New Arkham: Difference between revisions

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Group activities: Zombie group Scurvy Scroungers maintain their large nightly vigil in the deeply ruined Mitchener NecroTech Building at [1,95] and are also blamed for sieges on the other New Arkham NecroTechs. The Tebbet Building at [1,97] remains in human hands and nearby buildings have been repaired, thanks to efforts by many Survivor groups including Legions of the OctoPope and Last Hope and the Free Tebbet Campaign. --[[User:Tycho44|Tycho44]] <sup>[[Project Welcome|W!]]</sup> 20:49, 22 January 2009 (UTC)
Group activities: Zombie group Scurvy Scroungers maintain their large nightly vigil in the deeply ruined Mitchener NecroTech Building at [1,95] and are also blamed for sieges on the other New Arkham NecroTechs. The Tebbet Building at [1,97] remains in human hands and nearby buildings have been repaired, thanks to efforts by many Survivor groups including Legions of the OctoPope and Last Hope and the Free Tebbet Campaign. --[[User:Tycho44|Tycho44]] <sup>[[Project Welcome|W!]]</sup> 20:49, 22 January 2009 (UTC)
   
: This information is incorrect--Mitchner NT has been repaired some time ago by various coordinated survivors.--[[User:Foster|Foster]] 18:22, 23 January 2009 (UTC)
 
====January 17<sup>th</sup>====
====January 17<sup>th</sup>====
The Mercenary Group Last Hope has chosen New Arkham to be one of their new permanent bases. More buildings are being cleared out and repaired and staying that way. Last Hope is a strategic based group and are trying to get every necro-tech employee to use their DNA extractors so that the zeds will show up on the Necro-Net. --[[User:Super holt 2|Super holt 2]]<sup>[[Last Hope|*LH*]]</sup> 20:59, 17 January 2009 (UTC)
The Mercenary Group Last Hope has chosen New Arkham to be one of their new permanent bases. More buildings are being cleared out and repaired and staying that way. Last Hope is a strategic based group and are trying to get every necro-tech employee to use their DNA extractors so that the zeds will show up on the Necro-Net. --[[User:Super holt 2|Super holt 2]]<sup>[[Last Hope|*LH*]]</sup> 20:59, 17 January 2009 (UTC)

Revision as of 18:22, 23 January 2009

Suburb of New Arkham
Border Foulkes Village Ruddlebank
Border New Arkham Old Arkham
Border Border Border
Update New Arkham's Danger Level
View Danger Center

New Arkham's location in Malton

Resource buildings in New Arkham

Latest EMR:
z: 10-i: ***
p: CJune 14

Update EMR

{{User:DangerReport/the Parr Building [4,95]|template=SuburbMastStatus}}

[[User:DangerReport/the Parr Building [4,95]|Update Mast]]

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...

Key buildings in New Arkham:

Malls: none
NecroTech Buildings: 4

(1,95)(5,98)(7,99)(8,99)

Police Departments: 0
Hospitals: 2
Fire Stations: 5
Bulletin Boards: unknown
Others: Schools 2, Churches 1, Auto Repair 2, Railway Stations 3.
Suburb Number: 91
Scales.png Please remember to keep this article neutral.

New Arkham is a suburb of Malton, located at the south-western corner of the city.

Although the large number of Necrotech buildings make New Arkham useful for scientists, the absence of police departments makes the area unattractive for survivors specializing in firearms skills. Because New Arkham is a long distance away from the mall, survivors here are at a significant resource disadvantage - survivors sometimes move out after acquiring Bargain Hunting. Even before the outbreak it was considered boring. Most people had simple office jobs. After children grew up, they usually left to find some place less dull. The only thing that New Arkham was ever famous for was that it was the youngest suburb in Malton, it was 37 years old at the time of the outbreak and is now preparing for 40th birthday celebrations.

Resource Locations

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

  • none

Malls

  • none

Bulletin Boards

Revive Points

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.

January 2009

January 22th

Newcomers to south New Arkham: Although Curtis Building [7,98] is designated VSB (Free Running entrance) on our Barricade Plan, it is designed to give access to Harford, Denty, and Wreford NecroTech Buildings. When those buildings are open and ruined, adjacent buildings might be Extremely Heavily Barricaded. This provides a staging area to mount reclamation projects (as well as a safe escape for panicked citizens). Please leave extra AP to find safe harbor, and take advantage of Ruined buildings to enter Free Run networks. --Tycho44 W! 20:49, 22 January 2009 (UTC)

