User talk:Aichon
Announcement: And so it ends. Use the Email this user link in the sidebar to get in touch. Or ask around in the various Discord places (e.g. UDWiki or Reunion). Or check my extensions’ code for comments that say where you can email me. Folks know how to track me down even though I’m not on social media. May we meet on the other side. Cheers, all! —Aichon— 06:22, 4 March 2025 (UTC)
- New conversations should be started at the bottom using a level two header (e.g.
==Header==
). - I like to keep conversations wherever they start, but if a conversation ends up here, I will keep it here.
- I will format comments for stylistic reasons, delete comments for whatever reason, and generally do anything else within reason.
Cookie Time
![]() |
A FREE COOKIE |
Johnny Twotoes has given Aichon a cookie for his help with one of the biggest recent wiki-projects out there. |
—The preceding unsigned comment was added by Peralta (talk • contribs) at an unknown time.
you probably need to get your head examined
Congratulations and welcome back. -- Spiderzed█ 15:54, 24 August 2012 (BST)
DangerReport map inclusion limits
Howdy there Aichon. I'm working on the City-Wide danger map with Johnny Twotoes. I just completed the 39th suburb and it looks like we've reached the template limit for the page. When I add Demo75 to the big map I get the following error: "Warning: Template include size is too large. Some templates will not be included." and the final template (Demo00) does not load. Is there a fix for this or will we have to break the map into quadrants? Charles Whipplebotum 22:27, 25 August 2012 (BST)
- I did a quick fix that may handle the issue. Demo10 hadn't had it's line breaks removed entirely, and when you have something like 40 extra linebreaks in a template that is being used something like 60-70 times, it adds up. That said, you guys are still ridiculously close to hitting the limit (you're roughly 2000 characters under), and I'm not entirely sure why, since the version I gave you should have had quite a bit of headroom in it (roughly 50,000 characters). It's possible that the suburb I used as a demo, Darvall Heights, simply had less code for it than the average suburb, which is leading to your issues. Also, Johnny needs to remove the line breaks he has in a lot of his other templates. They add up, and the map has virtually no room for tolerance of those sorts of things right now.
- Also, I didn't realize he was using it, but you guys should really change the name of the template you're using from "NVRcolor" (which I used simply because it was convenient for me since I already had a template of that name handy) to something like "a" or some other single-character name. That alone would save you a MASSIVE amount of characters since it's used all over the place. Just copy/paste each Demo page into a text-editor and do a Find/Replace for NVRcolor with A after you move the template to A. —Aichon— 23:50, 25 August 2012 (BST)
- Thanks for the quick response. I went ahead and took your advice, renamed NVRcolor to A and updated all the suburb maps. I appreciate the help. Charles Whipplebotum 02:28, 26 August 2012 (BST)
- Okay, just did some more thinking, and I realized that you likely will need to break it into quadrants. What I failed to consider (and what should have been obvious to me when my early math seemed to suddenly be disproven by my demos) is that duplicating one suburb 100 times is very different than having 100 unique suburbs, since in the former case the wiki only loads the suburb's data once and then reuses it over and over again, whereas in the latter it loads data for each individual suburb. Long story short, you guys are about to hit the limit again, and there's really nothing that can be done about it, other than breaking it up. Even so, breaking it into quadrants is still rather impressive. —Aichon— 03:53, 26 August 2012 (BST)
- I had another idea... or a first one. Do you think it would be worth it to add another shortcut to all building danger report pages that only uses the coordinates instead of the entire building name? It would shorten all building names to 4 characters xxyy in place of say something like, "St. Danilo's Church (Wray_Heights)". Once that is done it'd be easy to generate the entire map automatically using a sequence fill. Charles Whipplebotum 20:34, 26 August 2012 (BST)
- The thought had occurred to me, but I suspect we'll run into issues again before the full city is completed, since you're still loading unique information for each location. If you want to do that though, rather than doing it by hand, see if you can get The General to use his bot to do it for you, since that could save you quite a few hours. Likewise, he could probably auto-generate it afterwards. —Aichon— 22:13, 26 August 2012 (BST)
- We're going to do this by quadrant. I like the xxyy idea, but it's gonna be a ton of work to add that info to all locations. Let's pray The General wants to cooperate :) -- Johnny Twotoes 01:41, 27 August 2012 (BST)
