Malton Department of Defense/Handbook: Difference between revisions
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Once a new recruit has completed the training(or already has experience in the field), they shall be assigned the rank of Private. Privates may be required to partake in a War Game session. | Once a new recruit has completed the training(or already has experience in the field), they shall be assigned the rank of Private. Privates may be required to partake in a War Game session. | ||
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== Section 7 - Medals & Awards == | == Section 7 - Medals & Awards == | ||
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== Section 8 - MDD HQ == | == Section 8 - MDD HQ == | ||
The MDD operates a TACHQ wherever our forces are. The exact type and location of the building is randomly chosen based on the best intelligence available from an area before an operation begins. If, during an operation, the position of the TACHQ becomes untenable, it may be moved by a local field commander. | |||
The MDD operates a TACHQ | |||
===Emergency Conditions=== | ===Emergency Conditions=== | ||
No matter how safe the suburb, when enough zombies roll in, feral or grouped, it may be time for the [[barricades]] to be brought over Very Strongly. The MDD utilizes the [[Malton Department of Defense/DEFCON|DEFCON]] threat level indicator. The only people who may initiate Emergency Condition Status are the Secretary of Defense | No matter how safe the suburb, when enough zombies roll in, feral or grouped, it may be time for the [[barricades]] to be brought over Very Strongly. The MDD utilizes the [[Malton Department of Defense/DEFCON|DEFCON]] threat level indicator. The only people who may initiate Emergency Condition Status are the Secretary of Defense and other Command Officers. When Emergency Conditions are called, barricade the TACHQ to Extremely Heavily and you can choose to either camp on the inside, or move to adjacent buildings/TACHQs to do attack/heal/revive runs. If Emergency Conditions are called, '''ALL''' MDD personnel are expected to come to the Suburb to defend it. Not doing so may result in punishment unless a better reason is supplied (ex: Tied up in another issue of more importance). | ||
[[AP]] Conservation during an emergency is important. When the area is under attack, try and use your AP in shifts if your going to be at your computer for any length of time. That way, your character can be active in more than one break in. If a zombie is in the area, but inactive, don't waste all your AP killing it. Someone else will be more than willing. Barricades are the only thing survivors have to really shut the Zombie Forces down. Remember: We take more AP to revive and get back into the action then you killing one extra zombie. Open doors can potentially kill dozens of people. | [[AP]] Conservation during an emergency is important. When the area is under attack, try and use your AP in shifts if your going to be at your computer for any length of time. That way, your character can be active in more than one break in. If a zombie is in the area, but inactive, don't waste all your AP killing it. Someone else will be more than willing. Barricades are the only thing survivors have to really shut the Zombie Forces down. Remember: We take more AP to revive and get back into the action then you killing one extra zombie. Open doors can potentially kill dozens of people. | ||
If the area is overrun, or it is so close that there is nothing anyone can do to save it, a retreat will be called by a commander, squad leader, or an officer. (Though, of course if everyone is dead, no one would really care if you ran.) The MDD Fallback Point is the closest | If the area is overrun, or it is so close that there is nothing anyone can do to save it, a retreat will be called by a commander, squad leader, or an officer. (Though, of course if everyone is dead, no one would really care if you ran.) The MDD Fallback Point is the closest SACHQ or Regional Office. If no other building is available, the closest [[mall]] may be commandeered. Go there, restock and prepare for the zombies to follow. They don't always, but the more persistent ones do. Once in safety, MDD rule still applies BUT it is not our area. We DO NOT give orders to anyone but our own men. Other groups may control the area, and everything that goes on from barricades to fall back points. MDD officers will most likely brief you anyway on what the current locations rules are. | ||
== Section 9 - Spying == | == Section 9 - Spying == | ||
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== Section 10 - Rules of Engagement == | == Section 10 - Rules of Engagement == | ||
''*This section is under full review. An updated list of official policies will be posted shortly.*'' | |||
