User talk:Aichon
- New conversations should be started at the bottom using a level two header (e.g.
==Header==
). - I like to keep conversations wherever they start, but if a conversation ends up here, I will keep it here.
- I will format comments for stylistic reasons, delete comments for whatever reason, and generally do anything else within reason.
Barrista Feedback
Hello again. I tried Barrista but isn't working properly. I thought that the others scripts/extensions could be messing with it, so I disabled them all but with no luck. Here's a screencapture. I'm using Firefox 3.0.15 with latest Greasemonkey. Regards.--telepibe 03:50, 5 November 2009 (UTC)
- How very odd, but you're completely correct...it does the same thing in my copy of Firefox. Thanks for letting me know. I hadn't yet tested it in Firefox, just because it and Safari usually render things similarly and I wasn't calling this a full release yet, but obviously they didn't render the same this time. Not quite sure what to make of that. I'll look into it when I get a chance, but I'm not sure what the issue is or how much work it'll take to fix. Thanks again for cluing me in. Hopefully I'll get that cleaned up so the Firefox folks can use it. —Aichon— 05:13, 5 November 2009 (UTC)
- I've given Barrista a try and it seems to work fine in Opera 10. Chief Seagull (talk) 09:44, 14 January 2010 (UTC)
- Glad to hear it. From what I saw, it mostly works in Chrome as well, though I had to make a few modifications. I've been keeping this message here all this time, rather than archiving it, because I still plan to go back and fix it for Firefox one of these days. Just haven't gotten around to it yet. Once I make the Firefox fixes, I'll roll them in with my Chrome fixes, and will hopefully have v1.0 ready then. —Aichon— 15:02, 14 January 2010 (UTC)
- I've given Barrista a try and it seems to work fine in Opera 10. Chief Seagull (talk) 09:44, 14 January 2010 (UTC)
Hey, I've really been enjoying your scripts, especially Barrista (it works beautifully on Chrome 5.0.360.0). Since the Rogues Gallery has moved from ud-malton.info to urbandead.net, I took the liberty of changing that one line of the script to get RG working again, and uploaded it here (I zipped it up so it doesn't automatically try to install in your browser, since I figured you would want to look at the script before installing it). Anyway, thanks for all your hard work, it is certainly appreciated! Cam moo 06:47, 30 March 2010 (BST)
- Thanks for the update and the fix! I actually wasn't even aware that RG had moved yet, truth be told. I really should get around to fixing Barrista proper, since it's by far my favorite script, yet it doesn't work across the board. In older versions of Chrome, it has issues with text placement, in Firefox it doesn't work at all, etc. Anyway, I just wanted to say thanks. I don't have time at the moment to give it a once-over, but the fix should've been straightforward, so I'm sure you nailed it. I'll try to remember to post the update sometime this week, and thanks again! —Aichon— 09:21, 30 March 2010 (BST)
- Ok, I went ahead and rolled in your change (I actually went with the link it resolved to, rather than the one you used, but they go to the same place in the end) to a newer beta version I've been using for a few months. Hopefully everything works out okay with it, but it's working fine on my end. —Aichon— 18:27, 31 March 2010 (BST)
- Cool! I wish I knew more about JavaScript, I would try and help you work on it. Unfortunately, copy-pasting URLs is pretty much the extent of my scripting knowledge. But, thanks again for all the work you've put into it, and if there are any more super easy fixes that I find, I'll let you know. - Cam moo 21:21, 31 March 2010 (BST)
- Ok, I went ahead and rolled in your change (I actually went with the link it resolved to, rather than the one you used, but they go to the same place in the end) to a newer beta version I've been using for a few months. Hopefully everything works out okay with it, but it's working fine on my end. —Aichon— 18:27, 31 March 2010 (BST)
CHUD
Hi Aichon! I've found that using last version of UD Better HP Colorizer CHUD doesn't show up and Firefox gives a "some script it's taking too long to respond" warning. I'm sorry I am always the bearer of bad news. Regards. --telepibe 22:59, 26 March 2010 (UTC)
- Somehow I missed this comment in all of the hubbub a few days ago. Anyway, I'm glad someone's letting me know about these issues, so it's not bad news at all. I'm just sorry I haven't gotten around to responding to them in a timely manner. With chud, is it doing it in every building, or just some (particularly in ones with lots of people)? I know chud needs some work, since my version doesn't seem to function at all in Chrome...I'll have to go through and give it a hard look at some point, since it seems to have quite a few issues holding it up. Sorry about these bugs. —Aichon— 02:04, 29 March 2010 (BST)
- You don't have to be sorry at all. I have last version of CHUD (2009-12-08) and UD Better HP Colorizer too (1.1.1). Yes, as far as I noticed, it does it in every building (inside or outside) whether there are many people or few. What's true is that if there's a lot of people the page loads terribly slow and sometimes Firefox gave me the warning I told you before (I've pretty much get rid of that warning sending UD Profile Links to the bottom of script's list, no idea why though). Hope that helps.--telepibe 16:37, 30 March 2010 (BST)
Style up.
