Suggestion:20080102 Door Smash 2.0: Difference between revisions

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This suggestion has been removed from voting because of liars who failed to materialize after I removed the offensive section..


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20080102 Door Smash 2.0

 Nalikill  TALK  E!  W!  M!  USAI  23:42, 2 January 2008 (UTC)

Suggestion type
Improvement

Suggestion scope
All zombies

Suggestion description
Doors, as has been often said, are too strong against new zombies- doors are not universally made of impenetrable materials. This is one of several proposed solutions to that, and it adds tactical options of breaking down or merely opening a door. Newb zombies will be able to break the locks on a door, and force it open for 5 AP, and can be set right by any survivor for 1 AP, and then he can close the door for another AP. Then, with MOL, a zombie retains the ability to open the door for 1 AP, but will also gain the ability to SMASH DOWN the door for 5 AP- obliterating it, meaning a survivor with a toolbox will need to come in to repair the door, and new zombies (if the cades are down) will be able to come in without messing with doors. This is RP justified by saying that with memories of life, a zombie would know the weakest point of a door and would only then be able to smash it down. Without a door, a building can be caded as normal- but if caded, the door will be irreplacable until the barricades are down

This is not a dupe because it intends a balanced change, rather than removing doors altogether, and it also adds a tactical option even after MOL is bought. It is also not a dupe of my last suggestion, as the barricade nerf has been removed, but the tactical options remain.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Change - I say at least 10. --  AHLGTG THE END IS NIGH! 03:35, 3 January 2008 (UTC)
    My plan here is for progressive change. I guess if this keeps up, tomorrow I'll withdraw this and resubmit it with 10 AP instead of 5. If that don't work, I'll reduce it back to 5 and make it a 50% chance.  Nalikill  TALK  E!  W!  M!  USAI  03:46, 3 January 2008 (UTC)
    Keep - Doors should not be completely impassable to a new zombie. - Grant 20:15, 8 January 2008 (UTC) Vote struck as author has removed this suggestion from voting - see top of page. --Funt Solo QT Scotland flag.JPG 14:54, 9 January 2008 (UTC)


Kill Votes

  1. Kill - raise it to 15-20 or something, this should be a desperate move, and doors are much stronger than a few chairs stacked up--CorndogheroT-S-Z 00:08, 3 January 2008 (UTC)
  2. Kill - I said the same thing with the similar one on the suggestions page. Zombies can now identify structural weaknesses in doors? Next will MoL allow them to use firearms, DNA extractors, cell phones? As it is survivors without construction are out of luck if they can't find a VSB safehouse - don't take away their ability to shut doors. My zombie character is all for help against barricades, but the flavor here just isn't sensible. Sheana T / TMZ 00:12, 3 January 2008 (UTC)
  3. kill - As above --/~Rakuen~\ 00:54, 3 January 2008 (UTC)
    Heh, where are all of those people who voted for this last time, and those who said they'd vote for this if the barricade nerf was removed?  Nalikill  TALK  E!  W!  M!  USAI  03:32, 3 January 2008 (UTC)
  4. Kill MoL lets you do things that were commonplace in life like talk or open doors. Unless in life you were a professional door smasher it wouldn't help you out. Also, doors are the only defense someone without Construction has against zombies. If you want zombies to be able to destroy doors then allow people to create some level of barricades without Construction. --Jon Pyre 05:55, 3 January 2008 (UTC)
  5. Kill - There are a lot of valid points above, but Karek's is the most poignant: you are only creating a greater AP imbalance. It's the same thing why a lot of zombie players hate ruin - 5 AP to wreck the place, and then Joe-the-toolbox-wielding-hero comes along and fixes it for 1 AP. I'm not saying I am going to support a suggestion like this... but you can't keep putting zombies further into AP Debt - and in politics, we all know debt is bad. --Ryiis 06:02, 3 January 2008 (UTC)
  6. Kill - Zombies generally don't remember squat. I doubt many people on the street know the weakest point of a door, much less when they're reduced to the intelligence of deer. --Pgunn 11:46, 3 January 2008 (UTC)


Spam/Dupe Votes

  1. Spam - An even crappier form of ruin?! Hurray for trenchcoating idiots who don't understand the game neutering suggestions.--Karekmaps?! 02:46, 3 January 2008 (UTC)
  2. Spam - As karek. --The Grimch U! E! WAT! 06:03, 3 January 2008 (UTC)
  3. Smap - *sigh*... as above --~~~~ [talk] 09:08, 3 January 2008 (UTC)
  4. Spam - there's nothing wrong with the door rules, and there's no such thing as the mythical "impenetrable door" that is the base point for so many of these suggestions. This is role-playing, and zombies without MOL simply don't know how to open doors. They're probably so stupid they don't even know what a door is, and just ignore them. (I know that zombie players aren't that stupid, but that's not the point - because this is role-playing, remember?) So, the doors aren't impenetrable, anymore than the buildings are single-room boxes with a single door and one set of 'cades. It's all representative. So, there's nothing wrong with doors. Churches and junkyards cater for newbie zombies without MOL. No problem. Nothing to fix. --Funt Solo QT Scotland flag.JPG 10:38, 3 January 2008 (UTC)
  5. Spam - Don't break the game, as Funt said - nothing to fix. --Ducis DuxSlothTalk 11:31, 3 January 2008 (UTC)