User:Sherry Stringfield/Darvall Heights: Difference between revisions

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Members, allies and friends of [[Malton College of Medicine]]: this plan is for you! Update it whenever you change the status of any building in Darvall Heights, or notice that it has changed.
Members, allies and friends of [[Malton College of Medicine]]: this plan is for you! Update it whenever you change the status of any building in [[Darvall Heights]], or notice that it has changed.


=== Map: Current State of Darvall Heights ===
* Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
* The boundary around each block - full, dotted or absent - indicates what the barricade level '''should''' be. The text indicates what it currently '''is'''.
* For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, PDs, the factories, auto repairs and the phone mast. However, '''ruined''' buildings should always be labelled, wherever they are.
* Things that are as they should be will be labelled in <span style="color:green">green</span>. Anything that needs urgent attention will be marked in <span style="color:red">red</span>.
* When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
* Information more than a couple of days old is liable to be deleted.
* Notes on how to add or change labels are at the bottom of the page.
* Should you want to direct anyone to the status map in-game, you could give them the following link: '''http://tinyurl.com/DHstatus'''


{{EXP_Suburbblock|suburb=Darvall Heights|
NW_Suburb=[[Judgewood#Suburb_Map|NW]]|
N_Suburb=[[Gatcombeton#Suburb_Map|N]]|
NE_Suburb=[[Shuttlebank#Suburb_Map|NE]]|
W_Suburb=[[Chudleyton#Suburb_Map|W]]|
E_Suburb=[[Eastonwood#Suburb_Map|E]]|
SW_Suburb=[[West_Becktown#Suburb_Map|SW]]|
S_Suburb=[[East_Becktown#Suburb_Map|S]]|
SE_Suburb=[[Richmond_Hills#Suburb_Map|SE]]|


