The Dury Building (Dunell Hills): Difference between revisions
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{{Locationblock|location_name=The Dury Building| | {{Locationblock|location_name=The Dury Building| | ||
suburb=Dunell Hills| | suburb=Dunell Hills| | ||
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==Current Status== | ==Current Status== | ||
'''Inside'''<br> | '''Inside'''<br> | ||
You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. | |||
You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. The ceiling above you has collapsed, and a carpet of a thousand weeds reach towards the sky. The doors to the street have been left wide open. | |||
There is a mob of twenty other zombies here, ten of them from your horde. | |||
There is a dead body here. | |||
'''Outside'''<br> | '''Outside'''<br> | ||
Line 50: | Line 52: | ||
==Barricade Policy== | ==Barricade Policy== | ||
Like most suburbs, Dunell Hills has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that [[The Dead]] has its own building code, which it seeks to enforce. Both survivor and The Dead barricade policies are listed below. | Like most suburbs, Dunell Hills has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that [[The Dead]] has its own building code, which it seeks to enforce. Both survivor and The Dead barricade policies are listed below. | ||
'''Survivor Barricade Plan''' | |||
This building should be Extremely Heavily (EH+2) barricaded at all times. This is in accordance with the [[DHPD/Policies_and_Procedures#Barricading_Policy|Barricading Policy]] set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.<br> | This building should be Extremely Heavily (EH+2) barricaded at all times. This is in accordance with the [[DHPD/Policies_and_Procedures#Barricading_Policy|Barricading Policy]] set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.<br> | ||
'''Zombie Barricade Plan''' | |||
This building should not be barricaded and instead [[Decay|Ruined]] in accordance with [[The Dead]] Barricade Plan set forth by local zombies, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran zombies. Zombies who find the building's barricades above their assigned level are asked to assist in lowering them in order to help ensure the safety of all the zombies inside the building. Any survivor found raising the barricades may be directly "put to the question" by any zombies present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a human sympathizer and be judged accordingly.<br> | This building should not be barricaded and instead [[Decay|Ruined]] in accordance with [[The Dead]] Barricade Plan set forth by local zombies, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran zombies. Zombies who find the building's barricades above their assigned level are asked to assist in lowering them in order to help ensure the safety of all the zombies inside the building. Any survivor found raising the barricades may be directly "put to the question" by any zombies present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a human sympathizer and be judged accordingly.<br> | ||
Latest revision as of 06:38, 8 October 2024
The Dury Building "... the Dury Building is out of action ..." BoogieDinosaur (talk) 20:57, 31 July 2023 (UTC)
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The Dury Building
Dunell Hills [05,36]
Basic Info:
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Please remember to keep this article neutral. |
The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.
Current Status
Inside
You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. The ceiling above you has collapsed, and a carpet of a thousand weeds reach towards the sky. The doors to the street have been left wide open.
There is a mob of twenty other zombies here, ten of them from your horde.
There is a dead body here.
Outside
You are standing outside the Dury Building, an imposing grey-stone building flanked by trees. You recognise it as being owned by NecroTech. The building's doors have been left wide open, and you can see that the interior of the building has been ruined for some time.
There is another zombie from your horde here.
Description
The Dury Building is a NecroTech facility located in the suburb of Dunell Hills. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facility to be found in the entire suburb, which greatly increases its tactical significance to local survivors.
Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.
Mandate
NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Dury Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Dunell Hills.
Tactical Resource Points
The nearest of each type of tactical resource point to the Dury Building:
- Nearest Hospital is 1 block away - Zephyrinus General Hospital at [6, 36].
- Nearest Mall is 14 blocks away - Caiger Mall at [19, 28].
- Nearest Police Department is 2 blocks away - Broadbelt Grove Police Department at [7, 35].
Barricade Policy
Like most suburbs, Dunell Hills has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that The Dead has its own building code, which it seeks to enforce. Both survivor and The Dead barricade policies are listed below.
Survivor Barricade Plan
This building should be Extremely Heavily (EH+2) barricaded at all times. This is in accordance with the Barricading Policy set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.
Zombie Barricade Plan
This building should not be barricaded and instead Ruined in accordance with The Dead Barricade Plan set forth by local zombies, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran zombies. Zombies who find the building's barricades above their assigned level are asked to assist in lowering them in order to help ensure the safety of all the zombies inside the building. Any survivor found raising the barricades may be directly "put to the question" by any zombies present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a human sympathizer and be judged accordingly.
NecroNet Reports
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Dury Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).
(5,36)
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NecroTechnician: |
Current Events
You are inside the Dury Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. The walls are damp and crumbling, with pools of stagnant water gathering across the uneven floor. The doors to the street have been left wide open.-- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 07:46, 31 May 2018 (UTC)