Malton Department of Defense/Handbook: Difference between revisions
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<span style="font-size:large; color:#00008B">The Malton Department of Defense Handbook</span><br> | <span style="font-size:large; color:#00008B">The Malton Department of Defense Handbook</span><br> | ||
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<span style="font-size:large; color:# | <span style="font-size:large; color:#006633">Preface</span><br> | ||
'''DO NOT''' Edit this page!! Editing this page without permission from the [[MDD]] is considered [[UDWiki:Vandalism|vandalism]]! | '''DO NOT''' Edit this page!! Editing this page without permission from the [[MDD]] is considered [[UDWiki:Vandalism|vandalism]]! | ||
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The following manual has been specially written to provide MDD personnel and prospective recruits with a complete knowledge of the MDD's operating procedures and policies. If after reading the manual you have questions, feel free to ask on the forums. | The following manual has been specially written to provide MDD personnel and prospective recruits with a complete knowledge of the MDD's operating procedures and policies. If after reading the manual you have questions, feel free to ask on the forums. | ||
== Section 1 - Introduction == | == <font color="#006633">'''Section 1 - Introduction'''</font> == | ||
Hello, and welcome to the [[Malton Department of Defense]], also known as the [[MDD]]. The Malton Department of Defense is a pro-survivor group operating in Malton. The MDD was originally a government organization dedicated to defending Malton from outside attack. Pre-outbreak, the MDD maintained a large support presence inside Malton that consisted of many MDD administrative buildings and bases. When the [[Malton Incident|zombie outbreak]] occurred, the primary combat elements of the MDD were pulled by the [[External Military]] to prevent the zombies from escaping until the [[Border]] was sealed. During the initial stages of the outbreak, nearly all combat elements of the MDD were killed in action or remained outside the border. The reserve and support elements of the MDD were trapped inside Malton when the requested evac choppers failed to arrive. Rather then submit to the undead, the Secretary of Defense elected to continue the MDD's original charter of defending Malton. Today, we continue that mission. | Hello, and welcome to the [[Malton Department of Defense]], also known as the [[MDD]]. The Malton Department of Defense is a pro-survivor group operating in Malton. The MDD was originally a government organization dedicated to defending Malton from outside attack. Pre-outbreak, the MDD maintained a large support presence inside Malton that consisted of many MDD administrative buildings and bases. When the [[Malton Incident|zombie outbreak]] occurred, the primary combat elements of the MDD were pulled by the [[External Military]] to prevent the zombies from escaping until the [[Border]] was sealed. During the initial stages of the outbreak, nearly all combat elements of the MDD were killed in action or remained outside the border. The reserve and support elements of the MDD were trapped inside Malton when the requested evac choppers failed to arrive. Rather then submit to the undead, the Secretary of Defense elected to continue the MDD's original charter of defending Malton. Today, we continue that mission. | ||
===Goals and Objectives=== | ''Trivia: The [[Malton|City of Malton]] is not an sovereign entity, and thus the Malton Department of Defense would not have been based in Malton. This means that the Department of Defense would have originally been based in the larger country, of which Malton is a part. Given the [[Pre-Outbreak_History_of_Malton|purported location of Malton]], it is most likely that the original and current external department is known as the Ministry of Defence of The United Kingdom. Although documents from the early quarantine period have been lost, it is speculated that the breakaway military units that formed the MDD chose the name of the American agency to distinguish themselves from the [[External Military]] force.'' | ||
===<font color="#006633">'''Goals and Objectives'''</font>=== | |||
As a Malton Department of Defense member, your job is to keep Malton as a whole free of hostiles at all times, and to keep all survivors healed up with a safe place to spend the night. This is a huge task, and of course can never be fully completed. The MDD operates mainly within the most heavily populated suburbs, however, we hope to one day protect all of Malton. This is where you, as a MDD member, will be doing most of your day to day jobs whether it is healing civilians, shooting zombies, or watching barricades. We want to make Malton as safe as possible so that the survivors may better help themselves. We will work with all pro-survivor groups and will assist them as needed. The main orders are always posted on the [[Malton Department of Defense|main wiki page]] and the [http://z15.invisionfree.com/MDD/index.php? forum]. All members should always follow these orders unless more pressing matters occur. Now and then, an emergency may pop up. If this happens, all MDD members will be issued alternate orders depending on rank. | As a Malton Department of Defense member, your job is to keep Malton as a whole free of hostiles at all times, and to keep all survivors healed up with a safe place to spend the night. This is a huge task, and of course can never be fully completed. The MDD operates mainly within the most heavily populated suburbs, however, we hope to one day protect all of Malton. This is where you, as a MDD member, will be doing most of your day to day jobs whether it is healing civilians, shooting zombies, or watching barricades. We want to make Malton as safe as possible so that the survivors may better help themselves. We will work with all pro-survivor groups and will assist them as needed. The main orders are always posted on the [[Malton Department of Defense|main wiki page]] and the [http://z15.invisionfree.com/MDD/index.php? forum]. All members should always follow these orders unless more pressing matters occur. Now and then, an emergency may pop up. If this happens, all MDD members will be issued alternate orders depending on rank. | ||