- Just for the record: original estimates were about correct. The map stands with the first 83 suburbs up and running. Could be more if we selected the suburbs with the least buildings, but this is what we have right now :( -- Johnny Twotoes 02:01, 6 September 2012 (BST)
- The thought had occurred to me, but I suspect we'll run into issues again before the full city is completed, since you're still loading unique information for each location. If you want to do that though, rather than doing it by hand, see if you can get The General to use his bot to do it for you, since that could save you quite a few hours. Likewise, he could probably auto-generate it afterwards. —Aichon— 22:13, 26 August 2012 (BST)
- I had another idea... or a first one. Do you think it would be worth it to add another shortcut to all building danger report pages that only uses the coordinates instead of the entire building name? It would shorten all building names to 4 characters xxyy in place of say something like, "St. Danilo's Church (Wray_Heights)". Once that is done it'd be easy to generate the entire map automatically using a sequence fill. Charles Whipplebotum 20:34, 26 August 2012 (BST)
- Okay, just did some more thinking, and I realized that you likely will need to break it into quadrants. What I failed to consider (and what should have been obvious to me when my early math seemed to suddenly be disproven by my demos) is that duplicating one suburb 100 times is very different than having 100 unique suburbs, since in the former case the wiki only loads the suburb's data once and then reuses it over and over again, whereas in the latter it loads data for each individual suburb. Long story short, you guys are about to hit the limit again, and there's really nothing that can be done about it, other than breaking it up. Even so, breaking it into quadrants is still rather impressive. —Aichon— 03:53, 26 August 2012 (BST)
- Thanks for the quick response. I went ahead and took your advice, renamed NVRcolor to A and updated all the suburb maps. I appreciate the help. Charles Whipplebotum 02:28, 26 August 2012 (BST)
WTF
... was that? -- boxy 14:30, 26 August 2012 (BST)
- That was the new x-variable Aichon had worked into the bot template. Just by setting that x we can make the bot entries appearing struck, allowing at one glance to learn which bots are dealt with and which aren't. It's a small improvement, but I think it was a good idea. -- Spiderzed█ 14:48, 26 August 2012 (BST)
- Yep. I went ahead and added a very simple variable to the template, allowing us to strike them through. That edit was me going ahead and applying it to all of the existing entries. As Spider said, it's something minor, but it's intended to make things easier to check and manage without adding a load of cruft to the page that might break it sooner. —Aichon— 15:02, 26 August 2012 (BST)
- Fair enough, I guess. Still, it'll only work if the sysops actually edit the page when they ban bots. The only time I have a problem is when they don't bother doing a "done" edit -- boxy 15:20, 26 August 2012 (BST)
- Quite true. If it ends up being a failed experiment that no one uses/likes, that's fine. I just figured we could give it a shot and see how it goes, since it has the potential to be cleaner. —Aichon— 19:57, 26 August 2012 (BST)
- Seeing as most bot entries these days use the same or similar text for each entry, could we ban them automatically based on the user-page text? -- Johnny Twotoes 02:06, 6 September 2012 (BST)
- Quite true. If it ends up being a failed experiment that no one uses/likes, that's fine. I just figured we could give it a shot and see how it goes, since it has the potential to be cleaner. —Aichon— 19:57, 26 August 2012 (BST)
- Fair enough, I guess. Still, it'll only work if the sysops actually edit the page when they ban bots. The only time I have a problem is when they don't bother doing a "done" edit -- boxy 15:20, 26 August 2012 (BST)
- Yep. I went ahead and added a very simple variable to the template, allowing us to strike them through. That edit was me going ahead and applying it to all of the existing entries. As Spider said, it's something minor, but it's intended to make things easier to check and manage without adding a load of cruft to the page that might break it sooner. —Aichon— 15:02, 26 August 2012 (BST)
Having now grown addicted to the big wiki's FA process I'm sorta itchy to bring one up here too. Let me know what you think of the new image added to Tidal Tactics (also I'm considering a page move to Tidal tactics as title casing now seems wrong to me; talk me out of this). Also hi. 01:21, 27 August 2012 (BST)
- The image is funny. I think. I'm thoroughly confused, since Tidal Tactics was one I didn't really voice an opinion on, as I recall. As for the caps, it's a proper name, so caps should be as they are. As for salutations, HI!!!!! When can we suck you back into being a sysop? I need you and DDR back. —Aichon— 03:06, 27 August 2012 (BST)
- "Wall of text. It needs some more stuff to help break it up a bit." That's you that is. Um probably never unless absenteeism with the odd bit of probably-misconductable behaviour is suddenly a vote-getter now.
