Malton Department of Defense/Handbook: Difference between revisions

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<span style="font-size:large; color:#00008B">The Malton Department of Defense Handbook</span><br>
<span style="font-size:large; color:#00008B">The Malton Department of Defense Handbook</span><br>
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<span style="font-size:large; color:#000000">Preface</span><br>
<span style="font-size:large; color:#006633">Preface</span><br>


'''DO NOT''' Edit this page!! Editing this page without permission from the [[MDD]] is considered [[UDWiki:Vandalism|vandalism]]!
'''DO NOT''' Edit this page!! Editing this page without permission from the [[MDD]] is considered [[UDWiki:Vandalism|vandalism]]!
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The following manual has been specially written to provide MDD personnel and prospective recruits with a complete knowledge of the MDD's operating procedures and policies. If after reading the manual you have questions, feel free to ask on the forums.
The following manual has been specially written to provide MDD personnel and prospective recruits with a complete knowledge of the MDD's operating procedures and policies. If after reading the manual you have questions, feel free to ask on the forums.
== Section 1 - Introduction ==
== <font color="#006633">'''Section 1 - Introduction'''</font> ==




Hello, and welcome to the [[Malton Department of Defense]], also known as the [[MDD]]. The Malton Department of Defense is a pro-survivor group operating in Malton. The MDD was originally a government organization dedicated to defending Malton from outside attack. Pre-outbreak, the MDD maintained a large support presence inside Malton that consisted of many MDD administrative buildings and bases. When the [[Malton Incident|zombie outbreak]] occurred, the primary combat elements of the MDD were pulled by the [[External Military]] to prevent the zombies from escaping until the [[Border]] was sealed. During the initial stages of the outbreak, nearly all combat elements of the MDD were killed in action or remained outside the border. The reserve and support elements of the MDD were trapped inside Malton when the requested evac choppers failed to arrive. Rather then submit to the undead, the Secretary of Defense elected to continue the MDD's original charter of defending Malton. Today, we continue that mission.
Hello, and welcome to the [[Malton Department of Defense]], also known as the [[MDD]]. The Malton Department of Defense is a pro-survivor group operating in Malton. The MDD was originally a government organization dedicated to defending Malton from outside attack. Pre-outbreak, the MDD maintained a large support presence inside Malton that consisted of many MDD administrative buildings and bases. When the [[Malton Incident|zombie outbreak]] occurred, the primary combat elements of the MDD were pulled by the [[External Military]] to prevent the zombies from escaping until the [[Border]] was sealed. During the initial stages of the outbreak, nearly all combat elements of the MDD were killed in action or remained outside the border. The reserve and support elements of the MDD were trapped inside Malton when the requested evac choppers failed to arrive. Rather then submit to the undead, the Secretary of Defense elected to continue the MDD's original charter of defending Malton. Today, we continue that mission.


===Goals and Objectives===
''Trivia: The [[Malton|City of Malton]] is not an sovereign entity, and thus the Malton Department of Defense would not have been based in Malton. This means that the Department of Defense would have originally been based in the larger country, of which Malton is a part. Given the [[Pre-Outbreak_History_of_Malton|purported location of Malton]], it is most likely that the original and current external department is known as the Ministry of Defence of The United Kingdom. Although documents from the early quarantine period have been lost, it is speculated that the breakaway military units that formed the MDD chose the name of the American agency to distinguish themselves from the [[External Military]] force.''
 
===<font color="#006633">'''Goals and Objectives'''</font>===


As a Malton Department of Defense member, your job is to keep Malton as a whole free of hostiles at all times, and to keep all survivors healed up with a safe place to spend the night. This is a huge task, and of course can never be fully completed. The MDD operates mainly within the most heavily populated suburbs, however, we hope to one day protect all of Malton. This is where you, as a MDD member, will be doing most of your day to day jobs whether it is healing civilians, shooting zombies, or watching barricades. We want to make Malton as safe as possible so that the survivors may better help themselves. We will work with all pro-survivor groups and will assist them as needed. The main orders are always posted on the [[Malton Department of Defense|main wiki page]] and the [http://z15.invisionfree.com/MDD/index.php? forum]. All members should always follow these orders unless more pressing matters occur. Now and then, an emergency may pop up. If this happens, all MDD members will be issued alternate orders depending on rank.
As a Malton Department of Defense member, your job is to keep Malton as a whole free of hostiles at all times, and to keep all survivors healed up with a safe place to spend the night. This is a huge task, and of course can never be fully completed. The MDD operates mainly within the most heavily populated suburbs, however, we hope to one day protect all of Malton. This is where you, as a MDD member, will be doing most of your day to day jobs whether it is healing civilians, shooting zombies, or watching barricades. We want to make Malton as safe as possible so that the survivors may better help themselves. We will work with all pro-survivor groups and will assist them as needed. The main orders are always posted on the [[Malton Department of Defense|main wiki page]] and the [http://z15.invisionfree.com/MDD/index.php? forum]. All members should always follow these orders unless more pressing matters occur. Now and then, an emergency may pop up. If this happens, all MDD members will be issued alternate orders depending on rank.


===Signing Up===
===<font color="#006633">'''Signing Up'''</font>===


So you want to join the MDD and protect Malton? Well, we never turn away a defender! Visit the [http://z15.invisionfree.com/MDD MDD Forum] and click Recruitment. All it takes is a Name and ID# (Profile Link) and your current or preferred operating [[suburb]]. When you complete the registration process, please be sure to edit your UD profile Group to read '''Malton Department of Defense'''. Copy and paste to ensure accuracy. This tag in your UD profile goes towards our member count on the [http://www.urbandead.com/stats.html Stats Page].
So you want to join the MDD and protect Malton? Well, we never turn away a defender! Visit the [http://z15.invisionfree.com/MDD MDD Main Forums] and follow the link for Applications. All it takes is a Name and ID# (Profile Link) and your current or preferred operating [[suburb]]. When you complete the registration process, please be sure to edit your UD profile Group to read '''Malton Department of Defense'''. Copy and paste to ensure accuracy. This tag in your UD profile goes towards our member count on the [http://www.urbandead.com/stats.html Stats Page].




Also, don't forget to [http://z15.invisionfree.com/MDD/index.php?act=Reg&CODE=00 Register] an account up at our [http://z15.invisionfree.com/MDD/index.php? Forum]! This is so you can access restricted areas and stay up to date on the latest orders.
Also, don't forget to [http://z15.invisionfree.com/MDD/index.php?act=Reg&CODE=00 Register] an account up at our [http://z15.invisionfree.com/MDD/index.php? Forum]! This is so you can access restricted areas and stay up to date on the latest orders.


== Section 2 - Divisions ==
== <font color="#006633">'''Section 2 - Roles'''</font> ==
While collectively referred to as the MDD, there are several different divisions members can join. These include:
* The '''[[Defense Security Service]]''', the bulk of the force
* The '''[[Department of Health and Human Services]]''', the Medical Unit
* The '''[[National Security Agency]]''', the intelligence gathering and special operations unit, which handles PKers and other Criminals.


===[[Defense Security Service]]===
While collectively referred to as the MDD, there are several different roles members can take. These include:
* The '''Combat Patrol''', who removes zombies.
* The '''Combat Medic''', who provides first aid and revivification services.
* The '''Combat Engineer''', who repairs buildings, restores barricades, and maintains generators
* The '''Scout''', the intelligence gatherer, who conducts reconnaissance.


The '''Defense Security Service''' comprises the bulk of the MDD forces. DSS personnel handle a wide range of tasks, including but not limited to: zombie destruction, repairing ruined buildings, installing and refueling generators, making regular status reports, maintaining barricade levels, and assisting allied groups. While DSS members will provide FAKs and revives as needed, this task is mainly relegated to the [[Department of Health and Human Services|DHHS]]. Defense Security Service personnel are also not advised to tackle PKers, as these dangerous criminals are best left to the [[National Security Agency|professionals]].
===<font color="#006633">'''Combat Patrol'''</font>===


The DSS is organized into fireteams, squads, platoons, and companies. Each fireteam consists of five members. Fireteams represent the most basic unit of the DSS, and the members work together as a team, securing buildings and accomplishing goals. Three fireteams are assigned to a squad, with each squad functioning as a group for larger goals or operations. Two squads are assigned to a platoon. The platoons are generally only brought together for the largest MDD-wide missions, and will be operating in an entire suburb or Malton regional sector. For most day to day operations, each DSS fireteam will be assigned a DHHS medic. In large scale operations, the DSS and DHHS will work together closely to make suburbs safe for survivors and bring the fallen back to life. The organization of the MDD with regard to the DSS and DHHS is explained later on.
The '''Combat Patrol''' is a general, anti-zombie member. Combat Patrol personnel handle a wide range of tasks, including but not limited to: zombie destruction, repairing ruined buildings, installing and refueling generators, making regular status reports, maintaining barricade levels, and assisting allied groups. While Combat Patrol will provide FAKs and revives as needed, this task is mainly relegated to the Combat Medic. The Combat Patrol emphasizes direct fire-fights with the undead, and as such, the typical Combat Patrol loadout focuses on firearms.


===[[Department of Health and Human Services]]===
===<font color="#006633">'''Combat Medic'''</font>===


The '''Department of Health and Human Services''' is a division of the MDD dedicated to healing and reviving civilians and MDD personnel who have fallen to the hoards. While they do occasionally gun down attacking zeds, MDD Medics usually scout out an area, then clear out and let the DSS Cleanup Squads get to work. DHHS personnel are a critical element of the MDD, and will usually be protected by DSS squads in any organized operation.
The '''Combat Medic''' is the most important member of any MDD unit, as they keep other personnel alive and in the fight. Combat Medics are dedicated to healing and reviving civilians and MDD personnel. While they do occasionally gun down attacking zeds, Combat Medics usually remain in secured areas and establish mobile medical centers for the other personnel and local survivors. Combat Medics typically care few, if any firearms, and instead maximize on their supply of FAKs and syringes.


DHHS personnel generally operate independently of other MDD personnel, although they may be assigned to specific DSS fireteams or squads.
===<font color="#006633">'''Combat Engineer'''</font>===


===[[National Security Agency]]===
The '''Combat Engineer''' is a unique role in that members do not focus on zombies at all. Instead,
Combat Engineers carry a loadout comprised entirely of building maintenance equipment. Engineers will not participate in firefights, but will instead move in after all the zombies are down and restore the buildings to full operation.