Your pages are sexy. Im looking at revamping the zombie skills page, converting it into a hub with each page having its own page. Here's an example, any thoughts on styling it up? --RosslessnessWant a Location Image? 14:51, 16 April 2010 (BST)
- Heh, well, style isn't something that comes naturally for me. I spent a few months figuring out what my pages should look like, and threw out several designs that initially seemed promising. I can recognize decent design usually, but I'm not good at producing it. Anyway, I'm responding now to let you know I'm not ignoring you, but that I want to take a bit more to think over it. Any timeline you have on this? I have one idea regarding displaying the entire hierarchy at the top of each page, but it was taking longer to make than I expected. Aside from that idea, I don't have anything new at the moment. I'd change the shade of green though, since it glares a bit. Something a bit muted would work better, I think (#cec or #aca are decent, though you could go darker to #8a8 or the like if you want). I'll look at it again and think over it a bit more later. —Aichon— 05:24, 17 April 2010 (BST)
- Two pence here. I agree on the darker green, but I'm thinking instead of displaying the whole skill hierarchy, just the particular tree in question (Memories tree, Vigor tree, etc) would be all that is needed. 13:39, 17 April 2010 (BST)
- I was going to display the tree horizontally. Or rather, display each main branch of the tree under its own column. It'd be using the same amount of vertical space as your idea, but it'd fill out the horizontal better, give better utility, and would also give them a clearer idea of where they were in the hierarchy. Anyway, it's almost 8am here...bed time! —Aichon— 13:44, 17 April 2010 (BST)
- Two pence here. I agree on the darker green, but I'm thinking instead of displaying the whole skill hierarchy, just the particular tree in question (Memories tree, Vigor tree, etc) would be all that is needed. 13:39, 17 April 2010 (BST)
Recruit
How's that, I tried to adjust it by adding "height:800px;" to the coding,... though I'm not sure it's changed a whole lot.... Let me know what you think now. -Poodle of DoomM! T 04:46, 18 April 2010 (BST)
- Still too tall. Here are some ways you can cut it down in height:
- Cut text out of the ad itself
- Shrink text or image sizes
- Make it wider
- Take a look at the RRF's ad. It comes in at just under 800px. You need to get yours to be about as tall as theirs at the very most. Right now, yours is about twice theirs in height. Good luck! ;) —Aichon— 04:59, 18 April 2010 (BST)
- You know what,... I have to question this really... it says that the 800px height is only a rough guidline... do I really need to be changing this? -Poodle of DoomM! T 05:18, 18 April 2010 (BST)
- I'd personally say yes, but you are correct that it is currently just a guideline. I'm asking you to do it, not ordering, since I consider it common courtesy to follow the guidelines and not have an ad that's significantly taller than everyone else's. That said, the wording for that is being changed in the next version of the instructions, which will likely be posted up very soon (they're written up, but we've been lazy posting them), making it a requirement, rather than a guideline. So once those are up, you'd have to change it anyway, and they'll go up any day or time now, pretty much whenever Mis or I get around to it. If you'd prefer not to change it in the meantime, you probably won't get in any trouble, and I certainly have no intention of pursuing it further. Again, I'm just asking you to do it, not ordering. —Aichon— 07:07, 18 April 2010 (BST)
- Don't get me wrong,... I haven't taken offense at anything you said, or requested of me. But still... I just got it to where everyone in the group approves of it... including me. Now it should be changed... Good Grief. I'll work on it when the rules change. -Poodle of DoomM! T 15:17, 18 April 2010 (BST)
- I'd personally say yes, but you are correct that it is currently just a guideline. I'm asking you to do it, not ordering, since I consider it common courtesy to follow the guidelines and not have an ad that's significantly taller than everyone else's. That said, the wording for that is being changed in the next version of the instructions, which will likely be posted up very soon (they're written up, but we've been lazy posting them), making it a requirement, rather than a guideline. So once those are up, you'd have to change it anyway, and they'll go up any day or time now, pretty much whenever Mis or I get around to it. If you'd prefer not to change it in the meantime, you probably won't get in any trouble, and I certainly have no intention of pursuing it further. Again, I'm just asking you to do it, not ordering. —Aichon— 07:07, 18 April 2010 (BST)
- You know what,... I have to question this really... it says that the 800px height is only a rough guidline... do I really need to be changing this? -Poodle of DoomM! T 05:18, 18 April 2010 (BST)
Restricting Template Usage
Hi Aichon, thank you for your offer regarding Template:DEMnavbar. If it is possible to prevent unauthorized pages from using it, we would very much like to put such a restriction into place. We would certainly be grateful for any tips you could offer. Thanks again, G F J 10:09, 20 April 2010 (BST)
- Complete waste of his time, as I'll just show them how to put the raw code on their pages. -- . . <== DDR Approved Editor 10:32, 20 April 2010 (BST)
- Indeed, it would be possible for them to do that. Of course, if changes were ever made to the template, they'd have to make the changes themselves as well, rather than being able to benefit automatically, so it does create an extra barrier to using the template. And I wouldn't say it's a complete waste, since it's an interesting idea to pursue. —Aichon— 18:50, 20 April 2010 (BST)
- Basically, the gist of how you do it revolves around the use of the if equal template. That template checks to see if two things are equal, and if they are, it produces one response, while if they aren't, it produces a different response. If you're familiar with programming at all, it'd be like an if statement that is limited to testing equality (e.g. ==) and can't test anything else. We can use the BASEPAGENAME "magic word" against a list of known, accepted places where the template could be used, and if the BASEPAGENAME doesn't match one of them, produce a response accordingly. Therein also lies the problem, since it means that you need to provide code for every single location where it would be acceptable to display the template (you wouldn't have to do it for EVERY page, but you would have to do it for every group of pages, such as Malton Police Department, Department of Emergency Management, or any subpages of those pages that also themselves have subpages). In the end, I don't really think it's going to be feasible, and I'll show you why. The logic for it would look something like this:
{{if equal|{{BASEPAGENAME}}|Department of Emergency Management|YOUR ENTIRE TEMPLATE CODE GOES HERE| {{if equal|{{BASEPAGENAME}}|Malton Police Department|YOUR ENTIRE TEMPLATE CODE GOES HERE| {{if equal|{{BASEPAGENAME}}|Malton Fire Department|YOUR ENTIRE TEMPLATE CODE GOES HERE|SOME MESSAGE TO THE TEMPLATE THIEVES GOES HERE}}}}}}
- As you can see in this example, it'd mean duplicating the existing code a number of times (three times in this example, but far more in reality). I'd have to check how big the current template is, but depending on its size, it may mean that the template would get large enough that it would literally break itself (the wiki starts breaking templates after they exceed a certain number of bytes). Also, keep in mind that the example I gave here is just the start. You'd have to do it for subpages as well if those subpages had subpages of their own (e.g. if MPD had a subpage for Members, which was then broken down by more subgroups, you'd need code for the Members page, but not for the subgroups' pages, unless those subgroups also had subpages of their own). There might be a way around it, but once I realized that you guys were using the template not just on the DEM organization pages, but also on all of the member groups' pages and others as well, I realized that it'd be a stretch. If I can think of ways around it, I'll let you know, but aside from cutting back on the places you allow the template to be used, I can't think of anything immediately, and I wouldn't consider that an acceptable solution to the problem. —Aichon— 18:50, 20 April 2010 (BST)
