Suggestion:20090326 Burglary (fixed)
20090326 Burglary (fixed)
Yonnua Koponen Talk ! Contribs 20:30, 26 March 2009 (UTC)
Suggestion type
Skill
Suggestion scope
Survivors / PKers / Death Cultists
Suggestion description
"From months of continuing to lever away sections of barricades, survivors are becoming more skilled in finding the fastest way to pry away the boards."
This would be a new skill available as a basic civilian skill (100XP). It would give +5% to the destruction of barricades when using a crowbar. This would only be on barricades, not in combat, and only for the crowbar. Therefore, the crowbar becomes more useful for barricades than the axe, making it a more important item, and not just filler.
This would primarily help to deal with over-barricading, and zombie pinatas. I don't think that there's much window for alt abuse, and this would mainly just edge the statistics slightly, without changing the game fully.
NOTE: It is now 5%, not 10%
Voting Section
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Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Keep --Yonnua Koponen Talk ! Contribs 20:31, 26 March 2009 (UTC)
- KEEP - As my previous justification. You may have wanted to mention that although zombie rates may need a fix this is unrelated to that, it is too late now though! You may also want to take a look at what constitutes an invalid vote if people start spamming "zombies should be upped first". --Kamikazie-Bunny 20:48, 26 March 2009 (UTC)
- Keep Helps the combat revived. --RosslessnessWant a Location Image? 21:00, 26 March 2009 (UTC)
- Keep - Crowbars should be useful more often than at the holidays. ~ extropymine Talk | NW | 4Corners 00:32, 27 March 2009 (UTC)
- Keep Gives people a real reason to even carry a crowbar. Doesn't unbalance the game in any way. --ScaredPlayer 00:45, 27 March 2009 (UTC)
- Keep I tried smashing wood furniture with an axe in real life and a crowbar is SO MUCH better why not make this so in the game --james bodkin 26 March 2009
- keep humans are rational, tool using, problem solving monkeys... working out how to use a crowbar properly is what humans do. It is true that zombies need a boost to barricade attacks but that does not invalidate what is a simple and reasonable minor buff to an under used item.--Honestmistake 08:55, 27 March 2009 (UTC)
Kill Votes
- Weak Kill - I'm not sold on the idea, but I do agree that overbarricading is a problem. Anyone who doesn't should try hanging out in Creedy for a couple of days. --Blake Firedancer T E RNL? P.I.S.I.T. 03:37, 27 March 2009 (UTC)
Spam/Dupe Votes
- Spam - Still no. Zombie rates need fixed first. Survivors do not need this. -- Cheese 20:41, 26 March 2009 (UTC)
- According to vote justification, this is an invalid vote. Someone strike it as such. --Yonnua Koponen Talk ! Contribs 20:52, 26 March 2009 (UTC)
- This is a valid vote. I very strongly believe that the idea is completely unworkable, gamebreaking and no amount of improvement on the basic idea (without a very radical departure for it) can convince me otherwise. I vote spam on ideas of this nature. Kill on those that are possible to salvage. -- Cheese 21:31, 26 March 2009 (UTC)
- Do not concern yourself with whether the suggestion is "workable" or not. That decision is to be left to Kevan, and Kevan alone. --ScaredPlayer 00:02, 27 March 2009 (UTC) Non-author reply struck. --Midianian¦T¦DS¦SP¦ 00:09, 27 March 2009 (UTC)
- Unfortunately, that's not how voting works. The first thing you said, about implementing zombie stuff first, was invalid. This isn't, but it's a kill. --Yonnua Koponen Talk ! Contribs 21:41, 26 March 2009 (UTC) - Since we are quoting guidelines here, Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. -- Cheese 21:44, 26 March 2009 (UTC)
- This is a valid vote. I very strongly believe that the idea is completely unworkable, gamebreaking and no amount of improvement on the basic idea (without a very radical departure for it) can convince me otherwise. I vote spam on ideas of this nature. Kill on those that are possible to salvage. -- Cheese 21:31, 26 March 2009 (UTC)
- According to vote justification, this is an invalid vote. Someone strike it as such. --Yonnua Koponen Talk ! Contribs 20:52, 26 March 2009 (UTC)
- Spam - Survivors should never be more efficent at debarricading than zombies are. They shouldn't even be equally efficent. --Midianian¦T¦DS¦SP¦ 20:43, 26 March 2009 (UTC)
- Opinion= Kill, not spam. Spam is for overpowered. --Yonnua Koponen Talk ! Contribs 21:28, 26 March 2009 (UTC)
- This is overpowered. --Midianian¦T¦DS¦SP¦ 21:37, 26 March 2009 (UTC)
- Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. --Yonnua Koponen Talk ! Contribs 21:40, 26 March 2009 (UTC) - Take it to talk. -- Cheese 21:44, 26 March 2009 (UTC)
- This is overpowered. --Midianian¦T¦DS¦SP¦ 21:37, 26 March 2009 (UTC)
- Opinion= Kill, not spam. Spam is for overpowered. --Yonnua Koponen Talk ! Contribs 21:28, 26 March 2009 (UTC)
- Spam - This simply can not be implemented into the game. As Midinian. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 21:45, 26 March 2009 (UTC)
- Spam - Zombies need this. Survivors don't. Also, re'ing every reply won't make people change their minds, but will rather make them decide that you're a prick and turn them against you on this and all future suggestions. --Papa Moloch 03:28, 27 March 2009 (UTC)
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