User:Sherry Stringfield/Darvall Heights: Difference between revisions
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| name30=Howel Bank | cade30=EHB | type30=Generic | text30= | | name30=Howel Bank | cade30=EHB | type30=Generic | text30= | ||
| name40=Factory 24,20 | alt40=a factory | cade40=EHB | type40=Factory | text40=<span style="color:green">VHB Lit<br>27.3</span> | | name40=Factory 24,20 | alt40=a factory | cade40=EHB | type40=Factory | text40=<span style="color:green">VHB Lit<br>27.3</span> | ||
| name50=Crossman Grove Police Department | alt50=Crossman Grove PD | cade50=VSB | type50=PD | text50=<span style="color:green">VSB lit<br>(1Z)<br>29.3</span> | | name50=Crossman Grove Police Department | alt50=Crossman Grove PD | cade50=VSB | type50=PD | text50=<span style="color:green">VSB lit<br>(1Z)10Z<br>29.3</span> | ||
| name60=Williames Bank | cade60=EHB | type60=Generic | text60= | | name60=Williames Bank | cade60=EHB | type60=Generic | text60= | ||
| name70=Dustan Towers | cade70=EHB | type70=Generic | | name70=Dustan Towers | cade70=EHB | type70=Generic | ||
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| name21=Postlethwaite Crescent Fire Station | cade21=VSB | type21=Generic | | name21=Postlethwaite Crescent Fire Station | cade21=VSB | type21=Generic | ||
| name31=the Cranfield Museum | cade31=EHB | type31=Generic | | name31=the Cranfield Museum | cade31=EHB | type31=Generic | ||
| name41=Dandison Auto Repair | cade41=VSB | type41=ARS | text41=<span style="color:green">VSB<br><span style="color:red">unlit</span> | | name41=Dandison Auto Repair | cade41=VSB | type41=ARS | text41=<span style="color:green">VSB<br><span style="color:red">unlit</span> | ||
| name51=Nurten Avenue | text51=RP | | name51=Nurten Avenue | text51=RP | ||
| name61=Freeman Towers | cade61=EHB | type61=Generic | | name61=Freeman Towers | cade61=EHB | type61=Generic | text41=1Z<br>29.3 | ||
| name71=the Stothert Building | cade71=EHB | type71=Generic | | name71=the Stothert Building | cade71=EHB | type71=Generic | ||
| name81=The Scaife Building (Darvall Heights) | alt81=the Scaife Building | cade81=EHB | type81=Generic | | name81=The Scaife Building (Darvall Heights) | alt81=the Scaife Building | cade81=EHB | type81=Generic | ||
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| name22=Lilly Square | | name22=Lilly Square | ||
| name32=Piers Park | | name32=Piers Park | ||
| name42=the Rugvie Monument | | name42=the Rugvie Monument | ||
| name52=Lascelles Library | cade52=EHB | type52=Generic | text52=<span style="color:green"></span> | | name52=Lascelles Library | cade52=EHB | type52=Generic | text52=<span style="color:green"></span> | ||
| name62=Doon Avenue | | name62=Doon Avenue |
Revision as of 16:03, 29 March 2010
Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Darvall Heights, or notice that it has changed.
- Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
- The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
- For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, PDs, the factories, auto repairs and the phone mast. However, ruined buildings should always be labelled, wherever they are.
- Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
- When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
- Information more than a couple of days old is liable to be deleted.
- Notes on how to add or change labels are at the bottom of the page.
Map: Current State of Darvall Heights
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Scouting Notes
(Status of blocks seen from adjacent blocks, inside, and outside buildings)
Editing Notes
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.
For example, this is what the code for Crossman Grove Police Department looks like unedited:
- name50=Crossman Grove Police Department | cade50=VSB | type50=PD | text50=
This is what it would look like edited, if you found that on 24 February it was a 3AP ruin with 1 zombie inside:
- name50=Crossman Grove Police Department | cade50=VSB | type50=PD | text50=Ruined (3AP)<br>(1Z) 24.2
"Ruined (3AP)<br>(1Z) 24.2" was added directly after the equals sign.
Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">"text"</span>.
Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.