- That's very interesting. Thank you for the detailed explanations! To avoid the problem of the template size, what we could do is create several templates instead of one, with each only used for a couple of template inclusions and not the whole list. To avoid duplicate content in the template namespace, such templates should then be DEM subpages (and added to pages with {{:name}} of course), this should prevent them from cluttering up template categories or any other part of the wiki. Of course, the disadvantage is that when the template is updated it would take a little longer, but as updates to Template:DEMnavbar are not too frequent, it would be manageable. The current count lists 42 pages as including the template, but some of these are incorrect inclusions anyway and a nice number are subpages of template-using pages and thus wouldn't have to be specially listed, so I do believe that 2-4 template copies would be sufficient, though of course I haven't tried it out yet. Using that number of templates instead of one shouldn't be a problem, and since they'd be DEM subpages, the potential problem of "spamming" the template namespace wouldn't exist. Either way, thank you once again for your reply, as soon as time permits I will definitely try this out. G F J 18:36, 21 April 2010 (BST)
- As one additional heads up, tables in templates that are then included in other templates tend to be finicky. In order to have the best shot at success, I'd suggest numbering/naming each variable you use. E.g:
- That's very interesting. Thank you for the detailed explanations! To avoid the problem of the template size, what we could do is create several templates instead of one, with each only used for a couple of template inclusions and not the whole list. To avoid duplicate content in the template namespace, such templates should then be DEM subpages (and added to pages with {{:name}} of course), this should prevent them from cluttering up template categories or any other part of the wiki. Of course, the disadvantage is that when the template is updated it would take a little longer, but as updates to Template:DEMnavbar are not too frequent, it would be manageable. The current count lists 42 pages as including the template, but some of these are incorrect inclusions anyway and a nice number are subpages of template-using pages and thus wouldn't have to be specially listed, so I do believe that 2-4 template copies would be sufficient, though of course I haven't tried it out yet. Using that number of templates instead of one shouldn't be a problem, and since they'd be DEM subpages, the potential problem of "spamming" the template namespace wouldn't exist. Either way, thank you once again for your reply, as soon as time permits I will definitely try this out. G F J 18:36, 21 April 2010 (BST)
{{if equal|1={{BASEPAGENAME}}|2=Department of Emergency Management|3=YOUR ENTIRE TEMPLATE CODE GOES HERE|4=SOME MESSAGE TO THE TEMPLATE THIEVES GOES HERE}}
- That will clear up a lot of issues. You might also have to use the
{{!}}
template in place of using|
in some places. It can get a bit hairy if not done right, but it should be doable. —Aichon— 19:07, 21 April 2010 (BST)- Thank you, once again. In case you're interested, I've solved it a little different now: After looking at the code of the if equal template, I created a modified copy at User:G F J/IfAny. In short, instead of having each allowed page have it's own template code, a list of allowed pages is now using a single copy of the code. In other words, it's a kind of "if equals any" template. It works seamlessly with Template:DEMnavbar regardless of how many allowed inclusions there are. Well, if other editors are interested in using the "if equals any" template as well, I could move it out of my user space and put it up as a regular if template with some documentation - I'm wondering whether that would make sense or whether the scenario for using the template is too special to make it worthwhile? Regards, G F J 20:53, 22 April 2010 (BST)
- Yeah, I'd move it to the public template space. I've already had a few occasions when I could have used something like that, but had to resort to the method I specified earlier, and the logic for your template looks solid, without being overly complicated. Even if I don't have a use at the moment, I'm sure I'll think of one later. :) —Aichon— 23:48, 22 April 2010 (BST)
- Alright, it's in the public namespace now :-) G F J 18:52, 24 April 2010 (BST)
- Yeah, I'd move it to the public template space. I've already had a few occasions when I could have used something like that, but had to resort to the method I specified earlier, and the logic for your template looks solid, without being overly complicated. Even if I don't have a use at the moment, I'm sure I'll think of one later. :) —Aichon— 23:48, 22 April 2010 (BST)
- Thank you, once again. In case you're interested, I've solved it a little different now: After looking at the code of the if equal template, I created a modified copy at User:G F J/IfAny. In short, instead of having each allowed page have it's own template code, a list of allowed pages is now using a single copy of the code. In other words, it's a kind of "if equals any" template. It works seamlessly with Template:DEMnavbar regardless of how many allowed inclusions there are. Well, if other editors are interested in using the "if equals any" template as well, I could move it out of my user space and put it up as a regular if template with some documentation - I'm wondering whether that would make sense or whether the scenario for using the template is too special to make it worthwhile? Regards, G F J 20:53, 22 April 2010 (BST)
- That will clear up a lot of issues. You might also have to use the
Settling it once and for all
If you came here to reply to my post of the same name on your talk page, please head to User talk:Aichon/Other/Iscariot's Vandal Data instead. This is a big enough topic that I'd rather it was kept to its own page, rather than filling up my main talk page. —Aichon— 01:29, 21 April 2010 (BST)
UDMap
Hey, Aichon, I made another super easy change to one of your scripts, if you're interested. All I did was replace the redrum map links with links to the DSS map. I'm not sure what the best external map is, but at least DSS works. So, here's the script. - Cam moo 19:00, 21 April 2010 (BST)
- Huh...coulda sworn I had updated that one already, but you're absolutely right, I hadn't. Thanks a lot! I'll update it later today since I'm heading out in just a sec here. And yep, I was planning to switch all of my scripts to use the DSS map soon, since I prefer it to the aypok map that some of them are linking to at the moment. —Aichon— 19:11, 21 April 2010 (BST)
- Actually, shoot, I just realized that I messed that up. The world map links to DSS, but the suburb map links to aypok. I have no idea how I didn't notice that, but this one links to aypok on both of them. The DSS map is nicer, so maybe the first one is better, but I don't know how to have the suburb map link to DSS, since the urls use a different format than the redrum/aypok maps do. Sorry about that! This is why I don't write scripts. - Cam moo 19:29, 21 April 2010 (BST)
- Heh, well, many thanks. I'll take a look at things once I get a chance and see what I can come up with (helping to operate a university lecture at the moment, so unable to work on scripts right now). Regardless of what does or doesn't work, pointing out the problem in the first place is massively helpful, since I don't personally use those links too often (I usually use the similar links in my GPS script). —Aichon— 20:08, 21 April 2010 (BST)
- Actually, shoot, I just realized that I messed that up. The world map links to DSS, but the suburb map links to aypok. I have no idea how I didn't notice that, but this one links to aypok on both of them. The DSS map is nicer, so maybe the first one is better, but I don't know how to have the suburb map link to DSS, since the urls use a different format than the redrum/aypok maps do. Sorry about that! This is why I don't write scripts. - Cam moo 19:29, 21 April 2010 (BST)
Misconbritration!!!!
