Category:Necrotech Buildings: Difference between revisions

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This is a list of all 211 [[Necrotech Buildings]] in Malton.  Charts for other [[:Category:Locations|locations]] are available as well. For an explanation of how this works, please read the [[Map]] description. For a more detailed view of the dying city, please check out the [http://www.jonathanfletcher.f2s.com/urbandead/mapping.php official map project]. Note that on the map, NT buildings are indicated by red writing.
{{Building Locations}}
__NOTOC__
{| style="background:Gainsboro; border:solid 2px DarkRed; padding:1em"
|{{ThumbRight|Bt_necrotech.gif|160px|A secretive NecroTech laboratory.}}
<div style="font-family:Times New Roman; font-size:400%; line-height:125%; text-align:center">'''NecroTech Building'''</div>


{| border="1" cellspacing="0" style="text-align: center; width: 100%;"
NecroTech buildings are the offices and laboratories of [[NecroTech]], a large corporation that is currently involved in operations to combat the [[outbreak]] in [[Malton]] but also rumoured to be the cause. They are vital to survivors, as they are the only source of [[revivification syringe]]s in the entire game, which allow [[zombie]]s to be [[revivified]] and turned back into [[survivor]]s.
| [[Dakerstown]]<br />[[7,8]]
 
| [[Jensentown]]<br />[[14,0]] &bull; [[16,6]]
==NecroTech Buildings==
| [[Quarlesbank]]<br />[[20,3]] &bull; [[23,3]]<br />[[27,1]] &bull; [[29,1]]
To characters without [[NecroTech Employment]], NecroTech buildings are indistinguishable from regular office [[building]]s, bar the internal description. However, characters with NecroTech Employment are able to recognise them from the street and adjacent blocks by an "[NT]" after their name. They are often referred to as NecroTech's for short, or the acronym NT is used.
|bgcolor="#FF6666"| [[West Boundwood]]<br />'''None'''
 
| [[East Boundwood]]<br />[[48,7]]
When a NecroTech building is powered with a [[fuel]]ed [[portable generator]], several special functions become available to those possessing the [[NecroNet Access]] skill. Survivors can access NecroNet to display the locations of all zombies tagged by [[DNA Extractor]]s in the 9x9 area around the building, they can revivify [[brain rot]]ted zombies inside the building and manufacture [[revivification syringe]]s for 20 [[AP]]. It is usually the case that searching for a syringe will be a more efficient use of AP. The [[search odds]] for syringe's are believed to be tied to the current ratio of survivors to zombies to a certain extent, and also believed to occasionally be adjusted by [[User:Kevan|Kevan]] manually. The find rate would need to be below 5% for manufacturing syringes to be more efficient. For details on the history of the survivor to zombie ratio, see [[Survivor-Zombie Imbalance]].
| [[Lamport Hills]]<br />[[58,8]]  
 
| [[Chancelwood]]<br />[[63,8]] &bull; [[69,5]]
As the most vital locations in the game, they tend to be the most well defended and often contain a mix of new [[scientist]] characters and more experienced survivors restocking on syringes. Their importance however often makes them a prime zombie target, as they can often be guaranteed several kills.
| [[Earletown]]<br />[[79,5]]
 
| [[Rhodenbank]]<br />[[83,5]] &bull; [[89,3]]<br />[[89,4]] &bull; [[89,6]]  
Since zombies with [[Brain Rot]] can only be revivified inside these buildings when powered, it generally takes [[metagame]] co-ordination to organize as zombies breaking into a building are usually seen as hostile and will be killed rather than revivified. Survivor groups that have designated buildings for this purpose often tag them as "rot revives". Very few buildings are ever dedicated to this purpose.
| [[Dulston]]<br />[[91,2]] &bull; [[97,0]]<br />[[99,1]] &bull; [[92,5]]  
 
There are many dynamics to the revivification process, and as many tactics advising on the best use of syringes. See [[Revivification]] for more.
 
===Current Status===
The status of Malton's NecroTech buildings are often reported to the wiki. Individual danger reports can be found at the [[Necrotech Information Center]], and a graphical representation of these can be seen on the [[NT Status Map]]. These reports are not guaranteed to be accurate.
 