04:20, 27 August 2012 (BST)
- I say lots of things. Anyway, it looks a bit better, but it still feels monolithic. Does it really need all that text? And who am I supposed to talk to in #udwiki if you're never on any more? Rev disappears for weeks on end, and Axe wants to talk about stuff other than the wiki. —Aichon— 05:07, 27 August 2012 (BST)
- Lies! All lies, I say! :P --Axe Hack Talk 05:09, 27 August 2012 (BST)
- I supposed I could convert some of the text to sign language but I don't know if that's such a good idea. Moar pics? Also I don't even think I have IRC software on this lappy any more. Email or bakebook me or edit the big man's wiki and find me there. And Rev, well I think he's really a ghost. oh shit now he's gonna haunt me for that
21:22, 27 August 2012 (BST)
- I dunno. I'm just kinda "meh" on it, I guess. I like the idea well enough (
even if I don't think it's a particularly useful tactic most of the timeEDIT: brain farted, it's useful), but adding more pics and the like is just adding more for the sake of more. As I said, can it be edited down at all? And I don't do that Facebook stuff any more. Disabled my account. —Aichon— 21:36, 27 August 2012 (BST)- What would you consider to be worth cutting? It's not really a brick of text so any trimming is only going to result in the sections being a bit shorter and bittier. Would a wide horizontal image, stretching across the page, break things up a bit better for you?
21:49, 27 August 2012 (BST)
- I see a lot of it that could probably be cut down to a few simple bullet points, rather than full paragraphs, particularly the teddy and Mario sections. It seems to me like you could reduce those six paragraphs down to a bullet list and maybe one paragraph offering some quick justifications. That said, I'm talking about being rather ruthless in editing it, so you need to weigh that against the desired tone of the page, which I'm not fully considering. I do think that it would be better if it were about half the length it is now, however. —Aichon— 22:00, 27 August 2012 (BST)
- I was hiding in the bushes stalking Aichon (before he edit conflicted me)... I don't think it would be unreasonable to cut the play by play to no more than 4-5 sentences per section (or 1 paragraph). Cut paragraph 2 of the intro section. Remove the examples of the tactic in use to only include Blackmore and SFHNAS, arguably the two most well known. You might, rather, move the examples into a text box like Spidey did here. --
Org XIII Alts 22:12, 27 August 2012 (BST)
- Met somewhere in the middle; have trimmed 1000 bytes off the page, mostly in the "play by play" sections, but because I want to retain the general tone I haven't stripped it too far. I don't, to be honest, see any use in making it too short; my general attitude is that if you're not going to read something then it's not for you anyway.
23:19, 27 August 2012 (BST)
- Met somewhere in the middle; have trimmed 1000 bytes off the page, mostly in the "play by play" sections, but because I want to retain the general tone I haven't stripped it too far. I don't, to be honest, see any use in making it too short; my general attitude is that if you're not going to read something then it's not for you anyway.
- What would you consider to be worth cutting? It's not really a brick of text so any trimming is only going to result in the sections being a bit shorter and bittier. Would a wide horizontal image, stretching across the page, break things up a bit better for you?