You just posted on my main user page! :O:O:O:O:O:O --Yonnua Koponen Talk ! Contribs 23:06, 21 April 2010 (BST)
- Yes, well...you can't prove anythi...oh...well...it didn't hurt anyone. And stop having a user page that looks kinda like your talk page. It confuzzles me! —Aichon— 23:08, 21 April 2010 (BST)
- You stop having a userpage which only works in firefox. :P --Yonnua Koponen Talk ! Contribs 23:08, 21 April 2010 (BST)
- I'll have you know that it actually doesn't fully work in Firefox. You need either Chrome or Safari to see all of the stuff I have on the page (I just added a gradient to the big "Aichon" at the top, but it only works in WebKit-based browsers since I didn't feel like making it work for Firefox too). :P But yeah...I never even bothered checking how it looks in IE. For all I know, it's completely broken and all over the place. —Aichon— 23:13, 21 April 2010 (BST)
- The Aichon at the top is split in half by two white blocks, there are numerous grey line breaks cutting across it and the top bit has tons of foreign characters and symbols. The bottom bit's brilliant though. ;) --Yonnua Koponen Talk ! Contribs 23:18, 21 April 2010 (BST)
- What browser/version are you using? I just loaded it up in Firefox, and aside from losing the gradient at the top (and on my sig), everything still looks the same. IE looks horrible, as expected, but not as bad as I would have thought. It just loses everything fancy and places the big Aichon over the links that are to the left of it. —Aichon— 23:24, 21 April 2010 (BST)
- Image:Auchion.png.Mis-spelt name was semi-intentional.--Yonnua Koponen Talk ! Contribs 07
- 25, 22 April 2010 (BST)
- So that's IE8 (or is it IE7? I have trouble remembering the differences between them. And, yeah, it's broken in IE. Was it always doing the "choppy choppy" thing, or is that new as of the last day or so? Anyway, it's downright pitiful how little IE actually supports in terms of web technologies from the last, oh, decade. It looks like any attempt at using colors that are semi-transparent (i.e. rgba colors) results in them not having any transparency at all, all of the rounded corners are gone (that's to be expected though), it's positioning of a lot of elements is completely incorrect (like, SERIOUSLY wrong...there is NO excuse for this on their part), and all sorts of other things are just off (e.g. font rendering, font choice, etc.). One day, I'm sure Microsoft will fix those bugs. And that's exactly what they are: bugs. IE is so broken it's not even funny. It's no wonder there are rumors that Microsoft is working on a new browser from the ground up.
- What browser/version are you using? I just loaded it up in Firefox, and aside from losing the gradient at the top (and on my sig), everything still looks the same. IE looks horrible, as expected, but not as bad as I would have thought. It just loses everything fancy and places the big Aichon over the links that are to the left of it. —Aichon— 23:24, 21 April 2010 (BST)
- The Aichon at the top is split in half by two white blocks, there are numerous grey line breaks cutting across it and the top bit has tons of foreign characters and symbols. The bottom bit's brilliant though. ;) --Yonnua Koponen Talk ! Contribs 23:18, 21 April 2010 (BST)
- I'll have you know that it actually doesn't fully work in Firefox. You need either Chrome or Safari to see all of the stuff I have on the page (I just added a gradient to the big "Aichon" at the top, but it only works in WebKit-based browsers since I didn't feel like making it work for Firefox too). :P But yeah...I never even bothered checking how it looks in IE. For all I know, it's completely broken and all over the place. —Aichon— 23:13, 21 April 2010 (BST)
- You stop having a userpage which only works in firefox. :P --Yonnua Koponen Talk ! Contribs 23:08, 21 April 2010 (BST)
- I'm hopeful IE9 will solve some of those problems. In the meantime, I cannot stress how much I would encourage you to get a different browser. Any browser. Chrome is my personal pick when I'm on a PC, but Firefox is solid, and Safari isn't bad either (Safari is my choice on Macs, but it just feels so out of place on Windows). On the PC, Chrome and Firefox will both allow you to install userscripts as well, which means you could finally use the userscripts I have! Wouldn't that be fun? At the very least, pop this page open in one of those browsers and take a look at what it actually looks like when it's rendered by a non-broken browser. And seriously...wow, just wow. People wonder why I hate IE so much. It's reasons like this. I'm not using any bleeding edge technology here...this has all been in these other browsers for the last few years. In the case of the stuff being positioned incorrectly, IE has had that bug for 10-15 years now and still hasn't fixed it, so I finally gave up caring. —Aichon— 08:01, 22 April 2010 (BST)