location1=[[Halse Crescent Police Department]]|location1_color=Police Dept|
=== Map: Current State of Darvall Heights ===
location2=[[the Brodribb Building]]|location2_color=Building|
location3=[[Burdock Walk]]|location3_color=Street|
location4=[[Howel Bank]]|location4_color=Bank|
location5=[[Factory 24,20|a factory]]<br>VSB GNF|location5_color=Factory|
location6=[[Crossman Grove Police Department]]<br>EHB Lit<br>(4W)|location6_color=Police Dept|
location7=[[Williames Bank]]<br>VHB<br>Dark|location7_color=Bank|
location8=[[Dustan Towers]]<br>Lit|location8_color=Tower|
location9=[[the Goodson Motel]]|location9_color=Hotel|
location10=[[Taylor Bank]]<br>EHB Unlit|location10_color=Bank|
location11=[[Altham Row]]|location11_color=Street|
location12=[[Yorke Grove]]|location12_color=Street|
location13=[[Postlethwaite Crescent Fire Station]]|location13_color=Fire Station|
location14=[[the Cranfield Museum]]<br>HB (1W)|location14_color=Museum|
location15=[[Dandison Auto Repair]]<br>EHB Lit|location15_color=Auto Repair|
location16=[[Nurten Avenue]]<br>RP|location16_color=Street|
location17=[[Freeman Towers]]<br>EHB Unlit<br>|location17_color=Tower|
location18=[[the Stothert Building]]<br>VSB Unlit<br>EP|location18_color=Building|
location19=[[the Scaife Building (Darvall Heights)|the Scaife Building]]<br>VSB Unlit|location19_color=Building|
location20=[[Shehan Way Fire Station]]<br>VSB Unlit|location20_color=Fire Station|
location21=[[Bussell Way (Darvall Heights)|Bussell Way]]|location21_color=Street|
location22=[[Wenmouth Park]]|location22_color=Park|
location23=[[Lilly Square]]|location23_color=Street|
location24=[[Piers Park]]|location24_color=Park|
location25=[[the Rugvie Monument]]|location25_color=Monument|
location26=[[Lascelles Library]]<br>VSB Lit<br>|location26_color=Library|
location27=[[Doon Avenue]]|location27_color=Street|
location28=[[Teek Road (Darvall Heights)|Teek Road]]|location28_color=Street|
location29=[[Cottingham Plaza]]|location29_color=Street|
location30=[[the Smithfield Building]]<br>VSB unlit|location30_color=Building|
location31=[[Junkyard 20,23|a junkyard]]|location31_color=Junkyard|
location32=[[the Farris Building]]|location32_color=Building|
location33=[[Butt Road Railway Station]]|location33_color=Railway Station|
location34=[[Caplen Way]]|location34_color=Street|
location35=[[the Hallett Building]]<br>VSB Unlit|location35_color=Building|
location36=[[St. Eutychian's Hospital (Darvall Heights)|St. Eutychian's Hospital]]<br>Ruined<br>|location36_color=Hospital|
location37=[[Wheelhouse Auto Repair]]<br>Ruined<br>|location37_color=Auto Repair|
location38=[[Sherriff Place]]|location38_color=Street|
location39=[[the Waddington Building]]<br>EHB unlit|location39_color=Building|
location40=[[Tayler Lane Police Department]]<br>EHB Lit|location40_color=Police Dept|
location41=[[Wasteland 20,24|wasteland]]|location41_color=Wasteland|
location42=[[the Papps Building]]|location42_color=Building|
location43=[[Hallinan Towers]]|location43_color=Tower|
location44=[[Junkyard 23,24|a junkyard]]<br>EHB|location44_color=Junkyard|
location45=[[Clissold Road]]|location45_color=Street|
location46=[[Pirrie Park]]|location46_color=Park|
location47=[[St. Pius's Hospital]]<br>EHB Lit<br>29Z|location47_color=Hospital|
location48=[[Edbrooke Street]]<br>RP|location48_color=Street|
location49=[[Lance Towers]]<br>VSB Lit|location49_color=Tower|
location50=[[the Bathe Building]]<br>VSB unlit|location50_color=Building|
location51=[[Lorgh Walk (Darvall Heights)|Lorgh Walk]]|location51_color=Street|
location52=[[Hibbert Walk]]|location52_color=Street|
location53=[[Pilcher Avenue (Darvall Heights)|Pilcher Avenue]]|location53_color=Street|
location54=[[the Chubb Building]]<br>HB Unlit|location54_color=Building|
location55=[[Silley Park]]|location55_color=Park|
location56=[[the Nurcombe Building]]<br>Ruined<br>(5Z)|location56_color=Building|
location57=[[Carpark 26,25|a carpark]]|location57_color=Carpark|
location58=[[St. Matheos's Hospital (Darvall Heights)|St. Matheos's Hospital]]<br>Ruined<br>(5Z)|location58_color=Hospital|
location59=[[the Rippon Building]]<br>EHB Unlit|location59_color=Building|
location60=[[the Henslow Arms]]|location60_color=Arms|
location61=[[Warehouse 20,26|a warehouse]]|location61_color=Warehouse|
location62=[[Coker Avenue]]|location62_color=Street|
location63=[[Stocker Lane]]|location63_color=Street|
location64=[[Tompson Walk]]|location64_color=Street|
location65=[[the Herman Building]]<br>PM<br>Ruined (5Z)|location65_color=Necrotech|
location66=[[Priddy Bank]]<br>EHB Dark|location66_color=Bank|
location67=[[Stockham Towers]]<br>EHB Unlit|location67_color=Tower|
location68=[[Hebdidgh Road]]|location68_color=Street|
location69=[[Scallon Crescent]]|location69_color=Street|
location70=[[the Davidge Building]]<br>EHB Lit|location70_color=Building|
location71=[[Caiger Mall]]<br>Ruined|location71_color=Mall|
location72=[[Holloms Auto Repair]]<br>|location72_color=Auto Repair|
location73=[[the Wagner Building (Darvall Heights)|the Wagner Building]]<br>|location73_color=Building|
location74=[[St. Isidore's Church (Darvall Heights)|St. Isidore's Church]]<br>VSB EP|location74_color=Church|
location75=[[Cemetery 24,27|a cemetery]]<BR>RP|location75_color=Cemetery|
location76=[[the Gadd Motel]]<br>VHB unlit|location76_color=Hotel|
location77=[[Warehouse 26,27|a warehouse]]<br>VHB Unlit|location77_color=Warehouse|
location78=[[Nettleton Way Railway Station]]<br>EHB Lit|location78_color=Railway Station|
location79=[[Cundham Library]]<br>EHB Unlit|location79_color=Library|
location80=[[the Jillard Museum]]<br>EHB Lit|location80_color=Museum|
location81=[[Caiger Mall]]<br>Ruined|location81_color=Mall|
location82=[[the Latrobe Building]]<br>Ruined|location82_color=Necrotech|
location83=[[Cockle Street]]|location83_color=Street|
location84=[[Yeandill Towers]]|location84_color=Tower|
location85=[[Perram Avenue School]]<br>VHB|location85_color=School|
location86=[[Mudford Plaza]]|location86_color=Street|
location87=[[Sherman Road]]|location87_color=Street|
location88=[[Allan Square]]|location88_color=Street|
location89=[[Keevil Walk]]|location89_color=Street|
location90=[[Bonville Drive]]|location90_color=Street|
location91=[[Pagram Library]]<br>Ruined|location91_color=Library|
location92=[[Salopia Row]]<br>RP<br>15 waiting|location92_color=Street|
location93=[[the Blackholler Arms]]|location93_color=Arms|
location94=[[Selwood Crescent]]|location94_color=Street|
location95=[[Snygge Boulevard]]|location95_color=Street|
location96=[[Adney Auto Repair]]<br>EHB Lit|location96_color=Auto Repair|
location97=[[Factory 26,29|a factory]]<br>EHB Lit|location97_color=Factory|
location98=[[the Desmond Monument]]|location98_color=Monument|
location99=[[Club Colridge]]|location99_color=Club|
location100=[[North Library]]|location100_color=Library}}