===Items===
{| style="background:inherit"
| [[Useful Items#NecroTech Revivification Syringe|revivification syringes]]
|-
|-
| [[Roywood]]<br />[[3,15]] &bull; [[5,12]]<br />[[8,10]] &bull; [[9,16]]
| [[Useful Items#DNA Extractor|DNA extractors]]
| [[Judgewood]]<br />[[14,11]] &bull; [[17,16]]<br />[[14,19]]
|bgcolor="#FF6666"| [[Gatcombeton]]<br />'''None'''
| [[Shuttlebank]]<br />[[33,15]] &bull; [[30,18]]<br />[[38,18]]
| [[Yagoton]]<br />[[42,12]] &bull; [[45,16]]<br />[[49,18]]
| [[Millen Hills]]<br />[[55,13]] &bull; [[56,15]]<br />[[55,17]] &bull; [[54,19]]<br />[[59,10]]
| [[Raines Hills]]<br />[[62,10]] &bull; [[62,12]]<br />[[64,13]] &bull; [[66,16]]<br />[[65,17]]
| [[Pashenton]]<br />[[76,12]] &bull; [[72,16]]
|bgcolor="#FF6666"| [[Rolt Heights]]<br />'''None'''
| [[Pescodside]]<br />[[91,14]] &bull; [[93,11]]<br />[[95,15]]
|-
|-
| [[Peddlesden Village]]<br />[[3,26]]
| [[Useful Items#GPS Unit|GPS units]]
| [[Chudleyton]]<br />[[13,25]] &bull; [[10,26]]
|}
| [[Darvall Heights]]<br />[[21,28]] &bull; [[24,26]]
 