- I'm not using the most recent IE, but I don't know which I am using. Although I might be using the latest. I have no idea. This isn't my computer. My computer doesn't have adobe, and can only view youtube in Chinese. That said, I still get javascript errors, they're just in chinese. Also, I'm not changing browser. And it's always done the choppy choppy thing since you put that bit on there. :P --Yonnua Koponen Talk ! Contribs 08:06, 22 April 2010 (BST)
- If you'd like to know what it looks like in a modern browser check here. Take note of the rounded corners on elements, the shadow under the Characters box, the embossing of the About Me section (as well as the embossing of the words "About Me" and "Characters"), the gradient on the big "Aichon" at the top, the correct positioning of everything according to the rules for the way the web is supposed to work, the correct colors and transparencies for things like the pronunciation of my name and the name of the page you're on, the correct application of backgrounds for the flagbox template, the use of the correct font and font rendering, etc. If you're missing all of that from my page, imagine what you're missing on other pages? Firefox doesn't get the gradient (I'll fix that later with a line of code), but it does everything else. —Aichon— 08:17, 22 April 2010 (BST)
- I'm not using the most recent IE, but I don't know which I am using. Although I might be using the latest. I have no idea. This isn't my computer. My computer doesn't have adobe, and can only view youtube in Chinese. That said, I still get javascript errors, they're just in chinese. Also, I'm not changing browser. And it's always done the choppy choppy thing since you put that bit on there. :P --Yonnua Koponen Talk ! Contribs 08:06, 22 April 2010 (BST)
- I'm hopeful IE9 will solve some of those problems. In the meantime, I cannot stress how much I would encourage you to get a different browser. Any browser. Chrome is my personal pick when I'm on a PC, but Firefox is solid, and Safari isn't bad either (Safari is my choice on Macs, but it just feels so out of place on Windows). On the PC, Chrome and Firefox will both allow you to install userscripts as well, which means you could finally use the userscripts I have! Wouldn't that be fun? At the very least, pop this page open in one of those browsers and take a look at what it actually looks like when it's rendered by a non-broken browser. And seriously...wow, just wow. People wonder why I hate IE so much. It's reasons like this. I'm not using any bleeding edge technology here...this has all been in these other browsers for the last few years. In the case of the stuff being positioned incorrectly, IE has had that bug for 10-15 years now and still hasn't fixed it, so I finally gave up caring. —Aichon— 08:01, 22 April 2010 (BST)
- So yeah, any idea why anyone would ever want this to happen?--Yonnua Koponen Talk ! Contribs 23
- 11, 21 April 2010 (BST)
- Not a clue, honestly. And it does some odd things with your signature as well, I see.
Not entirely sure why that is, though I suppose I could look into it if I felt so inclined.Looks like it goes until it hits a colon (or maybe another semi-colon?). Go figure. —Aichon— 23:13, 21 April 2010 (BST)- So it could be a far easier way to bold?;--Yonnua Koponen Talk ! Contribs 23
- 18, 21 April 2010 (BST)
- No, it's just useless.--Yonnua Koponen Talk ! Contribs 23:18, 21 April 2010 (BST)
Just so you know, I'm taking this as an implicit agreement that you'll allow any edits on my part to your user page in the future. ;P —Aichon— 23:16, 21 April 2010 (BST)
- Maybe.--Yonnua Koponen Talk ! Contribs 23:18, 21 April 2010 (BST)
Yes
You are an idiot. Just thought I'd confirm that for you.--Big Cat 00:30, 22 April 2010 (BST)
- For more reasons than one, I am. Always humbling (and valuable) to have external confirmation of such things though. Thanks! —Aichon— 03:07, 22 April 2010 (BST)
Script Issues
I am currently using your UDICOS Script (which is awesome, by the way), and have noticed that my axe and toolbox have disappeared from my inventory list, my brother also says his spray cans are also gone. the two weapons I mentioned still appear in the attack drop-down list, my brother can still graffiti, and repairs can still be made, but it is disheartening to look and see stuff missing. Deactivating the script makes the missing items reappear, but leaves my inventory unsorted, and my weapons uncombined, please fix this issue as soon as you can.
tl;dr version: Items I definitely have are missing from the inventory list, please fix asap.