Group activities: Zombie group Scurvy Scroungers maintain their large nightly vigil in the deeply ruined Mitchener NecroTech Building at [1,95] and are also blamed for sieges on the other New Arkham NecroTechs. The Tebbet Building at [1,97] remains in human hands and nearby buildings have been repaired, thanks to efforts by many Survivor groups including Legions of the OctoPope and Last Hope and the Free Tebbet Campaign. --Tycho44 W! 20:49, 22 January 2009 (UTC)

This information is incorrect--Mitchner NT has been repaired some time ago by various coordinated survivors.--Foster 18:22, 23 January 2009 (UTC)

January 17th

The Mercenary Group Last Hope has chosen New Arkham to be one of their new permanent bases. More buildings are being cleared out and repaired and staying that way. Last Hope is a strategic based group and are trying to get every necro-tech employee to use their DNA extractors so that the zeds will show up on the Necro-Net. --Super holt 2*LH* 20:59, 17 January 2009 (UTC)

December 2008

December 27th

Many buildings in New Arkham are in a state of ruin, including half its four NTs. Zombie numbers are not extraordinarily high, but several buildings are nonetheless in a state desultory siege. The suburb is still rather dangerous. --WanYao 05:35, 28 December 2008 (UTC)

December 25th

Buildings here are being repaired and barricaded slowly but surely. The zombies in the area are disorganized and just standing around. As Jack Gillow said, we could use more survivors to help repair buildings. --Maxvance 01:44, 26 December 2008 (UTC)

December 22th

The Wagner Building is back up and Quite Strongly barricaded. A few zombies are hanging around and a few are still idling in buildings, but the Southeast corner of New Arkham seems pretty clear of zombies, though many buildings are still ruined. Independants are clearing out the suburb slowly, and any help is appreciated. --Jack Gillow 19:51, 22 December 2008 (UTC)

December 13th

The suburb is still very dangerous, although in recent days myself and a number of other independent survivors have managed to re-build many of the suburb's less important buildings for use as safe-houses. To my knowledge all four NTs remain dead at this time, although unless a large number of zombies arrive from elsewhere this will not be the case for long, as survivors are beginning to trickle back into the area. -- CITIZEN VI 03:21, 14 December 2008 (UTC)

December 12th

All TRPs are ruined, as are the majority of non-descripts. Several of the last few remaining "safhouses" have been breached and zombies outnumber survivors in these buildings. Very Dangerous. --WanYao 07:19, 12 December 2008 (UTC)

Suburb Map

The Malton Suburb of New Arkham
NW N NE
W
Noake Grove Club Bratt Sayer Towers Denning Bank Carrington Park Attrill Drive the Heard Arms a junkyard St. Hormisdas's Church a cemetery
Gervais Bank Axe Grove Trebley Place Zephyrinus General Hospital the Franklin Museum Club Gellard Espin Alley the Stickling Building wasteland Swaine Library
Marchetti Bank Sly Grove Horton Square Fire Station Woof Grove Fire Station the Orlando Arms Tintiney Park Farnworth Alley Harries Towers the Barratt Hotel Glessell Avenue
McEwan Grove Care Bank Amory Lane Mildon Square Wale Place Dinovan Alley a junkyard Gregg Library wasteland Durling Road
Shervord Place Starkey Row Dane Drive Lathey Drive Halliday Lane a carpark Lawrence Auto Repair the Gulliver Building the Vick Arms Edgington Way
Cottingham Drive Fire Station the Mitchener Building Blunden Walk Painter Street School the Parr Building Comitty Row Fire Station Hinkes Auto Repair Raggett Row the Fullaway Building Newmarch Avenue School
Jukes Walk Maxwell Avenue a warehouse Redpath Place
RP
Tilke Bank a carpark wasteland Tope Alley Railway Station the Wagner Building the Court Building
Purchas Towers a warehouse the Tebbet Building wasteland Small Street Fire Station Payton Square Drury Street Woollcombe Plaza Purvis Library St. Timothy's Hospital
Ashfield Alley Railway Station Gigg Road Club Chester Allwood Drive Weatherhead Lane the Wreford Building the Woolven Building the Curtis Building Methringham Grove
RP
Sartain Road
Pritchard Grove Railway Station the Keyford Museum Hersant Avenue Judd Cinema the Connors Motel wasteland the Parkhouse Monument the Denty Building the Harford Building wasteland
E
SW S SE


New Arkham Barricade Plan
00 01 02 03 04 05 06 07 08 09
90
91
92
93
94
95
96
97
98
99


Legend
Unenterable Buildings
Extremely Heavily Barricaded Phone Mast
Enterable Buildings
Auto Shop Fire Station
Hospital NecroTech
Police Department School
Other VSB Buildings Unbarricaded Buildings
Other Locations
Street Monument
Cemetery Revivification Point