| [[Eastonwood]]<br />[[30,22]] &bull; [[33,23]]<br />[[34,24]] &bull; [[35,26]]<br />[[37,20]] &bull; [[37,22]]
===Clothes===
| [[Brooke Hills]]<br />[[41,22]] &bull; [[45,22]]
{| style="background:inherit"
| [[Shearbank]]<br />[[53,22]] &bull; [[52,29]]<br />[[55,28]] &bull; [[59,21]]
|- style="vertical-align:top"
| [[Huntley Heights]]<br />[[61,23]] &bull; [[68,20]]
|
| [[Santlerville]]<br />[[74,28]] &bull; [[75,25]]
{| style="background:inherit"
| [[Gibsonton]]<br />[[81,20]] &bull; [[85,27]]<br />[[89,26]]
! Face
| [[Dunningwood]]<br />[[93,26]] &bull; [[98,20]]<br />[[97,28]]
|-
|-
| [[Dunell Hills]]<br />[[5,36]]
| a pair of safety goggles
| [[West Becktown]]<br />[[13,39]] &bull; [[15,31]]<br />[[19,30]]
|}
| [[East Becktown]]<br />[[20,36]] &bull; [[23,30]]<br />[[24,32]] &bull; [[26,35]]
|
| [[Richmond Hills]]<br />[[30,30]] &bull; [[39,32]]
{| style="background:inherit"
| [[Ketchelbank]]<br />[[40,31]] &bull; [[45,35]]<br />[[46,34]]
! Shirt
| [[Roachtown]]<br />[[50,38]] &bull; [[57,34]]
| [[Randallbank]]<br />[[63,30]]
| [[Heytown]]<br />[[78,36]]
| [[Spracklingbank]]<br />[[85,39]]
| [[Paynterton]]<br />[[94,32]] &bull; [[95,31]]<br />[[95,37]] &bull; [[92,38]]<br />[[92,39]]
|-
|-
| [[Owsleybank]]<br />[[0,44]] &bull; [[6,49]]
| a grey short-sleeved shirt
| [[Molebank]]<br />[[10,42]] &bull; [[14,41]]<br />[[17,40]] &bull; [[18,41]]<br />[[17,44]] &bull; [[11,49]]
|}
| [[Lukinswood]]<br />[[26,47]]
|
|bgcolor="#FF6666"| [[Havercroft]]<br />'''None'''
{| style="background:inherit"
| [[Barrville]]<br />[[40,43]] &bull; [[43,46]]<br />[[45,40]] &bull; [[44,47]]
! Jacket
| [[Ridleybank]]<br />[[55,47]]
| [[Pimbank]]<br />[[61,41]] &bull; [[64,40]]
| [[Peppardville]]<br />[[78,42]] &bull; [[71,46]]
| [[Pitneybank]]<br />[[82,46]] &bull; [[84,43]]
| [[Starlingtown]]<br />[[93,44]] &bull; [[93,40]]
|-
|-
| [[Grigg Heights]]<br />[[4,59]]
| a NecroTech jacket
|bgcolor="#FF6666"| [[Reganbank]]<br />'''None'''
|bgcolor="#FF6666"| [[Lerwill Heights]]<br />'''None'''
| [[Shore Hills]]<br />[[30,52]] &bull; [[33,57]]<br />[[39,55]]
|bgcolor="#FF6666"| [[Galbraith Hills]]<br />'''None'''
| [[Stanbury Village]]<br />[[51,57]] &bull; [[59,55]]
| [[Roftwood]]<br />[[62,51]] &bull; [[68,54]]
| [[Edgecombe]]<br />[[71,51]] &bull; [[77,54]]<br />[[79,58]]
| [[Pegton]]<br />[[85,52]]
| bgcolor="#FF6666"| [[Dentonside]]<br />'''None'''
|-
|-
|bgcolor="#FF6666"| [[Crooketon]]<br />'''None'''
| a <colour> jacket<sup>1</sup>
|bgcolor="#FF6666"| [[Mornington]]<br />'''None'''
|}
| [[North Blythville]]<br />[[24,65]]
|
| [[Brooksville]]<br />[[31,64]] &bull; [[37,64]]<br />[[39,69]]
{| style="background:inherit"
|bgcolor="#FF6666"| [[Mockridge Heights]]<br />'''None'''
! Coat
| [[Shackleville]]<br />[[55,66]]
| [[Tollyton]]<br />[[66,67]]
| [[Crowbank]]<br />[[72,60]] &bull; [[73,65]]<br />[[76,63]] &bull; [[76,68]]
|bgcolor="#FF6666"| [[Vinetown]]<br />'''None'''
| [[Houldenbank]]<br />[[94,64]] &bull; [[95,60]]<br />[[99,64]] &bull; [[99,65]]
|-
|-
| [[Nixbank]]<br />[[1,75]] &bull; [[7,76]]<br />[[9,79]]
| a white lab coat
|bgcolor="#FF6666"| [[Wykewood]]<br />'''None'''
|}
| [[South Blythville]]<br />[[NecroTech_South_Blythville#The_Nich_Building|23,76]] &bull; [[NecroTech_South_Blythville#The_Preston_Building|27,74]]<br />[[NecroTech_South_Blythville#The_Hazeldine_Building|26,70]] &bull; [[NecroTech_South_Blythville#The_Pippard_Building|29,72]]
|
|bgcolor="#FF6666"| [[Greentown]]<br />'''None'''
{| style="background:inherit"
| [[Tapton]]<br />[[41,78]]
! Boots
| [[Kempsterbank]]<br />[[50,75]] &bull; [[56,75]]
| [[Wray Heights]]<br />[[61,79]] &bull; [[64,71]]<br />[[66,74]]
| [[Gulsonside]]<br />[[71,78]] &bull; [[77,76]]<br />[[79,70]]
| [[Osmondville]]<br />[[84,76]]
| [[Penny Heights]]<br />[[92,76]] &bull; [[95,73]]
|-
|-
| [[Foulkes Village]]<br />[[8,88]]
| a pair of black shoes
| [[Ruddlebank]]<br />[[11,84]] &bull; [[17,85]]<br />[[19,82]] &bull; [[18,89]]
| [[Lockettside]]<br />[[27,84]]
| [[Dartside]]<br />[[30,81]] &bull; [[36,83]]
| [[Kinch Heights]]<br />[[41,82]] &bull; [[41,86]]<br />[[45,85]]
| [[West Grayside]]<br />[[55,84]] &bull; [[56,82]]
| [[East Grayside]]<br />[[63,89]]
| [[Scarletwood]]<br />[[70,81]] &bull; [[72,85]]<br />[[79,84]]
|bgcolor="#FF6666"| [[Pennville]]<br />'''None'''
| [[Fryerbank]]<br />[[99,83]] &bull; [[98,87]]<br />[[99,89]]
|-
|-
| [[New Arkham]]<br />[[1,95]] &bull; [[5,98]]<br />[[7,99]] &bull; [[8,99]]
| a pair of pale green surgical shoe covers
| [[Old Arkham]]<br />[[19,97]]
|-
| [[Spicer Hills]]<br />[[25,90]]
| a toe tag
| [[Williamsville]]<br />[[30,96]] &bull; [[36,95]]<br />[[37,95]]
|}
| [[Buttonville]]<br />[[41,98]] &bull; [[48,96]]<br />[[47,90]] &bull; [[48,91]]
| [[Wyke Hills]]<br />[[52,93]] &bull; [[53,98]]<br />[[56,96]] &bull; [[58,96]]
| [[Hollomstown]]<br />[[63,99]] &bull; [[68,96]]
| [[Danversbank]]<br />[[75,91]]
| [[Whittenside]]<br />[[85,95]] &bull; [[84,98]]<br />[[88,90]]
| [[Miltown]]<br />[[91,91]] &bull; [[95,95]]<br />[[97,91]]
|}
|}