===Signing Up=== | ===<font color="#006633">'''Signing Up'''</font>=== | ||
So you want to join the MDD and protect Malton? Well, we never turn away a defender! Visit the [http://z15.invisionfree.com/MDD MDD | So you want to join the MDD and protect Malton? Well, we never turn away a defender! Visit the [http://z15.invisionfree.com/MDD MDD Main Forums] and follow the link for Applications. All it takes is a Name and ID# (Profile Link) and your current or preferred operating [[suburb]]. When you complete the registration process, please be sure to edit your UD profile Group to read '''Malton Department of Defense'''. Copy and paste to ensure accuracy. This tag in your UD profile goes towards our member count on the [http://www.urbandead.com/stats.html Stats Page]. | ||
Also, don't forget to [http://z15.invisionfree.com/MDD/index.php?act=Reg&CODE=00 Register] an account up at our [http://z15.invisionfree.com/MDD/index.php? Forum]! This is so you can access restricted areas and stay up to date on the latest orders. | Also, don't forget to [http://z15.invisionfree.com/MDD/index.php?act=Reg&CODE=00 Register] an account up at our [http://z15.invisionfree.com/MDD/index.php? Forum]! This is so you can access restricted areas and stay up to date on the latest orders. | ||
== | == <font color="#006633">'''Section 2 - Roles'''</font> == | ||
While collectively referred to as the MDD, there are several different roles members can take. These include: | |||
* The '''Combat Patrol''', who removes zombies. | |||
* The '''Combat Medic''', who provides first aid and revivification services. | |||
* The '''Combat Engineer''', who repairs buildings, restores barricades, and maintains generators | |||
* The '''Scout''', the intelligence gatherer, who conducts reconnaissance. | |||
===<font color="#006633">'''Combat Patrol'''</font>=== | |||
The | The '''Combat Patrol''' is a general, anti-zombie member. Combat Patrol personnel handle a wide range of tasks, including but not limited to: zombie destruction, repairing ruined buildings, installing and refueling generators, making regular status reports, maintaining barricade levels, and assisting allied groups. While Combat Patrol will provide FAKs and revives as needed, this task is mainly relegated to the Combat Medic. The Combat Patrol emphasizes direct fire-fights with the undead, and as such, the typical Combat Patrol loadout focuses on firearms. | ||
=== | ===<font color="#006633">'''Combat Medic'''</font>=== | ||
The ''' | The '''Combat Medic''' is the most important member of any MDD unit, as they keep other personnel alive and in the fight. Combat Medics are dedicated to healing and reviving civilians and MDD personnel. While they do occasionally gun down attacking zeds, Combat Medics usually remain in secured areas and establish mobile medical centers for the other personnel and local survivors. Combat Medics typically care few, if any firearms, and instead maximize on their supply of FAKs and syringes. | ||
===<font color="#006633">'''Combat Engineer'''</font>=== | |||
The '''Combat Engineer''' is a unique role in that members do not focus on zombies at all. Instead, | |||
Combat Engineers carry a loadout comprised entirely of building maintenance equipment. Engineers will not participate in firefights, but will instead move in after all the zombies are down and restore the buildings to full operation. | |||
===<font color="#006633">'''Scout'''</font>=== | |||
The '''Scout''' is a fast moving, non-combat oriented member who generates status reports and locates routes ahead of other MDD forces. When not otherwise occupied, the Scout will usually assume a secondary role of Patrol, Engineer, or Medic. The scout does not actually require a loadout, but usually carries a changing, mixed-manifest depending on the presumed condition of the recon location. | |||
===Expectations=== | ===<font color="#006633">'''Expectations'''</font>=== | ||
As a MDD member, certain things are expected of you. We hope to see the MDD become one of the biggest groups ingame, and in turn, one of the ones looked to most to set an example for other people/groups. We expect you to have good sportsmanship towards allies as well as enemies (even if they don't give it to you). We expect you to follow the rules set by your peers. They don't make them because they like talking. They want everyone to be on the same page, and they want the MDD to be looked up to as a quality group, with quality members. We also expect you to devote '''one''' character to the MDD cause at all times. This is your group as much as it is anyone else's, and your help is never trivial. | As a MDD member, certain things are expected of you. We hope to see the MDD become one of the biggest groups ingame, and in turn, one of the ones looked to most to set an example for other people/groups. We expect you to have good sportsmanship towards allies as well as enemies (even if they don't give it to you). We expect you to follow the rules set by your peers. They don't make them because they like talking. They want everyone to be on the same page, and they want the MDD to be looked up to as a quality group, with quality members. We also expect you to devote '''one''' character to the MDD cause at all times. This is your group as much as it is anyone else's, and your help is never trivial. | ||