- I dunno. I'm just kinda "meh" on it, I guess. I like the idea well enough (
- I supposed I could convert some of the text to sign language but I don't know if that's such a good idea. Moar pics? Also I don't even think I have IRC software on this lappy any more. Email or bakebook me or edit the big man's wiki and find me there. And Rev, well I think he's really a ghost. oh shit now he's gonna haunt me for that
- Lies! All lies, I say! :P --Axe Hack Talk 05:09, 27 August 2012 (BST)
- I say lots of things. Anyway, it looks a bit better, but it still feels monolithic. Does it really need all that text? And who am I supposed to talk to in #udwiki if you're never on any more? Rev disappears for weeks on end, and Axe wants to talk about stuff other than the wiki. —Aichon— 05:07, 27 August 2012 (BST)
- "Wall of text. It needs some more stuff to help break it up a bit." That's you that is. Um probably never unless absenteeism with the odd bit of probably-misconductable behaviour is suddenly a vote-getter now.
About your AP guide
- ~8-9 AP to kill
- ~11-13 AP to kill against a Flak Jacket
- Total cost: ~72-117 AP to find enough shells + ~8-13 AP for the kill = ~80-130 AP *
Does this include the AP spent to reload your weapons? -- Johnny Twotoes 05:43, 27 August 2012 (BST)
- Honestly, if it doesn't specify in the guide, I'd have to do the math again to figure it out, since I don't have notes for that anywhere (it was written in one sitting VERY late at night when I was putting off a major project in grad school). I wouldn't use that guide's math as a reference for anything, since I'm already aware of a few errors in it (e.g. syringe search rates are very incorrect). The concepts are sound enough, but the math needs a thorough fact-checking. —Aichon— 05:50, 27 August 2012 (BST)
I don't speak Zombie
So just what were you saying? --Klexur 03:48, 29 August 2012 (BST)
- ...Seriously? You're going to ask him to translate instead of doing the tiny amount of research to learn the language yourself? Something which will undoubtedly come in handy at later dates, particularly if you actually play a zombie at some point.
- ~~Survivors~~
- Although, Aichon, why did you say Hab instead of Haz?
- DT
PK 04:29, 29 August 2012 (BST)
- You really should learn, but just this once...
Aichon said: |
A zombie brought down the last of the barricades. (23 hours and 6 minutes ago) |
- "Greetings, friends. I come to spread the word of BARHAH! Has breathing got you down? Has the RNG been fighting you in your searches recently? Has shooting innocent zombies repeatedly given you a crisis of conscience? Well, never fear, we in the MOB have a message of peace and BRA!NZ for you. So, please, allow us in for a mere moment in order to share our message, if you would be so kind."
Aichon said: |
A zombie bit into you for 4 damage. (23 hours and 3 minutes ago) The zombie's bite was infected! (You'll now take 1HP damage for every action you take, except speaking. Infection can be cured with a first aid kit.) (23 hours and 3 minutes ago) |
- This should clearly be interpreted as, "You, sir, seem particularly amenable to our message. I would like for you to have something to remember this encounter by."
Aichon said: |
You heard a muffled groaning from inside the building. (20 hours and 21 minutes ago) |
- And this, of course, means, "You know what? I have some friends I'd like you to meet as well. Hold still for a second."
Aichon said: |
A zombie said "HAGZ!" (20 hours and 21 minutes ago) |
- "HAGZ!" is roughly translated as, "In the meantime, allow me to offer you a HUG as a gesture of friendship!"
Aichon said: |
A zombie clawed at you for 3 damage. (20 hours and 21 minutes ago) |
- That would better read as "A zombie hugged you for 3 damage."
Aichon said: |
A zombie bit into you for 4 damage. (9 hours and 3 minutes ago) The zombie's bite was infected! (You'll now take 1HP damage for every action you take, except speaking. Infection can be cured with a first aid kit.) (9 hours and 3 minutes ago) |
- Loosely translated, it means, "Good friend, I see that you have been robbed of the memento I left you several hours ago. Allow me to leave another."
