Suggestion:20070902 Rot Recovery V2.0: Difference between revisions

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20070902 Rot Recovery V2.0

Anotherpongo 10:34, 2 September 2007 (BST)

Suggestion type
Improvement

Suggestion scope
Careless survivors, rotters who wish to live again more easily.

Suggestion description
NecroTech has developed the technology with which it can temporarily treat the condition known as "Brain Rot", a condition that, as most Maltonians know, makes its standard MkII revivification syringes ineffective. It has finished equipping its laboratories with this technology, and it has included information on how to work it in its lab employee training program.

What this means is any character with suffiecient experience can use the new equipment in a powered NecroTech building to grant them a temporary negation of the effects of Brain Rot. The next time they die, they will be treated as if they don't have Brain Rot when revived. Upon the next revive, they will be "re-rotted", and have to do the procedure again if they wish to continue life without rot. The procedure will also remove the other effect of Brain Rot, the DNA-scanning penalty.

The procedure itself would be available in a powered NecroTech building, to survivors with Lab Experience and Brain Rot. It would cost 10AP. A warning would be shown, telling them the effects of the procedure (removal of Brain Rot until next revive), and giving them a chance to back out (much like with suicide), removing much "finger slip" danger.

Brain Rot would still count towards their level, but would appear crossed out on the skill tree. Eg...

  • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)

When DNA-scanned, a zombie with a repaired cortex would give the message:

Some evidence of previous damage to cortical tissue. However, cortex appears stable enough to perform standard revivification.

Basically, the procedure would allow one standard revive to a survivor with Brain Rot, and remove the DNA extraction penalty until the next revive.

Credit to Swiers for thinking of most of this!

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author keep - It isn't a full "un-buy", it doesn't nerf rotters, and it gives NecroTech buildings a new use. What more do you want? --Anotherpongo 10:41, 2 September 2007 (BST)
  2. Keep - Just what I need. --Midianian|T|T:S|C:RCS| 11:20, 2 September 2007 (BST)
  3. Keep - The confirmation screen wasn't always there. It was put in BECAUSE there were so many people buying it and regretting it. --Splicer 14:52, 2 September 2007 (BST)
  4. Keep - Mercy is a virtue, and this is nothing that nerfs zombies at all, just helps those who have made a mistake or wish to come out of retirement. Nalikill 15:57, 2 September 2007 (BST)
  5. Keep - Take the credit though, its a lot easy to propose a variant like I did than come up with the basic idea. I think this is a good balance- zobmies with brain rot are un-affected, and people who want the challenge of playing as a rotted survivor loose an extra 10+ ap per revive cycle- and have to be damn sure to get the treatment ASAP when revivied! SIM Core Map.png Swiers 01:25, 3 September 2007 (BST)
  6. Keep - Sure. ALSO: some people with browsers MAY NOT get the BR confirmation. And, personally, I've seen a lot of rotters who play survivors a Hell of a lot. Glenstone 04:20, 3 September 2007 (BST)
  7. Keep - As above. --Private Mark 05:31, 3 September 2007 (BST)
  8. Keep - I'd like to see more Rotters manning the 'Cades instead of breaking them down... But maybe it should be NecroNet Access instead of LE... Give a rather useless skill a use (for some people)... --Driaquer 05:44, 3 September 2007 (BST)
  9. Keep - people should be allowed to change their minds. Perhaps they didn't make a mistake when they bought Brain Rot, but now they're bored of playing zombie and want to try something else. For instance, the ultimate challenge: brain-rotted PKer. -- Pavluk 23:51, 3 September 2007 (BST)
  10. It makes the game more fun It adds fun. Fun = Good. BoboTalkClown 00:00, 5 September 2007 (BST)
  11. Keep I've seen this idea before but it is a good idea. --Jon Pyre 07:01, 17 September 2007 (BST)

