Category talk:Recruitment

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Help Desk

Need help figuring out how to use / follow / get the most out of the new advert guidelines? Post here!

Sample Question

Blah, blah, blah blah. Blah blah? --User: Blah 16:53, 17 August 2007 (BST)

Recruitment templates for dummies

DK13 advertisement has been removed again, even though i do my best to keep the time stamp up to date, and now i can not remember how to restore our group advert. Could someone please tell me how to restore it, or could a mod restore it for me and i will just update the timestamp? Thanks! --T13 14:25, 28 April 2008 (BST)

i made a guide for making a recruitment ad, it may be usefull to those of you that are having a hard time figuring out how to make one. --Bullgod 02:44, 28 February 2008 (UTC)


Balls of Steel recruitment add help

I need help with setting up an advert for my group. It keeps getting deleted. What exactly am I supposed to do?

from what i see you tried to put one up in the old style, we don't use that any more, you'll have to make a recruitment template. you know me over on the FU boards, i can help you there if you need a guide. --Bullgod 01:26, 24 February 2008 (UTC)


Hello! Right, what you need to do is go to this page Balls of Steel/recruit, and copy all the text and the image that you have made for the ad onto that page. Once you have done that, you go back to the Recruitment page and put the following under the Balls of Steel header:

{|
|-
|
{{:Balls of Steel/recruit}} - ~~~~
|}

That will call the text and picture onto the Recruitment page under the header, and lessens the total amount of text actually on the page making it easier for people to edit. Also, please sign all posts on wiki talk pages with ~~~~. Hope this helps! - W 01:26, 24 February 2008 (UTC)

G.I.F.D. troubleshooting

Could someone more wiki-literate than me please check the following to see whether our advert is disrupting others:

"G.I.F.D. recruitment excerpt.
Its screwing the recruitment page and at least 1, or even all the ones below it don't show (depending on what you do) Mainly it seems to screw the group directly below although orginally it was the whole page. You might want to look into this quickly and get it fixed up.--Zach016 01:32, 15 February 2008 (UTC)"

This was originally posted on User_talk:Zyll. I've checked the recruitment page and couldn't see any obvious problems. Has someone already fixed it? Any assistance would be appreciated. Thanks. --Dan Everyman 01:53, 17 February 2008 (UTC)

Thanks Whitehouse --Zyll GIFD Francais 10:35, 17 February 2008 (UTC)

I'll just explain very quickly. The GIFD ad page had an unclosed table tag. So if you have a {| tag on a page, you have to close it with a |} tag. This resulted in there being two {| tags, and one |} tags, which resulted in one of the tables trying to include subsequent ads alongside it. This was only a problem in IE, because Firefox didn't seem to have a problem interpreting an unclosed tag... no idea why that is... always close tags however, unclosed tags cause problems. - W 20:21, 17 February 2008 (UTC)

Thanks muchly. --Dan Everyman 02:16, 19 February 2008 (UTC)

What Gives?

TNR's ad has once again been removed. Why? Im beginning t think that the admins here don't like us. Ill wait for a reply before putting our ad back up with any changes it requires, unless someone is just getting rid of our ad to screw with us. --Blanemcc 10:17, 10 February 2008 (UTC)

They get removed after a period of time so only active recruiters get space and defunct groups disappear. - Pardus 10:58, 10 February 2008 (UTC)
My recruitment ad was less than a month old. Mobius check it out for me and said there was nothing wrong with it that he could see. Maybe some formatting error or something? --Blanemcc 14:03, 10 February 2008 (UTC)
Or it could be that the time limit is two weeks. Put it back up again, and remember to keep updating the timestamp every two weeks. - W 18:30, 10 February 2008 (UTC)
2 weeks? Aye aye aye Gordon! Will do, I thought it was a yearly update :p. Thanks --Blanemcc 21:30, 11 February 2008 (UTC)

Sort by Suburb?

