Suggestion:20081203 Well-Preserved Brain: Difference between revisions

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#'''Keep''' - Any skill that eases the already burdensome chore of letting a survivor oriented player continue playing as a survivor gets my vote.--[[User:Mvario|mvario]] 17:01, 13 December 2008 (UTC)
#'''Keep''' - Any skill that eases the already burdensome chore of letting a survivor oriented player continue playing as a survivor gets my vote.--[[User:Mvario|mvario]] 17:01, 13 December 2008 (UTC)
#'''Keep''' - I would love this [[User:Rohndogg1|Rohndogg1]] 18:51, 13 December 2008 (UTC)
#'''Keep''' - I would love this [[User:Rohndogg1|Rohndogg1]] 18:51, 13 December 2008 (UTC)
#'''Keep''' - Seems like a way to level the field a bit--[[User:Diablor|Diablor]] 02:58, 15 December 2008 (UTC)





Revision as of 02:58, 15 December 2008


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20081203 Well-Preserved Brain

Weldun 16:09, 3 December 2008 (UTC)

Suggestion type
Skill

Suggestion scope
Pro-Survivor and Dual-Natured Players.

Suggestion description

SKILL: Well-Preserved Brain

It is curiously easy to find an injection point for Revivification Syringes on this Zombie, due to a remarkably well-preserved brain.

Prerequisities: Identical to Brain Rot, although Memories of Life is thematically appropriate.

Location in Skill tree: Same place as Brain Rot

How it's activated: By someone else using a Revivification Syringe on the player, this skill reduces the number of AP required for the Revive to 5AP. This trait can be detected by a DNA scanner in the same manner as Brain Rot. Allowing Scent Death to detect a "sickly sweet" scent from the character is thematically appropriate.

Comments: This is the counter-point to Brain Rot. There are a large number of lvl 41 survivors with more than enough XP to buy Brain Rot, who are being targeted "for not having the guts to take that last step." Obviously, this skill is like Brain Rot in that it represents an irrevocable decision in how the character is played and perceived by the world (Malton) around them. Also, and this should go without saying, a character with brain-rot should not be permitted to purchase this skill, nor should a character with this skill be permitted to purchase Brain Rot.

So why include the skill at all? The game doesn't appear to have any other exclusionary skills. Well, actually it does. Characters with construction lose their ability to use lead pipes to create simple barricades. And, one of the "problems" with the long since implemented 10AP revive is that while it dramatically reduced the abusive "Combat Revive" tactic, it also reduced the rate at which the Revivification Syringe was used for it's intended purpose. Thus, I submit this skill as a suggestion in the hopes that we can redress that issue. Now, people with this skill are still going to be singled out for having it, but so are "rotters".


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Well thought out and definantly would give my lvl 41 something to spend XP on. --Lt.G Deathnut | TheStayPuftMan 16:35, 3 December 2008 (UTC)
  2. Keep - Excellent. --Private Mark 22:24, 3 December 2008 (UTC)
  3. Keep - I am the author and I am allowed to vote once on my own suggestions. And this actually eases the transition between "natural states" according to Dual-natured philosophy, that's how it's good for dual nature types. --Weldun 06:56, 4 December 2008 (UTC)
  4. Keep - How does taking this skill make you a bad citizen? There are 2560 level 41 survivor players, and what do they get? --Alcatraz311 16:59, 4 December 2008 (UTC)
  5. Keep - It would even the playing field and make sieges more enjoyable at malls in my opinion. This is a good one, plus I have quite a bit extra xp. --Gorfox 22:37, 4 December 2008 (UTC)
  6. Keep I fully support this idea on the grounds that if zombies get a skill that let's them stay zombies then we deserve one which will help us continue to survive as humans. Besides, haven't zombies been boosted enough lately?--Xan2020 05:58, 5 December 2008 (UTC)
    "keep" finally medics can do more than one revive plus dident zeds just get a new skill? Unsigned, poorly formatted vote struck Linkthewindow  Talk  13:00, 5 December 2008 (UTC)
  7. Keep - we need something to help survivors --Blue sam3 18:38, 5 December 2008 (UTC)
    Keep - Sounds good,It would atleast increase the revive process in hoards of sixty waiting to be revived. Haloeye Timestampless vote struck. --Midianian Big Brother Diary Room: [519,06] 19:40, 6 December 2008 (UTC)
  8. Keep - Any skill that eases the already burdensome chore of letting a survivor oriented player continue playing as a survivor gets my vote.--mvario 17:01, 13 December 2008 (UTC)
  9. Keep - I would love this Rohndogg1 18:51, 13 December 2008 (UTC)
  10. Keep - Seems like a way to level the field a bit--Diablor 02:58, 15 December 2008 (UTC)


