The Fortress/Cold Cell

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Cold Cell
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The Malton Incident · Chain of Allies · Careers · Group History · Survivor's Guide · Past Teams · Fortress Laws


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Cold Cell


Cold Cell is known for being the most daring, efficient and rambunctious of The Fortress squads, engaging in fast-paced combat, dangerous rescue ops and having off-the-charts camaraderie.


Cold Cell is probably the team that does the most reporting. Our mission reports are much longer than any other team. We usually seem to chat the most as well.


We focus on an mixed approach between combat and healing. Although the current CO of Cold Cell is vacant, Cold Cell is run in such a manner that every individaul of the combat team is a CO in their own right, ready to take up the role of command when needed thus making real time strikes or 24/7 game coverage possible in a co-ordianted manner.

Cold Cell is famous - Malton wide - for diving deep into zombie controlled areas... and pretty much kicking ass.

Origins


Life here... began out there... with a single Cell. Hitched a ride on an asteroid bound for the desolate planet we call Earth. After slamming into the hard surface in a rock on rock explosion, the first Cellian was born and found it was not alone. Twisted shapes lurched nearby in search of food. Still jet-lagged from the trip, the lone Cellian slipped under a rock and observed the lurching creatures as they dragged themselves past.


"This is not exactly a friendly place, is it?" the Cellian thought to itself. "I'm going to need help."

With that, it drifted asleep only to be awoken by several large explosions similar to that which bore it. It slid to peek over the rock that was its' sanctuary. Keen perception spotted others of its' kind emerging from the rubble.

Rested, it called them to a hiding place to rest while it kept watch. As it scanned the horizon for the lurching creatures, it realized two things: it was now part of an organism strong, born of fire, and now cooled; and most important, this ... was home.

Current Structure of Cold Cell

  • Commander: Vacant
  • Lieutenant: Havoc Knight - Max Dusseldorf
  • Havoc Lord Warlord
  • Campaign Master:
  • Chief Assault Officer: Victor Vandregas, Pacone, Englisheddy, ht1237, theYeas
  • Assault Officer:
  • Battalion Ranger: Jame334
  • Conflict Trooper: Mmmrrrhhh, Horgant Morrowind
  • Deployment Soldier:
  • Engagement Squaddie: Ludzinc, Kevin Turvey
  • Freedom Fighter: Roy Orbson, Redfields, PeAcHeS3, Da Mighty Bob, ORakoon
  • General Enforcement:


News and Achievements

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  • September 2 - present - Cold Cell - Mall Tour Campaign - CO: Amano Jaku

Tour of the Malls of Malton visiting parts of Malton less frequented by the presence of the Fortress, involving individual missions at each Mall dependant on their status


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  • August 25 - September 2 2008 - Operation: Reclaiming Ridleybank - CO: Ruinator

Claiming back the Ridley Resistance Front (RRF) home turf to survivor hands


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  • August 8 - August 15 2008 - Mission Madagascar - Acting CO: Amano Jaku

Help the Malton Zoo Keeper’s clear the zeds from the animal enclosures, round up the animals and make sure the lions and bears are feed on the decaying corpses of the zombies and secured safe back in their enclosures.


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  • July 22 - August 9 2008 - Operation: Shear Mayhem - Acting CO: Amano Jaku

description pending


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  • June 16 - July 22 2008 - Operation: ABAttoir - CO: SubforM

description pending


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  • May 18 - June 16 2008 - Operation: FIRESTORM - CO: SubforM

As soon as the previous mission was complete, a distress call was sent to the Cell - support was needed to recover Fort Perryn. Cold Cell fought their way from Blesley Mall through the highly infested Pennville where they joined forces with Anaconda and Dark Watch of the Fortress. This titan combination worked with the FPDF, BMC, CBC and other survivor groups to take the Fort back. It took meticulous planning to raise the fallen from revive points and maintain key resource buildings - but soon checkmate was at hand. The GO SIGNAL was issued and within 30 minutes the entire structure was cleared of the dead. Cold Cell was critical in holding the fort for over 7 days against a horde of 100+, after which it was deemed safe to move on... to an epic battle involving the entire Fortress...


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  • April 16 - May 17 2008 - Operation: D.O.A. (Dead on Arrival) - CO: SubforM

After the unification of the Fortress combat teams, there were two options - wait for The Dead to arrive and face certain death or depart to a safer suburb. Cold Cell chose to stay - you must know your enemy if you are to defeat them. For 30 days and 30 nights, Cold Cell survived in ruined buildings, worked with little or no supplies, ran river tactics around the massive horde and evolved further into the most finely tuned combat team in Malton. Whilst Stanbury Village was restored in the face of extreme adversity, Cold Cell also ran two sub missions where the Fortress 4 base was returned to working order and support was laid down to our new allies - the Knights Templar - their HQ, surrounding area and Pole Mall were fully restored.


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  • March 12 - April 15 2008 - Operation: 4tress United - CO: SubforM

The 5 battle teams of The Fortress united for an operation lasting 35 days. Engaging allies The Fortress moved through moved through 12 suburbs and was instrumental in 9 mall recoveries. On average the united teams recovered a suburb every 3 days, and Cold Cell historically killed 97 zeds during the mission.


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  • March 7th 08 - My Life with the Chain Kill Kult - Acting CO: Ruinator

The aim of a Chain Kill is to keep the chain going for as long as possible, with at least one recorded kill per hour. Ruinator won an XP gain competition and was granted permission to run this mission. To date, the greatest Chain Kill acheived by a single Combat Squad was Team Battlehawk's assault on the Brennand Building, a NecroTech facility in Shore Hills. The chain lasted over 20 hours and was only brought to a halt when the 7-man team had slain all 25 attacking zombies. Needless to say, it set one hell of an example. My Life with the Chain Kill Kult was Team Cold Cell's attempt to surpass the Battlehawks' stellar performance in Shore Hills.