Why not sort the page by suburb -- It would save new players the trouble of having to find a group, then find one in their area. -- Starman537 06:44, 24 December 2007 (UTC)

Many groups aren't localized to a suburb, most zombie groups are completely mobile out of necessity. --Karekmaps?! 09:20, 24 December 2007 (UTC)
Makes sense. Perhaps there could be both, as in if your group operates in a suburb, you put it in your suburbs category, and all the unsorted could be put below in Zombie and Living categories. --Starman537 16:53, 24 December 2007 (UTC)
Their is also survivor groups that have multiple suburbs they work out of. Look at DEM for example. I can't name any suburb they are not apart of. This would make things a bit more difficult for new players to make their way threw the wiki on top of being new to the game. In my oppinion it is a great idea, but, would make things so much more harder for new players that they could become discouraged with the whole idea. --XxPale HorsexX / XxCannon FodderxX 17:28, 24 December 2007 (UTC)
Well, my idea is, we have categories, by suburb, alphabetically. So, as an example:

<example>

Dartside

No groups from this suburb have posted here

Darvall Heights

Survivor

Join the Darvall Police Department today!

Zombie

Join the Darvall Horde and start enjoying fresh brainz today!

Player Killer/Other

Join the Philosophe Knights today! Annihilate the ignorant!

</example>

We would have the all encompassing ones like the DEM on the top with a brief explanation as to why its not in a category. I would suggest having the groups only post in the main suburb that they operate in. The Crimson Clan would be under Havercroft even though they also operate in the surrounding burbs a bit.
For Nomads, we could put that on top or bottom of the whole thing as well. I just think that if done right, it would save a lot of newbies some trouble, as well as generate groups more interest and activity when people can filter by location. If I'm in Grigg Heights I dont want to have to scroll through groups who are in Gibsonton. Also, sorry for the huge wall of text, I didnt know how to clean it up. --Starman537 22:28, 24 December 2007 (UTC)
its still overly complicated and unneeded, if a group wants to advertise what suburb their in they can add themselves to the known groups area of that suburbs specific page. if you go to the Darvall Heights page you would see what groups operate there, if the advertising group doesn't want to make the effort to put their name on the list then thats their loss. it also causes a problem for groups that operate permanently in more than one suburb, take my group the Feral Undead for instance. alto often nomadic we try to keep permanent presence in both Scarletwood and Whittenside, we would have to put ads for both? what about the groups that operate in five suburbs? this idea just wouldn't work as well as it looks on paper, and we finally have a system that works fairly well on the recruitment page and i for one don't want to mess with a good thing. --Bullgod 11:37, 25 December 2007 (UTC)

Why?????

Juuust curious, for some reason people keep killing off my recruit poster (below Penguin Mafia where it's meant to be) it follows the requirements set out on the page but for some reason it keeps getting killed? why? Peoples Militia of Malton

--Medico 22:55, 29 October 2007 (UTC)

From what I can see your image is way to large. And as such I can remove or hide your ad. Resize the image to the correct size, put it back up and timestamp it. - Whitehouse 15:37, 30 October 2007 (UTC)

Confused

(...and for the record, it doesn't take much.) It doesn't look like the groups posted are using the new template. Am I wrong? Speaking of the new template - I'm really confused as to how to use it. (I'm a relatively new wiki user.) I'm sure it is explained in plain English, but I don't see it. Could I get some help, here?--Lois Millard 11:48, 27 September 2007 (BST)

There is no single template. Instead, you make a page yourself (typically named Group/recruit) and include it in a manner similar to a template, using the code {{:Example_Page}}. The Format for Posting Adverts section explains this briefly, but I'm happy to help step by step. At this point, the first step would be to create your advert "template" page - just edit a (new) page called (your group's name)/recruit to contain your advert (and nothing else) and from there it is quite simple. SIM Core Map.png Swiers 13:52, 27 September 2007 (BST)
Oh! I see! So I was making it much harder than it needed to be. Thanks! I'll see what I can come up with!--Lois Millard 17:11, 27 September 2007 (BST)
Would you mind taking a look at it to let me know if it is alright? It's the 10 Minutes from Hell section. Thanks!--Lois Millard 17:31, 27 September 2007 (BST)
Looks great. In fact, its a very good example for others to follow. SIM Core Map.png Swiers 00:08, 28 September 2007 (BST)
Thanks for your help!--Lois Millard 13:14, 28 September 2007 (BST)

