Hildebrand Mall: Difference between revisions

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ES_location=[[Chalderwood Road Railway Station]]|ES_color=Railway Station|
ES_location=[[Chalderwood Road Railway Station]]|ES_color=Railway Station|
SE_location=[[Factory 68,57|a factory]]|SE_color=Factory
SE_location=[[Factory 68,57|a factory]]|SE_color=Factory
}}
}}{{TOCright}}


{{Mall Logo|Hildebrand}}
{{Mall Logo|Hildebrand}}


{{RadioFreq|freq=26.63|coords=Hildebrand Mall}}
==Description==
'''Hildebrand Mall''' is a four-block [[shopping mall]] in the [[suburb]] of [[Roftwood]].  
'''Hildebrand Mall''' is a four-block [[shopping mall]] in the [[suburb]] of [[Roftwood]].  


Line 36: Line 38:


'''Coordinates:''' [66, 55], [66, 56], [67, 55], [67, 56]
'''Coordinates:''' [66, 55], [66, 56], [67, 55], [67, 56]
'''[[Tagging]]''' the mall earns no [[XP]].


==Nearby NecroTech Buildings==
==Nearby NecroTech Buildings==
Line 53: Line 53:
#[[The Spragge Building]] in [[Crowbank]] (73, 65; distance 6-7 E, 9-10 S)
#[[The Spragge Building]] in [[Crowbank]] (73, 65; distance 6-7 E, 9-10 S)
#[[The Marks Building]] in [[Peppardville]] (71, 46; distance 4-5 E, 9-10 N)  
#[[The Marks Building]] in [[Peppardville]] (71, 46; distance 4-5 E, 9-10 N)  
#[[The Caffin Building]] in [[Edgecombe]] (77, 54; distance 10-11 E, 1-2 N)  
#[[The Caffin Building]] in [[Edgecombe]] (77, 54; distance 10-11 E, 1-2 N)
 
{| align="right" cellpadding="0"
 
|{{Revivification Requests}} 
|}
==Recent News==
==Recent News==
''Put most recent events at top - also check the [[Roftwood]] page for other news of the area.''
''Put most recent events at top - also check the [[Roftwood]] page for other news of the area.''


''News older than one month should be placed in the [[Hildebrand Mall/History|archives]].''
''News older than one month should be placed in the [[Hildebrand Mall/News Archive|archives]].''


===November 2011===
==2020==
====November 28<sup>th</sup>====
Half a dozen zeds in south east corner. 1 in southwest. Survivors fighting back. [[User:Louis_Vernon|<span style="color: red">'''Louis Vernon'''</span>]] <span style="color:red">19:58, 28 November 2011 (BST)</span>




===October 2011===
'''11th May 2020''' - Hildebrand NE corner breached. The mall fell soon afterwards [[User:Mafiamanz|Mafiamanz]] ([[User talk:Mafiamanz|talk]]) 15:58, 11 May 2020 (UTC)
Totally destroyed in under an hour by the Ridleybank Resistance Front during its birthday party. Nothing is left alive. --[[User:Irishmen|Papa Irishmen]] 00:40, 3 October 2011 (BST)


===September 2011===
'''2nd May 2020''' - NW corner was breached but appears to have been cleared. [[User:Mafiamanz|Mafiamanz]] ([[User talk:Mafiamanz|talk]]) 18:39, 2 May 2020 (UTC)
====September 29<sup>th</sup>====
NW & NE corners - ehb. transmitters inside. both corners need gennies.<br>
SW & SE corners - ehb & powered.  SW transmitter (26.63) SE trans. (27.77)<br>
{{User:Son of Sin/DC/sig}} 04:34, 29 September 2011 (BST)


===April 2011===
'''27th April 2020''' - The mall is back in survivor hands. [[User:Mafiamanz|Mafiamanz]] ([[User talk:Mafiamanz|talk]]) 11:19, 27 April 2020 (UTC)
====April 6<sup>th</sup>====
Relatively low amounts of Zombies inside the building, totaling 6 inside with upwards of 12 outside. SE corner is repaired and barricaded however all other corners remain damaged. --[[User:Nitro7Blazer|Nitro]]


===March 2011===
====March 17<sup>th</sup>====
Mall is still lit and secure. Quite a few survivors inside and more in safehouses in the area surrounding the mall. [[User:Krastavac|Krastavac]] 23:14, 17 March 2011 (UTC)


