The Starr Building: Difference between revisions
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{{User:DangerReport/ | {{User:DangerReport/{{PAGENAME}}}} | ||
{{Locationblock| | {{Locationblock| | ||
location_name=The Starr Building| | location_name=The Starr Building| | ||
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This_location=the Starr Building|location_color=NecroTech| | This_location=the Starr Building|location_color=NecroTech| | ||
E_location=[[the Nurley Museum]]<br /><small>([[Dulston]])</small>|E_color=Museum| | E_location=[[the Nurley Museum]]<br /><small>([[Dulston]])</small>|E_color=Museum| | ||
SW_location=[[ | SW_location=[[Fitzgerald Lane]]|SW_color=Street| | ||
S_location=[[the Spenser Museum]]|S_color=Museum| | S_location=[[the Spenser Museum]]|S_color=Museum| | ||
SE_location=[[Fleming Library]]<br /><small>([[Dulston]])</small>|SE_color=Library}} | SE_location=[[Fleming Library]]<br /><small>([[Dulston]])</small>|SE_color=Library}} | ||
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===Barricade Policy=== | ===Barricade Policy=== | ||
{{VSB}}All Rhodenbank NecroTech facilities follow the [[Rhodenbank#Barricade_Plan|Rhodenbank Barricading Plan]] as set by the [[RCDC]], which dictates that this facility should be only at '''Very Strong''' level barricades unless under attack from '''five or more''' [[zombies]]. At that point, you are allowed to barricade past that point until the threat is over. | |||
===NecroNet Reports=== | ===NecroNet Reports=== | ||
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==Current Events== | ==Current Events== | ||
'''December 8th, 2008''' - [http://www.urbandead.com/profile.cgi?id=1024005 Healer computer2slow] of the [[D.I.T.P.S]] reported that the situation was [http://iwrecords.urbandead.info/12-08-08_0300hrs_PUBLIC/IN_89-6__baf-fc9-bd0.html not looking good]. With 2 zombies inside, the generator out of fuel, and 3 survivors inside... the odds did not favor the survivors. | '''October 15th, 2009''' - [http://www.urbandead.com/profile.cgi?id=1617054 oO Willie] - power still on but barricades are breached and doors are wide open. 2 zombies inside with 4 heavily wounded survivors when I arrived. Only have 1AP left but I can't leave these people to die when I have 10 med kits. I healed the most wounded one and cured her infection before passing out. Will stay as long as I can to heal before leaving. | ||
:'''Update''': One hour later .... It's no good, 3 zombies in now and I am infected. Another survivor came in and tried to up the barricades but it's no use. 3 heavily wounded survivors remain when I left Starr. Sorry folks, I just don't have enough APs left except to get out. Will return tomorrow to check if there are any survivors. | |||
::'''Update''': Building is completely breached with 5 zombies inside and ruined everything. No known survivors in building ... | |||
'''October 13th, 2009''' - 3 survivors with EHB. Gen was knocked out when Quilcan came in infected, died, became a zombie and killed the gen then proceeded to attack everyone. A seasoned saboteur as he rose as a zombie before I could toss his dead body out. I healed as many as I can before legging it as I was low on AP. | |||
:'''Update''': Returned to check and there were 6 survivors all in good health with a new gen in place. Barricades were down to VSB but I fixed it up to VHB before logging out. Returned later and barricades are back up to EHB. | |||
:'''Update''': Returned again with med packs to check up. Not good ... gen down, VHB and all 6 survivors showing infections and various degrees of hurt. I cured all the infections but without gen and low on medpacks and AP, I have to leave soon for the hospital to restock and rest. | |||
'''December 9th, 2008''' - [http://www.urbandead.com/profile.cgi?id=1040437 Rotten Ray]] of the [[D.I.T.P.S]] reported that not only was the Starr Building was empty of zombies, but the facility had been repaired and re-barricaded by someone. Who that someone was is unknown, as no one was inside the facility when Ray arrived. To add to the achievement he barricaded the building from Quite Strongly to Very Heavily before he departed again. | |||
'''December 8th, 2008''' - [http://www.urbandead.com/profile.cgi?id=1024005 Healer computer2slow] of the [[D.I.T.P.S]] reported that the Starr Building was Loosely barricaded and powered. In order to slow the zombies down he Heavily barricaded the building. | |||