Categories

"Categories: Groups | Human Groups | PKer Groups | Zombie Groups | Zombie-Human Alliances | Beatbox Kids | Recruitment | Francophone"

I posted an article for my group, the Beatbox Kids, and now the whole Recruitment page falls under the Beatbox Kids category, which I didn't intend. I only just went to all the BBK related pages our group has made and added them to the Beatbox Kids category as a kind of test (as I've never used categories before). So my questions are: Should the recruitment page have fallen into the BBK category? Does it matter if the recruitment page is in this category? And if so, how can I fix it? Thanks.--Nallan 11:56, 28 August 2007 (BST)

Don't worry about it. I fixed it. You just needed to put noinclude tags around the category. Now your ad page still falls into your category, but it doesn't drag recruitment with it. Whitehouse 16:19, 28 August 2007 (BST)
What he said. That is one of the more common uses for "no include" tags. Alternately, you can use "includeonly" tags on a template so that pages which use the template DO get put in that category, but the template itself does not. (Not helpful in this case, but for normal templates, a big help.) SIM Core Map.png Swiers 16:43, 28 August 2007 (BST)

I'm cleaning up the categorizes and this page posses some problems. I have removed all categorizes except Groups and Recruitment. Arguably groups should not be dropped as well but that is a issue for anther time. Groups is currently a sub category of recruitment which is incorrect and I will fix shortly. I have explained much about these changes because 99% of the time no one cares about categories, if this is part of the other 1% leave a note on my talk and I will come back here to explain why I made these changes. - Vantar 17:30, 1 October 2007 (BST)

Eh.. Sorry.. I really don't get what you are saying. But I am sure you know what you are doing. It doesn't bother me that you remove the categories. Unless they had some function that I wasn't aware of. - Whitehouse 16:58, 4 October 2007 (BST)

50% failure rate?

Yeesh, if I disregard the adverts I myself posted, it looks like there is a 50% failure rate in following the new guidelines. Is there something that should be done about this? I din't want people getting upset because they slapped up an advert and then come back two weeks later to find out it was never displayed. Then again, there's only so much you can do to contact people / explain the system... SIM Core Map.png Swiers 14:52, 19 August 2007 (BST)

Well, two failed on the timestamp. If they had only posted below rather than trying to include it in their line of code they would have passed. One didn't try, just reposted the whole ad instead of converting. And one failed on image size. All in all that doesn't look too bad. I'll contact the creators of any future ads that I remove. I think we should do that for first times. Or maybe we could create a template that we simply post on the talk pages of the creators of ads that need to be redone. - Whitehouse 18:24, 19 August 2007 (BST)
That is partly my concern- the failures are so TRIVIAL that they seem to indicate a lack of simple reading / following directions. Anyhow, I fixed the two cases where the timestamps were included but implemented in a manner that did not display (easier than making notification) and also added a bit to the code in the guidelines so that every advert section now "encases" the advert in a table. This last bit fixes a common formating problem caused when an advert's image is taller than its text. Seemed easier to do this way than by forcing every advert page to contain the table code or otherwsie avoid formating cross-talk, and I think it actually makes the Recruitment page code easier to read, as well. SIM Core Map.png Swiers 18:51, 19 August 2007 (BST)
Didn't think of it like that, you make a good point. Anyway, in future if I see timestamps that are there but not displayed I will "make them appear". As for the table part, good idea. - Whitehouse 20:11, 19 August 2007 (BST)
Question about the table. Is the "|-" part necessary, will it not work without it? - Whitehouse 20:23, 19 August 2007 (BST)
It was my impression that you DO need the "|-", as it is equivalent to the "<TR>" tag in HTML. But after having experimented a bit, it does seem to work equally well without. Still, it seems best to keep it in there so the code is "official" - maybe not all browsers handle the "shortcut code" the same way. Is there some reason you'd rather its not there? SIM Core Map.png Swiers 20:48, 19 August 2007 (BST)
Not at all, I was just curious. - Whitehouse 21:06, 19 August 2007 (BST)
Cool, it looks like a few people did it right now. Having table code as part of the advert seacion seems to work really well- no formating problems, and its super easy to read the code. Whew! SIM Core Map.png Swiers 04:43, 21 August 2007 (BST)

