The Fortress/Guide: Difference between revisions
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*If you attack but fail to kill a [[zombie]] be wary, it may have [[Scent Trail]] and retaliate. End your move at least five squares away to deter it. | *If you attack but fail to kill a [[zombie]] be wary, it may have [[Scent Trail]] and retaliate. End your move at least five squares away to deter it. | ||
*Once you have levelled up your [[human]] to max, there is little point in going on a killing spree. Look to save [[AP]], store essential goods (ammo, [[first aid kit]]s, [[revivification syringe]]s). Keep strong [[barricade]]s around you. | *Once you have levelled up your [[human]] to max, there is little point in going on a killing spree. Look to save [[Action Points|AP]], store essential goods (ammo, [[first aid kit]]s, [[revivification syringe]]s). Keep strong [[barricade]]s around you. | ||
*Frequently scout the surrounding area to measure [[zombie]] activity, and dead body build up. You don't want to be caught off guard. | *Frequently scout the surrounding area to measure [[zombie]] activity, and dead body build up. You don't want to be caught off guard. |
Revision as of 20:02, 8 July 2009
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The Malton Incident · Chain of Allies · Careers · Group History · Survivor's Guide · Past Teams · Fortress Laws |
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