Suggestion:20090113 Feral Hearing: Difference between revisions
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#'''Kill/Change''' I like it, but I think it has potential to unfairly hurt lone survivors hiding in ruins. I think it should only work with LOUD groans, caused by the presence of many survivors, not the quiet ones caused by one or two survivors. --[[User:A Big F'ing Dog|A Big F'ing Dog]] 19:01, 13 January 2009 (UTC) | #'''Kill/Change''' I like it, but I think it has potential to unfairly hurt lone survivors hiding in ruins. I think it should only work with LOUD groans, caused by the presence of many survivors, not the quiet ones caused by one or two survivors. --[[User:A Big F'ing Dog|A Big F'ing Dog]] 19:01, 13 January 2009 (UTC) | ||
#'''Kill''' - not being able to hear feeding groans is annoying... but it makes the game interesting by having to chose to trade off the chance to find a new feed by maintaining the ruin. This is akin to all the spammed "portable light source" suggestions for survivors. Survivors want a limited form of genny bonus without the corresponding trade offs... this is zombies wanting to occupy buildings and mitigate the trade offs <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 08:27 14 January 2009 (BST)</small> | #'''Kill''' - not being able to hear feeding groans is annoying... but it makes the game interesting by having to chose to trade off the chance to find a new feed by maintaining the ruin. This is akin to all the spammed "portable light source" suggestions for survivors. Survivors want a limited form of genny bonus without the corresponding trade offs... this is zombies wanting to occupy buildings and mitigate the trade offs <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 08:27 14 January 2009 (BST)</small> | ||
#'''Kill''' - As above --[[User:Diablor1|Diablor1]] 17:03, 15 January 2009 (UTC) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 17:03, 15 January 2009
20090113 Feral Hearing
RosslessnessWant a Location Image? 15:27, 13 January 2009 (UTC)
Suggestion type
Skill, subskill of Feeding Groan cost is 100xp.
Suggestion scope
Zombies.
Suggestion description
Over the last three years zombies have gotten better at recognising those telltale feeding groans. As such. If your zombie is Inside a building and another zombie feeding groans in an adjacent block you receive a message like the following. If a zombie to the East of you feeding groans, then...
You hear a groaning from the East.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep Je suis l'author. --RosslessnessWant a Location Image? 15:30, 13 January 2009 (UTC)
- keep its a new skill, it only works if the groan comes from one of the adjacent blocks and frankly if zombies have already eaten the neighbors and are now in your front room; brains are already on the menu! --Honestmistake 17:26, 13 January 2009 (UTC) EDIT: just agreeing that this should only work for groans over a certain level, perhaps 3 block radius or more only?--Honestmistake 14:17, 14 January 2009 (UTC)
- Keep/Minor change - Sure. Maybe it'd be better if it was faint: You hear a faint groaning from the East.-- AHLGTG THE END IS NIGH! 17:51, 13 January 2009 (UTC)
- Keep/Change Something similar to the ones above. --William Told and Co. ಠ_ಠ ಠ_ಠ ಠ_ಠ 18:38, 13 January 2009 (UTC)
- I'm also not a fan of the skill. I think it would be better as a simple change to feeding groan. --William Told and Co. ಠ_ಠ ಠ_ಠ ಠ_ಠ 18:40, 13 January 2009 (UTC)
- Keep Just a good suggestion, I like it. --Nevin McAvoy(talk) 19:08, 13 January 2009 (UTC)
- Keep - Makes sense to me.--SirArgo Talk 20:28, 13 January 2009 (UTC)
- Keep - although the kill voter's suggestion wouldn't be too bad. Linkthewindow Talk 21:10, 13 January 2009 (UTC)
- Keep - As Linkthewindow. A Big Dog has a good idea. Liberty 00:14, 14 January 2009 (UTC)
- Keep - As Link. ■■ 01:07, 14 January 2009 (UTC)
- Keep - I like it. --Papa Moloch 01:12, 14 January 2009 (UTC)
- Keep - But i really really like the kill vote idea, i just don't wanna vote kill on a nice idea.--xoxo 01:19, 14 January 2009 (UTC)
- Keep - I like it. --BlackstarC 02:06, 14 January 2009 (UTC)
- Keep - Interesting really, and a good skill to learn. I vote a keep for this. Corinthias 03:16, 14 January 2009 (UTC)
- Keep - What Gnome said. --ZsL 07:03, 14 January 2009 (UTC)
- Keep - Needs to be an update rather than a new skill. -- . . <== DDR Approved Editor 19:16, 14 January 2009 (UTC)
Kill Votes
- Kill/Change I like it, but I think it has potential to unfairly hurt lone survivors hiding in ruins. I think it should only work with LOUD groans, caused by the presence of many survivors, not the quiet ones caused by one or two survivors. --A Big F'ing Dog 19:01, 13 January 2009 (UTC)
- Kill - not being able to hear feeding groans is annoying... but it makes the game interesting by having to chose to trade off the chance to find a new feed by maintaining the ruin. This is akin to all the spammed "portable light source" suggestions for survivors. Survivors want a limited form of genny bonus without the corresponding trade offs... this is zombies wanting to occupy buildings and mitigate the trade offs -- boxy talk • teh rulz 08:27 14 January 2009 (BST)
- Kill - As above --Diablor1 17:03, 15 January 2009 (UTC)
Spam/Dupe Votes
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