== Section 3 - Ranks == | == <font color="#006633">'''Section 3 - Ranks'''</font> == | ||
The MDD utilizes a standard military ranking system | The MDD utilizes a standard military ranking system. The ranks are as follows: (In Ascending Order) | ||
* '''Private (PVT)''' - Level 1 | |||
* '''Private ( | * '''Private First Class (PFC)''' - Level 2 | ||
* ''' | * '''Corporal (CPL)''' - Level 3 | ||
* ''' | * '''Sergeant (SGT)''' - Level 4 | ||
* '''Sergeant ( | * '''Staff Sergeant (SSG)''' - Level 5 | ||
* ''' | * '''Sergeant First Class (SFC)''' - Level 6 | ||
* ''' | * '''Master Sergeant (MSG)''' - Level 7 | ||
* ''' | * '''First Sergeant (FSG)''' - Level 8 | ||
* ''' | * '''Sergeant Major (SGM)''' - Level 9 | ||
* '''Command Sergeant Major (CSM)''' - Level 10 | |||
* ''' | * '''Sergeant Major of the Army (SMA)''' - Level 11 | ||
* ''' | * '''2nd Lieutenant (2LT)''' - Level 12 | ||
* ''' | * '''1st Lieutenant (1LT)''' - Level 13 | ||
* ''' | * '''Captain (CPT)''' - Level 14 | ||
* ''' | * '''Major (MAJ)''' - Level 15 | ||
* ''' | * '''Lieutenant Colonel (LTC)''' - Level 16 | ||
* ''' | * '''Colonel (COL)''' - Level 17 | ||
* ''' | * '''Brigader General (BDG)''' - Level 18 | ||
* '''Lieutenant General (LTG)''' - Level 19 | |||
* '''Major General (MJG)''' - Level 20 | |||
* '''General (GEN)''' - Level 21 | |||
* '''General of the Army (GOA)''' - Level 22 | |||
* '''Field Marshal (FM)''' - Level 23 | |||
* ''' | |||
* '''Deceased (DED)''' - Level 24 | |||
''' | |||
...<br> | |||
...<br> | |||
...<br> | |||
...<br> | |||
...<br> | |||
''' | ''What, did you think there'd be more ranks?''<br> | ||
...<br> | |||
...<br> | |||
...<br> | |||
...<br> | |||
...<br> | |||
- | * '''BADASS (BDA)''' - Level 25+ | ||
...<br> | |||
...<br> | |||
- | * '''TOTAL BADASS (TBA)''' - Level 43 | ||
...<br> | |||
...<br> | |||
* '''DAAMMMMMMNNNN! ''' - Over 5000 Excess XP | |||
- | * '''OVER NINE-THOUSAAAAAAAAAAAAAAAAANNNNNNNNNDDDDDDDDDDDDDDDD!''' - Over Said Amount of Excess XP | ||
Note: Do not be surprised to see a high level player shoot up the ranks faster then a low level player, the requirements are more of an insurance policy that you have the skills we need you to have. | |||
ADDITIONAL NOTE: You cannot receive anything until you sign into active duty. Just because you meet the requirements for any promotion does not mean you will be promoted and it is possible to be promoted before hand although rarely. The requirements are a way to keep in check that you have the skills required to preform your duty. | |||
- | == <font color="#006633">'''Section 4 - Equipment'''</font> == | ||
'''MDD Equipment Checklist:'''<br> | |||
'''The Basics:'''<br> | |||
''*Required to be carried '''AT ALL TIMES''' by all personnel*'' | |||
'''☑''' 1 x Radio (tuned to local frequency or 26.32)<br> | |||
'''☑''' 1 x Mobile Phone<br> | |||
'''☑''' 4 x First Aid Kits<br> | |||
'''☑''' 2 x NT Syringes<br> | |||
'''☑''' 1 x DNA Extractor<br> | |||
'''☑''' 1 x Flak Jacket<br> | |||
'''☑''' 1 x Binoculars<br> | |||
'''Essential Building Restoration Kit:'''<br> | |||
'''☑''' 1 x Spray Can<br> | |||
'''☑''' 1 x Generator<br> | |||
'''☑''' 1 x Radio Transmitter<br> | |||
'''☑''' 1 x Fuel Can<br> | |||
'''☑''' 1 x Toolbox<br> | |||
'''Specialized Gear:'''<br> | |||
''*To be carried in addition to '''The Basics'''*'' | |||
'''Combat Medic (Science or Medical trained):'''<br> | |||
'''☑''' 14+ x First Aid Kits<br> | |||
'''☑''' 6+ x Syringes<br> | |||
'''☑''' 1 x Personal weapon (Close combat weapon preferred)<br> | |||
'''Combat Engineer:'''<br> | |||
'''☑''' 1 x Toolbox<br> | |||
'''☑''' 2 x Fuel Can<br> | |||
'''☑''' 1 x Generator<br> | |||
'''☑''' 1 x Crowbar<br> | |||
'''☑''' 3 x Spray Can<br> | |||
'''☑''' 1 x Personal weapon (Close combat weapon preferred)<br> | |||
'''Combat Patrol (Ammunition and Weapon Numbers can be altered):'''<br> | |||
'''☑''' 1 x Close Combat Weapon<br> | |||
'''☑''' 1 x Fuel Can<br> | |||
'''☑''' 2+ x Loaded Pistols<br> | |||
'''☑''' 4+ x Pistol Clips<br> | |||
'''☑''' 4+ x Loaded Shotguns<br> | |||
'''☑''' 8+ x Shotgun Shells<br> | |||
''*Additional space in a member's inventory may be utilized at their discretion. However, here are some recommended '''Full''' loadouts. Note that in some cases, this requires overencumbrance.*'' | |||
== <font color="#006633">'''Section 5 - Organizational Structure'''</font> == | |||
To facilitate ease of management, and ensure that more and larger goals can be accomplished with the smallest possible number of personnel, all MDD personnel are organized as such: | |||
===<font color="#006633">'''High Command'''</font>=== | |||
- The General Officer (GO) oversees general operations of the MDD. | |||
- | |||
- The Chief Medical Officer (CMO) oversees all medical operations of the MDD. | |||
- The Chief Intelligence Officer (CIO) oversees all intelligence operations of the MDD. | |||
- The Executive Officer (XO) oversees the operation of all MDD operations. | |||
- The Secretary of Defense (SECDEF) maintains supreme authority over all beer. | |||