Aichon said: |
A zombie said "HA! GRAGZAR. MAHB HAB BARHAH. AMBRAZH BARHAH!" (9 hours and 1 minute ago) |
- Ah, now we're getting into the vocalizations. I had hoped that you would recognize your own name, but alas alack, that did not occur. Regardless, it reads as, "HI again, KLEXUR. Were you aware that MOB HAVE [sic] BARHAH? You really should EMBRACE BARHAH!" I'll blame the obvious grammatical error on a minor case of brain rot.
Aichon said: |
A zombie gestured at you. (9 hours and 1 minute ago) |
- You could interpret this as, "For the sake of avoiding confusion and because your eyes look like they glassed over, yes, I am referring to you when I use your name."
Aichon said: |
A zombie brought down the last of the barricades. (7 hours and 50 minutes ago) |
- "I'm not leaving until I get an answer! BARHAH?"
- And then you missed...
Aichon said: |
A zombie ruined the building. (1 minute ago) |
- Which of course means, "Friend, despite your shooting me in the head and dumping my cold, lifeless body out on the street for scavengers to pick at, I'll assume that this was a mere miscommunication and that you are still interested in pursuing some further discussion on this matter. As such, allow me to leave my calling card, such that you can find me later with ease. Or, at the very least, allow me to direct you towards one of the other designated BRA!NZ harvesting locations that are available in your area, where one of the MOB's other representatives will be happy to address your problem with breathing."
- Let me know if any confusion regarding my statements still remains. —Aichon— 04:44, 29 August 2012 (BST)
- LMAO Thanks for the translation. I did try to figure it out myself but the farthest I got was the Barhah. Zombie to English is confusing with the missing letters and multiple translations. Although it is good to know what my name translates to, clearly I need more practice. Thanks again Aichon! --Klexur 05:09, 29 August 2012 (BST)
- Key things to remember (and these are serious):
- We use the ! both as the letter I and as an exclamation point.
- If you see an A, try substituting other vowels and see if they help.
- Pretend it was a drunk friend slurring their words and speaking slowly.
- Say it out loud, rather than just reading it, and add that drunken slur.
- I find that those help me the most when I'm encountering words I don't necessarily understand. I also tend towards shorter messages that are easier to decipher but may leave out some in-between words. Most people, I find, are willing to make an effort to translate them and fill in the missing words, whereas it's been my observation that many people are turned off when they see a whole line of grammatically correct zombie speak and will simply choose to ignore it instead, which is unfortunate. —Aichon— 05:32, 29 August 2012 (BST)
- Your translation is off, Aichon. And you call yourself a zombie player. Shame on you. "A zombie bit into you for 4 damage." is much better translated as, "Lemme give you a kiss! *SMOOCH!*" --Axe Hack Talk 00:58, 30 August 2012 (BST)
- I gotta agree with Aichon here. A bite is second best to death, it's obviously a sign of friendship and trying to help. --
Org XIII Alts 01:08, 30 August 2012 (BST)
- I'm going to side with Axe Hat on this one. Love equals bite whether in a falling mall or in the sack. A drag out into the street is a friendly sign of help. Det Briscoe
- You guys take everything as symbolism. I think it was Freud who said "Sometimes a bite is just a bite".--DT
PK 03:06, 30 August 2012 (BST)
- I think getting dragged out is more of, "We're gonna go on a dinner date, whether you like it or not. Oh, and you're paying the tab." xD --Axe Hack Talk 03:23, 30 August 2012 (BST)
- You guys take everything as symbolism. I think it was Freud who said "Sometimes a bite is just a bite".--DT
- I'm fairly certain I know how to translate what I said and that it's the height of hubris to suggest otherwise. It's possible that, just as you or I may misuse a word in the English language, I may have misused a Bite (though I would contest such claims), but that doesn't change the translation, given that I would have been using the Bite to mean exactly what I said it meant when translated into English. —Aichon— 03:27, 30 August 2012 (BST)
- I gotta agree with Aichon here. A bite is second best to death, it's obviously a sign of friendship and trying to help. --
- Your translation is off, Aichon. And you call yourself a zombie player. Shame on you. "A zombie bit into you for 4 damage." is much better translated as, "Lemme give you a kiss! *SMOOCH!*" --Axe Hack Talk 00:58, 30 August 2012 (BST)
- Key things to remember (and these are serious):