Thankyou. Lucifer210 08:20, 26 April 2010 (BST)
- Actually, I'm afraid that that's intended behavior, not a bug. Since those buttons in your inventory, as well as several others, don't actually do anything (at least from what I've seen) other than potentially waste AP, I've removed them. It keeps the screen tidier and removes the possibility of accidentally clicking them. You can still tell what you have in your inventory by checking what actions are available, as you pointed out (e.g. you can still repair buildings, graffiti, or select different weapons), or you can check the list of items you can drop, which would also show you what you have. Alternatively, UDICOS isn't actually my script (I'm just tending to it while Midianian isn't around), and the original version of the script didn't have this particular "feature" in it. You might consider using Midianian's original version of the script. It hasn't been updated in awhile, but as far as I can recall, it's not broken and should still work. —Aichon— 09:10, 26 April 2010 (BST)
- Thankyou for clearing that up, I have just installed Midianian's script, and it looks okay. --Lucifer210 09:16, 26 April 2010 (BST)
Broken Links
I have found that every suburb has a broken link ie http://redrum.soul-fantasy.net/map.php?suburb=1 the redrum map has been down for months now and these may need to get removed. Links are found in the suburb information box at the top.--Dirty 08:31, 27 April 2010 (BST)
- slowpoke.jpg I would have fixed these up by now but I don't come here anymore =[ and no one else seems to want to do them. -- 08:33, 27 April 2010 (BST)
- Oh yeah, I was gonna fix those up and then forgot to after that conversation died down. Rooster just left IRC too...would've been nice if he could've botted it. Well, I'll see what I can do quickly. —Aichon— 08:42, 27 April 2010 (BST)
Status
Hi,
I saw in the vandal banning of The_Colonel page that the MOB (you are probably a member of the MOB?) has a way of determinating where everyone is an what's the status of every building etc. Since my own administration was not 100% correct when the NSU destroyed the infrastructure in Krinks, I wonder if you could tell me more about this. Greetings, Cornholioo 15:07, 1 May 2010 (BST)
- As I stated before Aichon was right, I made an error in judgment however cornholioo is you keep this up, I may bring you to A/VB for making also accusations about the status of Krinks Power station as per the precedent that Rosslessness set here. I quote for the record "Vandalism Baseless accusations, false information -- Rosslessness." I suppose one could find it not vandalism on your case, but it doesn't stop me from bringing it forward none the less. Oh and for the record the proof that your claim is false is sitting on my talk page. -- 18:48, 1 May 2010 (BST)
- Agreeing with what The Colonel says, if you're posting false information as fact, especially for the danger reports, it is considered to be vandalism. Especially in cases like this where things are being contested, posting false information is likely to get you in trouble. —Aichon— 23:23, 1 May 2010 (BST)
- Yep, I'm a member of MOB, and Militant Order of Barhah/Locator is the page you're looking for. It's one of the most edited pages on the wiki since we have several people in MOB maintaining it on a regular basis, posting live updates as we clear out suburbs. It's not always up-to-the-minute accurate, but it gives us a very good overview of how much destruction we've wrought and just what is left. —Aichon— 23:23, 1 May 2010 (BST)
- Thanks. Oh, and lit and ruined, does that mean pinata? And then lit is just EHB I guess? --Cornholioo 13:51, 3 May 2010 (BST)
- Lit and ruined means that the building is ruined but the generator is still running and needs to be destroyed. We don't piñata buildings, since that requires engaging in trans-mortal tactics (i.e. you have to be alive when you enter the building, die inside of it to become a zombie, and then ruin it, and the MOB does not use any tactics that require being alive). As for lit, it just means that the generator is running, and since generators are anti-Barhah, they must be destroyed. We post the barricade statuses separately as we scout (they show up on the map just how you see things like revive points or entry points, except we label it with EHB, VSB, etc.), if we have the time and the desire to know what they are. We don't always get around to putting them up though, since we tend to ruin buildings as quickly as our group gets to them. —Aichon— 14:30, 3 May 2010 (BST)
- Ok ty. --Cornholioo 16:00, 3 May 2010 (BST)
- Lit and ruined means that the building is ruined but the generator is still running and needs to be destroyed. We don't piñata buildings, since that requires engaging in trans-mortal tactics (i.e. you have to be alive when you enter the building, die inside of it to become a zombie, and then ruin it, and the MOB does not use any tactics that require being alive). As for lit, it just means that the generator is running, and since generators are anti-Barhah, they must be destroyed. We post the barricade statuses separately as we scout (they show up on the map just how you see things like revive points or entry points, except we label it with EHB, VSB, etc.), if we have the time and the desire to know what they are. We don't always get around to putting them up though, since we tend to ruin buildings as quickly as our group gets to them. —Aichon— 14:30, 3 May 2010 (BST)
- Thanks. Oh, and lit and ruined, does that mean pinata? And then lit is just EHB I guess? --Cornholioo 13:51, 3 May 2010 (BST)
Thanks
Thanks for fixing the image on The Wraiths' Recruitment Page. It was my first time uploading an image to a Wiki, and I must've screwed up the coding somehow. I'd appreciate it if you let me know what I did wrong so I can do it right to begin with the next time around.Pinata 03:17, 2 May 2010 (BST)
- Sure thing. As for what I changed, you had everything right, except that you had the full URL, when you only should have provided part of it. If you check the change I made, the text on the left side was what I removed from your code to make it work. Let me know if you run into anything else that I may be able to help out with. —Aichon— 03:29, 2 May 2010 (BST)
Location history
Don't we have a place we typically archive history for locations? I noticed this, but I haven't found we're he's archived it yet.... -Poodle of DoomM! T 14:48, 3 May 2010 (BST)
- here.--Yonnua Koponen Talk ! Contribs 14:51, 3 May 2010 (BST)
- ^^^^ What he said. For locations, they either have their own archive or no archive at all. For suburbs, we do, of course, have archives for each of them. —Aichon— 15:05, 3 May 2010 (BST)
- I see..... thanks guys! —The preceding unsigned comment was added by Poodle of doom (talk • contribs) at an unknown time.
- Thanks for adding the signiture.... I apologize for forgetting.... -Poodle of DoomM! T 15:48, 3 May 2010 (BST)
- No prob. You're welcome to remove that template on my talk page and replace it with a legit signature in the future, if you want. ;) —Aichon— 16:29, 3 May 2010 (BST)
- No,... I've got a thing against it. It makes the time stamps out of sequence... which I don't really like. -Poodle of DoomM! T 18:30, 3 May 2010 (BST)
- No prob. You're welcome to remove that template on my talk page and replace it with a legit signature in the future, if you want. ;) —Aichon— 16:29, 3 May 2010 (BST)
- Thanks for adding the signiture.... I apologize for forgetting.... -Poodle of DoomM! T 15:48, 3 May 2010 (BST)
- I see..... thanks guys! —The preceding unsigned comment was added by Poodle of doom (talk • contribs) at an unknown time.