===<font color="#006633">'''Everyone Else'''</font>=== | |||
- Follows the orders of the above. | |||
''' | == <font color="#006633">'''Section 6 - MDD Training Programs'''</font> == | ||
New to Malton? Check out the [[M.D.D. Tip Pamphlet|MDD Tip Pamphlet]]. This is an invaluable resource for survivors new to Malton as well as new MDD members. Complied by a group of veteran MDD members, you're sure to find something helpful inside. | |||
''' | == <font color="#006633">'''Section 7 - Medals & Awards'''</font> == | ||
The MDD bestows medals on members who have shown great courage, dedication, and sacrifice in the line of duty. | |||
'''Medal Of Honor''' - It is bestowed on a member of the Malton Department of Defense who distinguishes themselves while engaged in an action against an enemy of Malton | |||
''' | '''Defense Distinguished Service Medal''' - Presented for distinguished performance of duty contributing to the defense of Malton. | ||
'''Defense Superior Service Medal''' - Awarded to members of the MDD who perform meritorious service in a position of significant responsibility. | |||
'''Defense Meritorious Service Medal''' - Awarded to members of the MDD who, while serving in a joint activity, distinguish themselves. | |||
'''Joint Meritorious Unit Award''' - Awarded for participation in a joint operation with an ally. | |||
'''Legion of Merit''' - | '''Legion of Merit''' - Is awarded for exceptionally meritorious conduct in the performance of outstanding services and achievements. | ||
'''Bronze Star Medal''' - | '''Bronze Star Medal''' - Is Given to Agents of the MDD for bravery, acts of merit, or meritorious service. | ||
'''Purple Heart''' - Awarded for being killed in the line of duty. | '''Purple Heart''' - Awarded for being killed in the line of duty. | ||
Line 272: | Line 252: | ||
'''Meritorious Service Medal''' - A military award presented to members of the Malton Department of Defense who distinguished themselves by outstanding non-combat meritorious achievement or service to Malton. | '''Meritorious Service Medal''' - A military award presented to members of the Malton Department of Defense who distinguished themselves by outstanding non-combat meritorious achievement or service to Malton. | ||
===<font color="#006633">'''General Service:'''</font>=== | |||
'''National Defense''' - Awarded to any member of the MDD who served honorably during a designated time period of which [http://wiki.urbandead.com/index.php/Malton_Department_of_Defense/Handbook#Emergency_Conditions emergency conditions] have been declared. | |||
'''Expeditionary Medal Humanitarian''' - This medal is awarded to any member of the MDD who distinguish themselves by meritorious service in operations of a humanitarian nature. | |||
'''Expeditionary Medal Humanitarian''' - This medal is awarded to any | |||
'''Service Medal Military Outstanding Volunteer Service Medal''' - The Military Outstanding Volunteer Service Medal recognizes those members of the MDD who perform substantial volunteer service to the local community above and beyond the duties required as a member of the Malton Department of Defense. | '''Service Medal Military Outstanding Volunteer Service Medal''' - The Military Outstanding Volunteer Service Medal recognizes those members of the MDD who perform substantial volunteer service to the local community above and beyond the duties required as a member of the Malton Department of Defense. | ||
'''Armed Forces Service Medal''' - The term "significant activity" is determined by theater commanders and is normally deemed to be participation in a MDD operation considered to hold a high degree of scope, impact, and international significance that the operation warrants the presentation of a permanent service medal. | |||
''' | ===<font color="#006633">'''Reserve and Special Service:'''</font>=== | ||
'''Prisoner of War Medal''' - Awarded for being killed and remaining a zombie for a prolonged amount of time behind enemy lines. | |||
'' | ''For a full list of Medals and Awards, consult the forums.'' | ||
''' | == <font color="#006633">'''Section 8 - MDD HQ'''</font> == | ||
The MDD operates a TACHQ, or Tactical Headquarters wherever our forces are. The exact type and location of the building is randomly chosen based on the best intelligence available from an area before an operation begins. If, during an operation, the position of the TACHQ becomes untenable, it may be moved by a local field commander. | |||
Depending on operations and general Malton conditions, SACHQs may be set up. SACHQ, or Strategic Auxiliary Headquarters, serves as an oversight post outside of a general operation area, and may be utilized as a fallback point if the TACHQ is overrun. | |||
===Emergency Conditions=== | ===<font color="#006633">'''Emergency Conditions'''</font>=== | ||
No matter how safe the suburb, when enough zombies roll in, feral or grouped, it may be time for the [[barricades]] to be brought over Very Strongly. The MDD utilizes the [[Malton Department of Defense/DEFCON|DEFCON]] threat level indicator. The only people who may initiate Emergency Condition Status are the Secretary of Defense | No matter how safe the suburb, when enough zombies roll in, feral or grouped, it may be time for the [[barricades]] to be brought over Very Strongly. The MDD utilizes the [[Malton Department of Defense/DEFCON|DEFCON]] threat level indicator. The only people who may initiate Emergency Condition Status are the Secretary of Defense and other Command Officers. When Emergency Conditions are called, barricade the TACHQ to Extremely Heavily and you can choose to either stay inside, or move to adjacent buildings/TRPs to do attack/heal/revive runs. If Emergency Conditions are called, '''ALL''' MDD personnel are expected to come to the suburb to defend it. Not doing so may result in punishment unless a better reason is supplied (ex: Tied up in another issue of more importance). | ||
