Suggestion:20100206 Ladders: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary
Line 16: Line 16:
The extension ladder lets a survivor enter a heavily barricaded, non-ruined building '''once'''.
The extension ladder lets a survivor enter a heavily barricaded, non-ruined building '''once'''.


*Encumbrance: 20%
*Encumbrance: 40%
*Found at:
*Found at:
**Moderate rates: [[Junkyard]], [[Warehouse]]
**Moderate rates: [[Junkyard]], [[Warehouse]]

Revision as of 07:22, 14 February 2010


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


Ladders

MikeLemmer 00:13, 6 February 2010 (UTC)

Suggestion type
New Item

Suggestion scope
Survivors

Suggestion description
The extension ladder lets a survivor enter a heavily barricaded, non-ruined building once.

  • Encumbrance: 40%
  • Found at:
  • When a survivor with a ladder is outside a heavily-barricaded building he can't enter on foot, the option "Enter the Building by Ladder" appears. Using this costs 1 AP and consumes a ladder.
    • Using this option on an intact building lets the survivor enter the building despite the barricade level: "You carefully extend the ladder and climb up it into a window. It's too unwieldy to pull up, so you push it over to join the barricades below."
    • Using this option on a ruined building doesn't let the survivor enter it. Instead, he takes damage as if he tried Free Running into it: "You set up the ladder and begin climbing, but the ruined wall it's propped on gives way. You crash to the ground; the ladder is ruined."
  • Ladders can be used as an improvised melee weapon (10% base hit, 2 damage).

Predicted Game Changes: Provides an alternative to Free Running in exchange for heavy encumbrance & searching for each use. Will primarily help survivors without Free Running, although veteran survivors may want one for emergencies. Can aid pro-PK & anti-PK actions by providing access to heavily-barricaded zones. Will probably aid prepared, irate revived zombies (who don't need much inventory & may not have Free Running).

Suggestion discussed here.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Author's keep vote. --MikeLemmer 00:13, 6 February 2010 (UTC)
  2. Keep - Given the changes as per the discussion, I can get behind this. Strength is just an accident arising from the weakness of others 00:54, 6 February 2010 (UTC)
  3. Keep – Interesting idea; I can foresee interesting tactics. I'm all about maintaining interest. ᚱᛁᚹᛖᚾ 01:02, 6 February 2010 (UTC)
  4. Keep - As Rev. I look forward to seeing death cultists and PKers surprising people with these. Heeheehee. --Maverick Talk - OBR Praise Knowledge! 404 01:44, 6 February 2010 (UTC)
  5. Keep - refreshing to see something original, fun, fairly balanced. -- 03:43, 6 February 2010 (UTC)
  6. Keep - I think it is a great idea. --Surfraptor 18:47, 6th February 2010 (EST)
  7. Keeeep - I need one of these for when I hunt my buddies :D. I mean you, LoBos. Cookies and Cream 12:32, 6 February 2010 (UTC)
  8. Keep - The flaws I poked on in the Suggestion Talk (i.e. pinatas) have been dealed with, so go for it. --Spiderzed 12:36, 6 February 2010 (UTC)
  9. Keep - Because safe suburbs suddenly ain't so safe when everything's caded to EHB+2billion... Enigma179 15:31, 6 February 2010 (UTC)
  10. Keep - Sure. Why not? --AORDMOPRI ! T 20:55, 6 February 2010 (UTC)
  11. Keep - Although Iscariot raises a good point survivors need this, it's easier for players to work against survivors than it is zombies. If survivors worked together perfectly and didn't have to deal with cultists then this wouldn't be needed. Unfortunately it is, all it takes is one or two Cultist to block every entry point in a suburb and every survivors suffers. Dedicated players may say this is part of the game (and I agree it is) but some will fail to realise that this makes the game much more difficult for survivors than if it was purely SvZ. A zombies only threat is a Survivor, Survivors are attacked by both sides, they need little things like this to keep the survivors surviving and prevent Malton reaching critical mass.--Kamikazie-Bunny 15:38, 9 February 2010 (UTC)
  12. Keep it - Well balanced and a great addition. Sure keep for me. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 11:56, 10 February 2010 (UTC)

