The Dury Building (Dunell Hills): Difference between revisions

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''This article is for the Dury Building in [[Dunell Hills]].  The other [[the Dury Building (Buttonville)|Dury Building]] is in [[Buttonville]].''
{{User:DangerReport/{{PAGENAME}}}}
 
== The Dury Building ==
{{User:DangerReport/The Dury Building (Dunell Hills)}}
{{Locationblock|location_name=The Dury Building|
{{Locationblock|location_name=The Dury Building|
suburb=Dunell Hills|
suburb=Dunell Hills|
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S_location=[[Molesworth Road]]|S_color=Street|
S_location=[[Molesworth Road]]|S_color=Street|
SE_location=[[St. Lorenzo's Church (Dunell Hills)|St. Lorenzo's Church]]|SE_color=Church}}
SE_location=[[St. Lorenzo's Church (Dunell Hills)|St. Lorenzo's Church]]|SE_color=Church}}
{{NPOV}}
[[Image:Currentdury.jpg]]__NOTOC__<br><br>


[[Image:MaltonNecroTech.jpg]]__NOTOC__<br><br>
''The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.''


''The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.''
==Current Status==
'''Inside'''<br>
 
You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. The ceiling above you has collapsed, and a carpet of a thousand weeds reach towards the sky. The doors to the street have been left wide open.


===Current Status===
There is a mob of twenty other zombies here, ten of them from your horde.
You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. Small weeds and vines are beginning to grow in the dusty wreckage. The doors to the street have been left wide open.


Somebody has spraypainted The Domain of The Dead onto a wall.
There is a dead body here.


There is a group of nine other zombies here.
'''Outside'''<br>
You are standing outside the Dury Building, an imposing grey-stone building flanked by trees. You recognise it as being owned by NecroTech. The building's doors have been left wide open, and you can see that the interior of the building has been ruined for some time.


There are two dead bodies here. You recognise Marty Banks.
There is another zombie from your horde here.


===Description===
==Description==
[[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Dury Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[Dunell Hills]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for [[NecroTech]] within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facility to be found in the entire suburb, which greatly increases its tactical significance to local survivors.  
[[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Dury Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[Dunell Hills]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for [[NecroTech]] within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facility to be found in the entire suburb, which greatly increases its tactical significance to local survivors.  


Members of project [[NecroWatch]] renovated the facility in recent months, as they installed sensor eyes for [[NecroWatch/A.L.I.C.E.|A.L.I.C.E.]] throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.<br><br>
Members of project [[NecroWatch]] renovated the facility in recent months, as they installed sensor eyes for [[NecroWatch/A.L.I.C.E.|A.L.I.C.E.]] throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.<br><br>


===Mandate===
==Mandate==
NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.
NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.


The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Dury Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Dunell Hills.<br><br>
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Dury Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Dunell Hills.<br><br>


===Tactical Resource Points===
==Tactical Resource Points==
The nearest of each type of [[tactical resource point]] to the Dury Building:
The nearest of each type of [[tactical resource point]] to the Dury Building:


Line 49: Line 51:
*Nearest [[Police Department]] is 2 blocks away - [[Broadbelt Grove Police Department]] at [7, 35].
*Nearest [[Police Department]] is 2 blocks away - [[Broadbelt Grove Police Department]] at [7, 35].


===Barricade Policy===
==Barricade Policy==
This building should be Extremely Heavily (EH+2) barricaded at all times. This is in accordance with the [[DHPD/Policies_and_Procedures#Barricading_Policy|Barricading Policy]] set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.<br><br>
 
Like most suburbs, Dunell Hills has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that [[The Dead]] has its own building code, which it seeks to enforce. Both survivor and The Dead barricade policies are listed below.
 