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  • March 08 - Operation: FU Fighters - Taking the fight back to the Feral Undead - CO: SubforM

This mission saw Cold Cell chase down the FU after the victory of Operation Evil Dead - they were quick to recover the damage caused by the FU at Joachim and Lumber Malls. During this operation the Horde Slaughterer ABA was activated and since so many of their numbers were decimated on a daily basis, the FU had no choice but to break off their attack and disperse. Another total victory for the Cell.


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  • Oct 07 - Operation: Evil Dead - Fighting the FU and Big Bash at Fort Perryn - CO: Jensonson

Evil Dead was an epic, 3 month long operation which was created for one purpose - retake and defend Fort Perryn against the LUE. With expert leadership, Jensonson coordinated several skirmishes that focused upon the restoration of Crowbank, then the resource buildings in Whittenside. Once this was completed, the only other action was to storm the Fort - in which time the undead were driven out and the Fort was handed back to the surviving population. This mission culminated in the 2007 Fortress party where all of our great combat teams restored the area and brought in 2008 with style.


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  • Aug 07 - Operation: Twin Malls - Recovered both Woodroffe and Hildebrand Malls - CO: Jensonson

Cold Cell History

- Cold Cell was founded in December 2005. Since then Cold Cell has been graced with 9 effective commanders that have each brought something new to the table.

  • Commander Amano Jaku (16 OCT 2008 - present)

The stalewart of Cold Cell, their longest serving and loyal member he bleeds blue for the cause. Commander Jaku has shaped Cold Cell into the team to beat in 2009, stronger than they have ever been before and seemingly unstoppable. He truly demonstrates the value of experience and strategic ability.


  • Commander Ruinator (19 AUG 2008 - 1 OCT 2008)

After building a brilliant career in Cold Cell, demonstrating great tactical and reporting skills, Ruinator was elevated to Commander of Excalibur in Jun 2008. In August of 2008 he has taken up the reigns to command his old squad, Cold Cell. Motivating and inspirational leader.


  • Commander SubforM (13 Jan 2008 - 22 Jul 2008)

After blitzing Boot Camp, SubforM was assigned to Cold Cell and impressed Jensonson so much that he succeeded him as Commander of the Cell. He has achieved in this role to the fullest and is an essential member of The Fortress and Legend in the making.


  • Commander Jensonson (25 Jun 2007 - 13 January 2008)

Founder and Head of The Fortress. As he molded the Fortress as a whole, so was the case with Cold Cell after Albrums disappearance. With the vigilance and dynamism that continually burns within him, Jensonson further evolved Cold Cell into the well oiled machine it is today. His sense of fair play and honour has made him a beloved Fortress character and a favourite citizen of Malton.


  • Commander Dennis Albrum (12 May 2007 - 25 Jun 2007)

Experienced Assault Officer of Cold Cell who moved steadily up the ranks to Lieutenant and then Commander but then slipped away into the shadows. Returned to the Commune Feb 08


  • Commander Charlie Mon (28 Sep - 21 Jan 2007)

After the Fortress Party, the Fortress was left with only one Commander. It was a great night for Charlie Mon. First, he became elected onto the council and on the same night, Jensonson wanted to know if he was interested in taking command of Cold Cell.

He had always shown a terrific strength of character and completed The Pitman Enigma in a unique way. Having taken on many roles in the Fortress like TFN Reporter, Chief Security Officer of Fortress Four before returning to Command - this time for Team Dark Watch. Currently commanding Fortress Four since May 2008.


  • Commander Seabee (24 Jul 2006 - 26 Sept 2006)

Seabee's stay wasn't as long as Commander Angelwitch's, but it was a good one. His first mission Operation: Restore Humanity was a huge success and garnered him much respect from his team. All were surprised and quiten saddened when, due to real life situations, Commander Seabee had to step down.


  • Commander Angelwitch (10 May 2006 - 24 Jul 2006)

Commander Angelwitch was known for being "strict but fair" as said by one of her recruits. It is also said that she liked cheese more than anybody else in The Fortress. It was also said that:

"Angelwitch was a good commmander. Understanding, demanding and able to get in your face on occassion. I still remember when she gave me a talk-to for wasting AP ZKing. Hey, I'd had a bad day and just gotten killed, what'd you expect?"

This is and other things are what Made Angelwitch a Fortress Legend.


  • Commander Grey Swiftaxe (24 Mar 2006 - 10 May 2006 )

The members of Cold Cell admired him for drive and information gathering skills. He gained everyone's respect a couple months before he took command, with his up-to-date info and determination.


  • Commander Fishel (26 Dec 2005 - 21 Mar 2006) (6 Feb 2007 - 12 May 2007)

Fishel, one of the TFN reporters was the very first commander of Team Cold Cell. Commander Fishel said this about his commanding experience

I remember going completly ballestic on a couple of my team member when I was commander. They needed to move their rears...>_> I do remember my last mission. Crimson Tide I belive. Bittersweet at it's finest. I personlly do think I was a horrid commander....

However, most of his squad said things such as:

"He got us in missions and got us back out in (mostly) one piece. He yelled and bad-mouthed, but was a classic"

He was the only commander to come back and resume Command of a team, and even after, he is is the longest ever Cold-Cell team member, still serving to this day.