''Uses the [[Map Template]].''
Notes
 
#limited to black and gray.
{{Subcat|Locations}}
|}
{{Subcat|Maps}}

Latest revision as of 02:37, 27 August 2009

Resources » Player Resources » Cities » Malton » Locations » Necrotech Buildings

Necrotech Buildings in Malton.

A secretive NecroTech laboratory.
A secretive NecroTech laboratory.
NecroTech Building

NecroTech buildings are the offices and laboratories of NecroTech, a large corporation that is currently involved in operations to combat the outbreak in Malton but also rumoured to be the cause. They are vital to survivors, as they are the only source of revivification syringes in the entire game, which allow zombies to be revivified and turned back into survivors.

NecroTech Buildings

To characters without NecroTech Employment, NecroTech buildings are indistinguishable from regular office buildings, bar the internal description. However, characters with NecroTech Employment are able to recognise them from the street and adjacent blocks by an "[NT]" after their name. They are often referred to as NecroTech's for short, or the acronym NT is used.

When a NecroTech building is powered with a fueled portable generator, several special functions become available to those possessing the NecroNet Access skill. Survivors can access NecroNet to display the locations of all zombies tagged by DNA Extractors in the 9x9 area around the building, they can revivify brain rotted zombies inside the building and manufacture revivification syringes for 20 AP. It is usually the case that searching for a syringe will be a more efficient use of AP. The search odds for syringe's are believed to be tied to the current ratio of survivors to zombies to a certain extent, and also believed to occasionally be adjusted by Kevan manually. The find rate would need to be below 5% for manufacturing syringes to be more efficient. For details on the history of the survivor to zombie ratio, see Survivor-Zombie Imbalance.

As the most vital locations in the game, they tend to be the most well defended and often contain a mix of new scientist characters and more experienced survivors restocking on syringes. Their importance however often makes them a prime zombie target, as they can often be guaranteed several kills.

Since zombies with Brain Rot can only be revivified inside these buildings when powered, it generally takes metagame co-ordination to organize as zombies breaking into a building are usually seen as hostile and will be killed rather than revivified. Survivor groups that have designated buildings for this purpose often tag them as "rot revives". Very few buildings are ever dedicated to this purpose.

There are many dynamics to the revivification process, and as many tactics advising on the best use of syringes. See Revivification for more.

Current Status

The status of Malton's NecroTech buildings are often reported to the wiki. Individual danger reports can be found at the Necrotech Information Center, and a graphical representation of these can be seen on the NT Status Map. These reports are not guaranteed to be accurate.

Items

revivification syringes
DNA extractors
GPS units

Clothes

Face
a pair of safety goggles
Shirt
a grey short-sleeved shirt
Jacket
a NecroTech jacket
a <colour> jacket1
Coat
a white lab coat
Boots
a pair of black shoes
a pair of pale green surgical shoe covers
a toe tag

Notes

  1. limited to black and gray.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Necrotech Buildings"

The following 200 pages are in this category, out of 217 total.

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