[[AP]] Conservation during an emergency is important. When the area is under attack, try and use your AP in shifts if | [[AP]] Conservation during an emergency is important. When the area is under attack, try and use your AP in shifts if you're going to be at your computer for any length of time. That way, your character can be active in more than one break in. If a zombie is in the area, but inactive, don't waste all your AP killing it. Someone else will be more than willing. Barricades are the only thing survivors have to really shut the Zombie Forces down. Remember: We take more AP to revive and get back into the action then you killing one extra zombie. Open doors can potentially kill dozens of people. | ||
If the area is overrun, or it is so close that there is nothing anyone can do to save it, a retreat will be called by a | If the area is overrun, or it is so close that there is nothing anyone can do to save it, a retreat will be called by SECDEF, a unit leader, or an officer. (Though, of course if everyone is dead, no one would really care if you ran.) The MDD Fallback Point is the closest SACHQ or Regional Office. If no other building is available, the closest [[mall]] may be commandeered. Go there, restock and prepare for the zombies to follow. They don't always, but the more persistent ones do. Once in safety, MDD rule still applies BUT it is not our area. We DO NOT give orders to anyone but our own men. Other groups may control the area, and everything that goes on from barricades to fall back points. MDD officers will most likely brief you anyway on what the current locations rules are. | ||
== Section 9 - Spying == | == <font color="#006633">'''Section 9 - Spying'''</font> == | ||
'''Spying is illegal.''' | '''Spying is illegal.''' | ||
We '''DO NOT''' spy on zombie/enemy groups. Period. People caught doing so will be judged and punished accordingly. We will lift this rule, however, for any group that breaks any code of conduct we deem disrespectful, hostile, or poor sportsmanship in-game. This includes, but is not limited to, [[PKer]] groups, [[Zerging]] groups, groups proven to be spying on us, and [[Griefer]] groups. Any claims that the MDD has been caught spying should be brought up to | We '''DO NOT''' spy on zombie/enemy groups. Period. People caught doing so will be judged and punished accordingly. We will lift this rule, however, for any group that breaks any code of conduct we deem disrespectful, hostile, or poor sportsmanship in-game. This includes, but is not limited to, [[PKer]] groups, [[Zerging]] groups, groups proven to be spying on us, and [[Griefer]] groups. Any claims that the MDD has been caught spying should be brought up to MDD High Command with the appropriate evidence. We take such accusations very seriously because we are an [[Roleplaying|RP]] group. We try and do our best to keep our intel gained by ingame means, or means that our characters presumably could accomplish ingame. Punishment can be anywhere from a slap on the wrist and a week with rank stripped, to a complete permaban from our group. | ||
== Section 10 - Rules of Engagement == | == <font color="#006633">'''Section 10 - Rules of Engagement'''</font> == | ||
''*This section is under full review. An updated list of official policies will be posted shortly.*'' | |||
Just because you have a [[shotgun]] does not mean everything needs a hole in it. [[Zombies]] are always ok to kill, unless they are at a [[revive point]]. Revive Points '''ARE NOT''' meant to kill at. This includes all areas marked on the [[main_page|wiki]] as revive point, all [[Empty Blocks#Cemetery|cemeteries]] and all other revive sites which are being hosted by other groups. Note: Big revive sites don't get changed, so if a spray says otherwise, it's probably some griefer messing with the system. Always check to see if a point is a revive or not. 30 zombies sitting in some nondescript street, probably (but not always!!) means its a revive point. | Just because you have a [[shotgun]] does not mean everything needs a hole in it. [[Zombies]] are always ok to kill, unless they are at a [[revive point]]. Revive Points '''ARE NOT''' meant to kill at. This includes all areas marked on the [[main_page|wiki]] as revive point, all [[Empty Blocks#Cemetery|cemeteries]] and all other revive sites which are being hosted by other groups. Note: Big revive sites don't get changed, so if a spray says otherwise, it's probably some griefer messing with the system. Always check to see if a point is a revive or not. 30 zombies sitting in some nondescript street, probably (but not always!!) means its a revive point. | ||
===Player Killing=== | ===<font color="#006633">'''Player Killing'''</font>=== | ||
'''[[PKing]] is not approved.''' | |||
<strike> | |||