Cloaked in secrecy, little is known about the '''National Security Agency''' other than its stated purpose. The NSA is dedicated to tracking and eliminating known PKers and protecting Malton's citizens from these heinous criminals. In keeping with its pre-outbreak role, the NSA also operates an extensive intelligence network, monitoring organized zeds and hostile groups, and providing warnings to other survivors.
===<font color="#006633">'''Scout'''</font>===


Although extreme circumstances may require the NSA to work in close cooperation with the DSS and DHHS, NSA agents will generally be working alone or only with other agents. Agents receive special assignments and do not take part in day to day MDD operations.
The '''Scout''' is a fast moving, non-combat oriented member who generates status reports and locates routes ahead of other MDD forces. When not otherwise occupied, the Scout will usually assume a secondary role of Patrol, Engineer, or Medic. The scout does not actually require a loadout, but usually carries a changing, mixed-manifest depending on the presumed condition of the recon location.


===Expectations===
===<font color="#006633">'''Expectations'''</font>===


As a MDD member, certain things are expected of you. We hope to see the MDD become one of the biggest groups ingame, and in turn, one of the ones looked to most to set an example for other people/groups. We expect you to have good sportsmanship towards allies as well as enemies (even if they don't give it to you). We expect you to follow the rules set by your peers. They don't make them because they like talking. They want everyone to be on the same page, and they want the MDD to be looked up to as a quality group, with quality members. We also expect you to devote '''one''' character to the MDD cause at all times. This is your group as much as it is anyone else's, and your help is never trivial.
As a MDD member, certain things are expected of you. We hope to see the MDD become one of the biggest groups ingame, and in turn, one of the ones looked to most to set an example for other people/groups. We expect you to have good sportsmanship towards allies as well as enemies (even if they don't give it to you). We expect you to follow the rules set by your peers. They don't make them because they like talking. They want everyone to be on the same page, and they want the MDD to be looked up to as a quality group, with quality members. We also expect you to devote '''one''' character to the MDD cause at all times. This is your group as much as it is anyone else's, and your help is never trivial.


== Section 3 - Ranks ==
== <font color="#006633">'''Section 3 - Ranks'''</font> ==


The MDD utilizes a standard military ranking system within each of the main divisions (DSS and DHHS). For each division, the ranks are slightly different and follow a different set of requirements for promotion. The ranks are as follows: (In Ascending Order)
The MDD utilizes a standard military ranking system. The ranks are as follows: (In Ascending Order)


===DSS===
* '''Private (PVT)''' - Level 1


* '''Private (PVT)''' - All new recruit's are automatically considered a private.
* '''Private First Class (PFC)''' - Level 2


* '''Private First Class (PFC)''' - Immediately following completion of the training mission.
* '''Corporal (CPL)''' - Level 3


* '''Corporal (CPL)''' -  
* '''Sergeant (SGT)''' - Level 4


* '''Sergeant (SGT)''' - Must demonstrate an ability to take command. A special mission will be assigned when this rank is reached.
* '''Staff Sergeant (SSG)''' - Level 5


* '''Staff Sergeant (SSG)''' - Must demonstrate an ability to actively command a platoon or rank will be striped.
* '''Sergeant First Class (SFC)''' - Level 6


* '''1st Lieutenant (1LT)''' - Must actively demonstrate an ability to command 2 squads during ops, either together or separate.
* '''Master Sergeant (MSG)''' - Level 7


* '''Lieutenant Colonel (LTC)''' - Appointed by the active DSS Commander, must keep an eye on 1st Lieutenants and their operations.
* '''First Sergeant (FSG)''' - Level 8


* '''DSS Commander (DSSCOM)''' - Appointed by the Secretary of Defense.
* '''Sergeant Major (SGM)''' - Level 9


===DHHS===
* '''Command Sergeant Major (CSM)''' - Level 10


* '''Private (PVT)''' - All new recruit's are automatically considered a private.
* '''Sergeant Major of the Army (SMA)''' - Level 11


* '''Private First Class (PFC)''' - Immediately following completion of the training mission or 2 revives and 5 heals performed.
* '''2nd Lieutenant (2LT)''' - Level 12


* '''Corporal (CPL)''' - 5 revives and 20 heals
* '''1st Lieutenant (1LT)''' - Level 13


* '''Sergeant (SGT)''' - 7 revives and 25 heals. Must demonstrate an ability to take command. A special mission will be assigned when this amount is reached.
* '''Captain (CPT)''' - Level 14


* '''Staff Sergeant (SSG)''' - 10 revives and 30 heals. 5 zeds killed and 2 buildings brought back from ruin. Must demonstrate an ability to actively command a squad or rank will be striped.
* '''Major (MAJ)''' - Level 15


* '''1st Lieutenant (1LT)''' - 20 revives and 100 heals. Must actively demonstrate an ability to command 2 platoons during ops, either together or separate.
* '''Lieutenant Colonel (LTC)''' - Level 16


* '''Lieutenant Colonel (LTC)''' - Appointed by the active DHHS Commander, must keep an eye on 1st Lieutenants and their operations.
* '''Colonel (COL)''' - Level 17


* '''DHHS Commander (DHHSCOM)''' - Appointed by the Secretary of Defense.
* '''Brigader General (BDG)''' - Level 18


All revives cannot be at random (which is against MDD policy anyways) and must be confirmed. Take a screenshot after reviving and post it on the forum here. The DHHS Commander will start an active count. Heals do not need to be confirmed as they are not hard to get legit. Ruined buildings and zeds killed must also be confirmed. You can kill the zeds and rebuild ruined buildings before it is necessary (you don't have to be a sergeant for it to count towards promotion to a staff sergeant). Promotions to leading ranks (sergeant and above) will only be handed out when a position is required to be filled. Additional ranks may be added once more members join.
* '''Lieutenant General (LTG)''' - Level 19


Note: Do not be surprised to see a high level player shoot up the ranks faster then a low level player, the requirements are more of an insurance policy that you have the skills we need you to have.
* '''Major General (MJG)''' - Level 20


* '''General (GEN)''' - Level 21


ADDITIONAL NOTE: You cannot receive anything until you sign into active duty. Just because you meet the requirements for any promotion does not mean you will be promoted and it is possible to be promoted before hand although rarely. The requirements are a way to keep in check that you have the skills required to preform your duty.
* '''General of the Army (GOA)''' - Level 22


===NSA===
* '''Field Marshal (FM)''' - Level 23
The NSA does not use the same ranking as the DSS and DHHS. Instead, NSA members are ranked by status.
* '''Agent-in-Training (AT)''' - Following acceptance into the NSA Training Program.
* '''Junior Agent (JA)''' - Following successful completion of the NSA Training Program.
* '''Agent (AG)''' - Promotion criteria classified.
* '''Special Agent (SA)''' - Promotion criteria classified.
* '''Special Operative (SO)''' - Promotion criteria classified.
* '''Director of National Security (DNS)''' - Appointed by the Secretary of Defense.


== Section 4 - Equipment ==
* '''Deceased (DED)''' - Level 24
'''MDD Officer Equipment Checklist:'''<br>


'''Compulsory unless given permission:'''<br>
...<br>


1 x Radio (tuned to local frequency)<br>
...<br>
1 x Mobile Phone<br>
4 x First Aid Kits (minimum)<br>
1 x Flak Vest (Optional)<br>
1 x Binoculars (Optional)<br>


'''Each Squad (when active) should be armed with:'''<br>
...<br>


1 x Spray Can<br>
...<br>
1 x Generator<br>
1 x Radio Transmitter<br>
1 x Fuel Can<br>
1 x Toolbox<br>
1 x Binoculars<br>


'''Specialized Gear:'''<br>
...<br>


'''Medic (Science or Medical trained):'''<br>
''What, did you think there'd be more ranks?''<br>
5+ x First Aid Kits<br>
5+ x Syringes<br>
1 x DNA Extractor<br>
1 x Personal weapon (Close combat weapon preferred)<br>


'''DSS Agent (Ammunition and Weapon Numbers can be altered):'''<br>
...<br>
1 x Close Combat Weapon<br>
2+ x Loaded Pistols<br>
4+ x Pistol Clips<br>
4+ Loaded Shotguns<br>
8+ Shotgun Shells<br>


== Section 5 - Organizational Structure ==
...<br>
To facilitate ease of management, and ensure that more and larger goals can be accomplished with the smallest possible number of personnel, the DSS and DHHS personnel are organized as such:


===Fireteam===
...<br>


- Each consists of 5 survivors.
...<br>


- Highest ranked member commands.
...<br>


- 1 DHHS medic is assigned per fireteam.
* '''BADASS (BDA)''' - Level 25+


===Squad===
...<br>


- Consists of 3 fireteams.
...<br>


- A special medic team of 5 DHHS medics is assigned per squad.
* '''TOTAL BADASS (TBA)''' - Level 43


- Each squad is commanded by a Staff Sergeant.
...<br>


- 24 members overall/squad, of whom 15 are DSS members, 8 are DHHS medics, and 1 is a CO.
...<br>


===Platoon===
* '''DAAMMMMMMNNNN! ''' - Over 5000 Excess XP


- Consists of 2 squads.
* '''OVER NINE-THOUSAAAAAAAAAAAAAAAAANNNNNNNNNDDDDDDDDDDDDDDDD!''' - Over Said Amount of Excess XP


- 1 squad is designated a scout squad (Entrance by request, note when you apply, or contact a member of management.)


- A 1st Lieutenant is the CO of a platoon.


- A Master Sergeant (MSG) is 2nd in command of a platoon. This is special rank that is not normally assigned.


- 50 members overall/platoon, of whom 30 are DSS members, 16 are DHHS medics, and 4 are COs.


===Company===
Note: Do not be surprised to see a high level player shoot up the ranks faster then a low level player, the requirements are more of an insurance policy that you have the skills we need you to have.


- Consists of 2 platoons.


- A Lieutenant Colonel is the CO of a company.
ADDITIONAL NOTE: You cannot receive anything until you sign into active duty. Just because you meet the requirements for any promotion does not mean you will be promoted and it is possible to be promoted before hand although rarely. The requirements are a way to keep in check that you have the skills required to preform your duty.  