- LMAO Thanks for the translation. I did try to figure it out myself but the farthest I got was the Barhah. Zombie to English is confusing with the missing letters and multiple translations. Although it is good to know what my name translates to, clearly I need more practice. Thanks again Aichon! --Klexur 05:09, 29 August 2012 (BST)
Easy
http://wiki.urbandead.com/index.php/UDWiki:Administration/Vandal_Banning/Archive/2009_11#User:Ragedy
20:08, 21 November 2009 Krazy Monkey (Talk | contribs | block) blocked Ragedy (Talk | contribs) with an expiry time of infinite (Sock puppet of User:DeadStawker) (unblock | change block)
--RossWHO????ness 00:52, 30 August 2012 (BST)
- Also, never trawl the archive. Go to the user page, and click the "what links here" link. Took two seconds. Even works with deleted pages. --RossWHO????ness 00:57, 30 August 2012 (BST)
- Awesome. As for the archives, generally it's as easy as just clicking on the link for the correct archive, since I usually have a tab open with the past years handy, but if I have to start trawling, yeah, your method is way better than the sorts of stuff I typically would do, though it doesn't work so well with more well-known users, I would imagine. —Aichon— 03:33, 30 August 2012 (BST)
DEM & RG
Aichon said: |
You probably should correct every single mention of RG on the wiki then, since they almost all repeat the line that DEM invented the RG and supplied its initial moderators before withdrawing from it. |
I wasn't able to find many references to DEM inventing RG on the wiki. Do you have some examples? It was always my belief that it was a community thing. I'm mostly interested because I'll eventually get to that point in chronicling UD's history and everything that I've read states the only real connention between RG and DEM was that it was originally hosted at Brainstock and had DEM member moderators. ~ 21:59, 3 September 2012 (UTC)
- I was thinking of here and here, but if you check the talk page on that first link, you can see some nice controversy over whether or not it's a DEM tool, since it sounds like the DEM were trying to both distance themselves from it so it could be seen as neutral while at the same time maintaining some claim to ownership over it at the start (e.g. what Jorm said). —Aichon— 22:21, 3 September 2012 (BST)
- I had seen the info in the second link, which is where I drew a lot of conclusions as well as from the controversy and history areas linked from that page. It says the members of DEM (not DEM itself) created and moderated RG. I had not seen the history of or the talk page of the first page you linked and I think you're right, they were trying to claim some ownership/credit. Seems this happened near the beginning of DEM hate (early 2006) and shortly after the desenz/resenz fiasco. At any rate, whatever conclusions that can be made about the (un)humble begginings of RG, history tells us that it isn't a DEM tool. I think I'll allude to dem involvment without outright calling it a dem creation when I get to that point in the timeline. ~
23:18, 3 September 2012 (UTC)
- Maybe just say that it was "created by DEM members" and leave it at that? Such a statement is both factual and makes no additional claims regarding whether or not it was created under broader DEM supervision, which is apparently a disputed claim. Should circumvent the whole issue. —Aichon— 01:48, 4 September 2012 (BST)
- Aye, something along those lines. It may not even be necessary to mention its creators in the blirb. I'll cross that nridge when time comes. Thanks for giving me that link. That's interesting backstory and timestamps are always nice when digging up old history. ~
02:51, 4 September 2012 (UTC)
- Apologies for interfering, but I'm glad this subject is objectively discussed and resolved, since I'm getting quite sick of all the anti-DEM sentiment, founded in discussions and events half a decade ago... Keep up the good work guys! -- Johnny Twotoes 03:36, 4 September 2012 (BST)
- hate to break this to you. the DEM still sucks donkey dick. i will take pleasure in tracking you down in game and killing you copper.--User:Sexualharrison06:22, 4 September 2012
- I feel honored to have won your attention, yet surprised that someone who hates an organization starts hunting someone who strives to its rehabilitation :) -- Johnny Twotoes 06:34, 4 September 2012 (BST)
- Apologies for interfering, but I'm glad this subject is objectively discussed and resolved, since I'm getting quite sick of all the anti-DEM sentiment, founded in discussions and events half a decade ago... Keep up the good work guys! -- Johnny Twotoes 03:36, 4 September 2012 (BST)
- Aye, something along those lines. It may not even be necessary to mention its creators in the blirb. I'll cross that nridge when time comes. Thanks for giving me that link. That's interesting backstory and timestamps are always nice when digging up old history. ~