[[PKer|Player Killers]] in any form except [[Bounty Hunters]] (from our own group, or others) are handled by the National Security Agency. The penalty for PKing innocents is death. The PKer may put in an [http://z15.invisionfree.com/MDD/index.php?showforum=37 appeal] if he has proof of being wronged first. The MDD strongly believes in the "eye for an eye" method. If any player gets PKed, he may submit his proof to the National Security Agency for vengeance, and is allowed to hunt the PKer down himself. However, we strongly discourage players from hunting down PKers, as that is what the NSA is paid to do, and they have more efficient methods. We don't wipe our list of PKers by a point system. We hunt them until they leave the area, call for a truce through the discussions or stop playing. Or turn themselves into a Regional Malton Department of Defense HQ and promise to never PKer again. | [[PKer|Player Killers]] in any form except [[Bounty Hunters]] (from our own group, or others) are handled by the National Security Agency. The penalty for PKing innocents is death. The PKer may put in an [http://z15.invisionfree.com/MDD/index.php?showforum=37 appeal] if he has proof of being wronged first. The MDD strongly believes in the "eye for an eye" method. If any player gets PKed, he may submit his proof to the National Security Agency for vengeance, and is allowed to hunt the PKer down himself. However, we strongly discourage players from hunting down PKers, as that is what the NSA is paid to do, and they have more efficient methods. We don't wipe our list of PKers by a point system. We hunt them until they leave the area, call for a truce through the discussions or stop playing. Or turn themselves into a Regional Malton Department of Defense HQ and promise to never PKer again. | ||
</strike> | |||
<strike> | |||
It should be known that, while we do recognize the UD Forums PK list, we maintain our own PKer Database. | It should be known that, while we do recognize the UD Forums PK list, we maintain our own PKer Database. | ||
</strike> | |||
===<font color="#006633">'''Generator Killing'''</font>=== | |||
'''[[GKing]] is illegitimate.''' | |||
It is not tolerated under any circumstance. <strike>A [http://z15.invisionfree.com/MDD/index.php?showtopic=324 special page] already exists for the purpose of reporting offenders. These offenders are then dealt with using the same procedure as PKers. </strike>Some people will destroy [[Generators]] in nondescripts because of the "Lights On" message it gives, attracting more [[zombies]]. These generator kills may be ignored if it is a first time offender. | |||
===<font color="#006633">'''Zombie Killing'''</font>=== | |||
'''[[ZKing]] is legitimate.''' | |||
[[ZKing]] is legitimate.''' | |||
The MDD neither agrees or disagrees, and allows the judgment for the individual player to decide. However, [[ZKing]] at a [[revive point]] is considered '''illegal''' by the MDD, and will be dealt with accordingly. The exception, is if the player has a known PKer or [[Brain Rot|Brain Rotter]] on his contacts, and decides to purge them from the [[revive point]]. | The MDD neither agrees or disagrees, and allows the judgment for the individual player to decide. However, [[ZKing]] at a [[revive point]] is considered '''illegal''' by the MDD, and will be dealt with accordingly. The exception, is if the player has a known PKer or [[Brain Rot|Brain Rotter]] on his contacts, and decides to purge them from the [[revive point]]. | ||
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Sample Argument: One reason why we do not care if our members [[ZK]] is because of the fact that a zombie will die anyway. A zombie death is much better than a headshot. Zombies won't argue that. | Sample Argument: One reason why we do not care if our members [[ZK]] is because of the fact that a zombie will die anyway. A zombie death is much better than a headshot. Zombies won't argue that. | ||
===Revive Point Killing=== | ===<font color="#006633">'''Revive Point Killing'''</font>=== | ||
The MDD supports the [[Sacred Ground Policy]] which maintains that all cemeteries are to be considered revive points. | The MDD supports the [[Sacred Ground Policy]] which maintains that all cemeteries are to be considered revive points. | ||
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Killing zombies at cemeteries and marked revive points is acceptable in order to clear rotters from the queue and in order to eliminate well-known, organized zombie group members, or PKers. Anything else will not be tolerated. | Killing zombies at cemeteries and marked revive points is acceptable in order to clear rotters from the queue and in order to eliminate well-known, organized zombie group members, or PKers. Anything else will not be tolerated. | ||
===Penalties=== | ===<font color="#006633">'''Penalties'''</font>=== | ||
Penalties for all of the above (Except regular [[ZKing]]): | Penalties for all of the above (Except regular [[ZKing]]): | ||
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Account Notes may be wiped, and Warning Bars refilled at the discretion of Staff. | Account Notes may be wiped, and Warning Bars refilled at the discretion of Staff. | ||
== Section 11 - Revive Points/Sacred Ground == | == <font color="#006633">'''Section 11 - Revive Points/Sacred Ground'''</font> == | ||
The MDD supports the [[Sacred Ground Policy]] which turns all [[Empty Blocks#Cemetery|cemeteries]] into [[Revive Point]]s. Killing at a Cemetery is like killing at a [[Revive Point]]. So don't do it. | |||
== Section 12 - Alt Character Regulation == | Mobile Revive Points may be established by MDD personnel in suburbs with large numbers of downed survivors and a significant security threat. These points will not use preexisting revive points, but rather a rotating selection of randomly chosen areas. Look for appropriate signage wherever MDD personnel are active. | ||
== <font color="#006633">'''Section 12 - Alt Character Regulation'''</font> == | |||
'''Zerging is illegal. Multi-Abuse is illegal.''' | '''Zerging is illegal. Multi-Abuse is illegal.''' | ||