====March 7<sup>th</sup>====
'''April 23<sup>rd</sup>''';NW and NE sections have fallen. [[User:Mafiamanz|Mafiamanz]] ([[User talk:Mafiamanz|talk]]) 10:37, 23 April 2020 (UTC)
Mall is lit and secure but vulnerable due to low numbers of survivors inside. --{{User:Bad Attitude Barbie/sig}} 23:36, 7 March 2011 (UTC)


=== December 2010 ===
'''April 20<sup>th</sup>''';
EHB and garrisoned by the living. [[User:Mafiamanz|Mafiamanz]] ([[User talk:Mafiamanz|talk]]) 10:37, 23 April 2020 (UTC)
'''January 25<sup>th</sup>'''
20 zombies including some from the [[RRF]] horde have ruined the NE corner and slain most of the survivors inside. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 03:56, 26 January 2020 (UTC)


'''11th of December'''
==2019==
'''December 8<sup>th</sup>'''
18 zombies largely from [[The Scourge]] horde broke into the NW corner, cleared the mall of all survivors, and ruined every corner.--[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 03:35, 9 December 2019 (UTC)


'''We're taking back the mall!!'''
'''December 5<sup>th</sup>'''
Very few zombies inside.
Rebuilding efforts have turned into a defensive campaign as survivors battle a small yet fierce mob of zombies bashing outside the NW corner. Action is rising as [[The Scourge]] zombie horde continues mounting pressure in the eastern [[Roftwood]] area. Mall status has been updated to Under Attack. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 18:40, 5 December 2019 (UTC)
Rawlins Row PD is clear of zombies and just needs repair
Anyone who can help please do.<small>—The preceding [[wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:Gazmonde|Gazmonde]] ([[User talk:Gazmonde|talk]] • [[Special:Contributions/Gazmonde|contribs]]) 11:18, 11 December 2010.</small>


===Zabzambar 2010===
'''November 19<sup>th</sup>'''
====16 ah Zabzambar====
For the first time in weeks following the [[Ridleybank Resistance Front]]'s Halloween strike, survivors have Hildebrand in a sensitive rebuilding stage. Corners are powered and barricades stand tall. Zombies still pose a major threat and are spreading terror and instability around [[TRP]]s in the immediate area. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 18:56, 19 November 2019 (UTC)
Ahhh.. zah ma!! az an zambah hanz agan. [[User:Braino|Braino]] 10:14, 16 September 2010 (EST)


'''October 23<sup>rd</sup>'''
Presently survivors hold the mall against a mob of ~10 zombies bashing outside the south-east corner. The connecting [[NecroTech]] facility, [[the Herbert Building]], is also under attack by a separate zombie mob of ~10 zombies. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 01:13, 24 October 2019 (UTC)


====15 ah Zabzambar====
'''September 18<sup>th</sup>'''
Argh. Za !abrarah harmanz hazz ahrh ma!! agan.. [[User:Braino|Braino]] 10:29, 15 September 2010 (EST)
Zombies have taken control of all four corners after a multiple day siege. A major breach in the south-west corner today led to undead forces piling inside the mall and overwhelming the defending survivors, turning all whom didn't flee into unfortunate and I'm sure tasty snacks. Soon the north-west corner was [[ruined]], creating a [[pinata]] and a solid foothold that the survivors could not combat. The fighting was fierce and clean. All is quiet.. for now. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 02:06, 19 September 2019 (UTC)


===Aagarrh 2010===
'''September 15<sup>th</sup>'''
====18 ah AAGarrh====
Danger status for the mall is upgraded to "under attack" after a series of multiple [[zombie]] break ins and zed numbers massing to 11+ outside the south-west corner. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 02:06, 19 September 2019 (UTC)
Zambahz gangbang za harmanz! [[User:BabaZombah|BabaZombah]] 22:15, 18 August 2010 (BST)
=== Mah 2010 ===
====28 ah Mah====
Za harmanz bangz za zambahz!  Nah za harmanz haz za ma!! a!! bahragahz aganz.  Argh! --[[User:Braino|Braino]]


====27 ah Mah====
==2018==
Za harmanz ran! --[[User:Braino|Braino]]