- Maybe just say that it was "created by DEM members" and leave it at that? Such a statement is both factual and makes no additional claims regarding whether or not it was created under broader DEM supervision, which is apparently a disputed claim. Should circumvent the whole issue. —Aichon— 01:48, 4 September 2012 (BST)
- I think you're both misunderstanding the controversy and history of the RG. There have been countless instances of very thorough debunking of the "the DEM doesn't influence the RG" argument, which wasn't true until after the full on split. It was never a secret that the RG was built as a DEM tool for public consumption with heavy involvement from very particular high ranking DEM members(indeed, that link even references that moderators were all MPD members). For many years they secretly, and then later not so secretly, pulled RG reports to update DEMON and IMP in addition to the auto-scouting functions which were used in part to track RG reported PKers which tied it into other issues people have historically had with the DEM. That in combination with them occasionally listing groups KoS for inter-DEM reasons were a large part of why the whole distancing themselves from the RG's history thing started, it was negatively effecting the lists reputation. Everything else is intentional re-framing and probably not worth giving much weight beyond noting that after years of controversy in 2010/9?(can't remember exactly) they finally agreed to outsource it to the UDProfile Database site run by codemonkey Kyle/Slutthefeard. That would be the .net. --Karekmaps 2.0?! 10:27, 4 September 2012 (BST)
- Fair enough, my point in a lot of these discussions is that most controversy dates back several years, and I can hardly appreciate it, but this is at least an objective post... :) -- Johnny Twotoes 10:46, 4 September 2012 (BST)
- Yeah, when it comes to DEM controversies, I've mostly ignored them since they haven't impacted me. The technology behind DEMON never seemed like that big of a deal to me, so much as the ways in which it was abused by alts and the like (I've actually considered making something similar, but which tries to address the alt issues). Really, the alt issues are my biggest problem with DEM, and continue to be a problem, last I checked. A lot of the rest of it is overblown stuff that got tainted by association, despite not being problematic when taken by itself.
- Fair enough, my point in a lot of these discussions is that most controversy dates back several years, and I can hardly appreciate it, but this is at least an objective post... :) -- Johnny Twotoes 10:46, 4 September 2012 (BST)
- I had seen the info in the second link, which is where I drew a lot of conclusions as well as from the controversy and history areas linked from that page. It says the members of DEM (not DEM itself) created and moderated RG. I had not seen the history of or the talk page of the first page you linked and I think you're right, they were trying to claim some ownership/credit. Seems this happened near the beginning of DEM hate (early 2006) and shortly after the desenz/resenz fiasco. At any rate, whatever conclusions that can be made about the (un)humble begginings of RG, history tells us that it isn't a DEM tool. I think I'll allude to dem involvment without outright calling it a dem creation when I get to that point in the timeline. ~
- Thanks for the links Karek. Figured there might be something I was missing. Peralta, a lot of focus is being spent on documenting game history these days, which is why DEM has been brought up recently. I try to keep it objective, as I do with other historical subjects but don't be too surprised if the subject of DEM is brought up again. If you're truly concerned with reform, these discussions will be good for you to follow along. Do try to take the comments in stride. ~
16:15, 4 September 2012 (UTC)
- I do, don't worry and I'm generally interested in the alt subject that came up earlier, since our policy is quite strict afaik (1 DEM character per player)? Any feedback is always welcome, since I see the DEM as something to broaden the game experience and immersion, not a way to cheat (we're feeling the zerg hands of The Dead at the moment, which isn't even subtle and I can tell you this: I [b]HATE[/b] zergers and cheaters... Of course stuff like this:
hate to break this to you. the DEM still sucks donkey dick. i will take pleasure in tracking you down in game and killing you copper. --User:Sexualharrison06:22, 4 September 2012
- can simply bugger off and go troll someone else :) -- Johnny Twotoes 17:52, 4 September 2012 (BST)
- no fuck you.--User:Sexualharrison18:13, 4 September 2012
- can simply bugger off and go troll someone else :) -- Johnny Twotoes 17:52, 4 September 2012 (BST)
would you consider this vandalism?