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The MDD frowns upon the use of multiple characters in cooperation with each other. Current | The MDD frowns upon the use of multiple characters in cooperation with each other. Current regulations only allow for '''one''' character to be registered with the MDD. Also, that character may never be in the same building and or suburb with any other character(s) you control. This radius will leave you plenty of room to enjoy the MDD with one character, and follow the rules. | ||
Note: Although only one character you control may be a member of the MDD, it is acceptable for your Alt characters to interact with other MDD members, as long as it is not in a group related manner. The only exception to this is in the case of the MDD Training Program, where members may lend the services of '''one''' zombie Alt to help train low level recruits. | Note: Although only one character you control may be a member of the MDD, it is acceptable for your Alt characters to interact with other MDD members, as long as it is not in a group related manner. The only exception to this is in the case of the MDD Training Program, where members may lend the services of '''one''' zombie Alt to help train low level recruits. | ||
== Section 13 - The MDD Badge Explained == | == <font color="#006633">'''Section 13 - The MDD Badge Explained'''</font> == | ||
The MDD Badge ("Malton Department of Defense" in a player's profile) holds a lot of weight ingame. We aim be one of the most respected and highly held groups ingame due to the way we run our group, and the way we play. Wearing this badge does not give you the power to push people around. That is not what the goal of the MDD is all about. We will | The MDD Badge ("Malton Department of Defense" in a player's profile) holds a lot of weight ingame. We aim to be one of the most respected and highly held groups ingame due to the way we run our group, and the way we play. Wearing this badge does not give you the power to push people around. That is not what the goal of the MDD is all about. We will make our name in Malton because of how well we use the power we have. When wearing the tags, make sure you are doing your best to be a good sport, respectful and helpful ingame. [[Griefing]] STARTED by our group will not be tolerated. We might grief a griefer group, but we sure as hell will not start it. If you wear our badge, hold your head high. You are part of the strongest and most tight knit group of survivors ingame. | ||
== Section 14 - MDD Communications == | == <font color="#006633">'''Section 14 - MDD Communications'''</font> == | ||
In order to keep personnel up to date on operations and such, the MDD utilizes several forms of communication, both ingame and out. | In order to keep personnel up to date on operations and such, the MDD utilizes several forms of communication, both ingame and out. | ||
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'''[[The Heat|Radio MDD: The Heat]]''' - The MDD utilizes the Radio Frequency '''26.32''' for ingame broadcasts. To broadcast you will need [[Radio Operation]] and access to a powered [[Radio Transmitter]]. Anyone can listen in, however. Just pick up a portable radio at your nearest [[Mall|Tech Store]]. Remember, as the ingame radio channel is not encrypted, restricted tactical data should not be broadcast on-air, but instead posted on our secure forum. Also, if any non-MDD personnel are using or spamming the frequency, tell them to please find another channel. | '''[[The Heat|Radio MDD: The Heat]]''' - The MDD utilizes the Radio Frequency '''26.32''' for ingame broadcasts. To broadcast you will need [[Radio Operation]] and access to a powered [[Radio Transmitter]]. Anyone can listen in, however. Just pick up a portable radio at your nearest [[Mall|Tech Store]]. Remember, as the ingame radio channel is not encrypted, restricted tactical data should not be broadcast on-air, but instead posted on our secure forum. Also, if any non-MDD personnel are using or spamming the frequency, tell them to please find another channel. | ||
[http://z15.invisionfree.com/MDD/index.php?showforum= | '''[http://z15.invisionfree.com/MDD/index.php?showforum=17 Operations Center]''' - The Operations Center, located on the MDD forum, is the main communications center for the entire MDD. You should frequently report in here. | ||
'''MDD IRC''' - Known only to MDD members, the MDD IRC provides real-time battlefield logistics. | |||
'''[http://z15.invisionfree.com/MDDindex.php? MDD Forum]''' - The MDD Forum is the place to go for more info on the MDD, as well as news and current happenings. All MDD personnel are '''REQUIRED''' to have a forum account and post regularly. | |||
[http://iamscott.net/dumbwit.html Dumbwitness] - The officially approved method for capturing screenshots of Malton activity. | |||
''More information on official communications protocols can be found in the MDD SOP.'' | |||
== <font color="#006633">'''Section 15 - FAQ'''</font> == | |||
Frequently Asked Questions are listed below. Have another question? An MDD officer [http://z15.invisionfree.com/MDD/index.php?showforum=65 can help you here on our forum]. | |||
'''Q:''' '''''I want to operate as a freelance/lone operative. Can I join?'''''<br> | |||
'''A:''' Are you kidding? Of course you can join! We operate all over Malton, so eventually we'll run into you and give you a beer.. | |||
'''Q:''' '''''There isn't an active MDD command post in my area. Where should I report?'''''<br> | |||