B.E.S.T.

Why did my B.E.S.T. recruitment poster get deleted??Agent Fenix 21:02, 8 November 2007 (UTC)

It's either because that timestamp wasn't updated in two weeks or it was improperly formatted.--  AHLGTG THE END IS NIGH! 21:06, 8 November 2007 (UTC)

Bloody Aftermath - huh?

Bloody Aftermath Logo

Bloody Aftermath is an open-to-all group. We will do various things, but most of all: we are a non-PK group. Raids on zeds are okay, but remember that there are some zombie members....

The above is my advert for Bloody Aftermath. I don't see the problem with it. --Bloodkiller 01:46, 9 January 2008 (UTC)--

I'm guessing you didn't display a timestamp with / in your advert. Looking at the histories, I'm pretty sure of it, in fact. SIM Core Map.png Swiers 03:52, 9 January 2008 (UTC)
Might be that, but also notice that he isn't actually calling his ad, but writing within the template. Which does not reduce the amount of text on the page, as you intended when you created the system. - Whitehouse T 15:53, 9 January 2008 (UTC)
Ah. Yep, that's a BIG boo-boo too. Although the point of using includes isn't so much to reduce the amount of text on the page, as to reduce the number of edits made to the page. By making people design the adverts on their own group sub-pages, we keep a lot of messy edits (and resulting conflicts / forks) off this page. SIM Core Map.png Swiers 21:42, 9 January 2008 (UTC)

So, add timestamp, and it will be fine? --Wikisig.png 22:48, 10 January 2008 (UTC)

No. You need to create a new page (called something like Bloody_Aftermath/recruit) and design it so it looks like what you want your advert to look like. Then take another look at Format for Posting Adverts section; it should be clear what to do then, and will tell you how to "include" your entire newly designed advert page onto the main page via a little code trick. Be very mindful of the EXACT punctuation used; there is a big difference between {{:this}} and [[:this]] or [[image:this]]. SIM Core Map.png Swiers 02:22, 11 January 2008 (UTC)

Other Discussion

Istambul (not Constatinople)

Recruitment is now Category:Recruitment. The purpose of this move is to allow the category listings to be shown on the same page as the recruitment adverts. This talk page wasn't moved because... well, laziness mostly. Instead, the [[:Talk:Category:Recruitment]] page redirects here, turning the two pages into a "two headed monster page". Simplify it if you wish, or make up a song about it, it works either way. SIM Core Map.png Swiers 23:51, 16 September 2007 (BST)

Archive

The recruitment page now has an archive. All old discussions have been moved there. Only recent discussions, and separate sections set up by groups have been left behind. - Whitehouse 18:03, 13 August 2007 (BST)

Timestamps:2

What happened to the good old courtesy call? i.e. "Your timestamp has expired". I understand it only adds to the crazy workload, but a quick warning is genuinely appreciated. --Karloth Vois RR 00:00, 13 August 2007 (BST)

We have recently had some problems. And no ads are being removed for a while. Anyway, I don't normally give people a heads up, though if you really feel that I should then I guess I will begin to do so (great, more work). Do note that only groups that have someone sign with their user profile will get heads up, as the person who signed will get the heads up. Anyway, as I said, no deletions for about another 10 days. - Whitehouse 12:37, 13 August 2007 (BST)

