User:Darth Sensitive/Suggestions

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Change to NecroTech Employment

Timestamp: 16:37, 8 July 2006 (BST)
Type: Existing skill modification
Scope: All players with NecroTech Employment
Description: Everyone knows that NecroTech Employment (NTE) allows you to recognize NT buildings from the street. You also know that this changes the text on navigation Map to "a NecroTech Building". The inside description reads "You are inside a NecroTech Building. The NecroTech logo is set in the wall behind the front desk...". The outside description reads "You are standing outside a NecroTech building + descriptive modifier...".

I believe that the the navigation map should read "the Dury Building (NT)". The inside description should read "You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk...". The outside description should read "You are standing outside the Dury Building + descriptive modifier. It is a NecroTech building...".

As it stands, NTE is a slight disadvantage to both survivors and zombies trying to navigate through Malton. This suggestion will allow users to know the name of a given NecroTech without resorting to the maps or other meta resources. Players on both sides will find it easier to coordinate if building names are visible to all players.

Votes

  1. Keep - Author vote. I recently found that trying to coordinate attacks on NecroTech buildings can be difficult if the game doesn't display the name. So I decided to try to fix it. --Darth Sensitive talkW! 16:37, 8 July 2006 (BST)
  2. Keep - As I said on the talk page, there's no reason in the world for this not to be implemented. --Mookiemookie 16:45, 8 July 2006 (BST)
  3. Keep - Me Likey! --W3c 17:26, 8 July 2006 (BST)
  4. Keep - Me also Likey!! -- Krazy Monkey W! 17:42, 8 July 2006 (BST)
  5. keep - seems more like an oversight in kevans original program than anything else, hopefully easy to change because if not then its probably not going to get done (or be worth doing)--Honestmistake 18:02, 8 July 2006 (BST)
  6. Keep - Don't have anything against this one. --Nob666 18:17, 8 July 2006 (BST)
  7. Keep - Sounds good to me. Jenny D'ArcT 18:18, 8 July 2006 (BST)
  8. Keep - I've thought this for a while. - HerrStefantheGreat 18:26, 8 July 2006 (BST)
  9. Keep - Me also also Likey! - --Swmono talk - W! - P! - SGP 18:34, 8 July 2006 (BST)
  10. Keep - I always tought that the Necrotech employement skill took away more than it gave when bought. --Matthew Fahrenheit Talk
  11. Keep - As Mookie said --Karlsbad 19:07, 8 July 2006 (BST)
  12. Keep - Same thing has been bothering me.. --Niilomaan 19:09, 8 July 2006 (BST)
  13. Keep - As I said before, good idea. –Bob Hammero TW!P! 19:10, 8 July 2006 (BST)
  14. Keep - I really like this one as I have suffered from the same problem. - Whitehouse 19:14, 8 July 2006 (BST)
  15. Keep - Easier to coordinate hordes to strike NT buildings. Thanks. Sonny Corleone WTF 19:45, 8 July 2006 (BST)
    • Re Yep! It's not easy for survivors, but I came up with it because my horde was attacking a Dulston NT and I couldn't find the party. --Darth Sensitive talkW! 20:08, 8 July 2006 (BST)
  16. Keep - Do we really need to explain this? Just put it in the game already :P --McArrowni 19:51, 8 July 2006 (BST)
  17. Keep - I feel it's pointless to vote for it, because there are already enough 'keep' votes to guarantee that it would get in the Peer Reviewed section, but what the heck. Keep! --Abi79 AB 20:00, 8 July 2006 (BST)
  18. Keep - Why not? --John Z. Delorean 20:10, 8 July 2006 (BST) 20:10, 8 July 2006 (BST)
  19. Keep - Makes sense, easy to impliment (I guess) and helpful. --Paradox244 20:11, 8 July 2006 (BST)
  20. Keep - Bandwagon, yes please! --Burgan 20:50, 8 July 2006 (BST)
  21. Keep - Agreed. --Grim s-Mod U! 21:55, 8 July 2006 (BST)

As of 22:29, 8 July 2006 (BST)