Hildebrand Mall: Difference between revisions
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''News older than one month should be placed in the [[Hildebrand Mall/History|archives]].'' | ''News older than one month should be placed in the [[Hildebrand Mall/History|archives]].'' | ||
=== | === March 2010=== | ||
====19 March==== | |||
Business as usual at the Hildenbrand Mall, meaning it remains ruined. Survivors will nip in and repair the ruin but the facility stays dark and gaurded by a small cadre of zombies essentially around the clock. Many of the lurchers switch duties between standing in the mall and noming on nearby survivor centers such as adjacent hospital and NT.--{{User:Giles Sednik/sig}} 10:28, 19 March 2010 (UTC) | |||
====3 March==== | ====3 March==== | ||
The brief human interlude has passed and Hildenbrand has once again fallen into the tangling grasp of it's resident zombie custodians, who, even as I write this, tend to the empty halls and abandoned hardware stores with a hard-working skeleton crew.--{{User:Giles Sednik/sig}} 12:29, 3 March 2010 (UTC) | The brief human interlude has passed and Hildenbrand has once again fallen into the tangling grasp of it's resident zombie custodians, who, even as I write this, tend to the empty halls and abandoned hardware stores with a hard-working skeleton crew.--{{User:Giles Sednik/sig}} 12:29, 3 March 2010 (UTC) | ||
=== February 2010 === | |||
====25 February==== | ====25 February==== | ||
For the first time since the 12th of this month, humans have reclaimed the mall. One corner is lit and the other 3 are barricaded to EHB as of this post. There are scarcely any zombies in the area to mount a counter attack.--{{User:Giles Sednik/sig}} 15:36, 25 February 2010 (UTC) | For the first time since the 12th of this month, humans have reclaimed the mall. One corner is lit and the other 3 are barricaded to EHB as of this post. There are scarcely any zombies in the area to mount a counter attack.--{{User:Giles Sednik/sig}} 15:36, 25 February 2010 (UTC) |
Revision as of 10:28, 19 March 2010
Hildebrand Mall |
Hildebrand Mall
Roftwood [66, 55] – [67, 56]
Basic Info:
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Hildebrand Mall is a four-block shopping mall in the suburb of Roftwood.
External Description: "A four-story metal-and-glass building, its windows missing and broken."
Coordinates: [66, 55], [66, 56], [67, 55], [67, 56]
Nearby NecroTech Buildings
Hildebrand Mall is one of the few malls to have a NecroTech Building in an immediately adjacent block. In the event that that building falls to zombies, the use of other nearby NecroTech facilities may become desirable.
The NecroTech Buildings within ten blocks of the mall, listed from nearest to farthest, are:
- The Herbert Building in Roftwood (68, 65; distance 1-2 E, 1-2 N)
- The Greenhow Building in Roftwood (62, 51; distance 4-5 W, 4-5 N)
- The Browne Building in Edgecombe (71, 51; distance 4-5 E, 4-5 N)
- The Blocksidge Building in Crowbank (72, 60; distance 5-6 E, 4-5 S)
- The Went Building in Stanbury Village (59, 55; distance 7-8 W, 0-1 N)
- The Mydleham Building in Crowbank (76, 63; distance 9-10 E, 7-8 S)
- The Spragge Building in Crowbank (73, 65; distance 6-7 E, 9-10 S)
- The Marks Building in Peppardville (71, 46; distance 4-5 E, 9-10 N)
- The Caffin Building in Edgecombe (77, 54; distance 10-11 E, 1-2 N)
Recent News
Put most recent events at top - also check the Roftwood page for other news of the area.
News older than one month should be placed in the archives.
