Suggestions/5th-Jun-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Radio Censorship

Withdrawn by author. –Bob Hammero ModB'cratTA 20:15, 5 June 2006 (BST)


Expensive Broadcasting

Withdrawn by author. –Bob Hammero ModB'cratTA 20:16, 5 June 2006 (BST)


Blood Smearing

Timestamp: 17:03, 5 June 2006 (BST)
Type: Skill
Scope: Zombies
Description: Your zombie may expend 1 Action Point and 1 Hit Point to smear his blood on the exterior or interior walls of a building. This works like Graffiti: it replaces the last Graffiti or Blood Smear on the wall.

All survivors see: There is a smear of gore on one wall. All zombies see: A zombie has smeared blood along the wall in a message. Racking your brains, you grasp the gist of it: ‘Harman Az Harh.’ Zombies with Scent Blood additionally see: “Sniffing the blood, you recognize it was smeared by FooBarZambah.�?

The message can be of no more than 15 characters of the established Zedphalbet (r, h, g, etc.).

Notes about Blood Smearing: It’s an effective way for zombies to communicate and coordinate, something they desperately need in the current environment, but it remains within the constraints of flavor - unlike other suggestions which would produce “Zombie Shakespeare.�? On the contrary, the Blood Smear message has to be extremely short which encourages the formation of unique vocabulary (as already seen with Mrh?, Barhah! Etc.)

On the other hand there are advantages to Blood Smearing: it overwrites survivor graffiti and it is indecipherable to all survivors. Useful for tagging discovered safe houses for raids, scouting and marking a trail for a horde to follow, in fact anything a resourceful zambah can come up with.