Actually, that brings up a question, and I think that obviously the advertisers need to be reasonable about this. How long before the expiration date should I give a warning? 1 day? 2 days?. Or should I on noticing an expiration send a message and then if it's not updated within a set time after the message is sent, it gets deleted? - Whitehouse 12:40, 13 August 2007 (BST)

The latter method would necessitate you keeping track somewhere of who you've sent messages to? 'T'would seem much simpler to go through daily, pull the ads at >14 days as you're doing now, then go through and drop "Your ad goes poof in 48 hours" to the folks that are at 12 days. If that becomes the customary practice (me, I understand it's a nice courtesy, but I'm not sure I would require the pagemaster to do it), then you can be sure that anyone being removed got two days' notice. -- Atticus Rex mfu pif Δ 19:07, 13 August 2007 (BST)
Once we switch over to the individual recruitment page method, it might make sense to just put / update a dated warning template on any [[Talk:Group Name/recruit]] page when its timestamps is about to / has expired. Anybody who has that page watch listed will then get the notification. Can't really be any more directly communicated than that, I'd think. Personally I'd favor only giving notice of actual expiration; it keeps all the work in one chunk, and the new system makes it trivially easy to just go back and put your advert up again with a fresh time stamp. SIM Core Map.png Swiers 19:39, 13 August 2007 (BST)
Right, well you both have given good suggestions. I am not sure which to go with. Either warning before expiration, or a warning after expiration. Swiers is right in it being simple to put it back, almost as simple as updating the timestamp. But I guess some people would rather never have their ad removed from the page. The idea of giving the warnings on the ads talk page is good and I will do that. But as to when the warning is received I will have to think about. Maybe I could have some more feedback, anyone else going to say something. Karloth, anything to add? - Whitehouse 20:05, 13 August 2007 (BST)
Ach, it all sounds good to me! Sorry for the note- I just remember (quite some time ago, I can't honestly say who was doing this page back then) a courtesy call a couple of days before it expired. Obviously, it's a lot more work- please don't feel obligated. --Karloth Vois RR 01:27, 14 August 2007 (BST)
Just a note, I am now attempting 1-2 days warnings (it's hard to be accurate when school work gets in the way). You get a warning stating that in 1-2 days time your ad will be removed for either expiration or non compliance. Expiration meaning that the timestamp runs out in two days time. And non compliance meaning something is wrong with the ad, such as too large images, incorrect format and so on. - Whitehouse 17:56, 1 September 2007 (BST)
As some may have noticed (but hopefully not) I am no longer giving warnings. I tried for two weeks, and it really is more bother than I want to mess around with. It's a cumbersome way to do things, and until I can find a new way to do it people will have to remember for themselves. If someone really has a hard time with this, then leave me a note requesting that you be given warnings (seriously, only if you truly can't remember on your own. - Whitehouse 20:04, 17 September 2007 (BST)

Timestamps... um, sort of

Hola Whitehouse. Hey, this edit has dorked a good many groups' timestamps; it seems likely the editor was working from an older version of the page. Some group reps have caught it and updated their timestamps, but others haven't. Might I suggest that no ads be removed for the next 13 days, since anyone who updated their timestamp shortly before the page got dorked would have no way of knowing they're endangered? Thanks for the work you do keeping this monster in shape. -- Atticus Rex mfu pif Δ 03:42, 11 August 2007 (BST)

Ouch, I see what you mean. Fine then. For the next 13 days I will not remove ads. Maybe I should be thankful this happened at the time when a new system is being suggested. - Whitehouse 02:53, 12 August 2007 (BST)

Sometime tomorrow I begin to remove ads again. You asked me on the 11th, it will be the 24th. I guess that was the date you had in mind. I'll probably do it late tomorrow. Sometime near midnight. It'll be Friday (or Saturday depending on how late I do it), so I can be up late without worrying about school. Any objections? - Whitehouse 15:25, 23 August 2007 (BST)

Uncategorized pages

Hey this whole ads as subpage thing has really incressed the number of uncatgorized pages in the wiki becasue of this im going the change the wording of in the format section mainly the lines

