User talk:Rosslessness/Random Rambling/Sandbox13: Difference between revisions

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location100=[[park fence]]|location100_color=junkyard|
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'''Can I ask that the ride names not be changed? Notes bout' Nintendo Land: Should the park fence be a border? Yoshi's petting zoo has no barricades. Park Gates can be barricaded above Extremely Heavily (Incredibly Heavily, I guess). They start out at very strongly, simply because they are gates. People and zombies have to search to find eachother in the obstacle course. Gates can be barricaded, to bar access to their respective areas. The mario party gate bars access to the games&food areas. The Super Mario Sunshine Waterpark Gate bars access to the waterpark. I was thinking about making the park fence areas like the border, where no one can get through them. the 4D theater is a multi-block building. Only the ticketing area can be barricaded (if the park fence is an in impenetrable border.)'''
'''Can I ask that the ride names not be changed? Notes bout' Nintendo Land: Should the park fence be a border? Yoshi's petting zoo has no barricades. Park Gates can be barricaded above Extremely Heavily (Incredibly Heavily, I guess). They start out at very strongly, simply because they are gates. People and zombies have to search to find eachother in the obstacle course. Gates can be barricaded, to bar access to their respective areas. The mario party gate bars access to the games&food areas. The Super Mario Sunshine Waterpark Gate bars access to the waterpark. I was thinking about making the park fence areas like the border, where no one can get through them. the 4D theater is a multi-block building. Only the ticketing area can be barricaded (if the park fence is an impenetrable border.)'''

Revision as of 14:58, 11 February 2010

Go

Whatever you want, submit below. --RosslessnessWant a Location Image? 21:32, 15 November 2009 (UTC)


Chicago Edd

To make you not look like a guy screaming in space, I'll say this: put a fence that has a hole in it around area 61.

Empty template

The Malton Suburb of Empty Template
NW N NE
W
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
E
SW S SE

Notes

Submitted by --RosslessnessWant a Location Image? 15:25, 19 December 2009 (UTC)

You're utterly and completely, hopelessly crazy.

But i'll bite. give me week to put together a few ideas. I thought the distinct terain / geography of Borehamwood was @^%$'n awesome! i'll see what i can picht in for your hairbrained idea -- Jack S13 T! PC 21:01, 23 December 2009 (UTC)

Hey Ross buddy, where can i find the templates for the different squares? I've got some neat ideas i'd like to throw around, and maybe do a rough draft and see what others think.... but, I can't really do a rough draft if I don't no what wiki code to punch in for what squares. let me know! oh, do you have a name for your new city yet? I propose Jacksburg ;), or Jackrossville, or Rossenjack City. you get what i'm drifiting at!!! lol -- Jack S13 T! PC 15:47, 24 December 2009 (UTC)
Not having much luck with the linkyou sent me, but i did get a start. My initial idea was a multi suburb military complex, complete with guard towers and transport road, but I'm not so sure about that now. anyway, here's a rough draft, the formating needs work, and there's alot to still be filled in. But click thelink if you want to see it in progress. The idea is a 2 level fortress called the Citadel. complete with it's own NT, and Amorys, barracks, and motor pool in each level. Dumping a body outside the Citadel would put the body out side the exterior gate house... there's a section for discussion underneath if you have any comments or ideas, the it'd be fun to hear what you think Jack S13 T! PC 14:28, 30 December 2009 (UTC)


Onoz a real place

It's not 100% accurate (I've fudged relative locations and scale, but it's roughly a 5 mile by 5 mile square), but it's the little corner of the Befast where I be living. Every location links to the type of building it's to be treated as. And no I don't expect you to really care. Expect the city centre if I get bored enough later in the week. :P Nothing to be done! 22:37, 5 January 2010 (UTC)

suburb maps

how do you add suburb maps?--Lailai 13:53, 6 January 2010 (UTC)

Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text '[[a field]]' with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. Nothing to be done! 14:27, 6 January 2010 (UTC)

Old town-new town...?