- A Major (MAJ) is 2nd in command of a company. This is a special rank that is not normally assigned.
== <font color="#006633">'''Section 4 - Equipment'''</font> ==
'''MDD Equipment Checklist:'''<br>


- 102 members overall/company, of whom 60 are DSS members, 32 are DHHS medics, and 10 are COs.
'''The Basics:'''<br>
''*Required to be carried '''AT ALL TIMES''' by all personnel*''


===Overall Command===
'''☑''' 1 x Radio (tuned to local frequency or 26.32)<br>
'''☑''' 1 x Mobile Phone<br>
'''☑''' 4 x First Aid Kits<br>
'''☑''' 2 x NT Syringes<br>
'''☑''' 1 x DNA Extractor<br>
'''☑''' 1 x Flak Jacket<br>
'''☑''' 1 x Binoculars<br>


- The DSS Commander (DSSCOM) maintains overall of all DSS personnel.
'''Essential Building Restoration Kit:'''<br>


- The DHHS Commander (DHHSCOM) maintains overall control of all DHHS personnel.
'''☑''' 1 x Spray Can<br>
'''☑''' 1 x Generator<br>
'''☑''' 1 x Radio Transmitter<br>
'''☑''' 1 x Fuel Can<br>
'''☑''' 1 x Toolbox<br>


- The MDD Executive Officer (EO) oversees the operation of all MDD Divisions.
'''Specialized Gear:'''<br>
''*To be carried in addition to '''The Basics'''*''


- The Secretary of Defense (SECDEF) maintains supreme authority over all MDD members.
'''Combat Medic (Science or Medical trained):'''<br>
'''☑''' 14+ x First Aid Kits<br>
'''☑''' 6+ x Syringes<br>
'''☑''' 1 x Personal weapon (Close combat weapon preferred)<br>


===NSA===
'''Combat Engineer:'''<br>
'''☑''' 1 x Toolbox<br>
'''☑''' 2 x Fuel Can<br>
'''☑''' 1 x Generator<br>
'''☑''' 1 x Crowbar<br>
'''☑''' 3 x Spray Can<br>
'''☑''' 1 x Personal weapon (Close combat weapon preferred)<br>


As the NSA is a special operations unit, NSA agents are not assigned to MDD group units. Additionally, NSA agents will not usually participate in regular MDD operations, unless of special circumstances.
'''Combat Patrol (Ammunition and Weapon Numbers can be altered):'''<br>
'''☑''' 1 x Close Combat Weapon<br>
'''☑''' 1 x Fuel Can<br>
'''☑''' 2+ x Loaded Pistols<br>
'''☑''' 4+ x Pistol Clips<br>
'''☑''' 4+ x Loaded Shotguns<br>
'''☑''' 8+ x Shotgun Shells<br>


== Section 6 - MDD Training Programs ==
''*Additional space in a member's inventory may be utilized at their discretion. However, here are some recommended '''Full''' loadouts. Note that in some cases, this requires overencumbrance.*''


The MDD Training Program is the starting point for those new to Malton. Everyone has to start somewhere, so the MDD Training Program helps beginners get to know Malton and earn XPs to level up. Once you join the MDD, you'll usually start in the MDD Training Program. But once you've got the hang of the game, you'll go on to one of the Main MDD Divisions.


New to Malton? Check out the [[M.D.D. Tip Pamphlet|MDD Tip Pamphlet]]. This is an invaluable resource for survivors new to Malton as well as new MDD members. Complied by a group of veteran MDD members, you're sure to find something helpful inside.
===TigerLand===


As part of the MDD Training Program, the MDD operates [[Malton Department of Defense/Tigerland|Tigerland]], a facility where newer members and those players new to Malton can gain XPs and valuable skills. Tigerland is located in the suburb of [[Randallbank]], to the southwest of [[Santlerville]].
== <font color="#006633">'''Section 5 - Organizational Structure'''</font> ==


The Standard Radio Freq. for the facility is 26.32Mhz unless a new freq. is required for massive communication. Training activities at the facility includes:
To facilitate ease of management, and ensure that more and larger goals can be accomplished with the smallest possible number of personnel, all MDD personnel are organized as such:


*Scanning dead members
===<font color="#006633">'''High Command'''</font>===
*Reviving dead members
*Killing Weakened zombies
*Healing wounded troops
*Hit and Heal tactic
*1 P. Shoots, 1 P. heals.


'''Facility Maintenance'''
- The General Officer (GO) oversees general operations of the MDD.
-Tags<br>
-Generators<br>
-Transmitters<br>


Once a new recruit has completed the training(or already has experience in the field), they shall be assigned the rank of Private. Privates may be required to partake in a War Game session.
- The Chief Medical Officer (CMO) oversees all medical operations of the MDD.


===NSA Agent Training Program===
- The Chief Intelligence Officer (CIO) oversees all intelligence operations of the MDD.


Classified. Further information is obtainable by NSA Agents-in-Training on the forum.
- The Executive Officer (XO) oversees the operation of all MDD operations.


== Section 7 - Medals & Awards ==
- The Secretary of Defense (SECDEF) maintains supreme authority over all beer.


The MDD bestows medals on members who have shown great courage, dedication, and sacrifice in the line of duty.
===<font color="#006633">'''Everyone Else'''</font>===


- Follows the orders of the above.


'''Medal Of Honor''' - Bestowed on a member of the Malton Department of Defense who distinguishes himself "Conspicuously by gallantry and intrepidity at the risk of his life above and beyond the call of duty while engaged in an action against an enemy of the Malton."
== <font color="#006633">'''Section 6 - MDD Training Programs'''</font> ==


===Department of Defense Medals:===
New to Malton? Check out the [[M.D.D. Tip Pamphlet|MDD Tip Pamphlet]]. This is an invaluable resource for survivors new to Malton as well as new MDD members. Complied by a group of veteran MDD members, you're sure to find something helpful inside.


'''Defense Distinguished Service Medal''' - Bestowed for exceptionally distinguished performance of duty contributing to national security or the defense of Malton.
== <font color="#006633">'''Section 7 - Medals & Awards'''</font> ==


'''Defense Superior Service Medal''' - Awarded to members of the MDD who perform "superior meritorious service in a position of significant responsibility."
The MDD bestows medals on members who have shown great courage, dedication, and sacrifice in the line of duty.
 
'''Defense Meritorious Service Medal''' - Is awarded in the name of the Malton Department of Defense to Allies who, while serving in a joint activity, distinguish themselves by non-combat outstanding achievement or meritorious service, but not of a degree to warrant award of the Defense Superior Service Medal.
 
'''Joint Service Commendation Medal''' - Awarded for sustained acts of heroism or meritorious service. For valorous actions in direct contact with an enemy force, but of a lesser degree than required for the award of the Bronze Star Medal.
 
''The Achievement Medal was first proposed as a means to recognize the contributions of junior officers and enlisted personnel who were not eligible to receive the higher Commendation Medal or the Meritorious Service Medal.''
 
'''Joint Service Achievement Medal''' - The Achievement Medal is awarded for outstanding achievement or meritorious service not of a nature that would otherwise warrant awarding the Commendation Medal.
 
'''Joint Meritorious Unit Award''' - Awarded to joint units for activities where the joint forces must either report through Unified, Combined, or Specified Command channels or pursue a joint mission.




===Federal Military Decorations:===
'''Medal Of Honor''' - It is bestowed on a member of the Malton Department of Defense who distinguishes themselves while engaged in an action against an enemy of Malton


'''Silver Star''' - The Silver Star is awarded for gallantry in action against an enemy of Malton not justifying a higher award. It may be awarded to any person who, while serving in any capacity with the MDD, distinguishes him or herself by extraordinary heroism involving one of the following actions:
'''Defense Distinguished Service Medal''' - Presented for distinguished performance of duty contributing to the defense of Malton.


*In action against an enemy of Malton.
'''Defense Superior Service Medal''' - Awarded to members of the MDD who perform meritorious service in a position of significant responsibility.


*While engaged in military operations involving conflict with an opposing foreign force.
'''Defense Meritorious Service Medal''' - Awarded to members of the MDD who, while serving in a joint activity, distinguish themselves.


*While serving with friendly foreign forces engaged in an armed conflict against an opposing armed force, in which the Malton Department of Defense is not a belligerent party.
'''Joint Meritorious Unit Award''' - Awarded for participation in a joint operation with an ally.


'''Legion of Merit''' - Awarded for exceptionally meritorious conduct in the performance of outstanding services and achievements.
'''Legion of Merit''' - Is awarded for exceptionally meritorious conduct in the performance of outstanding services and achievements.


'''Bronze Star Medal''' - Awarded to members of the MDD for bravery, acts of merit, or meritorious service.
'''Bronze Star Medal''' - Is Given to Agents of the MDD for bravery, acts of merit, or meritorious service.


'''Purple Heart''' - Awarded for being killed in the line of duty.
'''Purple Heart''' - Awarded for being killed in the line of duty.
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'''Meritorious Service Medal''' - A military award presented to members of the Malton Department of Defense who distinguished themselves by outstanding non-combat meritorious achievement or service to Malton.
'''Meritorious Service Medal''' - A military award presented to members of the Malton Department of Defense who distinguished themselves by outstanding non-combat meritorious achievement or service to Malton.


===<font color="#006633">'''General Service:'''</font>===


===Federal Service Medals:===
'''National Defense''' - Awarded to any member of the MDD who served honorably during a designated time period of which [http://wiki.urbandead.com/index.php/Malton_Department_of_Defense/Handbook#Emergency_Conditions emergency conditions] have been declared.


'''General service:'''
'''Expeditionary Medal Humanitarian''' - This medal is awarded to any member of the MDD who distinguish themselves by meritorious service in operations of a humanitarian nature.
 
'''National Defense''' - Awarded to any member of the MDD who has served honorably during a designated time period in which a 'national emergency' had been declared.
 
'''Service Medal Armed Forces''' - This decoration is awarded for participation in "any military campaign" in Malton for which no other service medal is authorized.
 
'''Expeditionary Medal Humanitarian''' - This medal is awarded to any members of the MDD who distinguish themselves by meritorious participation in specified military acts or operations of a humanitarian nature.