"You should put the following on on your "Group Name/recruit" page: <noinclude>[[Category:Recruitment|Type]]</noinclude> This information will be used to construct a list of links to adverts which is sorted by type rather than name. It is not required that you include this (or even the type listing in the header) but it almost certainly will aide in your advert's success."

to

"You need to put the following categories on your "Group Name/recruit" page:
<noinclude>[[Category:Group Subpage]]</noinclude>
or
<noinclude>[[Category:"Insert Group Name Here"]]</noinclude> if your group has a category of it's own.
Additionally you should add
<noinclude>[[Category:Recruitment|TYPE]]</noinclude> where TYPE is one of the follwing: Human Groups, Zombie Groups, PKer Groups, Mixed Groups and Organizations."

- Vantar 15:42, 20 August 2007 (BST)

Is there some problem that uncategorized pages cause? Most templates are not categorized; rather, the page they ae USED ON is categorized. And that holds here. Anyhow, if you do make the above edit, check how the edit actually shows up on the recruitment page. The intro section is an include, and you need to be aware that simply putting "<nowiki>" tags around "<noinclude>" will NOT cause the text to be included. I resorted to HTML escapement codes, such as those you will see if you edit this section. SIM Core Map.png Swiers 15:57, 20 August 2007 (BST)
Uncategorized pages may or may not cause problems on their own but they do get in the way of identifing other problems by cluttering Special:Uncategorizedpages, templates are not a problem becasue they exsist in the template namespace and do not show up in the Special:Uncategorizedpages list but since the recruitment ads are in the main name space they do. The <nowiki>s where just so the <noinclude>s whould show up while I was talking about them. I'm aware that there are some formating issues with what I have written and how the intro section works, I'll try and work them out but that may not get done today.- Vantar 17:33, 20 August 2007 (BST)
I would request that you do not add "Human Group", but have it as "Survivor Group". Many groups are already referred to as survivor groups. - Whitehouse 18:37, 20 August 2007 (BST)
That can be arranged I used "Human Group", because that was on the main Recruitment page - Vantar 23:14, 20 August 2007 (BST)

Image Sizes Changed?

Whats up? I see five or six images in various groups adverts containing images of about 400PX X 600PX in size ... have the dimensions been increased without my knowing about it?

Everytime i go even 1PX over the 275PX X 275PX square limit, i get whitehouse "resizing" my image almost within the hour ... so what gives? --MK 20:16, 12 October 2007 (BST)

I am sorry MK, I have been really busy lately (in real life) and as such I haven't had the time to check everyone's image. I will do so today (weekend gives me enough time). - Whitehouse 14:50, 13 October 2007 (BST)


Okies, no problems! Im the same myself right now. I wish there were an extra few hours in each day so i could actually finish the things i get started and still have time for a hot meal and a shower before i pass out with exhaustion! Bring on the thirty two hour day!

Also, slight problem with the DK13 advert, problem as in you have removed the content? Any chance you can "revert" it back or whatever it is you wiki moderating people do? Thanks!!!!!!!!!! --MK 17:35, 14 October 2007 (BST)

Reverted and all that stuff. :P - Whitehouse 20:02, 14 October 2007 (BST)

below sourced from the Recruitment page and to be left here for reference

Eh.. MK.. you are the one who pointed it out, then you go above the restrictions? - Whitehouse 15:04, 13 October 2007 (BST)

Sorry mate, all the oversized group images i seen (five or six in total?) were all dated as being several days old, and knowing first hand how "on the ball" you are with that kind of thing, i figured you would have spotted them long ago and resized them already. I therefore, presumed that current limitations had been lifted, and didn't have time to go over the fine print again as i was on my way out, having only popped in to update the timestamp. My mistake and i apologise!

That said, i done you a favour by pointing it out, right? So why you have to remove our advert and post this here, and not towards any of the original offenders, when a message would have done the trick?