===Notes===
{{BarricadePlan{{{1|Large}}}
::1) Caded buildings to be labelled 'lit' or 'unlit'.
|x=2|y=2
::2) Ruined buildings are labelled with the AP required to repair them.
::3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
::4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
::5) EP = Entry Point.
::6) PM = Phone Mast. To be powered up and EHB at all times.
::7) GNF = Generator, no fuel.


Don't forget to consult the '''official barricade plan for Darvall Heights''' before you change a building's status:
| name00=Halse Crescent Police Department | cade00=VSB | type00=PD | text00=
| name10=the Brodribb Building | cade10=EHB | type10=Generic
| name20=Burdock Walk
| name30=Howel Bank | cade30=EHB | type30=Generic
| name40=Factory 24,20 | alt40=a factory | cade40=EHB | type40=Factory | text40=<span style="color:green">VHB Lit<br>14.6</span>
| name50=Crossman Grove Police Department | alt50=Crossman Grove PD | cade50=VSB | type50=PD | text50=<span style="color:red">ruined (4Z)<br>14.6</span>
| name60=Williames Bank | cade60=EHB | type60=Generic
| name70=Dustan Towers | cade70=EHB | type70=Generic
| name80=the Goodson Motel | cade80=EHB | type80=Generic
| name90=Taylor Bank | cade90=EHB | type90=Generic | text90=<span style="color:green"></span>


{{BarricadePlan|x=2|y=2|suburb=Darvall Heights
| name01=Altham Row
| type00=PD | text00=Halse Crescent Police Dept | content00=
| name11=Yorke Grove
| type10=EH | text10=the Brodribb Building | content10=
| name21=Postlethwaite Crescent Fire Station | cade21=VSB | type21=Generic
| type20=Street | text20=Burdock Walk | content20=
| name31=the Cranfield Museum | cade31=EHB | type31=Generic
| type30=EH | text30=Howel Bank | content30=
| name41=Dandison Auto Repair | cade41=VSB | type41=ARS | text41=<span style="color:green">EHB Lit<br>14.6</span>
| type40=EH | text40=a factory | content40=
| name51=Nurten Avenue | text51=RP<br><span style="color:green">Clear</span>
| type50=PD | text50=Crossman Grove Police Dept | content50=
| name61=Freeman Towers | cade61=EHB | type61=Generic
| type60=EH | text60=Williames Bank | content60=
| name71=the Stothert Building | cade71=EHB | type71=Generic
| type70=EH | text70=Dustan Towers | content70=
| name81=The Scaife Building (Darvall Heights) | alt81=the Scaife Building | cade81=EHB | type81=Generic
| type80=EH | text80=the Goodson Motel | content80=
| name91=Shehan Way Fire Station | cade91=VSB | type91=Generic
| type90=EH | text90=Taylor Bank | content90=


