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{{Building Locations}} | |||
__NOTOC__ | |||
{| style="background:Gainsboro; border:solid 2px DarkRed; padding:1em" | |||
|{{ThumbRight|Bt_necrotech.gif|160px|A secretive NecroTech laboratory.}} | |||
<div style="font-family:Times New Roman; font-size:400%; line-height:125%; text-align:center">'''NecroTech Building'''</div> | |||
NecroTech buildings are the offices and laboratories of [[NecroTech]], a large corporation that is currently involved in operations to combat the [[outbreak]] in [[Malton]] but also rumoured to be the cause. They are vital to survivors, as they are the only source of [[revivification syringe]]s in the entire game, which allow [[zombie]]s to be [[revivified]] and turned back into [[survivor]]s. | |||
==NecroTech Buildings== | |||
To characters without [[NecroTech Employment]], NecroTech buildings are indistinguishable from regular office [[building]]s, bar the internal description. However, characters with NecroTech Employment are able to recognise them from the street and adjacent blocks by an "[NT]" after their name. They are often referred to as NecroTech's for short, or the acronym NT is used. | |||
When a NecroTech building is powered with a [[fuel]]ed [[portable generator]], several special functions become available to those possessing the [[NecroNet Access]] skill. Survivors can access NecroNet to display the locations of all zombies tagged by [[DNA Extractor]]s in the 9x9 area around the building, they can revivify [[brain rot]]ted zombies inside the building and manufacture [[revivification syringe]]s for 20 [[AP]]. It is usually the case that searching for a syringe will be a more efficient use of AP. The [[search odds]] for syringe's are believed to be tied to the current ratio of survivors to zombies to a certain extent, and also believed to occasionally be adjusted by [[User:Kevan|Kevan]] manually. The find rate would need to be below 5% for manufacturing syringes to be more efficient. For details on the history of the survivor to zombie ratio, see [[Survivor-Zombie Imbalance]]. | |||
As the most vital locations in the game, they tend to be the most well defended and often contain a mix of new [[scientist]] characters and more experienced survivors restocking on syringes. Their importance however often makes them a prime zombie target, as they can often be guaranteed several kills. | |||
Since zombies with [[Brain Rot]] can only be revivified inside these buildings when powered, it generally takes [[metagame]] co-ordination to organize as zombies breaking into a building are usually seen as hostile and will be killed rather than revivified. Survivor groups that have designated buildings for this purpose often tag them as "rot revives". Very few buildings are ever dedicated to this purpose. | |||
There are many dynamics to the revivification process, and as many tactics advising on the best use of syringes. See [[Revivification]] for more. | |||
===Current Status=== | |||
The status of Malton's NecroTech buildings are often reported to the wiki. Individual danger reports can be found at the [[Necrotech Information Center]], and a graphical representation of these can be seen on the [[NT Status Map]]. These reports are not guaranteed to be accurate. | |||
===Items=== | |||
{| style="background:inherit" | |||
| [[Useful Items#NecroTech Revivification Syringe|revivification syringes]] | |||
|- | |- | ||
| [[ | | [[Useful Items#DNA Extractor|DNA extractors]] | ||
| | |||
|- | |- | ||
| [[ | | [[Useful Items#GPS Unit|GPS units]] | ||
| | |} | ||
| | |||
===Clothes=== | |||
{| style="background:inherit" | |||
| | |- style="vertical-align:top" | ||
| | | | ||
| | {| style="background:inherit" | ||
| | ! Face | ||
|- | |- | ||
| | | a pair of safety goggles | ||
| | |} | ||
| | | | ||
| | {| style="background:inherit" | ||
! Shirt | |||
|- | |- | ||
| | | a grey short-sleeved shirt | ||
| | |} | ||
| | | | ||
| | {| style="background:inherit" | ||
! Jacket | |||
|- | |- | ||
| | | a NecroTech jacket | ||
|- | |- | ||
| | | a <colour> jacket<sup>1</sup> | ||
|} | |||
| | |||
{| style="background:inherit" | |||
! Coat | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | a white lab coat | ||
| | |} | ||
| | | | ||
| | {| style="background:inherit" | ||
! Boots | |||
|- | |- | ||
| | | a pair of black shoes | ||
|- | |- | ||
| | | a pair of pale green surgical shoe covers | ||
| | |- | ||
| | | a toe tag | ||
| | |} | ||
|} | |} | ||
Notes | |||
#limited to black and gray. | |||
|} | |||
Latest revision as of 02:37, 27 August 2009
Resources » Player Resources » Cities » Malton » Locations » Necrotech Buildings
Necrotech Buildings in Malton.