Two further point's:

  • 1: Will we EVER see these current image size restrictions improved slightly, or increased, rather than disaproved, or at least restored back to the previous, more sensible or at least "flexible" restrictions?
  • 2: I didn't sleep now for thirty one hours and forty minutes, give or take a few minutes, due to real life work commitments, and NOT late night gaming/pron/blog/witchcraft/ninjitsu/interweb activitys ... i need to sleep right now, so can you please, please, pretty please with sugar on top restore our DK13 recruitment advert? --MK 17:31, 14 October 2007 (BST)

Monroeville groups

i realize its a temporary thing but should Monroeville groups have a separate section for recruitment? they are after all in a different city.--Bullgod 17:44, 27 February 2008 (UTC)

ALL pages related to Monreoville should be in the format [[Monreoville/PAGE]], so essetially, Monroeville should have its own recruitment page. But I suppose for now we could do a seperate section on this page, yah. Given that recruitment is more of a metagame thing, and opertains to PLAYERS, not CITIES, it might even be appropriate. SIM Core Map.png Swiers 19:29, 27 February 2008 (UTC)
Done. SIM Core Map.png Swiers 19:33, 27 February 2008 (UTC)

Timestamps and rules

Timestamps

Current rule:

  • The ad must have a timestamp (five tildes - ~~~~~) or a signature with an attached timestamp. This can be placed either on this page or on your ads page.

Now I think it will be necessary to demand that all timestamps appear when editing the recruitment page. As such, having timestamps on your ads page would no longer be acceptable. It would have to be on the recruitment page in some form. Acceptable versions would be:

===[[The Electric Light Torchestra]] : Survivor Group===	 
 {|	 
 |-	 
 |	 
 {{:The_Electric_Light_Torchestra/Recruit}}	 
 --{{User:PsychoLychee/Sig}} 12:26, 29 May 2008 (BST)
 |}

 === [[Feral Undead]] (zombie group)===
 {|
 |-
 |
 {{:Feral Undead/Recruit|200|--[[User:Bullgod|Bullgod]] 03:07, 4 June 2008 (BST)}}
 |}

Both of those show the timestamps in the editing section. Other versions, such as those that have the timestamp on the called page do not show their timestamp in the editing section. Unacceptable would be:

===[[The Malton Zookeepers]] : Equal Opportunity Employer===
 {|
 |-
 |
 {{:The Malton Zookeepers/recruit}}
 |}

No timestamp shows, it is actually there, but only displays if you preview. Now, you should always preview before submitting, but having to scroll though the editing section and the preview section and after all that previewing it all again, this time to check that nothing is crashing, that is just annoying.

So the rule would be altered to:

  • The ad must have a timestamp (five tildes - ~~~~~) or a signature with an attached timestamp. This must be placed on this page.

Rules

I'd like the rules to see a change or two. we currently have a commenting out rule that I am not too fond of. Simply because it leaves the remains of broken ads on the page in the form of headers with nothing under but a comment. Commenting out is meant to be used to remove ads with minor problems, but not completely. The ads with major problems on the other hand are meant to have their stuff removed. I'm suggesting we remove the commenting out rule, and remove all traces of ads that have are broken in some form, both major and minor.

But then they would not know what was wrong with their ad? Which is why I was thinking we could possibly have a section either near the top or bottom of the page listing ads that have had a problem and been removed. something like:

Ads in need of repair

The following ads are in need of some form of repair and have been removed from the page, please replace them with the required adjustments. Your ad will be removed from this reminder list in two weeks from the timestamp made by the editor, or when you fix it:

Ads whose timestamp has run out will not be mentioned.


The advantage of having such a section is that all ads would get a comment near the top of the page, and you would know where to look. It also keeps the page tidier, without headers with no content beneath except editors comments. This means a minor addition of workload for the editors. Also: as with my other suggestion above, it is possible to keep it all in the editing section. Is this needless, comments please. :) - User:Whitehouse 16:15, 10 June 2008 (BST)

Image Question.