| type01=Street | text01=Altham Row | content01=
| name02=Bussell Way (Darvall Heights) | alt02=Bussell Way
| type11=Street | text11=Yorke Grove | content11=
| name12=Wenmouth Park
| type21=FS | text21=Postlethwaite Crescent Fire Station | content21=
| name22=Lilly Square
| type31=EH | text31=the Cranfield Museum | content31=
| name32=Piers Park
| type41=AutoShop | text41=Dandison Auto Repair | content41=
| name42=the Rugvie Monument
| type51=Street | text51=Nurten Avenue | content51=
| name52=Lascelles Library | cade52=EHB | type52=Generic | text52=<span style="color:green"></span>
| type61=EH | text61=Freeman Towers | content61=
| name62=Doon Avenue
| type71=EH | text71=the Stothert Building | content71=
| name72=Teek Road (Darvall Heights) | alt72=Teek Road
| type81=EH | text81=the Scaife Building | content81=
| name82=Cottingham Plaza
| type91=FS | text91=Shehan Way Fire Station | content91=
| name92=the Smithfield Building | cade92=EHB | type92=Generic


| type02=Street | text02=Bussell Way | content02=
| name03=Junkyard 20,23 | alt03=a junkyard | cade03=EHB | type03=Generic
| type12=Street | text12=Wenmouth Park | content12=
| name13=the Farris Building | cade13=EHB | type13=Generic
| type22=Street | text22=Lilly Square | content22=
| name23=Butt Road Railway Station | cade23=VSB | type23=Generic
| type32=Street | text32=Piers Park | content32=
| name33=Caplen Way
| type42=Monument | text42=the Rugvie Monument | content42=
| name43=the Hallett Building | cade43=EHB | type43=Generic
| type52=EH | text52=Lascelles Library | content52=
| name53=St. Eutychian's Hospital (Darvall Heights) | alt53=St. Eutychian's Hospital | cade53=VSB | type53=Hospital | text53=<span style="color:green">VSB Lit <br>10.5</span>
| type62=Street | text62=Doon Avenue | content62=
| name63=Wheelhouse Auto Repair | cade63=EHB | type63=ARS | text63=<span style="color:green">EHB Lit <br>31.3</span>
| type72=Street | text72=Teek Road | content72=
| name73=Sherriff Place
| type82=Street | text82=Cottingham Plaza | content82=
| name83=the Waddington Building | cade83=EHB | type83=Generic
| type92=EH | text92=the Smithfield Building | content92=
| name93=Tayler Lane Police Department | alt93=Tayler Lane PD | cade93=VSB | type93=PD | text93=<span style="color:red">EHB</span> <span style="color:green">Lit<br>31.3</span>


| type03=EH | text03=a junkyard | content03=
| name04=Wasteland 20,24 | alt04=wasteland
| type13=EH | text13=the Farris Building | content13=
| name14=the Papps Building | cade14=EHB | type14=Generic
| type23=VSB | text23=Butt Road Railway Station | content23=
| name24=Hallinan Towers | cade24=EHB | type24=Generic
| type33=Street | text33=Caplen Way | content33=
| name34=Junkyard 23,24 | alt34=a junkyard | cade34=EHB | type34=Generic
| type43=EH | text43=the Hallett Building | content43=
| name44=Clissold Road
| type53=H | text53=St. Eutychian's Hospital (Darvall Heights) | content53=
| name54=Pirrie Park
| type63=EH | text63=Wheelhouse Auto Repair | content63=AR
| name64=St. Pius's Hospital | cade64=EHB | type64=Hospital | text64=<span style="color:green">EHB Lit <br>16.1</span>
| type73=Street | text73=Sherriff Place | content73=
| name74=Edbrooke Street | text74=RP
| type83=EH | text83=the Waddington Building | content83=
| name84=Lance Towers | cade84=EHB | type84=Generic | text84=<span style="color:red">VSB<br>31.3</span>
| type93=PD | text93=Tayler Lane Police Dept | content93=
| name94=the Bathe Building | cade94=EHB | type94=Generic | text94=<span style="color:green"></span>