'''A:''' The latest orders are always posted on the forums. If you are the only active unit in your area, you may be able to give us an update intelligence report. | |||
'''Q:''' '''''Where is TACHQ?'''''<br> | |||
'''A:''' TACHQ, the Tactical HQ, changes frequently depending on the current operation and suburb. There can also be more than one TACHQ in service at any moment. The location of the TACHQ is classified. Check the forum for further details. | |||
'''Q:''' '''''Are there any special requirements for recruits?'''''<br> | |||
'''A:''' No previous Malton experience is required for any recruit. However, Malton veterans may be eligible to join at a higher rank than a rookie. Please mention any previous training or combat experience you have had when joining. | |||
[http:// | '''Q:''' '''''I've been Pked! How do I take screenshots?'''''<br> | ||
'''A:''' [http://iamscott.net/dumbwit.html Dumbwitness] - The officially approved method for capturing screenshots of Malton activity. Dumbwit records are directly compatible with the [http://rg.urbandead.net/ Rogues Gallery Database]. | |||
'''Q:''' '''''BARHAH! HAMBARGARS! Mah zambah ganna barg harman bra!nz hambargars!'''''<br> | |||
'''A:''' ''*sounds of shotguns being pumped*'' | |||
== Section 16 - Glossary == | == <font color="#006633">'''Section 16 - Glossary'''</font> == | ||
This section is a resource | This section is a resource to help new MDD members to understand the babble of senior members. | ||
'''MDD''' - Malton Department of Defense - A mobile, pro-survivor group dedicated to serving the citizens of Malton. | |||
''' | '''CM''' - Combat Medic - Provides medical care, including first aid treatment and revivification to the wounded. | ||
''' | '''CP''' - Combat Patrol - Eliminates zombies in specified areas and/or a hostile territory, reclaims ruined buildings, and maintains security. | ||
''' | '''CE''' - Combat Engineer - Repairs ruined buildings, maintains barricades, installs and fuels generators. | ||
''' | '''SC''' - Scout - Gathers intelligence in the field. | ||
'''RP''' - Revive Point - A location where zombies await a revive (usually a cemetery or a church). MDD | '''RP''' - Revive Point - A location where zombies await a revive (usually a cemetery or a church). MDD members should NOT kill a zombie at a Revive Point, unless it possesses brain rot (use a DNA Extractor to check). | ||
'''EP''' - Entry Point - A building which has been barricaded to a low enough level so that humans may enter, but also allows characters with the skill 'free running' to move into heavily barricaded buildings. The recommended barricade limit is VSB+2. | '''EP''' - Entry Point - A building which has been barricaded to a low enough level so that humans may enter, but also allows characters with the skill 'free running' to move into heavily barricaded buildings. The recommended barricade limit is VSB+2. | ||
''' | '''TACHQ''' - Tactical Headquarters - A local field command post for MDD personnel, which changes frequently depending on the current operations. | ||
'''GKer''' - Generator Killer - A human who destroys a Generator, thus making items harder to find | '''SACHQ''' - Strategic Auxiliary Headquarters - An Command Oversight Base that services a larger operating area. | ||
'''TRP''' - Tactical Resource Point - A building which supplies essential equipment, like hospitals, police departments, NecroTech buildings, and malls. | |||
'''PKer''' - Player Killer - A person who 'Player Kills' for no 'justifiable' reason. | |||
'''GKer''' - Generator Killer - A human who destroys a Generator, thus making items harder to find. | |||
'''RKer''' - Radio Killer - The same as above, but with radios instead. | '''RKer''' - Radio Killer - The same as above, but with radios instead. | ||
'''Griefer''' - A player who causes grief to law abiding citizens of Malton by over-barricading a building, blocking a revive point queue | '''Griefer''' - A player who causes grief to law abiding citizens of Malton by over-barricading a building, blocking a revive point queue, or by causing confusion among new players. | ||
'''BOLO''' - Be On The Look Out - This is used | '''BOLO''' - Be On The Look Out - This is used to indicate a person who the MDD either wish to question or have a headshot for. Anyone who sees the specified person must report his/her last seen location. | ||
'''KOS''' - Kill on Sight - This is harsher than the above, and it is strongly advised to kill the player, as he/she is considered very dangerous. | '''KOS''' - Kill on Sight - This is harsher than the above, and it is strongly advised to kill the player, as he/she is considered very dangerous. | ||
'''DNR''' - Do Not Revive - People | '''DNR''' - Do Not Revive - People who should not be revived, as they have committed serious crimes and should not have the gift of life. | ||
== Section 17 - Final Notes == | == <font color="#006633">'''Section 17 - Final Notes'''</font> == | ||
Remember, Malton must be protected. As a MDD member that will always be your first priority. Good Luck, and Welcome to the Department of Defense. | Remember, Malton must be protected. As a MDD member that will always be your first priority. Your second priority is always beer. Good Luck, and Welcome to the Department of Defense. | ||
<br><br> | <br><br> | ||
''Last updated on | ''Last updated on 22 August 2012.'' | ||
[[Category:Malton Department of Defense]] | [[Category:Malton Department of Defense]] | ||
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Latest revision as of 19:30, 23 August 2012
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