'''Service Medal Military Outstanding Volunteer Service Medal''' - The Military Outstanding Volunteer Service Medal recognizes those members of the MDD who perform substantial volunteer service to the local community above and beyond the duties required as a member of the Malton Department of Defense.
'''Service Medal Military Outstanding Volunteer Service Medal''' - The Military Outstanding Volunteer Service Medal recognizes those members of the MDD who perform substantial volunteer service to the local community above and beyond the duties required as a member of the Malton Department of Defense.


'''Armed Forces Service Medal''' - The term "significant activity" is determined by theater commanders and is normally deemed to be participation in a MDD operation considered to hold a high degree of scope, impact, and international significance that the operation warrants the presentation of a permanent service medal.


'''Armed Forces Service Medal''' - The term "significant activity" is determined by theater commanders and is normally deemed to be participation in a MDD operation considered to hold a high degree of scope, impact, and international significance that the operation warrants the presentation of a permanent service medal.
===<font color="#006633">'''Reserve and Special Service:'''</font>===


'''Prisoner of War Medal''' - Awarded for being killed and remaining a zombie for a prolonged amount of time behind enemy lines.


'''Reserve and Special Service:'''
''For a full list of Medals and Awards, consult the forums.''


'''Prisoner of War Medal''' - Awarded for being killed and remaining a zombie for a prolonged amount of time behind enemy lines.
== <font color="#006633">'''Section 8 - MDD HQ'''</font> ==


== Section 8 - MDD HQ ==
The MDD operates a TACHQ, or Tactical Headquarters wherever our forces are. The exact type and location of the building is randomly chosen based on the best intelligence available from an area before an operation begins. If, during an operation, the position of the TACHQ becomes untenable, it may be moved by a local field commander.


Depending on operations and general Malton conditions, SACHQs may be set up. SACHQ, or Strategic Auxiliary Headquarters, serves as an oversight post outside of a general operation area, and may be utilized as a fallback point if the TACHQ is overrun.
The MDD [[Malton Department of Defense/HQ|Main HQ and Base of Operations]] is [[Heckworthy Towers]], located in [[Santlerville]]. The MDD Base has a generator and radio, and is always powered. This building is also the [[Mobile Phone Mast]] for Santlerville. All MDD members will be expected to report in to HQ at least once. While we hope to build regional offices throughout Malton, the main HQ will always be the main HQ. For obvious reasons...


===Emergency Conditions===
===<font color="#006633">'''Emergency Conditions'''</font>===


No matter how safe the suburb, when enough zombies roll in, feral or grouped, it may be time for the [[barricades]] to be brought over Very Strongly. The MDD utilizes the [[Malton Department of Defense/DEFCON|DEFCON]] threat level indicator. The only people who may initiate Emergency Condition Status are the Secretary of Defense, division commanders, Squad leaders, or other high ranking members. When Emergency Conditions are called, barricade the HQ to Extremely Heavily and you can choose to either camp on the inside, or move to adjacent buildings/Temp HQs to do attack/heal/revive runs. If Emergency Conditions are called, '''ALL''' MDD personnel are expected to come to the Suburb to defend it. Not doing so may result in punishment unless a better reason is supplied (ex: Tied up in another issue of more importance).
No matter how safe the suburb, when enough zombies roll in, feral or grouped, it may be time for the [[barricades]] to be brought over Very Strongly. The MDD utilizes the [[Malton Department of Defense/DEFCON|DEFCON]] threat level indicator. The only people who may initiate Emergency Condition Status are the Secretary of Defense and other Command Officers. When Emergency Conditions are called, barricade the TACHQ to Extremely Heavily and you can choose to either stay inside, or move to adjacent buildings/TRPs to do attack/heal/revive runs. If Emergency Conditions are called, '''ALL''' MDD personnel are expected to come to the suburb to defend it. Not doing so may result in punishment unless a better reason is supplied (ex: Tied up in another issue of more importance).


[[AP]] Conservation during an emergency is important. When the area is under attack, try and use your AP in shifts if your going to be at your computer for any length of time. That way, your character can be active in more than one break in. If a zombie is in the area, but inactive, don't waste all your AP killing it. Someone else will be more than willing. Barricades are the only thing survivors have to really shut the Zombie Forces down. Remember: We take more AP to revive and get back into the action then you killing one extra zombie. Open doors can potentially kill dozens of people.
[[AP]] Conservation during an emergency is important. When the area is under attack, try and use your AP in shifts if you're going to be at your computer for any length of time. That way, your character can be active in more than one break in. If a zombie is in the area, but inactive, don't waste all your AP killing it. Someone else will be more than willing. Barricades are the only thing survivors have to really shut the Zombie Forces down. Remember: We take more AP to revive and get back into the action then you killing one extra zombie. Open doors can potentially kill dozens of people.


If the area is overrun, or it is so close that there is nothing anyone can do to save it, a retreat will be called by a commander, squad leader, or an officer. (Though, of course if everyone is dead, no one would really care if you ran.) The MDD Fallback Point is the closest HQ or Regional Office. If no other building is available, the closest [[mall]] may be commandeered. Go there, restock and prepare for the zombies to follow. They don't always, but the more persistent ones do. Once in safety, MDD rule still applies BUT it is not our area. We DO NOT give orders to anyone but our own men. Other groups may control the area, and everything that goes on from barricades to fall back points. MDD officers will most likely brief you anyway on what the current locations rules are.
If the area is overrun, or it is so close that there is nothing anyone can do to save it, a retreat will be called by SECDEF, a unit leader, or an officer. (Though, of course if everyone is dead, no one would really care if you ran.) The MDD Fallback Point is the closest SACHQ or Regional Office. If no other building is available, the closest [[mall]] may be commandeered. Go there, restock and prepare for the zombies to follow. They don't always, but the more persistent ones do. Once in safety, MDD rule still applies BUT it is not our area. We DO NOT give orders to anyone but our own men. Other groups may control the area, and everything that goes on from barricades to fall back points. MDD officers will most likely brief you anyway on what the current locations rules are.


== Section 9 - Spying ==
== <font color="#006633">'''Section 9 - Spying'''</font> ==


'''Spying is illegal.'''
'''Spying is illegal.'''


We '''DO NOT''' spy on zombie/enemy groups. Period. People caught doing so will be judged and punished accordingly. We will lift this rule, however, for any group that breaks any code of conduct we deem disrespectful, hostile, or poor sportsmanship in-game. This includes, but is not limited to, [[PKer]] groups, [[Zerging]] groups, groups proven to be spying on us, and [[Griefer]] groups. Any claims that the MDD has been caught spying should be brought up to an MDD Command Officer with the appropriate evidence. We take such accusations very seriously because we are an [[Roleplaying|RP]] group. We try and do our best to keep our intel gained by ingame means, or means that our characters presumably could accomplish ingame. Punishment can be anywhere from a slap on the wrist and a week with rank stripped, to a complete permaban from our group.
We '''DO NOT''' spy on zombie/enemy groups. Period. People caught doing so will be judged and punished accordingly. We will lift this rule, however, for any group that breaks any code of conduct we deem disrespectful, hostile, or poor sportsmanship in-game. This includes, but is not limited to, [[PKer]] groups, [[Zerging]] groups, groups proven to be spying on us, and [[Griefer]] groups. Any claims that the MDD has been caught spying should be brought up to MDD High Command with the appropriate evidence. We take such accusations very seriously because we are an [[Roleplaying|RP]] group. We try and do our best to keep our intel gained by ingame means, or means that our characters presumably could accomplish ingame. Punishment can be anywhere from a slap on the wrist and a week with rank stripped, to a complete permaban from our group.


== Section 10 - Rules of Engagement ==
== <font color="#006633">'''Section 10 - Rules of Engagement'''</font> ==
''*This section is under full review. An updated list of official policies will be posted shortly.*''


Just because you have a [[shotgun]] does not mean everything needs a hole in it. [[Zombies]] are always ok to kill, unless they are at a [[revive point]]. Revive Points '''ARE NOT''' meant to kill at. This includes all areas marked on the [[main_page|wiki]] as revive point, all [[Empty Blocks#Cemetery|cemeteries]] and all other revive sites which are being hosted by other groups. Note: Big revive sites don't get changed, so if a spray says otherwise, it's probably some griefer messing with the system. Always check to see if a point is a revive or not. 30 zombies sitting in some nondescript street, probably (but not always!!) means its a revive point.
Just because you have a [[shotgun]] does not mean everything needs a hole in it. [[Zombies]] are always ok to kill, unless they are at a [[revive point]]. Revive Points '''ARE NOT''' meant to kill at. This includes all areas marked on the [[main_page|wiki]] as revive point, all [[Empty Blocks#Cemetery|cemeteries]] and all other revive sites which are being hosted by other groups. Note: Big revive sites don't get changed, so if a spray says otherwise, it's probably some griefer messing with the system. Always check to see if a point is a revive or not. 30 zombies sitting in some nondescript street, probably (but not always!!) means its a revive point.


===Player Killing===
===<font color="#006633">'''Player Killing'''</font>===


'''[[PKing]] is not approved.'''
<strike>
[[PKer|Player Killers]] in any form except [[Bounty Hunters]] (from our own group, or others) are handled by the National Security Agency. The penalty for PKing innocents is death. The PKer may put in an [http://z15.invisionfree.com/MDD/index.php?showforum=37 appeal] if he has proof of being wronged first. The MDD strongly believes in the "eye for an eye" method. If any player gets PKed, he may submit his proof to the National Security Agency for vengeance, and is allowed to hunt the PKer down himself. However, we strongly discourage players from hunting down PKers, as that is what the NSA is paid to do, and they have more efficient methods. We don't wipe our list of PKers by a point system. We hunt them until they leave the area, call for a truce through the discussions or stop playing. Or turn themselves into a Regional Malton Department of Defense HQ and promise to never PKer again.
[[PKer|Player Killers]] in any form except [[Bounty Hunters]] (from our own group, or others) are handled by the National Security Agency. The penalty for PKing innocents is death. The PKer may put in an [http://z15.invisionfree.com/MDD/index.php?showforum=37 appeal] if he has proof of being wronged first. The MDD strongly believes in the "eye for an eye" method. If any player gets PKed, he may submit his proof to the National Security Agency for vengeance, and is allowed to hunt the PKer down himself. However, we strongly discourage players from hunting down PKers, as that is what the NSA is paid to do, and they have more efficient methods. We don't wipe our list of PKers by a point system. We hunt them until they leave the area, call for a truce through the discussions or stop playing. Or turn themselves into a Regional Malton Department of Defense HQ and promise to never PKer again.
 