| type04=Street | text04=wasteland | content04=
| name05=Lorgh Walk (Darvall Heights) | alt05=Lorgh Walk
| type14=EH | text14=the Papps Building | content14=
| name15=Hibbert Walk
| type24=EH | text24=Hallinan Towers | content24=
| name25=Pilcher Avenue (Darvall Heights) | alt25=Pilcher Avenue
| type34=EH | text34=a junkyard | content34=
| name35=the Chubb Building | cade35=EHB | type35=Generic
| type44=Street | text44=Clissold Road | content44=
| name45=Silley Park
| type54=Street | text54=Pirrie Park | content54=
| name55=the Nurcombe Building | cade55=EHB | type55=Generic | text55=<span style="color:green"></span>
| type64=EH | text64=St Pius's Hospital | content64=H
| name65=Carpark 26,25 | alt65=a carpark
| type74=Street | text74=Edbrooke Street | content74=
| name75=St. Matheos's Hospital (Darvall Heights) | alt75=St. Matheos's Hospital | cade75=VSB | type75=Hospital | text75=<span style="color:red">EHB Lit<span style="color:green"></span>16.1</span>
| type84=EH | text84=Lance Towers | content84=
| name85=the Rippon Building | cade85=EHB | type85=Generic
| type94=EH | text94=the Bathe Building | content94=
| name95=the Henslow Arms | cade95=EHB | type95=Generic | text95=<span style="color:green"></span>


| type05=Street | text05=Lorgh Walk | content05=
| name06=Warehouse 20,26 | alt06=a warehouse | cade06=VSB | type06=Generic
| type15=Street | text15=Hibbert Walk | content15=
| name16=Coker Avenue
| type25=Street | text25=Pilcher Avenue | content25=
| name26=Stocker Lane
| type35=EH | text35=the Chubb Building | content35=
| name36=Tompson Walk
| type45=Street | text45=Silley Park | content45=
| name46=the Herman Building | cade46=EHB | type46=NT | text46=PM | text46=<span style="color:red"></span>
| type55=EH | text55=the Nurcombe Building | content55=
| name56=Priddy Bank | cade56=EHB | type56=Generic | text56=
| type65=Street | text65=a carpark | content65=
| name66=Stockham Towers | cade66=EHB | type66=Generic | text66=<span style="color:green"></span>
| type75=H | text75=St. Matheos's Hospital (Darvall Heights) | content75=
| name76=Hebdidgh Road
| type85=EH | text85=the Rippon Building | content85=
| name86=Scallon Crescent
| type95=EH | text95=the Henslow Arms | content95=
| name96=the Davidge Building | cade96=EHB | type96=Generic | text96=<span style="color:green"></span>


| type06=VSB | text06=a warehouse | content06=
| name07=Caiger Mall | cade07=EHB | type07=Mall | text07=
| type16=Street | text16=Coker Avenue | content16=
| name17=Holloms Auto Repair | cade17=EHB | type17=ARS | text17=
| type26=Street | text26=Stocker Lane | content26=
| name27=The Wagner Building (Darvall Heights) | alt27=the Wagner Building | cade27=EHB | type27=Generic
| type36=Street | text36=Tompson Walk | content36=
| name37=St. Isidore's Church (Darvall Heights) | alt37=St. Isidore's Church | cade37=VSB | type37=Generic
| type46=Mast | text46=the Herman Building | content46=NT
| name47=Cemetery 24,27 | alt47=a cemetery | text47=RP
| type56=EH | text56=Priddy Bank | content56=
| name57=the Gadd Motel | cade57=EHB | type57=Generic | text57=<span style="color:green"></span>
| type66=EH | text66=Stockham Towers | content66=
| name67=Warehouse 26,27 | alt67=a warehouse | cade67=EHB | type67=Generic | text67=<span style="color:green"></span>
| type76=Street | text76=Hebdidgh Road | content76=
| name77=Nettleton Way Railway Station | cade77=EHB | type77=Generic
| type86=Street | text86=Scallon Crescent | content86=
| name87=Cundham Library | cade87=VSB | type87=Generic
| type96=EH | text96=the Davidge Building | content96=
| name97=the Jillard Museum | cade97=EHB | type97=Generic | text97=<span style="color:red"></span>