====26 ah Mah====
===February 2018===
Za bang manz haz za ma!! an za manan, za zambahz haz za ma!! an za ahzanaahn.  Zambahz zmazh za bahragahz, nam zah branz, grab za bang manz.. Nah za ma!! az a!! ranzag. --[[User:Braino|Braino]]
====February 3<sup>rd</sup>====
The mall rests in zombie hands after a well coordinated strike from a zombie horde of ~25 composed of mixed forces from the [[Scourge]] and the [[Ridleybank Resistance Front]]. The SW corner was breached last night around 9:30pm EST. Survivors were overwhelmed and the mall remains ruined and heavily populated by zombies. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 19:49, 3 February 2018 (UTC)


=== April 2010 ===
====February 2<sup>nd</sup>====
====30th of April====
Hildebrand is under great pressure from zombies in the south-western area of the mall. The zombies in question suggested to hail from the never resting Scourge. Just barricaded the area of the building to "heavily" whether that does anything to prevent the hoards outside from gaining entry we will have to pray to our gods. -[[User:Tess Eks|Tess Eks]] ([[User talk:Tess Eks|talk]]) 23:02, 2 February 2018 (UTC)
The Mall remains ruined. However, some of the Quartly study group, who have been fighting back, are beginning to take the persistent ruin [http://iamscott.net/1272585687764.html rather personally]. The local ferals have responded by eating their brains.--{{User:Giles Sednik/sig}} 01:02, 30 April 2010 (BST)


====16th of April====
====February 1<sup>st</sup>====
Hildebrand Mall was briefly retaken by a few survivors a few days previous, but it has been breached and ruined at the time of this writing. Probable cause is that there just weren't enough people, and certainly not enough time to build up a sizeable defence before the zeds came munching. --[[User:UncertaintyPrinciple|UncertaintyPrinciple]] 13:50, 16 April 2010 (BST)
Hildebrand is powered, barricaded, and populated. Survivors and zombies are locked in fierce fighting at the SW corner. Break-ins are frequent, the action is intense, and the suspense is thrilling! --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 15:55, 1 February 2018 (UTC)


=== March 2010===
===January 2018===
====19 March====
====January 29<sup>th</sup>====
Business as usual at the Hildebrand Mall, meaning it remains ruined.  Survivors will nip in and repair the ruin but the facility stays dark and guarded by a small cadre of zombies essentially around the clock.  Many of the lurchers switch duties between standing in the mall and noming on nearby survivor centers such as adjacent hospital and NT.--{{User:Giles Sednik/sig}} 10:28, 19 March 2010 (UTC)
[[The Scourge]] have ruined Hildebrand Mall. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 15:53, 30 January 2018 (UTC)
====3 March====
The brief human interlude has passed and Hildebrand has once again fallen into the tangling grasp of it's resident zombie custodians, who, even as I write this, tend to the empty halls and abandoned hardware stores with a hard-working skeleton crew.--{{User:Giles Sednik/sig}} 12:29, 3 March 2010 (UTC)
=== February 2010 ===
====25 February====
For the first time since the 12th of this month, humans have reclaimed the mall.  One corner is lit and the other 3 are barricaded to EHB as of this post.  There are scarcely any zombies in the area to mount a counter attack.--{{User:Giles Sednik/sig}} 15:36, 25 February 2010 (UTC)


==History==
==History==
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* [http://wiki.urbandead.com/index.php/News#30th_December_2005 After the escalators and corridors had been cleared of debris], many survivors found the Uniform Barricading Policy to be in serious and urgent need of revision regarding malls.  One such survivor speaking under the blanket of anonymity was quoted as saying - <i>"Not for Malls, not no more!  Clearing out the passages inside those things was the stupidest thing we humans did after the outbreak!  Look how they've all been falling like dominos since we did that..."</i>.  
* [http://wiki.urbandead.com/index.php/News#30th_December_2005 After the escalators and corridors had been cleared of debris], many survivors found the Uniform Barricading Policy to be in serious and urgent need of revision regarding malls.  One such survivor speaking under the blanket of anonymity was quoted as saying - <i>"Not for Malls, not no more!  Clearing out the passages inside those things was the stupidest thing we humans did after the outbreak!  Look how they've all been falling like dominos since we did that..."</i>.  
See the [[Uniform_Barricading_Policy#Policy| revised policy regarding malls]].  
See the [[Uniform_Barricading_Policy#Policy| revised policy regarding malls]].  


For more information about defending malls see [[the Mall Defence Manifesto]].
For more information about defending malls see [[the Mall Defence Manifesto]].
In case of an emergency all of the defenders of the mall are required to evacuate and fortify themselves inside [[the Herbert Building]]. It's much easier to defend a 1-block building then a 4-block mall.