Just because you have a [[shotgun]] does not mean everything needs a hole in it. [[Zombies]] are always ok to kill, unless they are at a [[revive point]]. Revive Points '''ARE NOT''' meant to kill at. This includes all areas marked on the [[main_page|wiki]] as revive point, all [[Empty Blocks#Cemetery|cemeteries]] and all other revive sites which are being hosted by other groups. Note: Big revive sites don't get changed, so if a spray says otherwise, it's probably some griefer messing with the system. Always check to see if a point is a revive or not. 30 zombies sitting in some nondescript street, probably (but not always!!) means its a revive point. | Just because you have a [[shotgun]] does not mean everything needs a hole in it. [[Zombies]] are always ok to kill, unless they are at a [[revive point]]. Revive Points '''ARE NOT''' meant to kill at. This includes all areas marked on the [[main_page|wiki]] as revive point, all [[Empty Blocks#Cemetery|cemeteries]] and all other revive sites which are being hosted by other groups. Note: Big revive sites don't get changed, so if a spray says otherwise, it's probably some griefer messing with the system. Always check to see if a point is a revive or not. 30 zombies sitting in some nondescript street, probably (but not always!!) means its a revive point. | ||
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===Player Killing=== | ===Player Killing=== | ||
'''[[PKing]] is not approved.''' | |||
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[[PKer|Player Killers]] in any form except [[Bounty Hunters]] (from our own group, or others) are handled by the National Security Agency. The penalty for PKing innocents is death. The PKer may put in an [http://z15.invisionfree.com/MDD/index.php?showforum=37 appeal] if he has proof of being wronged first. The MDD strongly believes in the "eye for an eye" method. If any player gets PKed, he may submit his proof to the National Security Agency for vengeance, and is allowed to hunt the PKer down himself. However, we strongly discourage players from hunting down PKers, as that is what the NSA is paid to do, and they have more efficient methods. We don't wipe our list of PKers by a point system. We hunt them until they leave the area, call for a truce through the discussions or stop playing. Or turn themselves into a Regional Malton Department of Defense HQ and promise to never PKer again. | [[PKer|Player Killers]] in any form except [[Bounty Hunters]] (from our own group, or others) are handled by the National Security Agency. The penalty for PKing innocents is death. The PKer may put in an [http://z15.invisionfree.com/MDD/index.php?showforum=37 appeal] if he has proof of being wronged first. The MDD strongly believes in the "eye for an eye" method. If any player gets PKed, he may submit his proof to the National Security Agency for vengeance, and is allowed to hunt the PKer down himself. However, we strongly discourage players from hunting down PKers, as that is what the NSA is paid to do, and they have more efficient methods. We don't wipe our list of PKers by a point system. We hunt them until they leave the area, call for a truce through the discussions or stop playing. Or turn themselves into a Regional Malton Department of Defense HQ and promise to never PKer again. | ||
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It should be known that, while we do recognize the UD Forums PK list, we maintain our own PKer Database. | It should be known that, while we do recognize the UD Forums PK list, we maintain our own PKer Database. | ||
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===Generator Killing=== | ===Generator Killing=== | ||
'''GKing is illegitimate.''' | '''[[GKing]] is illegitimate.''' | ||
It is not tolerated under any circumstance. A [http://z15.invisionfree.com/MDD/index.php?showtopic=324 special page] already exists for the purpose of reporting offenders. These offenders are then dealt with using the same procedure as PKers. Some people will destroy [[Generators]] in nondescripts because of the "Lights On" message it gives, attracting more [[zombies]]. These generator kills may be ignored if it is a first time offender. | It is not tolerated under any circumstance. <strike>A [http://z15.invisionfree.com/MDD/index.php?showtopic=324 special page] already exists for the purpose of reporting offenders. These offenders are then dealt with using the same procedure as PKers. </strike>Some people will destroy [[Generators]] in nondescripts because of the "Lights On" message it gives, attracting more [[zombies]]. These generator kills may be ignored if it is a first time offender. | ||
===Zombie Killing=== | ===Zombie Killing=== | ||
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Frequently Asked Questions are listed below. Have another question? An MDD officer [http://z15.invisionfree.com/MDD/index.php?showforum=65 can help you here on our forum]. | Frequently Asked Questions are listed below. Have another question? An MDD officer [http://z15.invisionfree.com/MDD/index.php?showforum=65 can help you here on our forum]. | ||