Votes

  1. Author Keep - I thought it up, I submitted it, I'm voting for it! --Rheingold 17:05, 5 June 2006 (BST)
  2. Keep - Similiar to one I've seen before, but significantly better. EDIT: Ember's right about 15 characters being too limiting. Character limit should be bumped up to 32 or 48 characters. –Xoid 17:07, 5 June 2006 (BST)
  3. Keep - Helps zeds communicate, maintains the Death Rattle restriction, and sports great flavor. 15 characters seems a little too limiting, but since the current limit is zero I can't complain too much. --Ember MBR 17:16, 5 June 2006 (BST)
  4. Keep What John Ember Said. --Karlsbad 17:30, 5 June 2006 (BST)
  5. Keep - I would like it to be higher, like 20-40 but as is, it si good. --ramby T--W! - SGP 17:47, 5 June 2006 (BST)
  6. Keep - That boy is our last hope. (It would cut down the use of secondary humie chars..) --Niilomaan 17:50, 5 June 2006 (BST)
  7. Keep - This would be excellent if it would additionally work with the 'Memories Of Malton' suggestion, but would still be good to wipe out Survivor tags -- Tirion529 17:53, 5 June 2006 (BST)
  8. KillKeep - Zombie flavourful communication = good. --McArrowni 17:57, 5 June 2006 (BST)Unfotunately, I must agree with Jon Pyre. Needs a limitation. --McArrowni 23:42, 5 June 2006 (BST)
  9. Keep - Yeah, I'd be happy just to smear blood all over the place, even if it didn't mean anything. --Dickie Fux 17:58, 5 June 2006 (BST)
  10. Keep - I like it, it would be cool. --HerrStefantheGreat 18:05, 5 June 2006 (BST)
  11. Keep - Not bad. Not bad at all. --Abi79 AB 18:16, 5 June 2006 (BST)
  12. Dupe - Defile --Mookiemookie 18:22, 5 June 2006 (BST)
    • Re - Aside from the obvious difference (ability to leave a coded message), a major difference between Defile and Blood Smearing is that the latter erases graffiti. Given the huge metagame that survivors have built up using just tiny-urls to forums and wiki articles, this skill is a lot more useful than it may superficially appear. --Rheingold 18:35, 5 June 2006 (BST)
  13. Keep - Yeah,cool flavour and fun KyleTravis 18:26, 5 June 2006 (BST)
  14. Keep - I don't think it's close enough to be considered a dupe: it allows messages that humans can't read AND it overwrites graffiti; defile did neither of those. --Arcos 18:36, 5 June 2006 (BST)
  15. Keep - Oh dear, this would be awsome. And erasing graffitis etc. Gives people a incentive to camp in schools too.--William Raker 19:43, 5 June 2006 (BST)
  16. Keep - Great! Should only recognize scent if the player is on your contacts, was that your intent? How would you recognize it elsewise? --Burgan 19:52, 5 June 2006 (BST)
  17. Keep - Keep it...yeah. MaulMachine U! 19:56, 5 June 2006 (BST)
  18. Kill Messages would stay up for all of five seconds. 1 zombie could spread dozens of messages up in a single 50AP cycle. Spraypainting is limited by the fact survivors need to search for cans, about 25AP searching might give them 3 or 4 sprays. Here every zombie could smear gore whenever. When you spray a message it's likely to stick around for a while...zombies shouldn't even bother. Zombie STREETS could cover 25 spaces daily. --Jon Pyre 20:07, 5 June 2006 (BST)
    • Re - IMHO it should be easier for zombies to control the message on the streets - that's where they live. Survivors are under siege, holed up in the 30-40% of significant real estate. The only real place where they should be able to leave reliably permanent messages is inside barricaded buildings. Now if I had the opportunity to revise, I might switch the 1 HP cost for 2 or 3 more AP, as zombies care little for hit point pinging. I agree with the other comments in this thread re: the cost being too small, and the message being too short. --Rheingold 20:46, 5 June 2006 (BST)
  19. Keep - This is exactly what we need. The message length should be longer, though. –Bob Hammero TW!P! 20:23, 5 June 2006 (BST)
  20. Keep - This is BETTER than Defile (I don't even know how Defile made it to Peer Review it being so wishy-washy). My only concern is that zombies see the message as Death Rattle which is a pain in the ass to use/decipher at times.--Pesatyel 21:13, 5 June 2006 (BST)
    • Kill I don't like the fact that humans can't decipher it. All things in this game need a counter-balance for the other side. Humans go outside to fight zombies, they can be trapped outside to be eaten alive. Humans can put up spraypaint messages, zombies can read them as well. Zombies can make feeding groans to call other zombies, humans can hear them as well and go and barricade up the place. Humans can use the radio and zombies can smash the generator/transmitter. With this, zombies get something by spending HP, which is effectivley nothing for zombies, that humans can't read.
  21. Keep - Great idea. Can survivors remove the smear with tagging? --SillyLillyPilly 21:31, 5 June 2006 (BST)
    • Re - Yes; smearing and graffiti are just two different ways of storing a message in the same "slot" in the program. This competition should make the Tagging skill a lot more useful. --Rheingold 03:40, 6 June 2006 (BST)
  22. Keep - With the provisions that the character limit should be bumped up, the HP cost should be replaced with a larger AP cost (after all, zombies are supposed to be clumsier than humans, so it makes sense it would be harder for them to smear messages than it would be for survivors to spray them), and survivors should be able to tag over zombie messages. --Jimbo Bob ASSU! 22:05, 5 June 2006 (BST)
  23. Keep - Survivors talk too much. 343 23:02, 5 June 2006 (BST)
  24. Keep - I like the HP suggestion- keeps it well balanced Ybbor 23:46, 5 June 2006 (BST)
  25. Keep - But as everyone stated, it should allow longer messages (around 30 characters?) and be a little more costly. --Matthew Fahrenheit 02:28, 6 June 2006 (BST)
  26. Keep - This has some of the best potential for anything in game that I have seen so far. --Darkstar949 02:37, 6 June 2006 (BST)
  27. Keep - Zombies are in desperate need of a good boost, and this looks like it might be a good start. -- BeefSteak 03:53, 6 June 2006 (BST)
  28. Keep - Seems balanced, and the zombies are really in need of a good boost now that survivors have radios- Egglord 11:41, 6 June 2006 (BST)
  29. Keep - Reasonable.--The Fifth Horseman 11:45, 6 June 2006 (BST)
  30. kill i love this idea, i do think zeds need a way to leave a mark but i don't like the idea that they can write! death rattle is not a foriegn language it is supposed to represent the slurring of words 'rattling' out of a dry dead throught and faulty lungs. sorry but to me this just doesn't make much sense and i prefered defile!--Honestmistake 14:35, 6 June 2006 (BST)
    • Re - They are not "writing" per se, notice that the zombie does not "read" the message, he "grasps the gist" of it. They are leaving messages which can only be comprehended by other zombies. Think of it being sort of like the different ways an animal can mark its territory to leave messages. That's why the message has to be much shorter than graffiti. Death Rattle is just for flava. --Rheingold 01:02, 7 June 2006 (BST)
  31. Keep - Nice flavour. However, not sure about zombies being able to write. Give it a keep anyway. --Otware 19:47, 6 June 2006 (BST)
  32. Keep - I like the idea, you got my vote --Zementh 12:12, 7 June 2006 (BST)
  33. Keep - Gruesome in an excellent way. --Kenny Matthews 21:32, 17 June 2006 (BST)
  34. Keep - I feel it could be useful. --Ashnazg 0640, 17 June 2006 (GMT)
    • Final Tally - "30 Keep, 3 Kill. Some users thought the message should be longer, and cost AP instead of HP." --Rheingold 04:35, 19 June 2006 (BST).
      • Re - I'm not sure if users are allowed to move their own suggestions or whether mods are in charge of that. If this is still here tomorrow I'll move it to Peered on my own. Thanks. --Rheingold 04:35, 19 June 2006 (BST).

Dropping & Picking Up Items

Spaminated with 8 spam votes/9 total votes. Most voters thought that the suggestion would encourage zerging. –Bob Hammero ModB'cratTA 20:18, 5 June 2006 (BST)


Belt

Suggestion did not use the {{suggestion}} template. Read the suggestions rules before you submit a suggestion. –Bob Hammero ModB'cratTA 22:52, 5 June 2006 (BST)


Revivification Suppositories

This suggestion has been deemed humorous. It has been moved here. Before removal it had 3 Spam votes, 7 total votes. –Xoid STFU! 02:41, 6 June 2006 (BST)