NecroTech Building
NecroTech buildings are the offices and laboratories of NecroTech, a large corporation that is currently involved in operations to combat the outbreak in Malton but also rumoured to be the cause. They are vital to survivors, as they are the only source of revivification syringes in the entire game, which allow zombies to be revivified and turned back into survivors. NecroTech BuildingsTo characters without NecroTech Employment, NecroTech buildings are indistinguishable from regular office buildings, bar the internal description. However, characters with NecroTech Employment are able to recognise them from the street and adjacent blocks by an "[NT]" after their name. They are often referred to as NecroTech's for short, or the acronym NT is used. When a NecroTech building is powered with a fueled portable generator, several special functions become available to those possessing the NecroNet Access skill. Survivors can access NecroNet to display the locations of all zombies tagged by DNA Extractors in the 9x9 area around the building, they can revivify brain rotted zombies inside the building and manufacture revivification syringes for 20 AP. It is usually the case that searching for a syringe will be a more efficient use of AP. The search odds for syringe's are believed to be tied to the current ratio of survivors to zombies to a certain extent, and also believed to occasionally be adjusted by Kevan manually. The find rate would need to be below 5% for manufacturing syringes to be more efficient. For details on the history of the survivor to zombie ratio, see Survivor-Zombie Imbalance. As the most vital locations in the game, they tend to be the most well defended and often contain a mix of new scientist characters and more experienced survivors restocking on syringes. Their importance however often makes them a prime zombie target, as they can often be guaranteed several kills. Since zombies with Brain Rot can only be revivified inside these buildings when powered, it generally takes metagame co-ordination to organize as zombies breaking into a building are usually seen as hostile and will be killed rather than revivified. Survivor groups that have designated buildings for this purpose often tag them as "rot revives". Very few buildings are ever dedicated to this purpose. There are many dynamics to the revivification process, and as many tactics advising on the best use of syringes. See Revivification for more. Current StatusThe status of Malton's NecroTech buildings are often reported to the wiki. Individual danger reports can be found at the Necrotech Information Center, and a graphical representation of these can be seen on the NT Status Map. These reports are not guaranteed to be accurate. Items
Clothes
Notes
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Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Necrotech Buildings"
The following 200 pages are in this category, out of 217 total.
(previous page) (next page)B
- The Bagnall Building
- The Balchin Building
- The Barstow Building
- The Bascombe Building
- The Beale Building
- The Blackmore Building
- The Blocksidge Building
- User:Boris/Convergence
- The Brazey Building (Buttonville)
- The Brennand Building
- The Bridgman Building
- The Brockliss Building (Spicer Hills)
- The Browne Building
- The Button Building
C
- The Caffin Building
- The Canner Building
- The Carlyle Building
- The Cartwright Building
- The Casely Building
- The Cater Building
- User:Catherine Cushing/Sandbox 5
- The Chaffin Building
- The Challes Building
- The Cheeke Building (Eastonwood)
- The Cheeke Building (Ruddlebank)
- The Chudley Building
- The Clewett Building
- The Colglough Building
- The Copeland Building (West Grayside)
- The Coutts Building
- The Craddy Building
- The Craigie Building
- The Crampton Building
- The Creek Building
- The Culling Building
- The Curme Building (Molebank)
D
- User:Damocles S/PlowrightBuilding
- User:Damocles S/VicariBuilding
- The Darnell Building
- The Daubeney Building
- The Delay Building
- The Denty Building
- The Devonshire Building (Rhodenbank)
- The Dewell Building
- The Dewes Building
- The Dirkinson Building
- The Dobbs Building
- The Doubting Building
- The Ducat Building
- The Dury Building (Dunell Hills)
F
G
H
- The Haim Building
- The Halay Building
- The Hall Building
- The Hambidge Building
- The Harbord Building
- The Harenc Building
- The Harford Building
- The Harnett Building
- The Harold Building
- The Harraway Building
- The Haslock Building (Chancelwood)
- The Haslock Building (Quarlesbank)
- The Hawksley Building
- The Hazeldine Building
- The Heathcote Building
- The Hebditch Building (North Blythville)
- The Hellyer Building (Brooke Hills)
- The Henley Building
- The Herbert Building
- The Herman Building
- The Highton Building
- The Hind Building
- The Hippesley Building
- The Hosken Building (Houldenbank)
- The Hurst Building
L
M
- User:Smoke Park
- The Maine Building
- The Malcolm Building
- The Marfell Building
- The Marks Building
- The Maver Building
- The Mayer Building
- The McCullock Building
- The Merson Building (Grigg Heights)
- The Milnerr Building
- The Minshull Building
- The Missen Building
- The Mitchener Building
- The Montacute Building
- The Morgane Building
- The Morrish Building
- The Moseley Building
- The Muller Building
- The Mydleham Building
N
P
- The Packe Building
- The Panes Building (Ruddlebank)
- The Pankhurst Building
- The Pask Building
- The Patterson Building
- The Peet Building
- The Pender Building
- The Penning Building
- The Perceval Building
- The Perryn Building (Gulsonside)
- The Phipps Building
- The Pilling Building
- The Pippard Building (South Blythville)
- The Pittman Building
- The Plowright Building
- The Porter Building
- The Poulter Building (Shore Hills)
- The Preston Building
- The Pryor Building
- The Pursey Building
- The Purt Building
R
S
- The Sainders Building
- The Saint Building
- The Sealey Building
- The Selley Building (Jensentown)
- The Selway Building
- The Serrell Building
- The Sharman Building (Kinch Heights)
- The Shears Building
- The Sheppard Building
- The Showers Building
- The Silwood Building
- The Spragge Building
- The Stagg Building
- The Staples Building
- The Starr Building
- The Stonnard Building
- The Style Building
- The Sugg Building
- The Sweeney Building