Southall Mansion: Difference between revisions
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'''29th November 2009''' | |||
Just another slow day. Due to its proximity to a NecroTech building, a police station and a hospital, Southall is splendidly positioned to function as the nucleus of a nice little rest stop for anyone going places. The living use the adjacent junkyard as a revive point, and the zombies tend to be reasonably passive. Power comes and goes, as fuel becomes available. -{{User:CaptainVideo/sig}} 01:35, 30 November 2009 (UTC) | |||
'''22nd November 2008''' | '''22nd November 2008''' |
Revision as of 01:35, 30 November 2009
Recent Events
29th November 2009 Just another slow day. Due to its proximity to a NecroTech building, a police station and a hospital, Southall is splendidly positioned to function as the nucleus of a nice little rest stop for anyone going places. The living use the adjacent junkyard as a revive point, and the zombies tend to be reasonably passive. Power comes and goes, as fuel becomes available. -George Zip ◆◆◆ 01:35, 30 November 2009 (UTC) 22nd November 2008 The mansion is safe and full of Knights and people of greater disrepute. CITIZEN VI 16:32, 22 November 2008 (UTC) 7th November 2008 The mansion remains ruined and infested by zombies, and the struggle continues between small numbers of zombies and survivors. CITIZEN VI 21:01, 7 November 2008 (UTC)
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