</strike>
 
<strike>
It should be known that, while we do recognize the UD Forums PK list, we maintain our own PKer Database.
It should be known that, while we do recognize the UD Forums PK list, we maintain our own PKer Database.
</strike>
===<font color="#006633">'''Generator Killing'''</font>===


===Generator Killing===
'''[[GKing]] is illegitimate.'''


'''GKing is illegitimate.'''
It is not tolerated under any circumstance. <strike>A [http://z15.invisionfree.com/MDD/index.php?showtopic=324 special page] already exists for the purpose of reporting offenders. These offenders are then dealt with using the same procedure as PKers. </strike>Some people will destroy [[Generators]] in nondescripts because of the "Lights On" message it gives, attracting more [[zombies]]. These generator kills may be ignored if it is a first time offender.


It is not tolerated under any circumstance. A [http://z15.invisionfree.com/MDD/index.php?showtopic=324 special page] already exists for the purpose of reporting offenders. These offenders are then dealt with using the same procedure as PKers. Some people will destroy [[Generators]] in nondescripts because of the "Lights On" message it gives, attracting more [[zombies]]. These generator kills may be ignored if it is a first time offender.
===<font color="#006633">'''Zombie Killing'''</font>===


===Zombie Killing===
'''[[ZKing]] is legitimate.'''
 
[[ZKing]] is legitimate.'''


The MDD neither agrees or disagrees, and allows the judgment for the individual player to decide. However, [[ZKing]] at a [[revive point]] is considered '''illegal''' by the MDD, and will be dealt with accordingly. The exception, is if the player has a known PKer or [[Brain Rot|Brain Rotter]] on his contacts, and decides to purge them from the [[revive point]].
The MDD neither agrees or disagrees, and allows the judgment for the individual player to decide. However, [[ZKing]] at a [[revive point]] is considered '''illegal''' by the MDD, and will be dealt with accordingly. The exception, is if the player has a known PKer or [[Brain Rot|Brain Rotter]] on his contacts, and decides to purge them from the [[revive point]].
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Sample Argument: One reason why we do not care if our members [[ZK]] is because of the fact that a zombie will die anyway. A zombie death is much better than a headshot. Zombies won't argue that.
Sample Argument: One reason why we do not care if our members [[ZK]] is because of the fact that a zombie will die anyway. A zombie death is much better than a headshot. Zombies won't argue that.


===Revive Point Killing===
===<font color="#006633">'''Revive Point Killing'''</font>===


The MDD supports the [[Sacred Ground Policy]] which maintains that all cemeteries are to be considered revive points.
The MDD supports the [[Sacred Ground Policy]] which maintains that all cemeteries are to be considered revive points.
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Killing zombies at cemeteries and marked revive points is acceptable in order to clear rotters from the queue and in order to eliminate well-known, organized zombie group members, or PKers. Anything else will not be tolerated.
Killing zombies at cemeteries and marked revive points is acceptable in order to clear rotters from the queue and in order to eliminate well-known, organized zombie group members, or PKers. Anything else will not be tolerated.


===Penalties===
===<font color="#006633">'''Penalties'''</font>===
Penalties for all of the above (Except regular [[ZKing]]):
Penalties for all of the above (Except regular [[ZKing]]):


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Account Notes may be wiped, and Warning Bars refilled at the discretion of Staff.
Account Notes may be wiped, and Warning Bars refilled at the discretion of Staff.


== Section 11 - Revive Points/Sacred Ground ==
== <font color="#006633">'''Section 11 - Revive Points/Sacred Ground'''</font> ==


The Official [[Revive Point]] of the Malton Department of Defense is outside the HQ at [[Santlerville Cemetery|the cemetery]] in [[Santlerville]]. We also frequent the surrounding revive points in the suburb. The MDD supports the [[Sacred Ground Policy]] which turns all [[Empty Blocks#Cemetery|cemeteries]] into [[Revive Point]]s. Killing at a Cemetery is like killing at a [[Revive Point]]. So don't do it.
The MDD supports the [[Sacred Ground Policy]] which turns all [[Empty Blocks#Cemetery|cemeteries]] into [[Revive Point]]s. Killing at a Cemetery is like killing at a [[Revive Point]]. So don't do it.


== Section 12 - Alt Character Regulation ==
Mobile Revive Points may be established by MDD personnel in suburbs with large numbers of downed survivors and a significant security threat. These points will not use preexisting revive points, but rather a rotating selection of randomly chosen areas. Look for appropriate signage wherever MDD personnel are active.
 
== <font color="#006633">'''Section 12 - Alt Character Regulation'''</font> ==


'''Zerging is illegal. Multi-Abuse is illegal.'''
'''Zerging is illegal. Multi-Abuse is illegal.'''
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The MDD frowns upon the use of multiple characters in cooperation with each other. Current new rules only allow for '''one''' character to be registered with the MDD. Also, that character may never be in the same building and or suburb with any other character(s) you control. This radius will leave you plenty of room to enjoy the MDD with one character, and follow the rules.
The MDD frowns upon the use of multiple characters in cooperation with each other. Current regulations only allow for '''one''' character to be registered with the MDD. Also, that character may never be in the same building and or suburb with any other character(s) you control. This radius will leave you plenty of room to enjoy the MDD with one character, and follow the rules.


Note: Although only one character you control may be a member of the MDD, it is acceptable for your Alt characters to interact with other MDD members, as long as it is not in a group related manner. The only exception to this is in the case of the MDD Training Program, where members may lend the services of '''one''' zombie Alt to help train low level recruits.
Note: Although only one character you control may be a member of the MDD, it is acceptable for your Alt characters to interact with other MDD members, as long as it is not in a group related manner. The only exception to this is in the case of the MDD Training Program, where members may lend the services of '''one''' zombie Alt to help train low level recruits.


== Section 13 - The MDD Badge Explained ==
== <font color="#006633">'''Section 13 - The MDD Badge Explained'''</font> ==


The MDD Badge ("Malton Department of Defense" in a player's profile) holds a lot of weight ingame. We aim be one of the most respected and highly held groups ingame due to the way we run our group, and the way we play. Wearing this badge does not give you the power to push people around. That is not what the goal of the MDD is all about. We will get make our name in Malton because of how well we use the power we have. When wearing the tags, make sure you are doing your best to be a good sport, respectful and helpful ingame. [[Griefing]] STARTED by our group will not be tolerated. We might grief a griefer group, but we sure as hell will not start it. If you wear our badge, hold your head high. You are part of the strongest and most tight knit group of survivors ingame.
The MDD Badge ("Malton Department of Defense" in a player's profile) holds a lot of weight ingame. We aim to be one of the most respected and highly held groups ingame due to the way we run our group, and the way we play. Wearing this badge does not give you the power to push people around. That is not what the goal of the MDD is all about. We will make our name in Malton because of how well we use the power we have. When wearing the tags, make sure you are doing your best to be a good sport, respectful and helpful ingame. [[Griefing]] STARTED by our group will not be tolerated. We might grief a griefer group, but we sure as hell will not start it. If you wear our badge, hold your head high. You are part of the strongest and most tight knit group of survivors ingame.




== Section 14 - MDD Communications ==
== <font color="#006633">'''Section 14 - MDD Communications'''</font> ==


In order to keep personnel up to date on operations and such, the MDD utilizes several forms of communication, both ingame and out.
In order to keep personnel up to date on operations and such, the MDD utilizes several forms of communication, both ingame and out.
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'''[[The Heat|Radio MDD: The Heat]]''' - The MDD utilizes the Radio Frequency '''26.32''' for ingame broadcasts. To broadcast you will need [[Radio Operation]] and access to a powered [[Radio Transmitter]]. Anyone can listen in, however. Just pick up a portable radio at your nearest [[Mall|Tech Store]]. Remember, as the ingame radio channel is not encrypted, restricted tactical data should not be broadcast on-air, but instead posted on our secure forum. Also, if any non-MDD personnel are using or spamming the frequency, tell them to please find another channel.
'''[[The Heat|Radio MDD: The Heat]]''' - The MDD utilizes the Radio Frequency '''26.32''' for ingame broadcasts. To broadcast you will need [[Radio Operation]] and access to a powered [[Radio Transmitter]]. Anyone can listen in, however. Just pick up a portable radio at your nearest [[Mall|Tech Store]]. Remember, as the ingame radio channel is not encrypted, restricted tactical data should not be broadcast on-air, but instead posted on our secure forum. Also, if any non-MDD personnel are using or spamming the frequency, tell them to please find another channel.


[http://z15.invisionfree.com/MDD/index.php?showforum=7 National Communications System] - The National Communications System, located on the MDD forum, is the main communications center for the entire MDD. You should frequently report in here.
'''[http://z15.invisionfree.com/MDD/index.php?showforum=17 Operations Center]''' - The Operations Center, located on the MDD forum, is the main communications center for the entire MDD. You should frequently report in here.
 
'''MDD IRC''' - Known only to MDD members, the MDD IRC provides real-time battlefield logistics.
 
'''[http://z15.invisionfree.com/MDDindex.php? MDD Forum]''' - The MDD Forum is the place to go for more info on the MDD, as well as news and current happenings. All MDD personnel are '''REQUIRED''' to have a forum account and post regularly.
 
[http://iamscott.net/dumbwit.html Dumbwitness] - The officially approved method for capturing screenshots of Malton activity.
 
''More information on official communications protocols can be found in the MDD SOP.''
== <font color="#006633">'''Section 15 - FAQ'''</font> ==
Frequently Asked Questions are listed below. Have another question? An MDD officer [http://z15.invisionfree.com/MDD/index.php?showforum=65 can help you here on our forum].
 
'''Q:''' '''''I want to operate as a freelance/lone operative. Can I join?'''''<br>
'''A:''' Are you kidding? Of course you can join! We operate all over Malton, so eventually we'll run into you and give you a beer..
 