- ^^^^ What he said. For locations, they either have their own archive or no archive at all. For suburbs, we do, of course, have archives for each of them. —Aichon— 15:05, 3 May 2010 (BST)
Ha
I was there, like, a year ago! I'm trying to organise a minor revolution, so I may see you soon. --RosslessnessWant a Location Image? 21:09, 3 May 2010 (BST)
- That almost sounds like a threat, but I'm guessing you mean it otherwise. Anyway, I'd love to hear about revolutions and the like, since I'm still newish to the game (only been playing two weeks). —Aichon— 21:28, 3 May 2010 (BST)
- Knowing full good and well that I'm about to kick in the door, and barge in, guns blazing on this,... I'll still beg your pardon.... what game? -Poodle of DoomM! T 21:49, 3 May 2010 (BST)
Crit 5
I looked through the A/D/S archives, and I couldn't find a vote. I certainly see no reason not to have one.--User:Yonnua Koponen/signature2 16:07, 4 May 2010 (BST)
- Yeah, I glanced through there and some of the other discussion and policy archives to see if it ever came up, but I couldn't find mention of it. I know at least a few of the sysops have complained about Crit 5 being a nuisance since it's not scheduled though.
I'll probably write up a policy at some point, but there's no rush.—Aichon— 19:08, 4 May 2010 (BST)- We talked about it on IRC a couple times this time last year, but nothing came of it, boxy and link wouldn't support me putting it up :*( But seriously, why not? They always just get deleted anyway, and it fits in line with deleting the dead redirects etc. associated with a deleted page. --
- I can imagine a few ways that it can be abused, but any abuse should be able to be disproved easily enough by merely linking in the former deletion case. And in matters where the page and its talk page are recreated later for valid reasons, it's a simple Undelete to fix it anyway, so the worst case I can imagine is neglect or abuse, both of which are able to be handled easily enough. —Aichon— 01:09, 5 May 2010 (BST)
00:30, 5 May 2010 (BST)
- We talked about it on IRC a couple times this time last year, but nothing came of it, boxy and link wouldn't support me putting it up :*( But seriously, why not? They always just get deleted anyway, and it fits in line with deleting the dead redirects etc. associated with a deleted page. --
Game
Hello,
you've removed my suggestion for a real time urban dead based game. Do you have any idea where I could ask this question elsewhere? --Cornholioo 16:56, 6 May 2010 (BST)
- Unfortunately, there's really nowhere appropriate for it on the wiki, since this wiki is all about Urban Dead. You might consider joining some of the third-party forums (e.g. Brainstock, Barhah, etc.) and seeing if you can find any interest there. There are folks in Barhah that play or have played some of the other spin-off games (e.g. Shartak, Nexus Wars, Quarantine 2019, etc.), so they may be more willing to discuss the suggestion, but, honestly, it sounded like you had a lot of thinking to still do about your idea, since it wasn't very fleshed out when you posted it previously. And you're also not the only person with ideas for a spin-off game. I know of at least one other person with a well-developed idea who is simply looking for a developer to work on it. There's an overabundance of ideas floating around, but not many people with the capability to make something like this. —Aichon— 21:56, 6 May 2010 (BST)
God,... my heads about to explode...
Like I said, we need to let cornhole keep talking,... he'll get banned eventually. Anyway... the real reason I am here is because of this and this. As you can see, the second became vandalism before the first. The first is now vandalism... that said, the second earned him a week ban when it was ruled vandalism,... now the first one is considered vandalism, does he then recieve his month ban? -Poodle of DoomM! T 23:51, 7 May 2010 (BST)
- Yep. If both are ruled vandalism (the first one is still open, since the sysops aren't in agreement yet and only three have ruled so far), then he'll have a month ban appended onto his week ban, I believe. The same sort of thing happened to Zombie Lord around New Year's. He was escalated three time in quick succession and ended up getting a 24 hour ban from a case that started early but closed late compared to the other cases. —Aichon— 23:57, 7 May 2010 (BST)
- SWEET!! I've always said that we need to keep that jackass talking just long enough to talk himself out of the wiki... -Poodle of DoomM! T 02:05, 8 May 2010 (BST)
- You should thank me for accidentally trolling him into two A/VB cases ;D --
- Mmmm,... No?! -Poodle of DoomM! T 02:23, 8 May 2010 (BST)
- That's it, meet me out the flagpole at 3PM. that's where WE'LL SETTLE THIS -- 02:40, 8 May 2010 (BST)
- After I saw your initial set of posts that got you on Cornholioo's persona non grata list, I knew this would end in an interesting way, but I just didn't know how. I honestly figured that you'd force us into seeing just how far the rules would stretch before we slapped you with an escalation for annoying him. I'm glad I was wrong. —Aichon— 02:47, 8 May 2010 (BST)
- You know as well as I do that people are hell bent on getting that jackass off the wiki,... and no one would dare tred on the bard of his demise... -Poodle of DoomM! T 03:15, 8 May 2010 (BST)
- I never tried to harass him or such, I only ever contacted him when it was "necessary", ie. I had something worthwhile to say that was in his interest. It just so happened that the mighty holocaust denier is so afraid of a few swear words that I threw some in just to annoy him. In response to what Cyberbob thinks, I think Corn is a troll to some extent, but he's honestly the worst one I've seen in a long time, since good trolls don't get banned for a month and a half when they take someone on. --
- Oh, I meant no offense in what I said... I was actually complementing you on the artistic play. Personally, I've always been offended when someone calls another person a troll here on the wiki. We're all trolls in our own way. The best example would be anything having to do with cornhole... I mean seriously, look how many people jumped on that bandwagon. If they really wanted the drama to stop,... why even go looking for it? At the very least, don't add to it. At that though, the only reason the mass majority of them don't get banned to his extent, I think, is that most know when to stop. -Poodle of DoomM! T 03:36, 8 May 2010 (BST)
- Lol silly beans, I was responding to Aichon! -- 02:58, 9 May 2010 (BST)
- Yes, well, creating an entry titled "Fagmolio" isn't exactly "necessary", and I figured it might be setting the stage for future interactions that were even less necessary. Like I said, I'm glad I was wrong. —Aichon— 04:01, 8 May 2010 (BST)