The Malton Suburb of New Town
NW N NE
W
Desert Desert Border a field a field Airplane Hangar a field a field a field a field
Desert Desert Border a field runway runway runway runway runway runway
Desert Desert Border a field a field New Town Airport a field a field a field a field
Desert Desert Border a field New Town Fire department Borough Avenue a field New Town Apartments The Panes Building (NT) a field
Dirt Track Gravel Road City Gate Lincoln Road Cross Street Cross-Bourough intersection Cross Street Jet Boulevard Jet Boulevard a field
Desert Desert Border a field finn General Hospital Bourough avenue new town PD a field Gravel road a field
Desert Desert Border antique shop Georgia Place Bourough avenue a field a field Gravel Road a field
Desert Desert Border a field a field Bourough avenue a field Fort Mirada Armoury Fort Mirada Gatehouse Fort Mirada Infirmary
Desert Desert Border Gun Store shackle road borough avenue a field Fort Mirada Barracks Fort Mirada Training grounds Fort Mirada Vehicle Depot
Desert Desert Border a field 2-cola factory The Cove Arms a field Fort Mirada Storehouse Fort Mirada Exercise Yard Fort Mirada Helicopter Pad
E
SW S SE


notes

-"gun stores" are like gun stores in the mall, with the exception of finding a taser gun, (3% find, 2 dam, holds 5 charges, 70% hit, no skills availible.) and flak jackets (3%)

-"antique stores" are mostly flavour, holding old time-y clothes for your character.

-"Airports" have A limited amount of civilian clothes, and have airport-specific uniforms.

-Police departments now also hold flare guns and taser guns. (flare: 2% taser: 6%)

-The gate can be opened with a key you can search from the antique store (1%)

it would look best if placed on block 23 :P

--Jack Kolt 05:23, 7 February 2010 (UTC)

Nintendo Land

--The Shoemaker Talk Red FactionDinosaur.gif 14:41, 11 February 2010 (UTC)

The Malton Suburb of Nintendo Land
NW N NE
W
park fence park fence park fence park fence park fence park fence park fence park fence park fence employee exit
park fence 4D theater 4D theater 4D theater 4D theater ticketing walkway Park Fire Station Park Medical Center Special Care (NT) employee exit
park fence games&food games&food games&food games&food Mario Party Gate walkway Peach's Castle Hotel Park Security park fence
park fence games&food games&food games&food games&food Nintendo Museum walkway Bowser's Castle Hotel Luigi's Mansion Hotel park fence
park gate entry road walkway walkway walkway walkway walkway walkway walkway park fence
park gate entry road walkway walkway Samus' Escape Mariokart raceway walkway Koopa's Casino Koopa's Casino park fence
park gate entry road walkway Kirbies' Air Ride Bobomb's Blast Donkey Kong's Treetop Adventure walkway Koopa's Casino Koopa's Casino park fence
park gate entry road walkway Wario's Mine Runaway Cart Boo's Haunted House Skies of Arcadia: Skyside Super Mario Sunshine Waterpark Gate waterpark waterpark park fence
park fence Yoshi's Petting Zoo Toad's Kittie Rides Super Mario Obstacle Course Super Mario Obstacle Course walkway waterpark waterpark waterpark park fence
park fence park fence park fence park fence park fence park fence park fence park fence park fence park fence
E
SW S SE

Can I ask that the ride names not be changed? Notes bout' Nintendo Land: Should the park fence be a border? Yoshi's petting zoo has no barricades. Park Gates can be barricaded above Extremely Heavily (Incredibly Heavily, I guess). They start out at very strongly, simply because they are gates. People and zombies have to search to find eachother in the obstacle course. Gates can be barricaded, to bar access to their respective areas. The mario party gate bars access to the games&food areas. The Super Mario Sunshine Waterpark Gate bars access to the waterpark. I was thinking about making the park fence areas like the border, where no one can get through them. the 4D theater is a multi-block building. Only the ticketing area can be barricaded (if the park fence is an impenetrable border.)