| type07=EH | text07=Caiger Mall | content07=
| name08=Caiger Mall | cade08=EHB | type08=Mall | text08=
| type17=EH | text17=Holloms Auto Repair | content17=
| name18=the Latrobe Building | cade18=EHB | type18=NT | text18=
| type27=EH | text27=the Wagner Building | content27=
| name28=Cockle Street
| type37=VSB | text37=St Isidore's Church | content37=
| name38=Yeandill Towers | cade38=None | type38=Generic | text38=RP
| type47=Cemetery | text47=a cemetery | content47=RP
| name48=Perram Avenue School | cade48=EHB | type48=Generic
| type57=EH | text57=the Gadd Motel | content57=
| name58=Mudford Plaza
| type67=EH | text67=a warehouse | content67=
| name68=Sherman Road
| type77=EH | text77=Nettleton Way Railway Station | content77=
| name78=Allan Square
| type87=VSB | text87=Cundham Library | content87=
| name88=Keevil Walk
| type97=EH | text97=the Jillard Museum | content97=
| name98=Bonville Drive


| type08=EH | text08=Caiger Mall | content08=
| name09=Pagram Library | cade09=VSB | type09=Generic
| type18=EH | text18=the Latrobe Building | content18=NT
| name19=Salopia Row | text19=RP
| type28=Street | text28=Cockle Street | content28=
| name29=the Blackholler Arms | cade29=EHB | type29=Generic
| type38=Open | text38=Yeandill Towers | content38=RP
| name39=Selwood Crescent
| type48=EH | text48=Perram Avenue School | content48=
| name49=Snygge Boulevard
| type58=Street | text58=Mudford Plaza | content58=
| name59=Adney Auto Repair | cade59=VSB | type59=ARS | text59=
| type68=Street | text68=Sherman Road | content68=
| name69=Factory 26,29 | alt69=a factory | cade69=EHB | type69=Factory | text69=
| type78=Street | text78=Allan Square | content78=
| name79=the Desmond Monument
| type88=Street | text88=Keevil Walk | content88=
| name89=Club Colridge | cade89=EHB | type89=Generic | text89=
| type98=Street | text98=Bonville Drive | content98=
| name99=North Library | cade99=EHB | type99=Generic


| type09=VSB | text09=Pagram Library | content09=
}}
| type19=Street | text19=Salopia Row | content19=
| type29=EH | text29=the Blackholler Arms | content29=
| type39=Street | text39=Selwood Crescent | content39=
| type49=Street | text49=Snygge Boulevard | content49=
| type59=AutoShop | text59=Adney Auto Repair | content59=
| type69=EH | text69=a factory | content69=
| type79=Monument | text79=the Desmond Monument | content79=
| type89=EH | text89=Club Colridge | content89=
| type99=EH | text99=North Library | content99=


}}
===Scouting Notes===
===Scouting Notes===
(Status of blocks seen from adjacent blocks, inside, and outside buildings)<br>
(Status of blocks seen from adjacent blocks, inside, and outside buildings)<br>
Line 243: Line 133:
==Editing Notes==
==Editing Notes==


Some edits are easier than others. If you're dealing with a building or a block that's already labelled, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.


To add status information to a blank block, add <nowiki><br></nowiki> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <nowiki><br></nowiki>: that's wiki code for a return.  


For example, this is what the code for '''St Pius's Hospital''' looks like unedited:
For example, this is what the code for '''Crossman Grove Police Department''' looks like unedited:
:location47=<nowiki>[[St. Pius's Hospital]]</nowiki>|location47_color=Hospital|
:name50=Crossman Grove Police Department | cade50=VSB | type50=PD | text50=
This is what it would look like edited, if you found that on 24 February it was a 3AP ruin with 1 zombie inside:
:name50=Crossman Grove Police Department | cade50=VSB | type50=PD | text50=Ruined (3AP)<nowiki><br></nowiki>(1Z) 24.2
"Ruined (3AP)<nowiki><br></nowiki>(1Z) 24.2" was added directly after the equals sign.


