Suggestion:20090911 "Stand Up" Revisited: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
m (Protected "Suggestion:20090911 "Stand Up" Revisited": closed suggestion [edit=sysop:move=sysop])
 
(10 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Removed|by author request}}
<noinclude>
<noinclude>


Line 45: Line 46:
#'''Kill''' - as boxy, ankle grab no longer makes sense and headshot directly steals AP {{User:MoonShine/Sig}} 07:19, 12 September 2009 (BST)
#'''Kill''' - as boxy, ankle grab no longer makes sense and headshot directly steals AP {{User:MoonShine/Sig}} 07:19, 12 September 2009 (BST)
#'''Kill''' - This idea has many flaws in it. Mainly the static 1 AP stand up cost. Death wouldn't become an inconvienence to anyone anymore, and would deteriorate the game replayibility. At least with the ankle grab skill you have to EARN the convienence of a quick stand up. --[[User:Codebreak|Codebreak]] 20:51, 12 September 2009 (BST)
#'''Kill''' - This idea has many flaws in it. Mainly the static 1 AP stand up cost. Death wouldn't become an inconvienence to anyone anymore, and would deteriorate the game replayibility. At least with the ankle grab skill you have to EARN the convienence of a quick stand up. --[[User:Codebreak|Codebreak]] 20:51, 12 September 2009 (BST)
#'''Kill''' - As above? You have to earnyour stand up{{User:Alex1guy|Alex1guy}} 10:06, 13 September 2009 (BST)
#'''Kill''' - As Codebreak, this suggestion remvoes the danger of dying.--{{User:Michaleson/sig}} 23:12, 12 September 2009 (BST)
 
#'''Kill''' - Messes with too many things to be useful. Part of the danger of dieing is that you have only so many AP to get to safety.----[[User:Johnny Yossarian|Johnny Yossarian]] 02:38, 13 September 2009 (BST)
 
#'''Kill''' I don't think the penalty for dying should go away just because you wait a bit longer in the real world. It's not like you can wait a few hours and get automatically healed or automatically revived. For people who doesn't check in exactly every 25 hours death would have no penalty whatsoever. This also wouldn't nerf ?rise. Zombies would just keep a little more AP in reserve (rather than attacking) after entering a building so losing 5AP wouldn't stop them from standing up a few times. --[[User:A Big F'ing Dog|A Big F&#39;ing Dog]] 08:43, 13 September 2009 (BST)
#A net 1AP increase to all death costs (which everyone else seems to have missed, I note) and an effective nerf to [[?rise]] tactics which are difficult and AP-expensive to use at the best of times? No way. {{User:Revenant/Sig}} 09:01, 13 September 2009 (BST)
#'''Kill''' - As A Big F'ing Dog. {{User:Cyberbob240/Sig}} 09:05, 13 September 2009 (BST)
'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
#'''Spam''' - This is utterly ridiculous when applied to actual gameplay, the benefit comes of taking the penalty immediately for ?rise, or for newbies without ankle grab who have walked to their nearest revive point (sapping their AP at 2 per block) and get killed quickly by an idiot. This doesn't actually ''help'' anyone, it doesn't improve gameplay and it nerfs both newbies and zombies. -- {{User:Iscariot/Signature}} 20:42, 12 September 2009 (BST)
#'''Spam''' - This is utterly ridiculous when applied to actual gameplay, the benefit comes of taking the penalty immediately for ?rise, or for newbies without ankle grab who have walked to their nearest revive point (sapping their AP at 2 per block) and get killed quickly by an idiot. This doesn't actually ''help'' anyone, it doesn't improve gameplay and it nerfs both newbies and zombies. -- {{User:Iscariot/Signature}} 20:42, 12 September 2009 (BST)
 
#<s>'''Dupe''' – This has been suggested before. (This vote will not be valid until a link is provided.)</s> {{User:Revenant/Sig}} 09:01, 13 September 2009 (BST)
<!-- Vote **ABOVE** THIS LINE -->
#:Looks like the previous suggestion I was thinking of was [[Suggestion:20070815 Headshot Change|Headshot Change]], which is different enough not to be a dupe. Accordingly, changing my vote.
<br clear=both>
----
<noinclude>
{{SugVoteRules}}
 
 
[[Category:Current Suggestions]]
 
</noinclude>

Latest revision as of 17:00, 13 September 2009

Stop hand.png Removed
This suggestion has been removed from voting by author request.



Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20090911 "Stand Up" Revisited

Foxtrot 17:31, 11 September 2009 (BST)

Suggestion type
Game mechanic change.

Suggestion scope
Urban Dead players.

Suggestion description
I think this would be a decent and balanced solution to a very frustrating game mechanic. At the moment, standing up costs quite a bit of AP. Many players use their dead time to regenerate AP and prepare for a new day. However, it is very frustrating when I have waited a day for my 50 AP and I end up with only 40 AP or so. I understand that Ankle Grab nerfs this mechanic, however I feel it would be better to have 1 (Ankle Grab)/6 (Ankle Grab + Headshot) /10 (Default) /15 (Headshot) AP subtracted from a player when they are killed, as opposed to when they stand up. It would still cost 1 AP to stand up, but no more than that.

