FLAVOR!!
removal requested by author here. --Gage 02:22, 4 August 2006 (BST)