UDWiki:Project Timeline: Difference between revisions

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(→‎July: One month down. Good lord that took a long time.)
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*''Measures are put into place to help combat [[Zerg|Multi Abuse]].''
*''Measures are put into place to help combat [[Zerg|Multi Abuse]].''
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*''[[Zombies]] get an update to their [[Zombie Skills|skills set]].''
*''Players are now able to purchase [[skills]] by spending [[XP]].''
|align=right|<!--Date and Game Update (if applicable)-->'''July 10<sup>th</sup>'''
*A few zombie skills have been added.
*Skill purchase has been implemented - characters can spend 100XP to buy a skill from the new skills tree, with cost modifiers for the Military and Science classes.
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|<!--Date and Game Update (if applicable)-->'''July 11<sup>th</sup>'''
*To discourage in-fighting, survivors now get only half combat XP if they're attacking another survivor; zombies get half XP if they're attacking another zombie.
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*''[[PKing]] and [[ZKing]] now provide only half of the normal [[XP]] for successful attacks and kills against the opposite faction.''
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*''More [[Zombie skills]] are added.''
|align=right|<!--Date and Game Update (if applicable)-->'''July 12<sup>th</sup>'''
*There are a couple of new combat skills in the Zombie Skills Tree.
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|<!--Date and Game Update (if applicable)-->'''July 13<sup>th</sup>'''
*Citizens' date-of-death is now tracked.
*Flare Guns can now be used as inaccurate but powerful weapons.
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*''The date and time at which a character first [[Death|dies]] is added to character [[profile|profiles]]
*[[flare gun|Flare Guns]] get an update. [[Survivors]] can now use them as [[Firearms]]''
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*''[[First_Aid_Kit|Fist Aid Kits]] can now be used to [[HP#Regaining_Hit_Points|heal]] other players.''
*''[[Hit Points]] are removed from character [[profile|profiles]].''
*''The [[HP]] values of [[survivors]] in nearby [[block|blocks]] can now be seen by [[zombies]] using the [[Scent Fear]] [[skill]] rather than just the block at which the zombie stands.''
|align=right|<!--Date and Game Update (if applicable)-->'''July 14<sup>th</sup>'''
*First-Aid Kits can now be used on other players.
*Hit points are no longer displayed in user profiles.
*The Scent Fear skill has been tweaked to show wounded survivors in nearby blocks.
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|<!--Date and Game Update (if applicable)-->'''July 17<sup>th</sup>'''*  In response to the spreading infection, *NecroTech have issued all staff with DNA Extractors and are requesting that infected specimens be located and logged.
*A new Miscellaneous-class skill is available: Body Building.
*NecroTech staff with the Lab Experience skill will now be able to use a newly-added item of zombie-related equipment. It can be found in NecroTech buildings. (Untrained citizens won't be able to operate it.)
|<!--Update Impact-->
*''[[DNA Extractor]] is added. Characters who start the game as a [[NecroTech Lab Assistant ]] begin with start an extractor.''
*''The [[Body Building]] [[skill]] is added, allowing any character with the skill to have a maximum of 60 [[HP]].''
*''[[Revivification Syringes]] are added, allowing [[survivors]] to bring [[zombies]] to life through [[revivification]].''
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*''The [[Zombie#Corpse|Corpse]] class is added, allowing players to start the game as a [[zombie]].''
*''DNA samples can no longer be taken from a [[zombie]] that has already been scanned with a [[DNA Extractor]] until that zombie takes some [[Action Points|action]].''
*''Characters who take no [[Action Points|action]] within five days will become [[Inactive#Hidden]] from view.
|align=right|<!--Date and Game Update (if applicable)-->'''July 19<sup>th</sup>'''
*New players of the game may select the Corpse character class, to sidestep all that tedious suicide business.
*Memo to NecroTech staff: reports are coming in that infected subjects are beginning to develop significant phenotypic differences, over time - please start filing daily DNA samples so that the situation can be better monitored.
*To clear up the map, any player who hasn't logged in for five days now becomes hidden (considered to have spent a solid five days doing nothing except securing a shelter), which effectively removes them from the game. They'll reappear in their previous location whenever they log back in.
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|<!--Date and Game Update (if applicable)-->'''July 20<sup>th</sup>'''
