Developing Suggestions
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Add Rage to Malton
Timestamp: Spiderzed█ 16:49, 27 March 2013 (UTC) |
Type: Mechanic |
Scope: Newbs (primarily zombie) |
Description: Aichon's request for mechanics that make the game fun for the weaker side has reminded me of this old suggestion of mine that I have taken to DS 2 years ago, but apparently never entered to the actual Suggestion system: Borehamwood had a neat little mechanic called Rage, which allows a zombie who a.) hasn't Lurching Gait and b.) is in the presence of a harman to gain that skill instantly without any XP cost. Applying it to Malton would make it a good bit easier for newbs (for who being a zombie is hard, whether voluntarily or by being killed), and it would also give some incentive to new dyed-in-the-wool pro-survivor types to follow feeding groans who otherwise would never consider to play a zombie. As that mechanic already exists for another map, it should be easy-peasy to implement. |
Discussion (Add Rage to Malton)
Totally in favor. —Aichon— 18:30, 27 March 2013 (UTC)
- Helps zergers! But yeah, totally in favour. --Rosslessness 19:21, 27 March 2013 (UTC)
Yeah, wouldn't say no to this... Zergers, yes, but it'd just be too helpful to newbs to ignore. A ZOMBIE ANT 07:05, 28 March 2013 (UTC)
- This might help zergers a little, but they do not really care about action points. When one of the zergs runs out of action points, another one is created. Lpha 16:22, 28 March 2013 (UTC)
Experience Gain for Defiling Graffiti
Timestamp: Lpha 01:22, 25 March 2013 (UTC) |
Type: New method for gaining experience for zombies. |
Scope: Zombies |
Description: Currently, it is next to useless for zombies to spend one of their precious action points to defile graffiti. No experience is gained and anyways, metagaming is a better method of communication that graffiti. Unless the graffiti was actually important, which is rare, little or no damage is done to the survivors. I propose that defiling graffiti should now grant the zombie who spent an action point to hamper survivor communications a single experience point for defiling graffiti on buildings where the skill tagging does not grant a survivor experience, and two experience points for defiling graffiti on buildings where the skill tagging does grant experience to a survivor who spray-paints a message on it. This would not overly imbalance the game, as a single experience point is not much and although many buildings are graffitied, action points would be required to find the buildings that have been spray-painted as well as to defile the graffiti on them. Defiling graffiti is not "out-of-character" for zombies as zombies are destructive creatures and when brains are not available, they will destroy other things. Anyways, if the destruction of a vase or painting grants an experience point, defiling graffiti should, too. This change would make it slightly easier for zombies to level up and encourage more players to play as zombies but will not overly imbalance the game. |
Discussion (Experience Gain for Defiling Graffiti)
I'm in favor of this. Not sure if it's a dupe though; sounds like something that should have been suggested a while ago. Bob Moncrief EBD•W! 02:39, 25 March 2013 (UTC)
I am not sure if this has been suggested before, but it is not on the frequently made suggestions list and besides, there is little reason currently for a zombie to spend an action point in order to defile "a picture of a sailboat" or "boring, boring, boring" (both of which I have seen before). Lpha 14:01, 25 March 2013 (UTC)
I have checked and there was no suggestion similar to mine, as far as I know. Lpha 13:55, 27 March 2013 (UTC)
This seems like a consistency suggestion. I therefore suggest, for consistency, that this only applies to defilement on buildings in which XP would be gained by spraypainting. -- AHLGTG THE END IS NIGH! 19:13, 27 March 2013 (UTC)
fire bottle
Timestamp: Soul kai 13:59, 20 March 2013 (UTC) |
Type: weapon |
Scope: zeds humans |
Description: beer bottles can be set on fire and thrown for 1 ap does 3 hp damage if petrol fluid is on zed 1hp lose for 3 turns
in those turns zed gains 1 extra damage point to claw attacks till fire dies in 3 turns making it even gotta be fair on the zeds if zombie must be in the same square accurate 5 percent 10 percent if have the body build skill item search rate is 5 percent in bars only when light is on it will say you find a beer bottle with matches |
Discussion (fire bottle)
So you can't use a regular beer bottle for this, right? Only one "with matches"? Also, be aware that 3 hp damage can be done with a beer bottle regularly. Bob Moncrief EBD•W! 15:15, 20 March 2013 (UTC)
- Dupe. This the classic molotov cocktail suggestion. The entire suggestion system is full of them. -- Spiderzed█ 15:53, 20 March 2013 (UTC)
- double dupe i can't even begin to count how many times this has been suggested. no more surviver buffs. zombies are dying out in this game. try sugesting ways to make playing a zed more fun.--User:Sexualharrison16:36, 20 March 2013
I agree with Spiderzed and Sexualharrison this is a dupe. Lpha 13:58, 27 March 2013 (UTC)
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
- by Soul kai at 14:23, 27 March 2013 (UTC)
- by Hermite at 22:09, 30 March 2013 (UTC)