Kill Votes

  1. Kill - I dont believe that the game should coddle people stupid enough to accidentally buy brain rot when it involves scrolling your screen, clicking buy, then clicking confirm. If you can manage that by accident, you deserve it. --The Grimch U! 11:05, 2 September 2007 (BST)
    This isn't just for careless survivor players. It's also to encourage survivors to take up the challenge of Brain Rot, and for rotters who want to switch sides. 2. I don't believe the purchase of Brain Rot gives any sort of confirmation request. Check your facts. 3. Why shouldn't the game coddle people stupid enough to accidently buy Brain Rot? Why do they deserve it? --Anotherpongo 11:39, 2 September 2007 (BST)
    Because idiots and clumsy people should suffer the consequences ofn thier stupidity and clumsiness. Because if you make a mistake, you have to live with it. --The Grimch U! 14:33, 2 September 2007 (BST)
    (non-author RE)So, in the case that someone hacks your account and grieves you by buying brain rot, I suppose it is still considered your fault, and you should have to deal with the consequences of the action?--Private Mark 05:31, 3 September 2007 (BST)
  2. Kill - Strange, I got a confirmation text when I bought Brain Rot. Brain Rot should be semipermanent.--Karekmaps?! 13:44, 2 September 2007 (BST)
  3. Kill - As above: The game should not help people who make mistakes. --Saluton 15:49, 2 September 2007 (BST)
  4. Kill Don't get me wrong, I could see some merit in a suggestion of this kind, unfortunately this lacks a certain elegance.--Seventythree 16:00, 2 September 2007 (BST)
  5. Kill - As The Grimch. And Anotherpongo, check YOUR facts, when you buy BR, a little box comes up, warning you about the effects of the skill and giving you the option to cancel. Also, this whole procedure is really over-complicated. UD has a steep enough learning curve already, thank you very much. --Hhal 16:15, 2 September 2007 (BST)
  6. Kill - Taking Brain Rot is an irreversible choice. Period. Deal with it, or don't take it. It's also a choice that has a major BENEFIT for dedicated zombie players, which is exactly why it's so limiting, the penalty is also its benefit. And, what your suggestion actually does is give a huge and probably game-breakingly abusive buff to zombie spies/assassins, you know that? Anyway, there are already people who run rot-revives for those who want to play on "hard mode"... This suggestion is bad, no matter how you rework it, sorry. --WanYao 18:17, 2 September 2007 (BST)
  7. Kill - Brain rot should be fully recoverable through some means - trading one nuisance for another is a poor second best. There's nothing wrong with letting people change their mind in a game, but don't do it halfway. --Pgunn 18:32, 2 September 2007 (BST)
  8. Kill - I just can't believe there are more than a handfull of people that "accidentally" buy Brain Rot. For the vast majority of people, this would just add unneeded complexity to the game. For a few shady people out there, this would create more rules to exploit, abuse, take advantage of, or find loopholes in. --Steakfish 00:22, 3 September 2007 (BST)
  9. Kill - there's no way back --~~~~ [Talk] 07:47, 3 September 2007 (BST)
  10. Kill I agree with having a way to cure brain rot but this only makes it more annoying.
  11. Kill - No, when you buy brain rot,(which you can't do accidently anymore)you make a commitment to be a zombie. Once you make that choice, you should be stuck with it PERIOD! --Sonofagun18 16:25, 3 September 2007 (BST)
  12. Kill - needlessly complicated partial buy-off is a silly compromise. I still liked jorm's no exeption brainrot with off switch the best.-- Vista  +1  13:20, 4 September 2007 (BST)
  13. As those above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:32, 9 September 2007 (BST)
  14. Screw it. I'm not giving a reason for the rest of my votes in this spree.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 17:31, 9 September 2007 (BST)

Spam/Dupe Votes

  1. All the problems associated with unbuying brain rot plus the added problems of spending 10 AP per revive. You just added +10 AP to the cost of reviving a Brain Rotted person...Plus, Brain Rot is Hard Mode for suriviors, by making it easier for people to use Brain Rot, you are decreasing the difficulty of Hard Mode, making accomplishments like BrainRotRum less...well, grand.--ShadowScope 06:33, 3 September 2007 (BST)