My question is as follows, what do i need to do to this image (http://wiki.urbandead.com/index.php/Image:Dk13_logo_008.jpg) which i have been told is NOT allowed, in order for it to be allowed on the recruitment page, as in the case of this image (http://wiki.urbandead.com/images/b/bc/Wiki.png) which IS allowed.

They look pretty much the same to me!?! Help? --T13 14:59, 29 July 2008 (BST)

Who told you that image was not allowed? And where did they do that?
The ad format is clearly stated on the page, with regards to images;
"Images are limited to a total of 76,000 pixels, which allows 275 pixels square, or a similar area (multiple images that total under this size are allowed)."
is the relevant section you want.
By and large Whitehouse and myself (the main two who maintain this page) don't generally care if images go over this by a bit. However if the image breaks the page, is generally obnoxious (or belongs to someone who is) or makes our eyes bleed then we can fall back on the guidelines and remove the image.
Hope this clears everything up. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 18:33, 29 July 2008 (BST)

Yeah, it was whitehouse who removed firstly approved the image, then removed the image, and then removed our entire content over the course of several weeks last year. Just a misunderstanding i guess? So, we are cleared to use that image now without having to edit it at all? Thanks! --T13 03:15, 30 July 2008 (BST)

+

Cheers Iscariot, but it isn't all cleared up yet. Am i approved to use the banner style image (link above) or not? I don't see ANY problem with that particular image myself, but i don't want to put it there until you say so as i guess our whole section will be removed if you don't like it! Let me know? --T13 20:21, 31 July 2008 (BST)

I am a user just like yourself, I have no rights to approve or disapprove of any image or entry on this page. The page guidelines are clearly stated at the top of the page, provided your ad conforms to these it should be fine. You might want to try asking Whitehouse why he removed it originally. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:04, 31 July 2008 (BST)


Whitehouse? Are you reading this? If so, what do i need to do to the image i want to use in order for it to be accepted? Cheers! --T13 20:03, 18 August 2008 (BST)

Either we were under a different set of rules, or in all likelihood it just might be that I am more strict than Iscariot when it comes to image size. But if Iscariot says he has decided to be more lax about this I will accept his judgement on that, but one request, keep it to max 600px in width (with the sidebar for the wiki it should fit only just for a monitor with 800x600 resolution [actually it only just doesn't but we can overlook the small disruption]). I know few people have such small monitors, but some still do. - User:Whitehouse 17:34, 2 September 2008 (BST)

oh for peats sake...

Any one still looking after the page? Have you looked at it in a while? Everyting has gone to shit, someone make the bad posts go away. :'( --Bullgod 09:47, 20 August 2008 (BST)

Bah, I cleaned it up a bit myself, just got rid of all the adds not using templates, because frankly its retarded that people cant read the damn guidelines for posting an ad.--Bullgod 16:45, 20 August 2008 (BST)
I wasn't cleaning this page due to disillusionment with the wiki due the conduct of the sysops, the supposed 'trusted users'.
Since I've altered the rules to my page and this isn't connected to any admin section I'll continue to maintain this page. 19 groups removed....including all three of yours BG ;)
-- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 18:49, 30 August 2008 (BST)

The wonder of the recruitment page.

Personally I feel this page is Rubbish.

My main concern is the ordering. I mean alphabetical? I'm sure the Army Control Corp do quite well out of it, But im sure the Williamsville Horde of Organized Zombies, get a bum deal.

Would it not be easier to break it down into separate areas/pages, by zone/district/group type?

Incidently well done to the Monroeville Many. Long may they be the only recruiting group in monroeville. --RosslessnessWant a Location Image? 21:29, 31 August 2008 (BST)

Haven't been working on this page in ages, only just crossed my mind to check what was going on. About sorting; well there are always going to be complaints, and alphabetical seems most neutral, but if you have a better way please do expand upon it here and we will take a look at it. I'm going to be back to doing weekly checks on the Recruitment page and this the talk page, so hopefully I can help out. - User:Whitehouse 17:26, 2 September 2008 (BST)