Suggestion:20071220 Zombie toolbox: Difference between revisions
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Latest revision as of 06:16, 4 March 2009
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This suggestion was voted as spam and closed for voting, with 1 keep, 2 kill, and 12 spam votes. |
20071219 Zombie toolbox
User:Mark15 03:04, 20 December 2007 (UTC)
Suggestion type
new skill
Suggestion scope
Zombies
Suggestion description
In urban dead a main difficulty of playing as a zombie is that it takes a single zombie far too long to bring down the cades on a building. This suggestion would add a skill to zombies called "deconstruction"(can be changed to any name)that would allow zombies to use a toolbox to damage cades 10% faster. The skill would cost the same as any zombie skill. An example of this in action would be a zombie having to use 45 ap instead of 50ap to take a building from Veryheavily caded to WO(10% better hit rate). I am a survivor and I believe this is a good suggestion.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep I am the author and get to vote once--Mark15 03:12, 20 December 2007 (UTC)
Kill Votes
- Kill - I feel this goes way too far.--GunFox13 03:56, 20 December 2007 (UTC)
- Kill - Completely out of theme. --Pgunn 07:51, 20 December 2007 (UTC)
Spam/Dupe Votes
- Spam - Out of genre, incomplete, not the fix that needs to be made to barricades, centaurs, etc. Bobs Aturd 03:25, 20 December 2007 (UTC)
- Spam -And then, after the zombies learn to use tools, they start arming themselves with guns and DNA scanning survivors to track their movements...---Heretic144 03:41, 20 December 2007 (UTC)
- Spam -Man, I understand what you're trying to do. But this is way unbalanced, out of genre- take it to Talk:Suggestions to get help. Nalikill TALK E! W! M! USAI 03:50, 20 December 2007 (UTC)
- Spam - Yep. Zombie toolboxes. I don't want to get bitten by an infected set of needlenose pliers. --Druuuuu OcTRR 04:07, 20 December 2007 (UTC)
- Spam - As Heretic. Also, humans would gain infectious bite and zombies would drive cars. --PdeqTalk* 04:13, 20 December 2007 (UTC)
- Spam - When was the last time you saw a zombie using a saw? --BlobdudeTalk TM MC 04:31, 20 December 2007 (UTC)
- Spam - I grow tired of the ignorant Zombies Aren't Smart argument, because, obviously, in Urban Dead they are. The problem then? You force a zombie to get a revive for a zombie skill that only benefits zombies, not only that but it's a fair assumption that they need a perquisite survivor skill, Free Running, to use this zombie skill. I guess that means I'm spamming this because of a vague variation of the no Hel Characters rule.--Karekmaps?! 06:39, 20 December 2007 (UTC)
- Spam - don't mess with balance --~~~~ [talk] 06:42, 20 December 2007 (UTC)
- Spam - even thougth foucault is way cooler than derrida, i still like deconstruction. i do not, however, like this suggestion. no zombie toolboxes, wtfcentaurs??? --WanYao 07:15, 20 December 2007 (UTC)
- Spam - there are various Peer Reviewed suggestions which increase zombie power against cades. None of them have the zombie's building model railways to do it, though. --Funt Solo QT 10:38, 20 December 2007 (UTC)
- Spam - as above, I'm afraid. --Pavluk A! E! 12:26, 20 December 2007 (UTC)
- Spam - AS above, I'm afraid. And yeah, I'd go for Foucault over Jacques Derida. --SeventythreeTalk 12:39, 20 December 2007 (UTC)