*Unwanted items can now be dropped. This doesn't mean that other people in the same block can pick them up, though.
|<!--Update Impact-->
*''[[Items]] can be [[dropping|dropped]].''
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*''Moving from one [[block]] to another as [[Zombie]] now costs 2AP''
*''The [[Zombie Skills|Zombie skill]] [[Memories of Life]] is added, preventing [[zombies]] without it from entering through building [[doors]].''
|align=right|<!--Date and Game Update (if applicable)-->'''July 21<sup>st</sup>'''
*The undead have also slowed to lurching - it now takes 2AP for a zombie to walk to an adjacent block.
*Something in the air is stupefying the zombies. They can no longer open doors to enter buildings unless they have the new Memories of Life skill. Citizens are advised to lock their doors.
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|<!--Date and Game Update (if applicable)-->'''July 23<sup>rd</sup>'''
*Zombies are now able to develop the Scent Trail skill, which allows them to sense the locations of survivors who have attacked or otherwise come into contact with them since their last turn.
*A change to the Consumer class - the Shopping skill now lets customers choose which of several stores to loot, when searching a mall. The search-bonus has been moved to Bargain Hunting.
|<!--Update Impact-->
*''The [[Zombie Skills|Zombie skill]] [[Scent Trail]] is added.''
*''The [[surivior skills|Surivor skill]] [[Shopping]] is changed. The [[Bargain hunting]] skill is added.
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*''[[Spray Cans]] can be found and used to add [[Spraypainting|grafitti]] to walls and other surfaces.''
*''The [[Hit Limit]] is introduced.''
|align=right|<!--Date and Game Update (if applicable)-->'''July 24<sup>th</sup>'''
*Spray Paint can now be found in buildings you'd expect to find it in, and can be used to leave messages on walls.
*The site now has an access limit. In order to keep the server running smoothly and to prevent people from single-handedly controlling large hordes of zombies or player-killers, players are now only allowed to hit the site 160 times from a single machine, per day. This is enough to maintain three characters if you don't reload the page; if you've been running more than three, you might want to move the others into safe buildings and let them go idle, to resume play with them later on.
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|<!--Date and Game Update (if applicable)-->'''July 25<sup>th</sup>'''
*Dead bodies can now be dragged out of buildings if you're worried about them reanimating.
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*''[[Dead body|Dead bodies]] can now be [[Dumping Bodies|dumped]] outside buildings.''
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*''The [[Survivor Skills|Survivor skill]] [[Tagging]] is added.''
*''The [[Hit Limit]] is tweaked, allowing players who have [[Donations|donated]] to Urban Dead to enjoy significantly more IP Hits.'''
|align=right|<!--Date and Game Update (if applicable)-->'''July 26<sup>th</sup>'''
*A new civilian skill - Tagging - gives XP bonuses for spraypainting certain buildings.
*As a thankyou to the players who've donated to support the site, they've had the hit-limit lifted to a sufficiently high number, for the character that they specified with the donation. I'll be doing the same for any future donations above $5.
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|<!--Date and Game Update (if applicable)-->'''July 27<sup>th</sup>'''
*The Zombie Hunters are coming. Check the Skills Tree.
*Some zombies have been observed using a primitive Death Rattle ability to communicate more complex noises than their earlier groaning.
|<!--Update Impact-->
*''The [[Survivor Skills|Survivor skill]] [[Headshot]] is added.''
*''The [[Zombie Skills|Zombie skill]] [[Death Rattle]] is added.''
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*''All actions now include a [[time stamp]].''
|align=right|<!--Date and Game Update (if applicable)-->'''July 29<sup>th</sup>'''
*Game messages are now timestamped, after a few requests for this.
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|<!--Date and Game Update (if applicable)-->'''July 30<sup>th</sup>'''
*Citizens with the new Construction skill are now able to barricade buildings from the inside.
*NecroTech memo: Some of the specimens are now reaching an advanced stage of decomposition - revivification techniques don't appear to work on those with Brain Rot, and your DNA extractors may have trouble reading their genetic signature.
|<!--Update Impact-->
*''The [[Barricade]] system is added to [[buildings]].''
*''The [[Survivor Skills|Survivor skill]] [[Construction]] is added.''
*''The [[Zombie Skills|Zombie skill]] [[Brain Rot]] is added.''
*''[[DNA Extractors]] are tweaked.''
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====August====
====August====
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Revision as of 06:47, 15 February 2011

