UDWiki:Project Timeline: Difference between revisions

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|<!--Date and Game Update (if applicable)-->'''August 14<sup>th</sup>'''
*Either the zombies are weakening, the survivors are learning where to hit them, or there's something in the air... it now takes 10AP for a zombie to stand up after being killed. As ever, safety in numbers is the key to not being killed in the first place.
|<!--Update Impact-->
*''[[Death]] now causes a [[zombie]] to spend 10AP to [[stand up]].''
|<!--Historical Event-->
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|align=right|<!--Historical Event-->
|align=right|<!--Update Impact-->
*''The [[Military Skills|Advanced Pistol Training and Advanced Shotgun Training skils]] are added for [[Survivors]]''
*''The [[Rend Flesh]] skill is added for [[Zombies]].''
|align=right|<!--Date and Game Update (if applicable)-->'''August 15<sup>th</sup>'''
*Survivors with itchy trigger fingers can now spend their time developing Advanced Training skills, for the pistol and the shotgun.
*And zombies with battle-calloused fingertips can hone the art of Rend Flesh for increased combat damage. 
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|<!--Date and Game Update (if applicable)-->'''August 20<sup>th</sup>'''
*Everyone now has a Contacts List that they can add other characters to; it's very skeletal at the moment, but will blossom out into reciprocal listing, attitude-flagging, mobile phoning, linked-GPS feedback and all sorts of things, in the future. To add people to it, just click the "add" link at the bottom of their profile.
|<!--Update Impact-->
*''A [[Contacts List]] is added for every character.''
|<!--Historical Event-->
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====September====
====September====
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Revision as of 06:09, 17 February 2011

Urban Dead Timeline

2005

July

July 3rd
  • Urban Dead goes live.
July 4th
  • Added a 'Speak' button, allowing survivors to communicate with others in the same block.
July 6th
  • Zombies are now able to make zombie noises, to communicate with one another or to threaten the living.
  • Two new mailing lists now exist: urbandeadzombies as a support group for the recently deceased, and necrotech for analysis of the game's structure, and for bug reporting.
  • Zombie Speech is added.
  • Bug reporting is enabled.
July 7th
  • Wirecutters now have a use.
July 9th
  • Players who are tired of life are now able to jump from the windows of tall buildings.
  • Players caught creating multiple characters for game-abusive purposes are now having those accounts disabled semi-automatically.
July 10th
  • A few zombie skills have been added.
  • Skill purchase has been implemented - characters can spend 100XP to buy a skill from the new skills tree, with cost modifiers for the Military and Science classes.
July 11th
  • To discourage in-fighting, survivors now get only half combat XP if they're attacking another survivor; zombies get half XP if they're attacking another zombie.
  • PKing and ZKing now provide only half of the normal XP for successful attacks and kills against the opposite faction.
July 12th
  • There are a couple of new combat skills in the Zombie Skills Tree.
July 13th
  • Citizens' date-of-death is now tracked.
  • Flare Guns can now be used as inaccurate but powerful weapons.
July 14th
  • First-Aid Kits can now be used on other players.
  • Hit points are no longer displayed in user profiles.
  • The Scent Fear skill has been tweaked to show wounded survivors in nearby blocks.
July 17th
  • In response to the spreading infection, NecroTech have issued all staff with DNA Extractors and are requesting that infected specimens be located and logged.
  • A new Miscellaneous-class skill is available: Body Building.
  • NecroTech staff with the Lab Experience skill will now be able to use a newly-added item of zombie-related equipment. It can be found in NecroTech buildings. (Untrained citizens won't be able to operate it.)
  • The Corpse class is added, allowing players to start the game as a zombie.
  • DNA samples can no longer be taken from a zombie that has already been scanned with a DNA Extractor until that zombie takes some action.
  • Characters who take no action within five days will become Inactive#Hidden from view.
July 19th
  • New players of the game may select the Corpse character class, to sidestep all that tedious suicide business.
  • Memo to NecroTech staff: reports are coming in that infected subjects are beginning to develop significant phenotypic differences, over time - please start filing daily DNA samples so that the situation can be better monitored.
  • To clear up the map, any player who hasn't logged in for five days now becomes hidden (considered to have spent a solid five days doing nothing except securing a shelter), which effectively removes them from the game. They'll reappear in their previous location whenever they log back in.
July 20th
  • Unwanted items can now be dropped. This doesn't mean that other people in the same block can pick them up, though.
July 21st
  • The undead have also slowed to lurching - it now takes 2AP for a zombie to walk to an adjacent block.
  • Something in the air is stupefying the zombies. They can no longer open doors to enter buildings unless they have the new Memories of Life skill. Citizens are advised to lock their doors.
July 23rd
  • Zombies are now able to develop the Scent Trail skill, which allows them to sense the locations of survivors who have attacked or otherwise come into contact with them since their last turn.
  • A change to the Consumer class - the Shopping skill now lets customers choose which of several stores to loot, when searching a mall. The search-bonus has been moved to Bargain Hunting.
July 24th
  • Spray Paint can now be found in buildings you'd expect to find it in, and can be used to leave messages on walls.
  • The site now has an access limit. In order to keep the server running smoothly and to prevent people from single-handedly controlling large hordes of zombies or player-killers, players are now only allowed to hit the site 160 times from a single machine, per day. This is enough to maintain three characters if you don't reload the page; if you've been running more than three, you might want to move the others into safe buildings and let them go idle, to resume play with them later on.
July 25th
  • Dead bodies can now be dragged out of buildings if you're worried about them reanimating.
July 26th
  • A new civilian skill - Tagging - gives XP bonuses for spraypainting certain buildings.
  • As a thankyou to the players who've donated to support the site, they've had the hit-limit lifted to a sufficiently high number, for the character that they specified with the donation. I'll be doing the same for any future donations above $5.
July 27th
  • The Zombie Hunters are coming. Check the Skills Tree.
  • Some zombies have been observed using a primitive Death Rattle ability to communicate more complex noises than their earlier groaning.
July 29th
  • Game messages are now timestamped, after a few requests for this.
July 30th
  • Citizens with the new Construction skill are now able to barricade buildings from the inside.
  • NecroTech memo: Some of the specimens are now reaching an advanced stage of decomposition - revivification techniques don't appear to work on those with Brain Rot, and your DNA extractors may have trouble reading their genetic signature.

August

August 14th
  • Either the zombies are weakening, the survivors are learning where to hit them, or there's something in the air... it now takes 10AP for a zombie to stand up after being killed. As ever, safety in numbers is the key to not being killed in the first place.
August 15th
  • Survivors with itchy trigger fingers can now spend their time developing Advanced Training skills, for the pistol and the shotgun.
  • And zombies with battle-calloused fingertips can hone the art of Rend Flesh for increased combat damage.
August 20th
  • Everyone now has a Contacts List that they can add other characters to; it's very skeletal at the moment, but will blossom out into reciprocal listing, attitude-flagging, mobile phoning, linked-GPS feedback and all sorts of things, in the future. To add people to it, just click the "add" link at the bottom of their profile.

September

October

November

November 10th

December

December 19th

2006

January

February

March

April

May

June

July

August

September

October

November

December

2007

January

February

March

April

May

June

July

August

September

October

November

December

2008

January

February

March

April

May

June

July

August

September

October

November

December

2009

January

February

March

April

May

June

July

August

September

October

November

December

2010

January

February

March

April

May

June

July

August

September

October

November

December

2011

January

February

March

April

May

June

July

August

September

October

November

December