:'''Update''': [http://www.urbandead.com/profile.cgi?id=1040437 Rotten Ray] of the D.I.T.P.S reported, "Popped in to the Starr NT to take the 'cades up to VHB+ from Loosely, you know, to annoy the zombies outside." | |||
::'''Update''': Healer computer2slow reported in again, this time to inform survivors that the situation was [http://iwrecords.urbandead.info/12-08-08_0300hrs_PUBLIC/IN_89-6__baf-fc9-bd0.html not looking good], which was to be expected. With 2 zombies inside, the generator out of fuel, and 3 survivors inside... the odds did not favor the survivors. | |||
:::'''Update''': [http://www.urbandead.com/profile.cgi?id=1317998 Major Azzhole] of [[Metal Fox]] reported that the facility was Heavily barricaded when he arrived, but with some work the building was soon Very Heavily barricaded. Later [http://www.urbandead.com/profile.cgi?id=392598 Vaccinator] of the [[Friends of the Featherstone Library]] popped in and killed off both zombies, dumped them, and left without a word. Classy. Zombies then started banging on the barricade and they dropped a fair bit, so Major Azzhole Heavily barricaded the building again. Nothing like vexing zombies. | |||
::::'''Update''': With the fall of the [[The Carlyle Building|Carlyle]] and [[The Wallbutton Building|Wallbutton Buildings]], zombie numbers outside the Starr Building continued to grow, especially as [[Dulston Alliance]] operatives continued to re-barricade the facility. It hardly seemed to matter to either side that there was almost no one in the building. Even so, the Starr Building's defenses were eventually breached and the facility overrun by zombies. Healer computer2slow was reported to be among the fallen. [http://www.urbandead.com/profile.cgi?id=1040437 Rotten Ray] issued the folowing tactical report: Starr NT ruined, 2 zombies and 3 dead bodies inside, with 6 more zombies outside. | |||
'''December 7th, 2008''' - Scattered reports indicate that the Starr Building, left empty as a decoy, was overrun and ruined. | |||
:'''Update''': [[D.I.T.P.S]] recon reported that there was 1 critically injured zombie (6 HP) in the Starr Building. | |||
::'''Update''': [[Dead vs Blue]] recon reported that the Starr Building had been recaptured... like a well-played game of chess. The facility was Very Strongly barricaded again. | |||
'''December 6th, 2008''' - The Starr Building was reported by [[D.I.T.P.S]] recon to be completely empty. There are no signs of zombies inside or outside the facility. | |||
:'''Update''': [[Metal Fox]] recon reported that the Starr Building was repaired and Very Strongly barricaded. | |||
'''December 2nd, 2008''' - [[Metal Fox]] recon reported that the facility was repaired, but currently there were no barricades in place. The doors, however, had been secured. If only we could figure out how to lock those doors, then [[Memories_of_Life#List_of_Zombie_skills|Memories of Life]] would prove useless! | |||
'''September 20th, 2008''' - [http://www.urbandead.com/profile.cgi?id=1068050 Rest'in'pieces], the leader of [[W.I.Z.A.R.D.]] reported, "Star NT is back up and running. It was empty, so I repaired and 'caded it. There's even a safehouse in the factory next door, so come on over and help hold the fort." | |||
'''September 5th, 2008''' - [[D.I.T.P.S]] recon, as part of a tour of eastern [[Rhodenbank]], reported that the facility was ruined. | |||
'''May 18th, 2008''' - The building is ruined, 1 zombie inside and 2 outside with a group of 4 survivors outside. | '''May 18th, 2008''' - The building is ruined, 1 zombie inside and 2 outside with a group of 4 survivors outside. |
Latest revision as of 06:40, 8 October 2024
The Starr Building EHB, dark. AndyMatthews (talk) 11:36, 14 October 2024 (UTC)
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the Starr Building
Rhodenbank [89,6]
Basic Info:
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The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.
Description
The Starr Building is a NecroTech facility located in the suburb of Rhodenbank. Originally opened in 1986 as the suburb's leading NecroTech facility, the Starr Building was the focus of several problematic incidents involving the improper storage of biohazardous waste products on and off-site. While NecroTech eventually resolved the matter out of court it was unclear whether the chemicals were ever properly disposed of or cleaned up. To this day survivors swear that on a moonless night you can sometimes see a faint green glow coming from deep within the storm drains surrounding the facility.