'''Q:''' I want to operate as a freelance/lone operative. | '''Q:''' '''''I want to operate as a freelance/lone operative. Can I join?'''''<br> | ||
'''A:''' | '''A:''' Are you kidding? Of course you can join! We operate all over Malton, so eventually we'll run into you and give you a beer.. | ||
'''Q:''' '''''There isn't an active MDD command post in my area. Where should I report?'''''<br> | '''Q:''' '''''There isn't an active MDD command post in my area. Where should I report?'''''<br> | ||
'''A:''' The latest orders are always posted on the forums. If you are the only active unit in your area, you may be | '''A:''' The latest orders are always posted on the forums. If you are the only active unit in your area, you may be able to give us an update intelligence report. | ||
'''Q:''' '''''Where is TACHQ?'''''<br> | '''Q:''' '''''Where is TACHQ?'''''<br> | ||
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'''Q:''' '''''Are there any special requirements for recruits?'''''<br> | '''Q:''' '''''Are there any special requirements for recruits?'''''<br> | ||
'''A:''' No previous Malton experience is required for any recruit. However, Malton veterans may be eligible to join at a higher rank than a rookie. Please mention any previous training or combat experience you have had when joining | '''A:''' No previous Malton experience is required for any recruit. However, Malton veterans may be eligible to join at a higher rank than a rookie. Please mention any previous training or combat experience you have had when joining. | ||
'''Q:''' '''''I've been Pked! How do I take screenshots?'''''<br> | '''Q:''' '''''I've been Pked! How do I take screenshots?'''''<br> | ||
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'''MDD''' - Malton Department of Defense - A pro-survivor group separated into specialized divisions serving the citizens of Malton. | '''MDD''' - Malton Department of Defense - A pro-survivor group separated into specialized divisions serving the citizens of Malton. | ||
''' | '''CM''' - Combat Medic - Provides medical care, including first aid treatment and revivification to the wounded. | ||
'''CP''' - Combat Patrol - Eliminates zombies in specified areas and/or a hostile territory, reclaims ruined buildings, and maintains security. | |||
''' | '''CE''' - Combat Engineer - Repairs ruined buildings, maintains barricades, installs and fuels generators. | ||
''' | '''SC''' - Scout - Gathers intelligence in the field. | ||
'''RP''' - Revive Point - A location where zombies await a revive (usually a cemetery or a church). MDD agents should NOT kill a zombie at a Revive Point, unless it posses brain rot (use a DNA scanner to check). | '''RP''' - Revive Point - A location where zombies await a revive (usually a cemetery or a church). MDD agents should NOT kill a zombie at a Revive Point, unless it posses brain rot (use a DNA scanner to check). | ||
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'''PKer''' - Player Killer - A person who 'Player Kills' for no 'justifiable' reason. | '''PKer''' - Player Killer - A person who 'Player Kills' for no 'justifiable' reason. | ||
'''GKer''' - Generator Killer - A human who destroys a Generator, thus making items harder to find | '''GKer''' - Generator Killer - A human who destroys a Generator, thus making items harder to find. | ||
'''RKer''' - Radio Killer - The same as above, but with radios instead. | '''RKer''' - Radio Killer - The same as above, but with radios instead. | ||
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'''Griefer''' - A player who causes grief to law abiding citizens of Malton by over-barricading a building, blocking a revive point queue (that's an English word for line), or by causing confusion among new players. | '''Griefer''' - A player who causes grief to law abiding citizens of Malton by over-barricading a building, blocking a revive point queue (that's an English word for line), or by causing confusion among new players. | ||
'''BOLO''' - Be On The Look Out - This is used before a person who the MDD either wish to question or have a | '''BOLO''' - Be On The Look Out - This is used before a person who the MDD either wish to question or have a headshot for. Anyone who sees the specified person must report his/her last seen location. | ||
'''KOS''' - Kill on Sight - This is harsher than the above, and it is strongly advised to kill the player, as he/she is considered very dangerous. | '''KOS''' - Kill on Sight - This is harsher than the above, and it is strongly advised to kill the player, as he/she is considered very dangerous. |
Revision as of 21:37, 19 August 2012
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