Urban Dead Timeline

2005

July

July 3rd
  • Urban Dead goes live.
July 4th
  • Added a 'Speak' button, allowing survivors to communicate with others in the same block.
July 6th
  • Zombies are now able to make zombie noises, to communicate with one another or to threaten the living.
  • Two new mailing lists now exist: urbandeadzombies as a support group for the recently deceased, and necrotech for analysis of the game's structure, and for bug reporting.
  • Zombie Speech is added.
  • Bug reporting is enabled.
July 7th
  • Wirecutters now have a use.
July 9th
  • Players who are tired of life are now able to jump from the windows of tall buildings.
  • Players caught creating multiple characters for game-abusive purposes are now having those accounts disabled semi-automatically.
July 10th
  • A few zombie skills have been added.
  • Skill purchase has been implemented - characters can spend 100XP to buy a skill from the new skills tree, with cost modifiers for the Military and Science classes.
July 11th
  • To discourage in-fighting, survivors now get only half combat XP if they're attacking another survivor; zombies get half XP if they're attacking another zombie.
  • PKing and ZKing now provide only half of the normal XP for successful attacks and kills against the opposite faction.
July 12th
  • There are a couple of new combat skills in the Zombie Skills Tree.
July 13th
  • Citizens' date-of-death is now tracked.
  • Flare Guns can now be used as inaccurate but powerful weapons.
July 14th
  • First-Aid Kits can now be used on other players.
  • Hit points are no longer displayed in user profiles.
  • The Scent Fear skill has been tweaked to show wounded survivors in nearby blocks.
July 17th* In response to the spreading infection, *NecroTech have issued all staff with DNA Extractors and are requesting that infected specimens be located and logged.
  • A new Miscellaneous-class skill is available: Body Building.
  • NecroTech staff with the Lab Experience skill will now be able to use a newly-added item of zombie-related equipment. It can be found in NecroTech buildings. (Untrained citizens won't be able to operate it.)
  • The Corpse class is added, allowing players to start the game as a zombie.
  • DNA samples can no longer be taken from a zombie that has already been scanned with a DNA Extractor until that zombie takes some action.
  • Characters who take no action within five days will become Inactive#Hidden from view.
July 19th
  • New players of the game may select the Corpse character class, to sidestep all that tedious suicide business.
  • Memo to NecroTech staff: reports are coming in that infected subjects are beginning to develop significant phenotypic differences, over time - please start filing daily DNA samples so that the situation can be better monitored.
  • To clear up the map, any player who hasn't logged in for five days now becomes hidden (considered to have spent a solid five days doing nothing except securing a shelter), which effectively removes them from the game. They'll reappear in their previous location whenever they log back in.
July 20th
  • Unwanted items can now be dropped. This doesn't mean that other people in the same block can pick them up, though.
July 21st
  • The undead have also slowed to lurching - it now takes 2AP for a zombie to walk to an adjacent block.
  • Something in the air is stupefying the zombies. They can no longer open doors to enter buildings unless they have the new Memories of Life skill. Citizens are advised to lock their doors.
July 23rd
  • Zombies are now able to develop the Scent Trail skill, which allows them to sense the locations of survivors who have attacked or otherwise come into contact with them since their last turn.
  • A change to the Consumer class - the Shopping skill now lets customers choose which of several stores to loot, when searching a mall. The search-bonus has been moved to Bargain Hunting.
July 24th
  • Spray Paint can now be found in buildings you'd expect to find it in, and can be used to leave messages on walls.
  • The site now has an access limit. In order to keep the server running smoothly and to prevent people from single-handedly controlling large hordes of zombies or player-killers, players are now only allowed to hit the site 160 times from a single machine, per day. This is enough to maintain three characters if you don't reload the page; if you've been running more than three, you might want to move the others into safe buildings and let them go idle, to resume play with them later on.
July 25th
  • Dead bodies can now be dragged out of buildings if you're worried about them reanimating.
July 26th
  • A new civilian skill - Tagging - gives XP bonuses for spraypainting certain buildings.
  • As a thankyou to the players who've donated to support the site, they've had the hit-limit lifted to a sufficiently high number, for the character that they specified with the donation. I'll be doing the same for any future donations above $5.
July 27th
  • The Zombie Hunters are coming. Check the Skills Tree.
  • Some zombies have been observed using a primitive Death Rattle ability to communicate more complex noises than their earlier groaning.
July 29th
  • Game messages are now timestamped, after a few requests for this.
July 30th
  • Citizens with the new Construction skill are now able to barricade buildings from the inside.
  • NecroTech memo: Some of the specimens are now reaching an advanced stage of decomposition - revivification techniques don't appear to work on those with Brain Rot, and your DNA extractors may have trouble reading their genetic signature.

August

September

October

November

November 10th

December

December 19th

2006

January

February

March

April

May

June

July

August

September

October

November

December

2007

January

February

March

April

May

June

July

August

September

October

November

December

2008

January

February

March

April

May

June

July

August

September

October

November

December

2009

January

February

March

April

May

June

July

August

September

October

November

December

2010

January

February

March

April

May

June

July

August

September

October

November

December

2011

January

February

March

April

May

June

July

August

September

October

November

December