== Additional Information ==
== Additional Information ==
Line 159: Line 136:
'''[[Gall Lane]] -''' This block is NO LONGER an official [[revive point]] in [[Roftwood]]. The current revive location (for the mall area) is '''[[Swansborough Park]]''' (68,53).
'''[[Gall Lane]] -''' This block is NO LONGER an official [[revive point]] in [[Roftwood]]. The current revive location (for the mall area) is '''[[Swansborough Park]]''' (68,53).


:'''NOTE 1:''' In general, you should revive zombies by selecting their profile ID. Profile IDs are posted in the revive tool or on a revive thread in the forums. If you are reviving a member of your own group, you typically already have their profile ID in your contacts list, from your group's membership roster. Add the requester's profile ID to your list of contacts, so that your target will be singled out in the room description and can be revived separately using your syringe pull-down menu.  
'''[[Tagging]]''' the mall earns no [[XP]].
:'''NOTE 2:''' In the past, scientists often relied on DNA extraction without a profile ID. DNA scans reveal zombies by name, and identify which zombies have brain rot (and would therefore waste your syringe). Since the top zombie DNA scan does not correspond to the top of the zombie pile, this method is extremely foolish unless you are reviving a lone zombie. The [[No Random Revive Policy]] urges scientists not to use syringes on random unknown zombies. There are many deceased humans waiting patiently for your syringe in the revive queues.  
==About Reviving Zombies==
:'''NOTE 1:''' In general, you should revive zombies by selecting their profile ID. Profile IDs are posted in the revive tool or on a revive thread in the forums. If you are reviving a member of your own group, you typically already have their profile ID in your contacts list, from your group's membership roster. Add the requester's profile ID to your list of contacts, so that your target will be singled out in the room description and can be revived separately using your syringe pull-down menu.
:'''NOTE 2:''' In the past, scientists often relied on DNA extraction without a profile ID. DNA scans reveal zombies by name, and identify which zombies have brain rot (and would therefore waste your syringe). Since the top zombie DNA scan does not correspond to the top of the zombie pile, this method is extremely foolish unless you are reviving a lone zombie. The [[No Random Revive Policy]] urges scientists not to use syringes on random unknown zombies. There are many deceased humans waiting patiently for your syringe in the revive queues.
:'''NOTE 3:''' Do not kill zombies who stand at a [[revive point]] unless you know they are hostile or that they have [[Brain Rot]]. If you knock down a deceased survivor, they cannot be revived until they stand up again, so this often delays their revival by a full day.  
:'''NOTE 3:''' Do not kill zombies who stand at a [[revive point]] unless you know they are hostile or that they have [[Brain Rot]]. If you knock down a deceased survivor, they cannot be revived until they stand up again, so this often delays their revival by a full day.  
:'''NOTE 4:''' If a zombie talks to you (usually "Mrh?") at a [[revive point]] that means he wants you to revive him ("Mrh?" in zombie speech is believed to be the equivalent of "revive?" or "help?" in human speech). A zombie which has spoken, also makes his/her profile available to you giving you information on their skills and group affiliation. This can be helpful for triage purposes.  
:'''NOTE 4:''' If a zombie talks to you (usually "Mrh?") at a [[revive point]] that means he wants you to revive him ("Mrh?" in zombie speech is believed to be the equivalent of "revive?" or "help?" in human speech). A zombie which has spoken, also makes his/her profile available to you giving you information on their skills and group affiliation. This can be helpful for triage purposes.  



Latest revision as of 10:27, 13 May 2020

Mall-in zombie hands-small.jpg

[66,55] – [67,56] (bic) (statuses) (update)
Hildebrand Mall
--VVV RPMBG 04:48, 25 May 2024 (UTC)


Hildebrand Mall

Roftwood [66, 55] – [67, 56]

Eligius General Hospital Turpin Crescent a carpark the Herbert Building
Purchas Alley Hildebrand Mall Hildebrand Mall Gall Lane
Sloper Row Hildebrand Mall Hildebrand Mall Rawlins Row Police Department
Forward Cinema Drewitt Road Chalderwood Road Railway Station a factory

Basic Info:

  • Malls are an excellent place to find a wide range of items; the only major items that cannot be found here are revivification syringes and fuel cans. As such, Malls are frequently used as safehouses and fortresses by survivors. Zombies often check inside (when they can get in), and organized zombie groups sometimes lay siege to them. They are listed as a Tactical Resource Point.
Hildebrand-mall-logo-alt.jpg
know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.63 MHz
Transmitter Coordinates: Hildebrand Mall

Description

Hildebrand Mall is a four-block shopping mall in the suburb of Roftwood.