'''Q:''' '''''There isn't an active MDD command post in my area. Where should I report?'''''<br>
'''A:''' The latest orders are always posted on the forums. If you are the only active unit in your area, you may be able to give us an update intelligence report.
 
'''Q:''' '''''Where is TACHQ?'''''<br>
'''A:''' TACHQ, the Tactical HQ, changes frequently depending on the current operation and suburb. There can also be more than one TACHQ in service at any moment. The location of the TACHQ is classified. Check the forum for further details.
 
'''Q:''' '''''Are there any special requirements for recruits?'''''<br>
'''A:''' No previous Malton experience is required for any recruit. However, Malton veterans may be eligible to join at a higher rank than a rookie. Please mention any previous training or combat experience you have had when joining.


[http://z15.invisionfree.com/MDDindex.php? MDD Forum] - The MDD Forum is the place to go for more info on the MDD, as well as news and current happenings. All MDD personnel are '''REQUIRED''' to have a forum account and post regularly.
'''Q:''' '''''I've been Pked! How do I take screenshots?'''''<br>
'''A:''' [http://iamscott.net/dumbwit.html Dumbwitness] - The officially approved method for capturing screenshots of Malton activity. Dumbwit records are directly compatible with the [http://rg.urbandead.net/ Rogues  Gallery Database].


== Section 15 - FAQ ==
'''Q:''' '''''BARHAH! HAMBARGARS! Mah zambah ganna barg harman bra!nz hambargars!'''''<br>
The MDD FAQ is currently being written. It should be up shortly.
'''A:''' ''*sounds of shotguns being pumped*''


== Section 16 - Glossary ==
== <font color="#006633">'''Section 16 - Glossary'''</font> ==


This section is a resource for new MDD agents to understand the babble of senior agents...
This section is a resource to help new MDD members to understand the babble of senior members.


So Far...:
'''MDD''' - Malton Department of Defense - A mobile, pro-survivor group dedicated to serving the citizens of Malton.


'''MDD''' - Malton Department of Defense - A pro-survivor group separated into specialized divisions serving the citizens of Malton.
'''CM''' - Combat Medic - Provides medical care, including first aid treatment and revivification to the wounded.


'''DHHS''' - Department of Health and Human Services - Provides medical care, including first aid treatment and revivification to the wounded.
'''CP''' - Combat Patrol - Eliminates zombies in specified areas and/or a hostile territory, reclaims ruined buildings, and maintains security.


'''DSS''' - Defense Security Service - Eliminates zombies in specified areas and/or a hostile territory, reclaims ruined buildings, and maintains security.
'''CE''' - Combat Engineer - Repairs ruined buildings, maintains barricades, installs and fuels generators.


'''NSA''' - National Security Agency - The anti-criminal, infiltration, and intelligence gathering taskforce. NSA missions are often classified.
'''SC''' - Scout - Gathers intelligence in the field.


'''RP''' - Revive Point - A location where zombies await a revive (usually a cemetery or a church). MDD agents should NOT kill a zombie at a Revive Point, unless it posses brain rot (use a DNA scanner to check).
'''RP''' - Revive Point - A location where zombies await a revive (usually a cemetery or a church). MDD members should NOT kill a zombie at a Revive Point, unless it possesses brain rot (use a DNA Extractor to check).


'''EP''' - Entry Point - A building which has been barricaded to a low enough level so that humans may enter, but also allows characters with the skill 'free running' to move into heavily barricaded buildings. The recommended barricade limit is VSB+2.
'''EP''' - Entry Point - A building which has been barricaded to a low enough level so that humans may enter, but also allows characters with the skill 'free running' to move into heavily barricaded buildings. The recommended barricade limit is VSB+2.


'''PKer''' - Player Killer - A person who 'Player Kills' for no 'justifiable' reason. NSA operatives are tasked with eliminating these scum....
'''TACHQ''' - Tactical Headquarters - A local field command post for MDD personnel, which changes frequently depending on the current operations.


'''GKer''' - Generator Killer - A human who destroys a Generator, thus making items harder to find. Again, this is considered a crime and should be dealt with accordingly.
'''SACHQ''' - Strategic Auxiliary Headquarters - An Command Oversight Base that services a larger operating area.
 
'''TRP''' - Tactical Resource Point - A building which supplies essential equipment, like hospitals, police departments, NecroTech buildings, and malls.
 
'''PKer''' - Player Killer - A person who 'Player Kills' for no 'justifiable' reason.
 
'''GKer''' - Generator Killer - A human who destroys a Generator, thus making items harder to find.


'''RKer''' - Radio Killer - The same as above, but with radios instead.
'''RKer''' - Radio Killer - The same as above, but with radios instead.


'''Griefer''' - A player who causes grief to law abiding citizens of Malton by over-barricading a building, blocking a revive point queue (that's an English word for line), or by causing confusion among new players.
'''Griefer''' - A player who causes grief to law abiding citizens of Malton by over-barricading a building, blocking a revive point queue, or by causing confusion among new players.


'''BOLO''' - Be On The Look Out - This is used before a person who the MDD either wish to question or have a death warrant for. Anyone who sees the specified person must report his/her last seen location.
'''BOLO''' - Be On The Look Out - This is used to indicate a person who the MDD either wish to question or have a headshot for. Anyone who sees the specified person must report his/her last seen location.


'''KOS''' - Kill on Sight - This is harsher than the above, and it is strongly advised to kill the player, as he/she is considered very dangerous.
'''KOS''' - Kill on Sight - This is harsher than the above, and it is strongly advised to kill the player, as he/she is considered very dangerous.


'''DNR''' - Do Not Revive - People on this list should not be revived, as they have committed serious crimes and should not have the gift of life.
'''DNR''' - Do Not Revive - People who should not be revived, as they have committed serious crimes and should not have the gift of life.
 
That's all for now!


== Section 17 - Final Notes ==
== <font color="#006633">'''Section 17 - Final Notes'''</font> ==


Remember, Malton must be protected. As a MDD member that will always be your first priority. Good Luck, and Welcome to the Department of Defense.
Remember, Malton must be protected. As a MDD member that will always be your first priority. Your second priority is always beer. Good Luck, and Welcome to the Department of Defense.
<br><br>
<br><br>
''Last updated on 26 February 2012.''
''Last updated on 22 August 2012.''
[[Category:Malton Department of Defense]]
[[Category:Malton Department of Defense]]
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Latest revision as of 19:30, 23 August 2012

Malton Department of Defense
Malton Department of Defense

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High Command

TheFireChief
Secretary of Defense
Jono Salamander
Executive Officer
Feldino
Chief Intelligence Officer
icenine
General Officer
Harper MacKenzie
Chief Medical Officer
Salntjimmy
Public Relations Officer


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Frequency: 26.32



The Malton Department of Defense Handbook


Preface

DO NOT Edit this page!! Editing this page without permission from the MDD is considered vandalism! Some parts of this manual adapted from the Creedy Defense Force's Field Manual.

The following manual has been specially written to provide MDD personnel and prospective recruits with a complete knowledge of the MDD's operating procedures and policies. If after reading the manual you have questions, feel free to ask on the forums.

Section 1 - Introduction

Hello, and welcome to the Malton Department of Defense, also known as the MDD. The Malton Department of Defense is a pro-survivor group operating in Malton. The MDD was originally a government organization dedicated to defending Malton from outside attack. Pre-outbreak, the MDD maintained a large support presence inside Malton that consisted of many MDD administrative buildings and bases. When the zombie outbreak occurred, the primary combat elements of the MDD were pulled by the External Military to prevent the zombies from escaping until the Border was sealed. During the initial stages of the outbreak, nearly all combat elements of the MDD were killed in action or remained outside the border. The reserve and support elements of the MDD were trapped inside Malton when the requested evac choppers failed to arrive. Rather then submit to the undead, the Secretary of Defense elected to continue the MDD's original charter of defending Malton. Today, we continue that mission.

Trivia: The City of Malton is not an sovereign entity, and thus the Malton Department of Defense would not have been based in Malton. This means that the Department of Defense would have originally been based in the larger country, of which Malton is a part. Given the purported location of Malton, it is most likely that the original and current external department is known as the Ministry of Defence of The United Kingdom. Although documents from the early quarantine period have been lost, it is speculated that the breakaway military units that formed the MDD chose the name of the American agency to distinguish themselves from the External Military force.

Goals and Objectives

As a Malton Department of Defense member, your job is to keep Malton as a whole free of hostiles at all times, and to keep all survivors healed up with a safe place to spend the night. This is a huge task, and of course can never be fully completed. The MDD operates mainly within the most heavily populated suburbs, however, we hope to one day protect all of Malton. This is where you, as a MDD member, will be doing most of your day to day jobs whether it is healing civilians, shooting zombies, or watching barricades. We want to make Malton as safe as possible so that the survivors may better help themselves. We will work with all pro-survivor groups and will assist them as needed. The main orders are always posted on the main wiki page and the forum. All members should always follow these orders unless more pressing matters occur. Now and then, an emergency may pop up. If this happens, all MDD members will be issued alternate orders depending on rank.

Signing Up

So you want to join the MDD and protect Malton? Well, we never turn away a defender! Visit the MDD Main Forums and follow the link for Applications. All it takes is a Name and ID# (Profile Link) and your current or preferred operating suburb. When you complete the registration process, please be sure to edit your UD profile Group to read Malton Department of Defense. Copy and paste to ensure accuracy. This tag in your UD profile goes towards our member count on the Stats Page.


Also, don't forget to Register an account up at our Forum! This is so you can access restricted areas and stay up to date on the latest orders.

Section 2 - Roles

While collectively referred to as the MDD, there are several different roles members can take. These include:

  • The Combat Patrol, who removes zombies.
  • The Combat Medic, who provides first aid and revivification services.
  • The Combat Engineer, who repairs buildings, restores barricades, and maintains generators
  • The Scout, the intelligence gatherer, who conducts reconnaissance.

Combat Patrol

The Combat Patrol is a general, anti-zombie member. Combat Patrol personnel handle a wide range of tasks, including but not limited to: zombie destruction, repairing ruined buildings, installing and refueling generators, making regular status reports, maintaining barricade levels, and assisting allied groups. While Combat Patrol will provide FAKs and revives as needed, this task is mainly relegated to the Combat Medic. The Combat Patrol emphasizes direct fire-fights with the undead, and as such, the typical Combat Patrol loadout focuses on firearms.

