Suggestion:20071220 Zombie toolbox: Difference between revisions

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Latest revision as of 06:16, 4 March 2009

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This suggestion was voted as spam and closed for voting, with 1 keep, 2 kill, and 12 spam votes.


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20071219 Zombie toolbox

User:Mark15 03:04, 20 December 2007 (UTC)

Suggestion type
new skill

Suggestion scope
Zombies

Suggestion description
In urban dead a main difficulty of playing as a zombie is that it takes a single zombie far too long to bring down the cades on a building. This suggestion would add a skill to zombies called "deconstruction"(can be changed to any name)that would allow zombies to use a toolbox to damage cades 10% faster. The skill would cost the same as any zombie skill. An example of this in action would be a zombie having to use 45 ap instead of 50ap to take a building from Veryheavily caded to WO(10% better hit rate). I am a survivor and I believe this is a good suggestion.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep I am the author and get to vote once--Mark15 03:12, 20 December 2007 (UTC)


Kill Votes

  1. Kill - I feel this goes way too far.--GunFox13 03:56, 20 December 2007 (UTC)
  2. Kill - Completely out of theme. --Pgunn 07:51, 20 December 2007 (UTC)


Spam/Dupe Votes

  1. Spam - Out of genre, incomplete, not the fix that needs to be made to barricades, centaurs, etc. Bobs Aturd 03:25, 20 December 2007 (UTC)
  2. Spam -And then, after the zombies learn to use tools, they start arming themselves with guns and DNA scanning survivors to track their movements...---Heretic144 03:41, 20 December 2007 (UTC)
  3. Spam -Man, I understand what you're trying to do. But this is way unbalanced, out of genre- take it to Talk:Suggestions to get help.  Nalikill  TALK  E!  W!  M!  USAI  03:50, 20 December 2007 (UTC)
  4. Spam - Yep. Zombie toolboxes. I don't want to get bitten by an infected set of needlenose pliers. --Druuuuu OcTRR 04:07, 20 December 2007 (UTC)
  5. Spam - As Heretic. Also, humans would gain infectious bite and zombies would drive cars. --PdeqTalk* 04:13, 20 December 2007 (UTC)
  6. Spam - When was the last time you saw a zombie using a saw? --BlobdudeTalk TM MC 04:31, 20 December 2007 (UTC)
  7. Spam - I grow tired of the ignorant Zombies Aren't Smart argument, because, obviously, in Urban Dead they are. The problem then? You force a zombie to get a revive for a zombie skill that only benefits zombies, not only that but it's a fair assumption that they need a perquisite survivor skill, Free Running, to use this zombie skill. I guess that means I'm spamming this because of a vague variation of the no Hel Characters rule.--Karekmaps?! 06:39, 20 December 2007 (UTC)
  8. Spam - don't mess with balance --~~~~ [talk] 06:42, 20 December 2007 (UTC)
  9. Spam - even thougth foucault is way cooler than derrida, i still like deconstruction. i do not, however, like this suggestion. no zombie toolboxes, wtfcentaurs??? --WanYao 07:15, 20 December 2007 (UTC)
  10. Spam - there are various Peer Reviewed suggestions which increase zombie power against cades. None of them have the zombie's building model railways to do it, though. --Funt Solo QT Scotland flag.JPG 10:38, 20 December 2007 (UTC)
  11. Spam - as above, I'm afraid. --Pavluk A! E! 12:26, 20 December 2007 (UTC)
  12. Spam - AS above, I'm afraid. And yeah, I'd go for Foucault over Jacques Derida. --SeventythreeTalk 12:39, 20 December 2007 (UTC)