After the "Malton Incident" the building was also once the supposed headquarters of the Rhodenbank Warriors, a zombie group that had once called the suburb its home turf. These days the NecroTech facility, and the surrounding area inside the suburb, is under the watchful eyes of the Rhodenbank Civil Defense Corps.
Noted NecroTech scientist, Caleb Usher, dropped by one day to wish everyone good fortune in the troubling times ahead. As to what troubles Caleb was referring to, no one knows for sure, but without a doubt trouble will sooner or later rear its ugly head within Rhodenbank as it always has in the past.
Historically the Rhodenbank Warriors made this location infamous with their attempt to siege the Starr Building and claim it as their own. During the ensuing semi-coordinated siege the zombies did manage to successfully knocked-down the building's barricades. However, to their general dismay, it was only after accomplishing this task that they learned none of their group members possessed the Memories of Life skill. The result of which meant that none of them could open the simple closed door that stood between them and entry into the building they so desired. Among local survivor groups this earned the Rhodenbank Warriors a fair degree of ridicule. Among zombie groups it became an example of what not to do when planning a siege. In an unrelated issue the Warriors were also nicknamed, "The Poor Spellers" due to their consistently poor spelling habits.
Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.
Mandate
NecroTech staff continue to follow Directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. They have been charged with governing the Orome Avenue (82,4) revivification zone and seeing to the restoration of life to all zombies located therein.
Orome Avenue is one of the RCDC's main revive points within the suburb. It is suggested that scientists and other NecroTech personnel use this building to restock on revive syringe supplies.
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. Standard protocol dictates that all staff be equipped with a standard issue DNA Extractor to tag any zombies they come across during field research.
Barricade Policy
All Rhodenbank NecroTech facilities follow the Rhodenbank Barricading Plan as set by the RCDC, which dictates that this facility should be only at Very Strong level barricades unless under attack from five or more zombies. At that point, you are allowed to barricade past that point until the threat is over.
NecroNet Reports
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Wallbutton Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot). Out of respect for the Dulston Alliance and the continued work of Caleb Usher to secure the NE corner, Liberal Pi and his associate Ottari issue Necronet reports from this building as an early warning system to survivors dwelling in the safest corner of Malton.
(89,6)
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NecroTechnician: |
Current Events
October 15th, 2009 - oO Willie - power still on but barricades are breached and doors are wide open. 2 zombies inside with 4 heavily wounded survivors when I arrived. Only have 1AP left but I can't leave these people to die when I have 10 med kits. I healed the most wounded one and cured her infection before passing out. Will stay as long as I can to heal before leaving.
- Update: One hour later .... It's no good, 3 zombies in now and I am infected. Another survivor came in and tried to up the barricades but it's no use. 3 heavily wounded survivors remain when I left Starr. Sorry folks, I just don't have enough APs left except to get out. Will return tomorrow to check if there are any survivors.
- Update: Building is completely breached with 5 zombies inside and ruined everything. No known survivors in building ...
October 13th, 2009 - 3 survivors with EHB. Gen was knocked out when Quilcan came in infected, died, became a zombie and killed the gen then proceeded to attack everyone. A seasoned saboteur as he rose as a zombie before I could toss his dead body out. I healed as many as I can before legging it as I was low on AP.
- Update: Returned to check and there were 6 survivors all in good health with a new gen in place. Barricades were down to VSB but I fixed it up to VHB before logging out. Returned later and barricades are back up to EHB.
- Update: Returned again with med packs to check up. Not good ... gen down, VHB and all 6 survivors showing infections and various degrees of hurt. I cured all the infections but without gen and low on medpacks and AP, I have to leave soon for the hospital to restock and rest.
December 9th, 2008 - Rotten Ray] of the D.I.T.P.S reported that not only was the Starr Building was empty of zombies, but the facility had been repaired and re-barricaded by someone. Who that someone was is unknown, as no one was inside the facility when Ray arrived. To add to the achievement he barricaded the building from Quite Strongly to Very Heavily before he departed again.
December 8th, 2008 - Healer computer2slow of the D.I.T.P.S reported that the Starr Building was Loosely barricaded and powered. In order to slow the zombies down he Heavily barricaded the building.
