User:Aichon/Sandbox/Archive 2009
WIP Suggestions
Swap the Rots
Timestamp: —Aichon— 20:22, 3 October 2009 (BST) |
Type: Skills change |
Scope: Zombies |
Description: To quickly summarize: Brain Rot and Flesh Rot should be swapped in the skills tree, such that Flesh Rot comes first and Brain Rot comes under Flesh Rot.
Disclaimer: I play both sides actively, and have since I first joined. |
Discussion (Swap the Rots)
This idea was reconsidered. The primary reason for pulling it is the fact that any level 2 survivor that gets zombified would be able to pick up Flesh Rot, effectively making Body Building and Flak Jackets obsolete. Flesh Rot would be far more desirable than BB+FJ, since it would negate the need to carry a Flak Jacket, freeing up some encumbrance space. While I'm not opposed to the idea of negating the need for Flak Jackets, I am opposed to making Body Building obsolete, so unless a good alternative can be found for that skill, I won't move forward with this suggestion. —Aichon— 17:00, 18 November 2009 (UTC)
Password Change Option
Timestamp: —Aichon— 04:18, 4 October 2009 (BST) |
Type: Interface/settings change |
Scope: All players |
Description: Currently, there does not exist a means to change the password for a character. This can be problematic if a person's character gets "hacked" or if a person simply wishes to better secure their account by changing the password from time to time. I would like to propose that a typical password change option be added to the Settings page. It would prompt for your current password, your new password, and then for you to confirm your new password. In addition, a "veto" e-mail message would be sent to the e-mail address that is on file whenever you change your password or e-mail address. This e-mail message would provide a link (valid for a few days) that could be used to undo any changes that might have been made by malicious parties accessing your character's account.
Note: The suggestion description has changed since some of the comments in the discussion were made. |
Discussion (Password Change Option)
You'd need a qulaifying question, otherwise if I have your password, I could use this to take over your character and change the password, so you couldn't use it at all. --RosslessnessWant a Location Image? 09:48, 11 October 2009 (BST)
- Excellent point and it's definitely something I overlooked. Rather than a challenge/response though, something more passive might be in order, since the common case would be people changing their own passwords. For instance, perhaps it could be set to send an e-mail to the account on file whenever the password or e-mail address is changed, and that e-mail could provide a link that could be used to veto the change. I've seen a similar system on another website, and it seems to work well while requiring less of its users than a challenge/response system would. Then, the only way to compromise the account would be to compromise both the e-mail and the account's information. —Aichon— 10:40, 11 October 2009 (BST)
- Hope you don't mind my comment. Having a reset password option tied into an email account would be good. Also it might even cut down on zergers a tiny little bit. Are you going to take this idea to Developing Suggestions?--GANG Giles Sednik CAPD 10:51, 11 October 2009 (BST)
- Don't mind one bit, and yep, I'll take it there eventually. I thought of the idea the day before I left on a week-long cruise, and didn't want to post it to Developing Suggestions while I was away for that long. I'll probably post it sometime this week, assuming that nothing else comes up that keeps me away from a computer. —Aichon— 16:14, 11 October 2009 (BST)
- Hope you don't mind my comment. Having a reset password option tied into an email account would be good. Also it might even cut down on zergers a tiny little bit. Are you going to take this idea to Developing Suggestions?--GANG Giles Sednik CAPD 10:51, 11 October 2009 (BST)
This was posted to Developing Suggestions a few days back. —Aichon— 10:35, 23 October 2009 (BST)
Alt Proximity Warning
Timestamp: —Aichon— 16:35, 18 November 2009 (UTC) |
Type: Interface |
Scope: Players with alts |
Description: Many Urban Dead players have multiple characters (alts) that they play. The rules regarding alts are relatively simple, but are oftentimes overlooked by new players. Even veteran players may occasionally run afoul of the rule if they don't keep track of the locations of all of their characters, and find that a few of them wander into one another's vicinity. This suggestion is aimed at helping players identify and move away from these sorts of accidental occurrences, rather than dealing with intentional zerging.
This suggestion proposes a proximity warning whenever characters controlled by the same individual (as identified by e-mail address) are getting too close to each other. Similar to the IP warning, if a character moves within 10 blocks of another character controlled by that player, they would receive a simple warning along the lines of, "This character is nearing the vicinity of CHARACTER_NAME, another character in your control (you are currently X blocks away). Please be aware of the rules regarding alt characters and note that countermeasures may be automatically applied if your characters are thought to be working in conjunction with one another." As for why e-mail addresses are used, rather than IP addresses, cookies, or some other means, the reason is simple: if those other means were used, zergers could test, map, and learn the limits of detection currently used by Urban Dead, enabling them to more easily circumvent the countermeasures in the future. By using e-mail addresses instead, the accounts that are linked are obvious and the warning becomes a tool for honest players to identify times that they might be absentminded. Again, this suggestion is not aimed at curbing intentional zerging, but, rather, just honest accidents made by regular players. Please note that this suggestion is not meant to have any impact on existing detection methods or countermeasures, which will still be kept in place as they are now. |
Discussion (Alt Proximity Warning)
A slightly reworded version of this suggestion has been posted to Developing Suggestions. Feel free to offer opinions there. —Aichon— 08:28, 22 November 2009 (UTC)
Soldiers of Crossman Recruitment Advertisement
Moved the work over to here instead.
Barricade Template Test
Just fooling around with an idea for the appearance of a barricade plan template. While normally I'd be cool with people commenting about it here, if you feel compelled to discuss this idea, I'd suggest heading to the proper place instead. Of course, you're welcome to talk directly to me on my talk page, if you'd like.
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | ||
20 | Dark | Dark | Dark | 20 | |||||||
21 | RP | 21 | |||||||||
22 | 22 | ||||||||||
23 | 23 | ||||||||||
24 | 24 | ||||||||||
25 | 25 | ||||||||||
26 | MPM | Dark | 26 | ||||||||
27 | RP | 27 | |||||||||
28 | RP | 28 | |||||||||
29 | RP | Dark | 29 | ||||||||
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
Legend | |||||||
Extremely Heavily Barricaded | Very Strongly Barricaded | No Barricades | |||||
Auto Repair Shops | Hospitals | Other (non-TRP) | |||||
Factories | Necrotech Buildings | Unbarricadable | |||||
Forts and Malls | Police Departments | ||||||
Dark: Dark Buildings | MPM: Mobile Phone Masts | RP: Revive Points |
Unless interest is expressed in this larger version, I've stopped updating it for now. Only the small version is being updated with ideas from the discussions taking place.
TRPs
Auto Repair Shops |
Hospitals |
Factories |
NecroTech Facilities |
Forts and Malls |
Police Departments |
Bulletin Boards |
Revive Points |