'''Survivor Barricade Plan'''
 
This building should be Extremely Heavily (EH+2) barricaded at all times. This is in accordance with the [[DHPD/Policies_and_Procedures#Barricading_Policy|Barricading Policy]] set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.<br>
 
'''Zombie Barricade Plan'''
 
This building should not be barricaded and instead [[Decay|Ruined]] in accordance with [[The Dead]] Barricade Plan set forth by local zombies, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran zombies. Zombies who find the building's barricades above their assigned level are asked to assist in lowering them in order to help ensure the safety of all the zombies inside the building. Any survivor found raising the barricades may be directly "put to the question" by any zombies present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a human sympathizer and be judged accordingly.<br>


===NecroNet Reports===
==NecroNet Reports==
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Dury Building. As a cautious reminder, only those zombies tagged with the [[DNA_Extractor#DNA_Extractor|DNA Extractor]] will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. [[Brain Rot]]).
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Dury Building. As a cautious reminder, only those zombies tagged with the [[DNA_Extractor#DNA_Extractor|DNA Extractor]] will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. [[Brain Rot]]).


{{User:NTScan/The Dury Building}}
{{User:NTScan/The_Dury_Building_(Dunell Hills)}}


==Current Events==
==Current Events==
On the military radio: 25.96 MHz: "... can see about forty on the streets of Dunell Hills ... mostly just small groups ... no lights on down there ... most of the buildings are ruined ... the Dury Building has fallen - repeat, the Dury Building has fallen ..." -- Tomas Durnin 07:20:35 EDT 09/30/08
You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. The walls are damp and crumbling, with pools of stagnant water gathering across the uneven floor. The doors to the street have been left wide open.--{{User:Gardenator/sig}} 07:46, 31 May 2018 (UTC)





Latest revision as of 06:38, 8 October 2024

Mall-ruined-small.jpg

The Dury Building
"... the Dury Building is out of action ..."
BoogieDinosaur (talk) 20:57, 31 July 2023 (UTC)
The Dury Building

Dunell Hills [05,36]

Anderson Row School Shilling Walk Billet Auto Repair
The McGarth Building The Dury Building Zephyrinus General Hospital
A factory Molesworth Road St. Lorenzo's Church

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.
Scales.png Please remember to keep this article neutral.

Currentdury.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.

Current Status

Inside

You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. The ceiling above you has collapsed, and a carpet of a thousand weeds reach towards the sky. The doors to the street have been left wide open.

There is a mob of twenty other zombies here, ten of them from your horde.

There is a dead body here.

Outside
You are standing outside the Dury Building, an imposing grey-stone building flanked by trees. You recognise it as being owned by NecroTech. The building's doors have been left wide open, and you can see that the interior of the building has been ruined for some time.

There is another zombie from your horde here.

Description

Necrotech

The Dury Building is a NecroTech facility located in the suburb of Dunell Hills. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facility to be found in the entire suburb, which greatly increases its tactical significance to local survivors.

Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Dury Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Dunell Hills.

Tactical Resource Points

The nearest of each type of tactical resource point to the Dury Building:

Barricade Policy

Like most suburbs, Dunell Hills has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that The Dead has its own building code, which it seeks to enforce. Both survivor and The Dead barricade policies are listed below.

Survivor Barricade Plan

This building should be Extremely Heavily (EH+2) barricaded at all times. This is in accordance with the Barricading Policy set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

Zombie Barricade Plan

This building should not be barricaded and instead Ruined in accordance with The Dead Barricade Plan set forth by local zombies, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran zombies. Zombies who find the building's barricades above their assigned level are asked to assist in lowering them in order to help ensure the safety of all the zombies inside the building. Any survivor found raising the barricades may be directly "put to the question" by any zombies present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a human sympathizer and be judged accordingly.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Dury Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(5,36)

The Dury Building

DuryBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar Talk|MCM|EBD|Scourge 20:21, 30 March 2020 (UTC)

Current Events

You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. The walls are damp and crumbling, with pools of stagnant water gathering across the uneven floor. The doors to the street have been left wide open.--Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 07:46, 31 May 2018 (UTC)