just wondering --User:Sexualharrison00:11, 5 September 2012
- missing the talk page is bad mkay DANCEDANCEREVOLUTION (TALK | CONTRIBS) 03:58, 5 September 2012 (BST)
User:Sexualharrison06:22, 4 September 2012 |
i will take pleasure in tracking you down in game and killing you copper. |
- Sounds pretty similar...
--Klexur 04:40, 5 September 2012 (BST)
- fuck off, no it's not. notice i said in-game. role playing. stop being a shumuck. i wasn't even talking about the threat, just the fact that he posted it on the user page. --User:Sexualharrison06:25, 5 September 2012
- Honestly? I don't know. I'd have to think about it some more. Instead of answering that question though, I'd rather just revert it as a dick move/idiot mistake, move it over to the talk page, and call it a day (which is exactly what I'll do in a moment). Whether or not it's vandalism is a secondary concern compared to what the best course of action is, and the best course of action is almost always to handle things like adults instead of dragging someone into A/VB. —Aichon— 05:21, 5 September 2012 (BST)
- Oh, and if you were asking about it being vandalism in regards to the content of what was said, I'm still inclined to keep it off of A/VB if possible, since these things are best settled away from there. If Armadillo feels threatened or menaced or something, however, and wants to pursue it, I'd be fine with passing down a warning since between the content and the place it was posted there's plenty there that could warrant a slap on the wrist. If someone else tries to bring it up though, I'd probably rule Not Vandalism and tell them to stop making a stink over nothing but roleplay. Maybe it's a double-standard, but I don't see how it can really be considered vandalism unless it was taken as an actual threat (which would require Armadillo saying so) or else it could be demonstrated that Nicki intentionally posted on the user page, which is unlikely, since we've almost all done that at some point when a user has a blank page. —Aichon— 05:26, 5 September 2012 (BST)
Seriously, threats... not vandalism. especially ones you can't prove arent related to the game this wiki is based on. Using user page instead of talk? mistake IMO. Move to talk, notify user of silly mistake and call it a day I'd reckon. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 05:33, 5 September 2012 (BST)
Assume good faith you muppets.--I'm not the Ross UDWiki needs, I'm the Ross it deserves. 16:55, 5 September 2012 (BST)
- I'm a bit rusty since it's been awhile, but I eventually came around to that conclusion. :P —Aichon— 17:11, 5 September 2012 (BST)
Thank you!
Always nice to meet a sop who can ban a spambot. --I'm not the Ross UDWiki needs, I'm the Ross it deserves. 16:54, 5 September 2012 (BST)
- I've actually banned quite a few in the last week, though not nearly as many as you did earlier today. —Aichon— 17:04, 5 September 2012 (BST)
- And set up a delightful page deletion link. Any chance we can add a perma this ip button on the checkuser screen? --I'm not the Ross UDWiki needs, I'm the Ross it deserves. 17:07, 5 September 2012 (BST)
Protected article edit
Hi Aichon. I was just perusing an old protected article that has a typo. Think you could fix it for me? Guess I feel inclined to bring it up since it was a significant part of UD history for me. The sentence reads: "On Saturday, April 21th, persistence paid for the zombie attackers, as they cleared Dewes of defenders and ransacked the building."
Minor edit - "21th" - but nonetheless... Cheers.--Nallan (Talk) 11:37, 7 September 2012 (BST)