March 2010
19 March
Business as usual at the Hildenbrand Mall, meaning it remains ruined. Survivors will nip in and repair the ruin but the facility stays dark and gaurded by a small cadre of zombies essentially around the clock. Many of the lurchers switch duties between standing in the mall and noming on nearby survivor centers such as adjacent hospital and NT.--GANG Giles Sednik CAPD 10:28, 19 March 2010 (UTC)
3 March
The brief human interlude has passed and Hildenbrand has once again fallen into the tangling grasp of it's resident zombie custodians, who, even as I write this, tend to the empty halls and abandoned hardware stores with a hard-working skeleton crew.--GANG Giles Sednik CAPD 12:29, 3 March 2010 (UTC)
February 2010
25 February
For the first time since the 12th of this month, humans have reclaimed the mall. One corner is lit and the other 3 are barricaded to EHB as of this post. There are scarcely any zombies in the area to mount a counter attack.--GANG Giles Sednik CAPD 15:36, 25 February 2010 (UTC)
20 February
The ruin continues. It would appear that no more than 5 zombies have been able to maintain possession of the mall for nearly a week.--GANG Giles Sednik CAPD 12:20, 20 February 2010 (UTC)
16 February
The Mall has remained ruined since the 12th with no interruption of light. However, the zombie presence has dissipated, leaving only 2 or 3 to defend the mall from humans.--GANG Giles Sednik CAPD 12:28, 16 February 2010 (UTC)
12 February
The same core of dedicated zombies has prevailed over the human incursion and the mall has returned to zombie ownership, having remained ruined for a number of days now. The shamblers have taken up permanent residence and are now making daily incursions into the surrounding TRCs.--GANG Giles Sednik CAPD 00:06, 12 February 2010 (UTC)
2 February
The siege continues, with possession of the mall switching frequently. While the mall has been ruined a number of times, the survivors in the area tend to recapture it within 2 days. There are currently 33 zombies laying siege to Hildebrand, most of whom appear to be ferals. Survivor numbers rarely top 100, and seem to average about 15 ~ 20 per corner of the mall.--GANG Giles Sednik CAPD 08:36, 2 February 2010 (UTC)
January 2010
26 January
It's been a nice long siege but zombies (mostly feral but in significant numbers) appear to have finally taken the mall. There is still some survivor resistance and the number of undead has dropped precipitously following the ruin of Hildenbrand.--GANG Giles Sednik CAPD 08:03, 26 January 2010 (UTC)
16 January
40+ zombies outside the mall. Break-ins are happenng everyday. Also losing 3-4 lives a day. Few survivors. It's only a matter of time if no support comes. -- Drunk Link2500 08:14, 16 January 2010 (UTC)
3 January
20 zombies still massed outside, 1 remaining inside, Watch yourselves out there... STAAR05 17:20, 3 January 2010 (BST)
July 2009
July 18
Just retaken. Rebuilding, NW powered, all four corners 'caded. Few survivors inside, still zombies standing outside. --ORakoon 11:23, 18 July 2009 (BST)
June 2009
June 16
Only a small force of zombies inside, maximum 5, from what I saw. --I seem to have misplaced myself... near a revival point, no less. 19:34, 16 June 2009 (EST)
History
Hildebrand Mall has a long and drawn out history since the Outbreak, yet is not as notable as Caiger or others, except to those who have lived and died here (many times). A written history can be found here.
Barricading & Defense
Like all other Malls, all 4 quadrants of Hildebrand are usually barricaded to Extremely Heavily. This is in accordance with the revisions to the Uniform Barricading Policy:
- After the escalators and corridors had been cleared of debris, many survivors found the Uniform Barricading Policy to be in serious and urgent need of revision regarding malls. One such survivor speaking under the blanket of anonymity was quoted as saying - "Not for Malls, not no more! Clearing out the passages inside those things was the stupidest thing we humans did after the outbreak! Look how they've all been falling like dominos since we did that...".
See the revised policy regarding malls.
For more information about defending malls see the Mall Defence Manifesto.
In case of an emergency all of the defenders of the mall are required to evacuate and fortify themselves inside the Herbert Building. It's much easier to defend a 1-block building then a 4-block mall.
Additional Information
The Hildebrand Mall is a key building in Roftwood not only due to the supplies that can be found in it (like any other mall) but also due to the fact that it is connected to three other key locations in the suburb, these are: Eligius General Hospital, the Herbert Building and Gall Lane.
Eligius General Hospital - Since it is a hospital, other survivors will be able to use the Surgery skill and heal you for an additional 5 hit-points. This can't be done inside the mall.
The Herbert Building - This building is a NecroTech building, the only type of building where DNA Extractors and Revivification Syringes can be found. Having this building adjacent to the mall is comfortable and almost as good as having a "Search NecroTech Lab" option inside the mall.
Gall Lane - This block is NO LONGER an official revive point in Roftwood. The current revive location (for the mall area) is Swansborough Park (68,53).
- NOTE 1: In general, you should revive zombies by selecting their profile ID. Profile IDs are posted in the revive tool or on a revive thread in the forums. If you are reviving a member of your own group, you typically already have their profile ID in your contacts list, from your group's membership roster. Add the requester's profile ID to your list of contacts, so that your target will be singled out in the room description and can be revived separately using your syringe pull-down menu.
- NOTE 2: In the past, scientists often relied on DNA extraction without a profile ID. DNA scans reveal zombies by name, and identify which zombies have brain rot (and would therefore waste your syringe). Since the top zombie DNA scan does not correspond to the top of the zombie pile, this method is extremely foolish unless you are reviving a lone zombie. The Random Revive Policy urges scientists not to use syringes on random unknown zombies. There are many deceased humans waiting patiently for your syringe in the revive queues.
- NOTE 3: Do not kill zombies who stand at a revive point unless you know they are hostile or that they have Brain Rot. If you knock down a deceased survivor, they cannot be revived until they stand up again, so this often delays their revival by a full day.
- NOTE 4: If a zombie talks to you (usually "Mrh?") at a revive point that means he wants you to revive him ("Mrh?" in zombie speech is believed to be the equivalent of "revive?" or "help?" in human speech). A zombie which has spoken, also makes his/her profile available to you giving you information on their skills and group affiliation. This can be helpful for triage purposes.