External Description: "A four-story metal-and-glass building, its windows missing and broken."

Coordinates: [66, 55], [66, 56], [67, 55], [67, 56]

Nearby NecroTech Buildings

Hildebrand Mall is one of the few malls to have a NecroTech Building in an immediately adjacent block. In the event that that building falls to zombies, the use of other nearby NecroTech facilities may become desirable.

The NecroTech Buildings within ten blocks of the mall, listed from nearest to farthest, are:

  1. The Herbert Building in Roftwood (68, 65; distance 1-2 E, 1-2 N)
  2. The Greenhow Building in Roftwood (62, 51; distance 4-5 W, 4-5 N)
  3. The Browne Building in Edgecombe (71, 51; distance 4-5 E, 4-5 N)
  4. The Blocksidge Building in Crowbank (72, 60; distance 5-6 E, 4-5 S)
  5. The Went Building in Stanbury Village (59, 55; distance 7-8 W, 0-1 N)
  6. The Mydleham Building in Crowbank (76, 63; distance 9-10 E, 7-8 S)
  7. The Spragge Building in Crowbank (73, 65; distance 6-7 E, 9-10 S)
  8. The Marks Building in Peppardville (71, 46; distance 4-5 E, 9-10 N)
  9. The Caffin Building in Edgecombe (77, 54; distance 10-11 E, 1-2 N)
Revive.gif Revivification Requests
Undead? Want to breathe again?
Make a Revivification Request! (Dead Link)

Recent News

Put most recent events at top - also check the Roftwood page for other news of the area.

News older than one month should be placed in the archives.

2020

11th May 2020 - Hildebrand NE corner breached. The mall fell soon afterwards Mafiamanz (talk) 15:58, 11 May 2020 (UTC)

2nd May 2020 - NW corner was breached but appears to have been cleared. Mafiamanz (talk) 18:39, 2 May 2020 (UTC)

27th April 2020 - The mall is back in survivor hands. Mafiamanz (talk) 11:19, 27 April 2020 (UTC)


April 23rd;NW and NE sections have fallen. Mafiamanz (talk) 10:37, 23 April 2020 (UTC)

April 20th; EHB and garrisoned by the living. Mafiamanz (talk) 10:37, 23 April 2020 (UTC) January 25th 20 zombies including some from the RRF horde have ruined the NE corner and slain most of the survivors inside. --ZombGG (talk) 03:56, 26 January 2020 (UTC)

2019

December 8th 18 zombies largely from The Scourge horde broke into the NW corner, cleared the mall of all survivors, and ruined every corner.--ZombGG (talk) 03:35, 9 December 2019 (UTC)

December 5th Rebuilding efforts have turned into a defensive campaign as survivors battle a small yet fierce mob of zombies bashing outside the NW corner. Action is rising as The Scourge zombie horde continues mounting pressure in the eastern Roftwood area. Mall status has been updated to Under Attack. --ZombGG (talk) 18:40, 5 December 2019 (UTC)

November 19th For the first time in weeks following the Ridleybank Resistance Front's Halloween strike, survivors have Hildebrand in a sensitive rebuilding stage. Corners are powered and barricades stand tall. Zombies still pose a major threat and are spreading terror and instability around TRPs in the immediate area. --ZombGG (talk) 18:56, 19 November 2019 (UTC)

October 23rd Presently survivors hold the mall against a mob of ~10 zombies bashing outside the south-east corner. The connecting NecroTech facility, the Herbert Building, is also under attack by a separate zombie mob of ~10 zombies. --ZombGG (talk) 01:13, 24 October 2019 (UTC)

September 18th Zombies have taken control of all four corners after a multiple day siege. A major breach in the south-west corner today led to undead forces piling inside the mall and overwhelming the defending survivors, turning all whom didn't flee into unfortunate and I'm sure tasty snacks. Soon the north-west corner was ruined, creating a pinata and a solid foothold that the survivors could not combat. The fighting was fierce and clean. All is quiet.. for now. --ZombGG (talk) 02:06, 19 September 2019 (UTC)

