Talk:Barricade Plan
2018 Barricade Template
So I started paying attention to what the UD wiki has for a "barricade policy template" and I finally understand why I am getting fellow pro-survivors messaging me in game about whether or not it's okay to destroy generators inside the buildings I'm in.
The reason is the barricade policy template labels all buildings capable of being "dark" as dark. SO when folks not affiliated with the RCC check the UD wiki for Roftwood's barricade policy, they see Neal Cinema listed as dark. Believing they are enforcing the "barricade policy", they destroy the generators making the building EHB + dark.
My question is why does the barricade policy template list every single building capable of being dark as dark? This seems incredibly irrelevant unless the plan actually proposes enforcing "dark" status. In fact, it seems misinformative as pro-survivors dutifully seek to enforce "dark" buildings wherever listed in the template.
Why not have the barricade policy template show which buildings have pistol clips and blue T-shirts? Because it's not information that has anything to do with barricade policy. Likewise, displaying every building capable of being "dark" is quite irrelevant to a barricade plan unless it actually has to do with barricading.
I only post this here because this is where Bob M and Stelar have directed me to do so. I am not sure whether it's easier for me to just create a new style of template for my beloved Roftwood or if it's easier to fix the template that's already been established. --ZombGG (talk) 23:04, 30 July 2018 (UTC)
- Hmm. You sure it's the barricade plan they're following? Sometimes people hide in dark buildings from PKers, or to keep them safer from zombies. But yeah, it doesn't seem necessary to have "dark" in the barricade plan, except as it affects the barricade rates. -- AHLGTG THE END IS NIGH! 00:31, 31 July 2018 (UTC)
- When ZombGG asked me about it, he was more curious as to why the darks were specifically shown on the map. The other building types aren't shown on there, so why the darks? It wasn't so much about the actual barricade levels for those particular buildings.
- I've had people in my groups over the past couple of years get confused about what a "dark" building is. Many just believe it to be an unlit building (because no lights = dark), when that term specifically applies in-game/on-wiki to cinemas, clubs, etc. So I can see how it is confusing for new-comers (or anyone really) looking the suburb maps on the wiki. stelar Talk|MCM|EBD|Scourge 09:53, 31 July 2018 (UTC)
- Is there any specific reason why pro-survivors would want dark buildings? As a generic place to sleep so PKers can't kill them? THE CENTRAL SCRUTINIZER 10:21, 31 July 2018 (UTC)
- Dark buildings half the hit-rate for all attacks made inside, human and zombie alike. Though as mentioned below, zombs with tangling grasp will be able to maintain grip (and thus +10% to hit) longer. But that just makes darkness 10% less effective against skilled zeds. It's mostly PK protection. Benaldo138 (talk) 16:37, 31 July 2018 (UTC)
In my experience, dark buildings are not safe areas to hide from zombies. They never lose their grip in the dark... oo spooky. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 11:14, 31 July 2018 (UTC)
- Even with tangling grasp a zed is still less likely to hit you in the dark than otherwise :o Benaldo138 (talk) 16:48, 31 July 2018 (UTC)