- Update: Rotten Ray of the D.I.T.P.S reported, "Popped in to the Starr NT to take the 'cades up to VHB+ from Loosely, you know, to annoy the zombies outside."
- Update: Healer computer2slow reported in again, this time to inform survivors that the situation was not looking good, which was to be expected. With 2 zombies inside, the generator out of fuel, and 3 survivors inside... the odds did not favor the survivors.
- Update: Major Azzhole of Metal Fox reported that the facility was Heavily barricaded when he arrived, but with some work the building was soon Very Heavily barricaded. Later Vaccinator of the Friends of the Featherstone Library popped in and killed off both zombies, dumped them, and left without a word. Classy. Zombies then started banging on the barricade and they dropped a fair bit, so Major Azzhole Heavily barricaded the building again. Nothing like vexing zombies.
- Update: With the fall of the Carlyle and Wallbutton Buildings, zombie numbers outside the Starr Building continued to grow, especially as Dulston Alliance operatives continued to re-barricade the facility. It hardly seemed to matter to either side that there was almost no one in the building. Even so, the Starr Building's defenses were eventually breached and the facility overrun by zombies. Healer computer2slow was reported to be among the fallen. Rotten Ray issued the folowing tactical report: Starr NT ruined, 2 zombies and 3 dead bodies inside, with 6 more zombies outside.
- Update: Major Azzhole of Metal Fox reported that the facility was Heavily barricaded when he arrived, but with some work the building was soon Very Heavily barricaded. Later Vaccinator of the Friends of the Featherstone Library popped in and killed off both zombies, dumped them, and left without a word. Classy. Zombies then started banging on the barricade and they dropped a fair bit, so Major Azzhole Heavily barricaded the building again. Nothing like vexing zombies.
- Update: Healer computer2slow reported in again, this time to inform survivors that the situation was not looking good, which was to be expected. With 2 zombies inside, the generator out of fuel, and 3 survivors inside... the odds did not favor the survivors.
December 7th, 2008 - Scattered reports indicate that the Starr Building, left empty as a decoy, was overrun and ruined.
- Update: D.I.T.P.S recon reported that there was 1 critically injured zombie (6 HP) in the Starr Building.
- Update: Dead vs Blue recon reported that the Starr Building had been recaptured... like a well-played game of chess. The facility was Very Strongly barricaded again.
December 6th, 2008 - The Starr Building was reported by D.I.T.P.S recon to be completely empty. There are no signs of zombies inside or outside the facility.
- Update: Metal Fox recon reported that the Starr Building was repaired and Very Strongly barricaded.
December 2nd, 2008 - Metal Fox recon reported that the facility was repaired, but currently there were no barricades in place. The doors, however, had been secured. If only we could figure out how to lock those doors, then Memories of Life would prove useless!
September 20th, 2008 - Rest'in'pieces, the leader of W.I.Z.A.R.D. reported, "Star NT is back up and running. It was empty, so I repaired and 'caded it. There's even a safehouse in the factory next door, so come on over and help hold the fort."
September 5th, 2008 - D.I.T.P.S recon, as part of a tour of eastern Rhodenbank, reported that the facility was ruined.
May 18th, 2008 - The building is ruined, 1 zombie inside and 2 outside with a group of 4 survivors outside.
January 5th, 2008 - The building is powered and barricaded. A NecroNet scan indicates there are 15 zombies in the immediate area, but most are scattered (largest mob has 3 zombies) and no zombies are currently outside this building.
September 30th, 2007 - The Starr Building is currently safe and in survivor hands.
September 2nd, 2007 - The Starr Building was overrun by zombies known as the Undeadites. Creeping Crud had this to say upon the building's collapse, "Mmmmm™....Rhodenbank."
June 19th, 2007 - The building is powered, barricaded, and without even a single zombie outside. All appears quiet in Rhodenbank.
April 29th, 2007 - Power, heavy caded, 12 survivors inside, no zeds in the area. --Duke Garland LCD 13:55, 29 April 2007 (BST)
February 26th, 2007 - The Starr Building has been overrun by zombies from Mall Tour '07! Currently there are still 6 zombies standing inside the building eating any survivor they can get their hands on. Be careful.
Early-May 2006 - The Drunken Dead successfully managed to sack the building and ate all the citizens they found inside. Since then, the Drunken Dead have continued on with their pub crawl through Malton.