This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside:
Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in <span style="color:green">green</span>. Anything that needs attention is marked in <span style="color:red">red</span>. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <nowiki><span style="color:green">"text"</span></nowiki>.
:location47=<nowiki>[[St. Pius's Hospital]]<br></nowiki>Ruined (1) 3AP|location47_color=Hospital|
"<nowiki><br>Ruined (1) 3AP</nowiki>" was added directly after the second brackets.




'''Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.'''
'''Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.'''

Latest revision as of 02:17, 17 January 2011

Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Darvall Heights, or notice that it has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, PDs, the factories, auto repairs and the phone mast. However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.
  • Should you want to direct anyone to the status map in-game, you could give them the following link: http://tinyurl.com/DHstatus


Map: Current State of Darvall Heights

20 21 22 23 24 25 26 27 28 29
20 Halse Crescent Police Department
the Brodribb Building
Burdock Walk
Howel Bank
a factory
VHB Lit
14.6
Crossman Grove PD
ruined (4Z)
14.6
Williames Bank
Dustan Towers
the Goodson Motel
Taylor Bank
20
21 Altham Row
Yorke Grove
Postlethwaite Crescent Fire Station
the Cranfield Museum
Dandison Auto Repair
EHB Lit
14.6
Nurten Avenue
RP
Clear
Freeman Towers
the Stothert Building
the Scaife Building
Shehan Way Fire Station
21
22 Bussell Way
Wenmouth Park
Lilly Square
Piers Park
the Rugvie Monument
Lascelles Library
Doon Avenue
Teek Road
Cottingham Plaza
the Smithfield Building
22
23 a junkyard
the Farris Building
Butt Road Railway Station
Caplen Way
the Hallett Building
St. Eutychian's Hospital
VSB Lit
10.5
Wheelhouse Auto Repair
EHB Lit
31.3
Sherriff Place
the Waddington Building
Tayler Lane PD
EHB Lit
31.3
23
24 wasteland
the Papps Building
Hallinan Towers
a junkyard
Clissold Road
Pirrie Park
St. Pius's Hospital
EHB Lit
16.1
Edbrooke Street
RP
Lance Towers
VSB
31.3
the Bathe Building
24
25 Lorgh Walk
Hibbert Walk
Pilcher Avenue
the Chubb Building
Silley Park
the Nurcombe Building
a carpark
St. Matheos's Hospital
EHB Lit16.1
the Rippon Building
the Henslow Arms
25
26 a warehouse
Coker Avenue
Stocker Lane
Tompson Walk
the Herman Building
Priddy Bank
Stockham Towers
Hebdidgh Road
Scallon Crescent
the Davidge Building
26
27 Caiger Mall
Holloms Auto Repair
the Wagner Building
St. Isidore's Church
a cemetery
RP
the Gadd Motel
a warehouse
Nettleton Way Railway Station
Cundham Library
the Jillard Museum
27
28 Caiger Mall
the Latrobe Building
Cockle Street
Yeandill Towers
RP
Perram Avenue School
Mudford Plaza
Sherman Road
Allan Square
Keevil Walk
Bonville Drive
28
29 Pagram Library
Salopia Row
RP
the Blackholler Arms
Selwood Crescent
Snygge Boulevard
Adney Auto Repair
a factory
the Desmond Monument
Club Colridge
North Library
29
20 21 22 23 24 25 26 27 28 29


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

For example, this is what the code for Crossman Grove Police Department looks like unedited:

name50=Crossman Grove Police Department | cade50=VSB | type50=PD | text50=

This is what it would look like edited, if you found that on 24 February it was a 3AP ruin with 1 zombie inside:

name50=Crossman Grove Police Department | cade50=VSB | type50=PD | text50=Ruined (3AP)<br>(1Z) 24.2

"Ruined (3AP)<br>(1Z) 24.2" was added directly after the equals sign.

Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">"text"</span>.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.