Combat Medic

The Combat Medic is the most important member of any MDD unit, as they keep other personnel alive and in the fight. Combat Medics are dedicated to healing and reviving civilians and MDD personnel. While they do occasionally gun down attacking zeds, Combat Medics usually remain in secured areas and establish mobile medical centers for the other personnel and local survivors. Combat Medics typically care few, if any firearms, and instead maximize on their supply of FAKs and syringes.

Combat Engineer

The Combat Engineer is a unique role in that members do not focus on zombies at all. Instead, Combat Engineers carry a loadout comprised entirely of building maintenance equipment. Engineers will not participate in firefights, but will instead move in after all the zombies are down and restore the buildings to full operation.

Scout

The Scout is a fast moving, non-combat oriented member who generates status reports and locates routes ahead of other MDD forces. When not otherwise occupied, the Scout will usually assume a secondary role of Patrol, Engineer, or Medic. The scout does not actually require a loadout, but usually carries a changing, mixed-manifest depending on the presumed condition of the recon location.

Expectations

As a MDD member, certain things are expected of you. We hope to see the MDD become one of the biggest groups ingame, and in turn, one of the ones looked to most to set an example for other people/groups. We expect you to have good sportsmanship towards allies as well as enemies (even if they don't give it to you). We expect you to follow the rules set by your peers. They don't make them because they like talking. They want everyone to be on the same page, and they want the MDD to be looked up to as a quality group, with quality members. We also expect you to devote one character to the MDD cause at all times. This is your group as much as it is anyone else's, and your help is never trivial.

Section 3 - Ranks

The MDD utilizes a standard military ranking system. The ranks are as follows: (In Ascending Order)

  • Private (PVT) - Level 1
  • Private First Class (PFC) - Level 2
  • Corporal (CPL) - Level 3
  • Sergeant (SGT) - Level 4
  • Staff Sergeant (SSG) - Level 5
  • Sergeant First Class (SFC) - Level 6
  • Master Sergeant (MSG) - Level 7
  • First Sergeant (FSG) - Level 8
  • Sergeant Major (SGM) - Level 9
  • Command Sergeant Major (CSM) - Level 10
  • Sergeant Major of the Army (SMA) - Level 11
  • 2nd Lieutenant (2LT) - Level 12
  • 1st Lieutenant (1LT) - Level 13
  • Captain (CPT) - Level 14
  • Major (MAJ) - Level 15
  • Lieutenant Colonel (LTC) - Level 16
  • Colonel (COL) - Level 17
  • Brigader General (BDG) - Level 18
  • Lieutenant General (LTG) - Level 19
  • Major General (MJG) - Level 20
  • General (GEN) - Level 21
  • General of the Army (GOA) - Level 22
  • Field Marshal (FM) - Level 23
  • Deceased (DED) - Level 24

...

...

...

...

...

What, did you think there'd be more ranks?

...

...

...

...

...

  • BADASS (BDA) - Level 25+

...

...

  • TOTAL BADASS (TBA) - Level 43

...

...

  • DAAMMMMMMNNNN! - Over 5000 Excess XP
  • OVER NINE-THOUSAAAAAAAAAAAAAAAAANNNNNNNNNDDDDDDDDDDDDDDDD! - Over Said Amount of Excess XP



Note: Do not be surprised to see a high level player shoot up the ranks faster then a low level player, the requirements are more of an insurance policy that you have the skills we need you to have.


ADDITIONAL NOTE: You cannot receive anything until you sign into active duty. Just because you meet the requirements for any promotion does not mean you will be promoted and it is possible to be promoted before hand although rarely. The requirements are a way to keep in check that you have the skills required to preform your duty.

Section 4 - Equipment

MDD Equipment Checklist:

The Basics:
*Required to be carried AT ALL TIMES by all personnel*

1 x Radio (tuned to local frequency or 26.32)
1 x Mobile Phone
4 x First Aid Kits
2 x NT Syringes
1 x DNA Extractor
1 x Flak Jacket
1 x Binoculars

Essential Building Restoration Kit:

1 x Spray Can
1 x Generator
1 x Radio Transmitter
1 x Fuel Can
1 x Toolbox

Specialized Gear:
*To be carried in addition to The Basics*

Combat Medic (Science or Medical trained):
14+ x First Aid Kits
6+ x Syringes
1 x Personal weapon (Close combat weapon preferred)

Combat Engineer:
1 x Toolbox
2 x Fuel Can
1 x Generator
1 x Crowbar
3 x Spray Can
1 x Personal weapon (Close combat weapon preferred)

Combat Patrol (Ammunition and Weapon Numbers can be altered):
1 x Close Combat Weapon
1 x Fuel Can
2+ x Loaded Pistols
4+ x Pistol Clips
4+ x Loaded Shotguns
8+ x Shotgun Shells

*Additional space in a member's inventory may be utilized at their discretion. However, here are some recommended Full loadouts. Note that in some cases, this requires overencumbrance.*


Section 5 - Organizational Structure

To facilitate ease of management, and ensure that more and larger goals can be accomplished with the smallest possible number of personnel, all MDD personnel are organized as such:

High Command

- The General Officer (GO) oversees general operations of the MDD.

- The Chief Medical Officer (CMO) oversees all medical operations of the MDD.

- The Chief Intelligence Officer (CIO) oversees all intelligence operations of the MDD.

- The Executive Officer (XO) oversees the operation of all MDD operations.

- The Secretary of Defense (SECDEF) maintains supreme authority over all beer.

Everyone Else

- Follows the orders of the above.

Section 6 - MDD Training Programs

New to Malton? Check out the MDD Tip Pamphlet. This is an invaluable resource for survivors new to Malton as well as new MDD members. Complied by a group of veteran MDD members, you're sure to find something helpful inside.

Section 7 - Medals & Awards

The MDD bestows medals on members who have shown great courage, dedication, and sacrifice in the line of duty.


Medal Of Honor - It is bestowed on a member of the Malton Department of Defense who distinguishes themselves while engaged in an action against an enemy of Malton

Defense Distinguished Service Medal - Presented for distinguished performance of duty contributing to the defense of Malton.

Defense Superior Service Medal - Awarded to members of the MDD who perform meritorious service in a position of significant responsibility.

Defense Meritorious Service Medal - Awarded to members of the MDD who, while serving in a joint activity, distinguish themselves.

Joint Meritorious Unit Award - Awarded for participation in a joint operation with an ally.

Legion of Merit - Is awarded for exceptionally meritorious conduct in the performance of outstanding services and achievements.

Bronze Star Medal - Is Given to Agents of the MDD for bravery, acts of merit, or meritorious service.

Purple Heart - Awarded for being killed in the line of duty.

Meritorious Service Medal - A military award presented to members of the Malton Department of Defense who distinguished themselves by outstanding non-combat meritorious achievement or service to Malton.

General Service:

National Defense - Awarded to any member of the MDD who served honorably during a designated time period of which emergency conditions have been declared.

Expeditionary Medal Humanitarian - This medal is awarded to any member of the MDD who distinguish themselves by meritorious service in operations of a humanitarian nature.

Service Medal Military Outstanding Volunteer Service Medal - The Military Outstanding Volunteer Service Medal recognizes those members of the MDD who perform substantial volunteer service to the local community above and beyond the duties required as a member of the Malton Department of Defense.

Armed Forces Service Medal - The term "significant activity" is determined by theater commanders and is normally deemed to be participation in a MDD operation considered to hold a high degree of scope, impact, and international significance that the operation warrants the presentation of a permanent service medal.

Reserve and Special Service:

Prisoner of War Medal - Awarded for being killed and remaining a zombie for a prolonged amount of time behind enemy lines.

For a full list of Medals and Awards, consult the forums.

Section 8 - MDD HQ

The MDD operates a TACHQ, or Tactical Headquarters wherever our forces are. The exact type and location of the building is randomly chosen based on the best intelligence available from an area before an operation begins. If, during an operation, the position of the TACHQ becomes untenable, it may be moved by a local field commander.

Depending on operations and general Malton conditions, SACHQs may be set up. SACHQ, or Strategic Auxiliary Headquarters, serves as an oversight post outside of a general operation area, and may be utilized as a fallback point if the TACHQ is overrun.

Emergency Conditions

No matter how safe the suburb, when enough zombies roll in, feral or grouped, it may be time for the barricades to be brought over Very Strongly. The MDD utilizes the DEFCON threat level indicator. The only people who may initiate Emergency Condition Status are the Secretary of Defense and other Command Officers. When Emergency Conditions are called, barricade the TACHQ to Extremely Heavily and you can choose to either stay inside, or move to adjacent buildings/TRPs to do attack/heal/revive runs. If Emergency Conditions are called, ALL MDD personnel are expected to come to the suburb to defend it. Not doing so may result in punishment unless a better reason is supplied (ex: Tied up in another issue of more importance).

AP Conservation during an emergency is important. When the area is under attack, try and use your AP in shifts if you're going to be at your computer for any length of time. That way, your character can be active in more than one break in. If a zombie is in the area, but inactive, don't waste all your AP killing it. Someone else will be more than willing. Barricades are the only thing survivors have to really shut the Zombie Forces down. Remember: We take more AP to revive and get back into the action then you killing one extra zombie. Open doors can potentially kill dozens of people.

If the area is overrun, or it is so close that there is nothing anyone can do to save it, a retreat will be called by SECDEF, a unit leader, or an officer. (Though, of course if everyone is dead, no one would really care if you ran.) The MDD Fallback Point is the closest SACHQ or Regional Office. If no other building is available, the closest mall may be commandeered. Go there, restock and prepare for the zombies to follow. They don't always, but the more persistent ones do. Once in safety, MDD rule still applies BUT it is not our area. We DO NOT give orders to anyone but our own men. Other groups may control the area, and everything that goes on from barricades to fall back points. MDD officers will most likely brief you anyway on what the current locations rules are.

Section 9 - Spying

Spying is illegal.