03:24, 8 May 2010 (BST)
- Oh, I meant no offense in what I said... I was actually complementing you on the artistic play. Personally, I've always been offended when someone calls another person a troll here on the wiki. We're all trolls in our own way. The best example would be anything having to do with cornhole... I mean seriously, look how many people jumped on that bandwagon. If they really wanted the drama to stop,... why even go looking for it? At the very least, don't add to it. At that though, the only reason the mass majority of them don't get banned to his extent, I think, is that most know when to stop. -Poodle of DoomM! T 03:36, 8 May 2010 (BST)
02:18, 8 May 2010 (BST)
- Mmmm,... No?! -Poodle of DoomM! T 02:23, 8 May 2010 (BST)
- You should thank me for accidentally trolling him into two A/VB cases ;D --
- SWEET!! I've always said that we need to keep that jackass talking just long enough to talk himself out of the wiki... -Poodle of DoomM! T 02:05, 8 May 2010 (BST)
Just so I understand the process correctly, is the required number of votes 3 or 2 when determining vandalism? In some cases, there are only two rulings before action is presented, and sometimes three. I always thought it was two... but I'm unsure now. -Poodle of DoomM! T 02:42, 9 May 2010 (BST)
- There's no set number at all, as long as it appears to be a majority of voting sysops. 02:45, 9 May 2010 (BST)
- Good to know. Now I'm curious to know when one decides to declare the majority? -Poodle of DoomM! T 02:50, 9 May 2010 (BST)
- That was one of the first questions I asked DDR when I became a sysop. Basically, it's just what he told you in his last comment. You get a feeling for it. When in doubt, leave it open for a bit. —Aichon— 02:51, 9 May 2010 (BST)
- Yeah, you just take into account what sysops are active during the case, whether they've all voted and whether they are likely to vote again. And even then, if you close a case prematurely even as vandalism, you aren't accountable for simply acting on votes, it'll just get reversed. --
- I see, I'm just curious... because I noticed that of Cornholes most recent set of cases, one was closed quickly, and the other remains open. I noticed no one else seems to be voting. Earlier, I was told it was because it was close. That's fair,... even now. I assume everyones waiting to declare it until he comes back, just to add further insult to injury? -Poodle of DoomM! T 03:45, 9 May 2010 (BST)
- We have two active sysops who have yet to rule on the only case that's still open (the other case was easy to rule on and had everyone in agreement), so I've been leaving it as-is in the hope that we'd get their feedback (I'm especially interested in Yonnua's, though he may recuse himself, given that he's the one that handed down the ruling boxy believes was invalid). If they do not comment or rule on the case in the next day or two, I'll draw some attention to the case, but then will eventually close it with the ruling standing as it is now. It's only been open for a bit over a day at this point, however, so it's hardly like the case has been lingering and festering on A/VB for an extended period of time, and there's no reason to rush the ruling. As for insult and injury, if he gets escalated again, the month ban will be in addition to his week ban, so it doesn't matter if we apply it now or when he comes back, since the result is the same. —Aichon— 04:05, 9 May 2010 (BST)
- I get it... and I think you should let him come back long enough to post something, then ban him for a month.... It would be funnier that way! -Poodle of DoomM! T 04:33, 9 May 2010 (BST)
- We have two active sysops who have yet to rule on the only case that's still open (the other case was easy to rule on and had everyone in agreement), so I've been leaving it as-is in the hope that we'd get their feedback (I'm especially interested in Yonnua's, though he may recuse himself, given that he's the one that handed down the ruling boxy believes was invalid). If they do not comment or rule on the case in the next day or two, I'll draw some attention to the case, but then will eventually close it with the ruling standing as it is now. It's only been open for a bit over a day at this point, however, so it's hardly like the case has been lingering and festering on A/VB for an extended period of time, and there's no reason to rush the ruling. As for insult and injury, if he gets escalated again, the month ban will be in addition to his week ban, so it doesn't matter if we apply it now or when he comes back, since the result is the same. —Aichon— 04:05, 9 May 2010 (BST)
02:58, 9 May 2010 (BST)
- I see, I'm just curious... because I noticed that of Cornholes most recent set of cases, one was closed quickly, and the other remains open. I noticed no one else seems to be voting. Earlier, I was told it was because it was close. That's fair,... even now. I assume everyones waiting to declare it until he comes back, just to add further insult to injury? -Poodle of DoomM! T 03:45, 9 May 2010 (BST)
- Yeah, you just take into account what sysops are active during the case, whether they've all voted and whether they are likely to vote again. And even then, if you close a case prematurely even as vandalism, you aren't accountable for simply acting on votes, it'll just get reversed. --
- That was one of the first questions I asked DDR when I became a sysop. Basically, it's just what he told you in his last comment. You get a feeling for it. When in doubt, leave it open for a bit. —Aichon— 02:51, 9 May 2010 (BST)
- Good to know. Now I'm curious to know when one decides to declare the majority? -Poodle of DoomM! T 02:50, 9 May 2010 (BST)
TOC
When it comes to the TOC on a page, is there a way where the background can be made transparent? For example... If I had a page with a colored background, and wanted the TOC on the page, the TOC would have a white background on top of whatever color the background is. How do I make the color show through the TOC? -Poodle of DoomM! T 05:00, 9 May 2010 (BST)
- Tentatively, I'm going to say it's not possible. The background color for the TOC is coded into the stylesheet for the wiki itself and can't be circumvented in any way that I'm aware of. You can always make your own TOC and update it by hand, but that's a hassle (I used to do it on some of my pages, but eventually stopped). You might consider asking Rooster, since I have no solution. If you find one though, I'd love to hear it. —Aichon— 09:01, 9 May 2010 (BST)
- Well, making my own was exactly what I was thinking about doing, but wanted to make sure I couldn't circumvent it first. Thanks... I'm off to ask Rooster first... -Poodle of DoomM! T 14:07, 9 May 2010 (BST)