User talk:Rosslessness/Random Rambling/Sandbox13
Go
Whatever you want, submit below. --RosslessnessWant a Location Image? 21:32, 15 November 2009 (UTC)
Chicago Edd
To make you not look like a guy screaming in space, I'll say this: put a fence that has a hole in it around area 61.
Empty template
Notes
Submitted by --RosslessnessWant a Location Image? 15:25, 19 December 2009 (UTC)
You're utterly and completely, hopelessly crazy.
But i'll bite. give me week to put together a few ideas. I thought the distinct terain / geography of Borehamwood was @^%$'n awesome! i'll see what i can picht in for your hairbrained idea -- Jack S13 T! PC 21:01, 23 December 2009 (UTC)
- Hey Ross buddy, where can i find the templates for the different squares? I've got some neat ideas i'd like to throw around, and maybe do a rough draft and see what others think.... but, I can't really do a rough draft if I don't no what wiki code to punch in for what squares. let me know! oh, do you have a name for your new city yet? I propose Jacksburg ;), or Jackrossville, or Rossenjack City. you get what i'm drifiting at!!! lol -- Jack S13 T! PC 15:47, 24 December 2009 (UTC)
- Not having much luck with the linkyou sent me, but i did get a start. My initial idea was a multi suburb military complex, complete with guard towers and transport road, but I'm not so sure about that now. anyway, here's a rough draft, the formating needs work, and there's alot to still be filled in. But click thelink if you want to see it in progress. The idea is a 2 level fortress called the Citadel. complete with it's own NT, and Amorys, barracks, and motor pool in each level. Dumping a body outside the Citadel would put the body out side the exterior gate house... there's a section for discussion underneath if you have any comments or ideas, the it'd be fun to hear what you think Jack S13 T! PC 14:28, 30 December 2009 (UTC)
Onoz a real place
It's not 100% accurate (I've fudged relative locations and scale, but it's roughly a 5 mile by 5 mile square), but it's the little corner of the Befast where I be living. Every location links to the type of building it's to be treated as. And no I don't expect you to really care. Expect the city centre if I get bored enough later in the week. :P 22:37, 5 January 2010 (UTC)
suburb maps
how do you add suburb maps?--Lailai 13:53, 6 January 2010 (UTC)
- Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text '[[a field]]' with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. 14:27, 6 January 2010 (UTC)
Old town-new town...?
The Malton Suburb of New Town | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
notes
-"gun stores" are like gun stores in the mall, with the exception of finding a taser gun, (3% find, 2 dam, holds 5 charges, 70% hit, no skills availible.) and flak jackets (3%)
-"antique stores" are mostly flavour, holding old time-y clothes for your character.
-"Airports" have A limited amount of civilian clothes, and have airport-specific uniforms.
-Police departments now also hold flare guns and taser guns. (flare: 2% taser: 6%)
-The gate can be opened with a key you can search from the antique store (1%)
it would look best if placed on block 23 :P
--Jack Kolt 05:23, 7 February 2010 (UTC)
Nintendo Land
--The Shoemaker Talk Red Faction 14:41, 11 February 2010 (UTC)
The Malton Suburb of Nintendo Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Can I ask that the ride names not be changed? Notes bout' Nintendo Land: Should the park fence be a border? Yoshi's petting zoo has no barricades. Park Gates can be barricaded above Extremely Heavily (Incredibly Heavily, I guess). They start out at very strongly, simply because they are gates. People and zombies have to search to find eachother in the obstacle course. Gates can be barricaded, to bar access to their respective areas. The mario party gate bars access to the games&food areas. The Super Mario Sunshine Waterpark Gate bars access to the waterpark. I was thinking about making the park fence areas like the border, where no one can get through them. the 4D theater is a multi-block building. Only the ticketing area can be barricaded (if the park fence is an in impenetrable border.)