So basically, the AP that a player would usually spend standing up is automatically taken from a player upon death, and the AP cost standing up is reduced to always 1. For example:

I'm a zombie without Ankle Grab and I am killed by a survivor without Headshot. At the time of death, I have 50 AP. Upon death, I lose 10 AP, dropping my AP to 40. I stand up at the permanent cost of 1 AP and my AP drops to 39. However, if I choose to wait 5 hours instead of standing up, I'll have 50 AP. I can now stand up with 49 AP, rather than potentially losing a rough 3rd of my maximum AP and standing up with 35 AP. It seems a little fairer to me.

If you don't understand, do not vote kill right away; post in the discussions section. It is a rather difficult game mechanic to word, but is actually pretty simple. Thanks.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Don't forget that you can vote for your own suggestion; this one is the best I've seen for a very long time. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 18:42, 11 September 2009 (BST)
  2. Keep - Pow, pow, perfect suggestion!--Yonnua Koponen Talk ! Contribs 19:20, 11 September 2009 (BST)
  3. Keep - As Lelouch. A WINNER IS U!--Orange Talk 19:47, 11 September 2009 (BST)
  4. Keep - Yeah, this is a good suggestion. Nemesis645 20:15, 11 September 2009 (BST)
  5. Keep - Good. Very good. User:Armpit_Odor/sig - 21:16 11 September 2009 (BST)
  6. Keep - As...everyone. Bravo! --Matthewbluewars /New City\ 23:04, 11 September 2009 (BST)
  7. Keep - Author vote. Thanks for the support guys! Much appreciated. :) -- Foxtrot 01:03, 12 September 2009 (BST)
  8. Keep - I'm speechless. ↓↑ --  AHLGTG THE END IS NIGH! 01:07, 12 September 2009 (BST)
  9. Unusual Keep - Even though "Don't Mess With People's AP!" is one of the Suggestion Do Nots, I think it works here as everyone gets a piece. --Blake Firedancer T E RNL? P.I.S.I.T. 03:45, 12 September 2009 (BST)
  10. Keep - good suggestion. --DANCEDANCEREVOLUTION-- 05:17, 12 September 2009 (BST)
  11. Keep - Can't believe I'm voting keep for something. Nice work Fox! --YoEleven 06:10, 12 September 2009 (BST)
  12. Keep - I'll love this both with my zombie and survivor characters. It's a simple and balanced change that makes the game more fun for everyone. --Aichon 10:00, 12 September 2009 (BST)
  13. Keep - Need I say more? Fine... it's better than the current mechanic. --Kamikazie-Bunny 20:30, 12 September 2009 (BST)

Kill Votes

  1. Kill - Nerfs ?rise tactics, I don't use the ?rise command itself, but I do enjoy the ability to use the stand up button when I find myself inside after someone kills me on their last AP, or is just too silly to dump me immediately (see the bottom of my user page). Basically, this suggestion is removing my ability to choose when I loose the AP to headshot. As it stands now, I can choose to stand immediately and take the penalty, or stay down to avoid further headshots. I often stand up early when already dumped, so that I get to loose the headshot penalty early, and can work up to near 50AP. It's only in green suburbs that further headshots outside are likely -- boxy talkteh rulz 02:41 12 September 2009 (BST)
  2. Kill - as boxy, ankle grab no longer makes sense and headshot directly steals AP Moonie Talk Testimonials 07:19, 12 September 2009 (BST)
  3. Kill - This idea has many flaws in it. Mainly the static 1 AP stand up cost. Death wouldn't become an inconvienence to anyone anymore, and would deteriorate the game replayibility. At least with the ankle grab skill you have to EARN the convienence of a quick stand up. --Codebreak 20:51, 12 September 2009 (BST)
  4. Kill - As Codebreak, this suggestion remvoes the danger of dying.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 23:12, 12 September 2009 (BST)
  5. Kill - Messes with too many things to be useful. Part of the danger of dieing is that you have only so many AP to get to safety.----Johnny Yossarian 02:38, 13 September 2009 (BST)
  6. Kill I don't think the penalty for dying should go away just because you wait a bit longer in the real world. It's not like you can wait a few hours and get automatically healed or automatically revived. For people who doesn't check in exactly every 25 hours death would have no penalty whatsoever. This also wouldn't nerf ?rise. Zombies would just keep a little more AP in reserve (rather than attacking) after entering a building so losing 5AP wouldn't stop them from standing up a few times. --A Big F'ing Dog 08:43, 13 September 2009 (BST)
  7. A net 1AP increase to all death costs (which everyone else seems to have missed, I note) and an effective nerf to ?rise tactics which are difficult and AP-expensive to use at the best of times? No way. ᚱᛁᚹᛖᚾ 09:01, 13 September 2009 (BST)
  8. Kill - As A Big F'ing Dog. Cyberbob  Talk  09:05, 13 September 2009 (BST)

Spam/Dupe Votes

  1. Spam - This is utterly ridiculous when applied to actual gameplay, the benefit comes of taking the penalty immediately for ?rise, or for newbies without ankle grab who have walked to their nearest revive point (sapping their AP at 2 per block) and get killed quickly by an idiot. This doesn't actually help anyone, it doesn't improve gameplay and it nerfs both newbies and zombies. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:42, 12 September 2009 (BST)
  2. Dupe – This has been suggested before. (This vote will not be valid until a link is provided.) ᚱᛁᚹᛖᚾ 09:01, 13 September 2009 (BST)
    Looks like the previous suggestion I was thinking of was Headshot Change, which is different enough not to be a dupe. Accordingly, changing my vote.