We DO NOT spy on zombie/enemy groups. Period. People caught doing so will be judged and punished accordingly. We will lift this rule, however, for any group that breaks any code of conduct we deem disrespectful, hostile, or poor sportsmanship in-game. This includes, but is not limited to, PKer groups, Zerging groups, groups proven to be spying on us, and Griefer groups. Any claims that the MDD has been caught spying should be brought up to MDD High Command with the appropriate evidence. We take such accusations very seriously because we are an RP group. We try and do our best to keep our intel gained by ingame means, or means that our characters presumably could accomplish ingame. Punishment can be anywhere from a slap on the wrist and a week with rank stripped, to a complete permaban from our group.

Section 10 - Rules of Engagement

*This section is under full review. An updated list of official policies will be posted shortly.*

Just because you have a shotgun does not mean everything needs a hole in it. Zombies are always ok to kill, unless they are at a revive point. Revive Points ARE NOT meant to kill at. This includes all areas marked on the wiki as revive point, all cemeteries and all other revive sites which are being hosted by other groups. Note: Big revive sites don't get changed, so if a spray says otherwise, it's probably some griefer messing with the system. Always check to see if a point is a revive or not. 30 zombies sitting in some nondescript street, probably (but not always!!) means its a revive point.

Player Killing

PKing is not approved.

Player Killers in any form except Bounty Hunters (from our own group, or others) are handled by the National Security Agency. The penalty for PKing innocents is death. The PKer may put in an appeal if he has proof of being wronged first. The MDD strongly believes in the "eye for an eye" method. If any player gets PKed, he may submit his proof to the National Security Agency for vengeance, and is allowed to hunt the PKer down himself. However, we strongly discourage players from hunting down PKers, as that is what the NSA is paid to do, and they have more efficient methods. We don't wipe our list of PKers by a point system. We hunt them until they leave the area, call for a truce through the discussions or stop playing. Or turn themselves into a Regional Malton Department of Defense HQ and promise to never PKer again. It should be known that, while we do recognize the UD Forums PK list, we maintain our own PKer Database.

Generator Killing

GKing is illegitimate.

It is not tolerated under any circumstance. A special page already exists for the purpose of reporting offenders. These offenders are then dealt with using the same procedure as PKers. Some people will destroy Generators in nondescripts because of the "Lights On" message it gives, attracting more zombies. These generator kills may be ignored if it is a first time offender.

Zombie Killing

ZKing is legitimate.

The MDD neither agrees or disagrees, and allows the judgment for the individual player to decide. However, ZKing at a revive point is considered illegal by the MDD, and will be dealt with accordingly. The exception, is if the player has a known PKer or Brain Rotter on his contacts, and decides to purge them from the revive point.

Sample Argument: One reason why we do not care if our members ZK is because of the fact that a zombie will die anyway. A zombie death is much better than a headshot. Zombies won't argue that.

Revive Point Killing

The MDD supports the Sacred Ground Policy which maintains that all cemeteries are to be considered revive points. A recent argument sparked some controversy as to whether or not this was a legit strategy, or a form of Griefing. The general consensus of the MDD see this as a form of Griefing and it will be dealt with accordingly. Killing zombies at cemeteries and marked revive points is acceptable in order to clear rotters from the queue and in order to eliminate well-known, organized zombie group members, or PKers. Anything else will not be tolerated.

Penalties

Penalties for all of the above (Except regular ZKing):

First Offense: Verbal Warning PM and a mention of the offense in the offenders Account Notes. Second offense: A 1 week Stripping of Rank and or a Temp Ban. Again, a mention in Account Notes. Third offense: Banned from MDD, Banned from MDD Forum and added to the NSA Criminal Database. The offender can ask for an appeal if he believes he was unjustly banned.

Account Notes may be wiped, and Warning Bars refilled at the discretion of Staff.

Section 11 - Revive Points/Sacred Ground

The MDD supports the Sacred Ground Policy which turns all cemeteries into Revive Points. Killing at a Cemetery is like killing at a Revive Point. So don't do it.

Mobile Revive Points may be established by MDD personnel in suburbs with large numbers of downed survivors and a significant security threat. These points will not use preexisting revive points, but rather a rotating selection of randomly chosen areas. Look for appropriate signage wherever MDD personnel are active.

Section 12 - Alt Character Regulation

Zerging is illegal. Multi-Abuse is illegal.

Zerging - Creating Massive Amounts of characters to complete a common goal (ex: attacking a mall, hunting a group, standing zombies up to "soak up bullets" for a main character or group of zombies, etc.), usually in the same suburb or building.

Multi abuse - Having two or more characters cooperate to complete a single goal, usually in the same suburb or building. (Ex: Reviving your main character with an alt, barricading a building with one character and healing the people in that building with another, killing zombies in one location with two different characters, etc.)


The MDD frowns upon the use of multiple characters in cooperation with each other. Current regulations only allow for one character to be registered with the MDD. Also, that character may never be in the same building and or suburb with any other character(s) you control. This radius will leave you plenty of room to enjoy the MDD with one character, and follow the rules.

Note: Although only one character you control may be a member of the MDD, it is acceptable for your Alt characters to interact with other MDD members, as long as it is not in a group related manner. The only exception to this is in the case of the MDD Training Program, where members may lend the services of one zombie Alt to help train low level recruits.

Section 13 - The MDD Badge Explained

The MDD Badge ("Malton Department of Defense" in a player's profile) holds a lot of weight ingame. We aim to be one of the most respected and highly held groups ingame due to the way we run our group, and the way we play. Wearing this badge does not give you the power to push people around. That is not what the goal of the MDD is all about. We will make our name in Malton because of how well we use the power we have. When wearing the tags, make sure you are doing your best to be a good sport, respectful and helpful ingame. Griefing STARTED by our group will not be tolerated. We might grief a griefer group, but we sure as hell will not start it. If you wear our badge, hold your head high. You are part of the strongest and most tight knit group of survivors ingame.


Section 14 - MDD Communications

In order to keep personnel up to date on operations and such, the MDD utilizes several forms of communication, both ingame and out.

Radio MDD: The Heat - The MDD utilizes the Radio Frequency 26.32 for ingame broadcasts. To broadcast you will need Radio Operation and access to a powered Radio Transmitter. Anyone can listen in, however. Just pick up a portable radio at your nearest Tech Store. Remember, as the ingame radio channel is not encrypted, restricted tactical data should not be broadcast on-air, but instead posted on our secure forum. Also, if any non-MDD personnel are using or spamming the frequency, tell them to please find another channel.

Operations Center - The Operations Center, located on the MDD forum, is the main communications center for the entire MDD. You should frequently report in here.

MDD IRC - Known only to MDD members, the MDD IRC provides real-time battlefield logistics.

MDD Forum - The MDD Forum is the place to go for more info on the MDD, as well as news and current happenings. All MDD personnel are REQUIRED to have a forum account and post regularly.

Dumbwitness - The officially approved method for capturing screenshots of Malton activity.

More information on official communications protocols can be found in the MDD SOP.

Section 15 - FAQ

Frequently Asked Questions are listed below. Have another question? An MDD officer can help you here on our forum.

Q: I want to operate as a freelance/lone operative. Can I join?
A: Are you kidding? Of course you can join! We operate all over Malton, so eventually we'll run into you and give you a beer..

Q: There isn't an active MDD command post in my area. Where should I report?
A: The latest orders are always posted on the forums. If you are the only active unit in your area, you may be able to give us an update intelligence report.

Q: Where is TACHQ?
A: TACHQ, the Tactical HQ, changes frequently depending on the current operation and suburb. There can also be more than one TACHQ in service at any moment. The location of the TACHQ is classified. Check the forum for further details.

Q: Are there any special requirements for recruits?
A: No previous Malton experience is required for any recruit. However, Malton veterans may be eligible to join at a higher rank than a rookie. Please mention any previous training or combat experience you have had when joining.

Q: I've been Pked! How do I take screenshots?
A: Dumbwitness - The officially approved method for capturing screenshots of Malton activity. Dumbwit records are directly compatible with the Rogues Gallery Database.

Q: BARHAH! HAMBARGARS! Mah zambah ganna barg harman bra!nz hambargars!
A: *sounds of shotguns being pumped*

Section 16 - Glossary

This section is a resource to help new MDD members to understand the babble of senior members.

MDD - Malton Department of Defense - A mobile, pro-survivor group dedicated to serving the citizens of Malton.

CM - Combat Medic - Provides medical care, including first aid treatment and revivification to the wounded.

CP - Combat Patrol - Eliminates zombies in specified areas and/or a hostile territory, reclaims ruined buildings, and maintains security.

CE - Combat Engineer - Repairs ruined buildings, maintains barricades, installs and fuels generators.

SC - Scout - Gathers intelligence in the field.

RP - Revive Point - A location where zombies await a revive (usually a cemetery or a church). MDD members should NOT kill a zombie at a Revive Point, unless it possesses brain rot (use a DNA Extractor to check).

EP - Entry Point - A building which has been barricaded to a low enough level so that humans may enter, but also allows characters with the skill 'free running' to move into heavily barricaded buildings. The recommended barricade limit is VSB+2.

TACHQ - Tactical Headquarters - A local field command post for MDD personnel, which changes frequently depending on the current operations.

SACHQ - Strategic Auxiliary Headquarters - An Command Oversight Base that services a larger operating area.

TRP - Tactical Resource Point - A building which supplies essential equipment, like hospitals, police departments, NecroTech buildings, and malls.

PKer - Player Killer - A person who 'Player Kills' for no 'justifiable' reason.

GKer - Generator Killer - A human who destroys a Generator, thus making items harder to find.

RKer - Radio Killer - The same as above, but with radios instead.

Griefer - A player who causes grief to law abiding citizens of Malton by over-barricading a building, blocking a revive point queue, or by causing confusion among new players.

BOLO - Be On The Look Out - This is used to indicate a person who the MDD either wish to question or have a headshot for. Anyone who sees the specified person must report his/her last seen location.

KOS - Kill on Sight - This is harsher than the above, and it is strongly advised to kill the player, as he/she is considered very dangerous.

DNR - Do Not Revive - People who should not be revived, as they have committed serious crimes and should not have the gift of life.

Section 17 - Final Notes

Remember, Malton must be protected. As a MDD member that will always be your first priority. Your second priority is always beer. Good Luck, and Welcome to the Department of Defense.

Last updated on 22 August 2012.


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