September 15th Danger status for the mall is upgraded to "under attack" after a series of multiple zombie break ins and zed numbers massing to 11+ outside the south-west corner. --ZombGG (talk) 02:06, 19 September 2019 (UTC)

2018

February 2018

February 3rd

The mall rests in zombie hands after a well coordinated strike from a zombie horde of ~25 composed of mixed forces from the Scourge and the Ridleybank Resistance Front. The SW corner was breached last night around 9:30pm EST. Survivors were overwhelmed and the mall remains ruined and heavily populated by zombies. --ZombGG (talk) 19:49, 3 February 2018 (UTC)

February 2nd

Hildebrand is under great pressure from zombies in the south-western area of the mall. The zombies in question suggested to hail from the never resting Scourge. Just barricaded the area of the building to "heavily" whether that does anything to prevent the hoards outside from gaining entry we will have to pray to our gods. -Tess Eks (talk) 23:02, 2 February 2018 (UTC)

February 1st

Hildebrand is powered, barricaded, and populated. Survivors and zombies are locked in fierce fighting at the SW corner. Break-ins are frequent, the action is intense, and the suspense is thrilling! --ZombGG (talk) 15:55, 1 February 2018 (UTC)

January 2018

January 29th

The Scourge have ruined Hildebrand Mall. --ZombGG (talk) 15:53, 30 January 2018 (UTC)

History

Hildebrand Mall has a long and drawn out history since the Outbreak, yet is not as notable as Caiger or others, except to those who have lived and died here (many times). A written history can be found here.

Barricading & Defense

Like all other Malls, all 4 quadrants of Hildebrand are usually barricaded to Extremely Heavily. This is in accordance with the revisions to the Uniform Barricading Policy:

  • After the escalators and corridors had been cleared of debris, many survivors found the Uniform Barricading Policy to be in serious and urgent need of revision regarding malls. One such survivor speaking under the blanket of anonymity was quoted as saying - "Not for Malls, not no more! Clearing out the passages inside those things was the stupidest thing we humans did after the outbreak! Look how they've all been falling like dominos since we did that...".

See the revised policy regarding malls.

For more information about defending malls see the Mall Defence Manifesto.

Additional Information

The Hildebrand Mall is a key building in Roftwood not only due to the supplies that can be found in it (like any other mall) but also due to the fact that it is connected to three other key locations in the suburb, these are: Eligius General Hospital, the Herbert Building and Gall Lane.

Eligius General Hospital - Since it is a hospital, other survivors will be able to use the Surgery skill and heal you for an additional 5 hit-points. This can't be done inside the mall.

The Herbert Building - This building is a NecroTech building, the only type of building where DNA Extractors and Revivification Syringes can be found. Having this building adjacent to the mall is comfortable and almost as good as having a "Search NecroTech Lab" option inside the mall.

Gall Lane - This block is NO LONGER an official revive point in Roftwood. The current revive location (for the mall area) is Swansborough Park (68,53).

Tagging the mall earns no XP.

About Reviving Zombies

NOTE 1: In general, you should revive zombies by selecting their profile ID. Profile IDs are posted in the revive tool or on a revive thread in the forums. If you are reviving a member of your own group, you typically already have their profile ID in your contacts list, from your group's membership roster. Add the requester's profile ID to your list of contacts, so that your target will be singled out in the room description and can be revived separately using your syringe pull-down menu.
NOTE 2: In the past, scientists often relied on DNA extraction without a profile ID. DNA scans reveal zombies by name, and identify which zombies have brain rot (and would therefore waste your syringe). Since the top zombie DNA scan does not correspond to the top of the zombie pile, this method is extremely foolish unless you are reviving a lone zombie. The No Random Revive Policy urges scientists not to use syringes on random unknown zombies. There are many deceased humans waiting patiently for your syringe in the revive queues.
NOTE 3: Do not kill zombies who stand at a revive point unless you know they are hostile or that they have Brain Rot. If you knock down a deceased survivor, they cannot be revived until they stand up again, so this often delays their revival by a full day.
NOTE 4: If a zombie talks to you (usually "Mrh?") at a revive point that means he wants you to revive him ("Mrh?" in zombie speech is believed to be the equivalent of "revive?" or "help?" in human speech). A zombie which has spoken, also makes his/her profile available to you giving you information on their skills and group affiliation. This can be helpful for triage purposes.