Kill Votes

  1. Kill - I love everything about it, and you had me all the way up until factory searches. I just think factories are too important to the survivor side to have their search rates diluted.--GANG Giles Sednik CAPD 03:20, 6 February 2010 (UTC)
  2. Kill - Personally, I don't like it, and I think it's still a bit over-powered.--Yonnua Koponen Talk ! Contribs 14:54, 6 February 2010 (UTC)
  3. Kill As Giles: I don't want to find five of these suckers when I just want a damn generator. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 15:52, 6 February 2010 (UTC)
  4. Kill - As some of Iscariot's points below and some of the points above me. Although i love the idea of being able to bypass barricades on the outside, especially in a red/yellow suburb, you seem to be missing quite a number of "predicted game changes": one of which is the immense aid this would give to parachuters. --Private Mark 19:04, 6 February 2010 (UTC)
    Re - Mike has actually already mentioned the point about parachuting in the very suggestion: "Will probably aid prepared, irate revived zombies (who don't need much inventory & may not have Free Running)." --Spiderzed 19:28, 6 February 2010 (UTC) Non-author reply. --ZsL 21:42, 6 February 2010 (UTC)
  5. Kill - It is an interesting idea, but I'd like to see concrete search percentages for finding the ladders. I also think that 2 AP would be more appropriate for its use (1 AP to extend the ladder, and another to climb it). --ZsL 21:42, 6 February 2010 (UTC)
  6. kill Unless it either prevents freerunning due to its bulk or is automatically used/discarded when you do freerun it is just a buff to already fully stocked survivors. --Honestmistake 00:11, 7 February 2010 (UTC)
  7. kill - As Iscariot and Pesatyel--Degree7 18:55, 8 February 2010 (UTC)
  8. kill - I think it's kind of sick that pro-survivor bias is so prevalent around here that such a suggestion could seem reasonable or even sane to otherwise moderately intelligent people, for any length of time. Even I thought it might be okay, at first. Entire suburbs being idiots' barricade fortresses of solitude is the way it is so often, it just seems like the way it's supposed to be. This item is nothing but a request for an ass-cover from on high for survivors to continue to act selfish and short-sighted with no painful repercussions for them. And no, PKs and DCs don't make this item necessary; as they can use the item too it doesn't let you get anywhere they can't, and you can use the same alternate entrance options *cough*ruins, rot revives*cough* as they do if you're that frightened of overcading. PKs and DCs are a very weak excuse for anything, anyway. Do you honestly think the zombies (substantially outnumbered, as usual) are entirely made up of real zombies and don't have any big chunks of mrh-cows, harman spies, and ZKs trying to screw up ruin maintenance? Get real. The implication that zombies are all unified and harmonious and humans are mainly working for zombies is laughable. --Mold 02:55, 12 February 2010 (UTC)
  9. kill, and stamp on - This is an interesting idea, and you have made it reasonably fair, but the principle is VERY biased towards survivors --Angusburger 12:48, 13 February 2010 (UTC)

Spam/Dupe Votes

  1. Spam - Considering you never bothered to counter the several arguments I made on Talk:Suggestions, I'll just repost them here: Let me get this right, you want an item that negates the no entry clause on HB or higher cades? You want this to help newbies get into malls? This item is unneeded, newbies can walk up to the mall and click enter to get in.... unless of course some idiot's caded the entire mall up. Who's fault is that? That's right, it's the fault of the survivors. You don't get a new item to bypass the downsides in your own fucking policies. Why should there be a possibility of a street treat escaping from a feral due to an item you got put into the game because the entire pro-survivor side are stupid? Overcading is a valid tactic because none of you have barricade plans with enough entry points. Want to stop getting locked out? Talk to each other and create and maintain more entry points. Don't come here and expect to get a free pass for your own idiocy. It's your side of the game, the onus is on you to let the newbies into the mall, not for us to change the game because you can't be bothered. Why the fuck don't you make sure that malls in green suburbs are lowered to VSB to let newbies in? Why should Kevan rush to cover you lot again? Barricades work on a trade, more protection from an attack for no entry. Want entry points? Have less protection. This is the fundamental principle of barricades that is the basis of all zombie/survivor conflict. Do not negate them just because you don't like the inherent and deliberate downside. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 08:49, 6 February 2010 (UTC)
  2. Gotta agree with Iscariot. This is a “loner safety item” masquerading under “lets help newbies”. All I see is survivors whining about not being able to get into overbarricaded buildings (which suggestions like this always seem to ignore the fact that SURIVVORS can ATTACK barricades too). Free running is already an overpowered mode of transport for survivors, so hey, why not add another one? This WON’T help newbies. Why? Because survivor players are selfish. As Yonnua pointed out, I can carry 98% encumbrance and still pick up a ladder. Once everyone has a ladder, ALL barricades will go up to EHB. Why? ‘’You have a ladder that lets you in. Why bother lowering it?’’. If survivors actually cared about each other AND newbies, they would maintain barricades more appropriately and team up better. Oh, and the locations are bad choices. One could find a ladder ANYWHERE really. So where there? Firestations are diluted for finding axes (currently the best place to find them). Warehouses and factories are diluted for finding pipes and fuel cans. Those locations tend to be high barricade locations as it is. Why not churches (which tend to be considered “newbie friendly” already) and hotels (which only has wine anyway)? Another eample of the "loner safety item".--Pesatyel 07:21, 8 February 2010 (UTC)
  3. Spam - As Iscariot. --Papa Moloch 02:03, 7 February 2010 (UTC)



Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20100206 Ladders). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)