The Starr Building

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Mall-safe-small.jpg

The Starr Building
EHB, dark.
AndyMatthews (talk) 11:36, 14 October 2024 (UTC)
the Starr Building

Rhodenbank [89,6]

a factory Gable Walk Fire Station Club Cocker
(Dulston)
the Cabble Monument the Starr Building the Nurley Museum
(Dulston)
Fitzgerald Lane the Spenser Museum Fleming Library
(Dulston)

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.

Description

Necrotech

The Starr Building is a NecroTech facility located in the suburb of Rhodenbank. Originally opened in 1986 as the suburb's leading NecroTech facility, the Starr Building was the focus of several problematic incidents involving the improper storage of biohazardous waste products on and off-site. While NecroTech eventually resolved the matter out of court it was unclear whether the chemicals were ever properly disposed of or cleaned up. To this day survivors swear that on a moonless night you can sometimes see a faint green glow coming from deep within the storm drains surrounding the facility.

After the "Malton Incident" the building was also once the supposed headquarters of the Rhodenbank Warriors, a zombie group that had once called the suburb its home turf. These days the NecroTech facility, and the surrounding area inside the suburb, is under the watchful eyes of the Rhodenbank Civil Defense Corps.

Noted NecroTech scientist, Caleb Usher, dropped by one day to wish everyone good fortune in the troubling times ahead. As to what troubles Caleb was referring to, no one knows for sure, but without a doubt trouble will sooner or later rear its ugly head within Rhodenbank as it always has in the past.

A door, run!!!one1

Historically the Rhodenbank Warriors made this location infamous with their attempt to siege the Starr Building and claim it as their own. During the ensuing semi-coordinated siege the zombies did manage to successfully knocked-down the building's barricades. However, to their general dismay, it was only after accomplishing this task that they learned none of their group members possessed the Memories of Life skill. The result of which meant that none of them could open the simple closed door that stood between them and entry into the building they so desired. Among local survivor groups this earned the Rhodenbank Warriors a fair degree of ridicule. Among zombie groups it became an example of what not to do when planning a siege. In an unrelated issue the Warriors were also nicknamed, "The Poor Spellers" due to their consistently poor spelling habits.

Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow Directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. They have been charged with governing the Orome Avenue (82,4) revivification zone and seeing to the restoration of life to all zombies located therein.

Orome Avenue is one of the RCDC's main revive points within the suburb. It is suggested that scientists and other NecroTech personnel use this building to restock on revive syringe supplies.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. Standard protocol dictates that all staff be equipped with a standard issue DNA Extractor to tag any zombies they come across during field research.

Barricade Policy

In accordance with the Rhodenbank Civil Defense Corps barricade plan the location should be Extremely Heavily barricaded at all times. The true purpose of this building is to serve as a heavily fortified shelter for Malton's veteran survivors.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Wallbutton Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot). Out of respect for the Dulston Alliance and the continued work of Caleb Usher to secure the NE corner, Liberal Pi and his associate Ottari issue Necronet reports from this building as an early warning system to survivors dwelling in the safest corner of Malton.


(89,6)

The Starr Building

StarrBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 12:51, 2 August 2016 (UTC)

Current Events

December 8th, 2008 - Healer computer2slow of the D.I.T.P.S reported that the situation was not looking good. With 2 zombies inside, the generator out of fuel, and 3 survivors inside... the odds did not favor the survivors.

Update: Not long after the fall of the Carlyle and Wallbutton Buildings, the Starr Building's defenses were breached and the facility overrun by zombies. Healer computer2slow was reported to be among the fallen. Rotten Ray issued the folowing tactical report: Starr NT ruined, 2 zombies and 3 dead bodies inside, with 6 more zombies outside.

December 7th, 2008 - D.I.T.P.S recon reported that there was 1 critically injured zombie (6 HP) in the Starr Building.

December 6th, 2008 - The Starr Building was reported by D.I.T.P.S recon to be completely empty. There are no signs of zombies inside or outside the facility.

Update: Metal Fox recon reported that the Starr Building was repaired and Very Strongly barricaded.

December 2nd, 2008 - Metal Fox recon reported that the facility was repaired, but currently there were no barricades in place. The doors, however, had been secured. If only we could figure out how to lock those doors, then Memories of Life would prove useless!

September 20th, 2008 - Rest'in'pieces, the leader of W.I.Z.A.R.D. reported, "Star NT is back up and running. It was empty, so I repaired and 'caded it. There's even a safehouse in the factory next door, so come on over and help hold the fort."

September 5th, 2008 - D.I.T.P.S recon, as part of a tour of eastern Rhodenbank, reported that the facility was ruined.

May 18th, 2008 - The building is ruined, 1 zombie inside and 2 outside with a group of 4 survivors outside.

January 5th, 2008 - The building is powered and barricaded. A NecroNet scan indicates there are 15 zombies in the immediate area, but most are scattered (largest mob has 3 zombies) and no zombies are currently outside this building.

September 30th, 2007 - The Starr Building is currently safe and in survivor hands.

September 2nd, 2007 - The Starr Building was overrun by zombies known as the Undeadites. Creeping Crud had this to say upon the building's collapse, "Mmmmm™....Rhodenbank."

June 19th, 2007 - The building is powered, barricaded, and without even a single zombie outside. All appears quiet in Rhodenbank.

April 29th, 2007 - Power, heavy caded, 12 survivors inside, no zeds in the area. --Duke Garland LCD 13:55, 29 April 2007 (BST)

February 26th, 2007 - The Starr Building has been overrun by zombies from Mall Tour '07! Currently there are still 6 zombies standing inside the building eating any survivor they can get their hands on. Be careful.

Early-May 2006 - The Drunken Dead successfully managed to sack the building and ate all the citizens they found inside. Since then, the Drunken Dead have continued on with their pub crawl through Malton.