Kill Votes

  1. Kill Screws with dual natured players. Plus every single PK'er would buy it. And Combat Reviving is "Abusive"? Explain that to me? --RosslessnessWant a Location Image? 16:19, 3 December 2008 (UTC)
  2. Kill Harms newbies as now they will be put even further down the revive line. And, as Ross, what about dual naturists? Linkthewindow  Talk  20:38, 3 December 2008 (UTC)
    Oh, and please use Developing Suggestions in future. Linkthewindow  Talk  09:21, 4 December 2008 (UTC)
    Kill - As Link. --Pestolence(talk) 23:43, 3 December 2008 (UTC)
    Changed my vote.
  3. Kill - One, Combat reviving FTW! And two this sounds like it will end up with those without this skill getting more "ZOMG! ZOMBIE SPAI!" fingers pointed at them, cause if they really were a good citizen they would get this wouldn't they :-P --mo ヽ(´ー`)ノ 08:08, 4 December 2008 (UTC)
  4. Kill - Revive AP was upped to 10 for a reason; those numbers should not be messed around with lightly.--Jiangyingzi 13:10, 4 December 2008 (UTC)
  5. Kill - well thought out, but it's just not my cuppa.--xoxo 13:29, 4 December 2008 (UTC)
  6. Kill - Destroys any possibility of legitimately Dual Naturing. -- Galaxy125 03:41, 5 December 2008 (UTC)
  7. Kill - The Dual Nature and zombie spy statements are good points. --ZsL 05:37, 5 December 2008 (UTC)
  8. Kill - Both from an RP perspective (this seems silly) and the dual nature/spai statements above. --William Told 20:10, 6 December 2008 (UTC)
  9. Kill - Spais, Sappin mah Mall! --Nny The Person 00:04, 9 December 2008 (UTC)
  10. Kill - Pointless, as a brain rotted zombie DOESN'T want to be revieved, so it's useless.--Angusburger 21:09, 9 December 2008 (UTC)

Spam/Dupe Votes

  1. Spam - Revivification is easy enough as it is, there's no need to make it any easier. I also dislike mutually exclusive skills. The fact that there's something like that already in the game doesn't diminish my dislike of them. Then there's the fact that it's a zombie skill that makes you a worse zombie. Hey, I've got an idea. Why don't you play some time with brain rot, and then you'll feel like you had this skill, mmkay? --Midianian Big Brother Diary Room: [523,03] 23:37, 3 December 2008 (UTC)
  2. Unless I'm mistaken, "other side" skills do NOT show up. In other words, if your a survivor, what zombie skills you may or may not have do NOT appear when your a survivor. Same goes when your a zombie, what survivor skills you have do NOT appear when your a zombie. So, which skills a character has are NOT known. Ankle Grab was actually one of the last skills I picked up, for example. If you want an easy revive, join a survivor group and watch each other's backs. Or, better yet, DON'T DIE. Dying is SUPPOSED to be an actual impediment to survivors. Also, how does this work relative to Brain Rot.--Pesatyel 05:55, 4 December 2008 (UTC)
  3. Spam - As above. --Papa Moloch 17:27, 4 December 2008 (UTC)
  4. Spam - Please no zombie skills designed solely to help zombies be better survivors. Perhaps if this was a survivor skill that allowed a survivor to reduce the AP cost to revive a zombie... that would be a dupe though.
    However, to address the above two spams: This skills need not be mutually exclusive with any other, despite the authors vehement (and IMO foolish) insistence. My brain rotted bounty hunter would LOVE to buy this. And yes, you absolutely CAN tell what zombie skills survivor have, and what survivor skills zombies have; you can see both in ANY profile. For example, Strike Boy is never alive, but you can easily see the few survivor skills he has if you check the profile (via DNA scanner, the above link, whatever). SIM Core Map.png Swiers 03:55, 7 December 2008 (UTC)
  5. Spam - zombie skills should benefit zombies, not survivors -- boxy talkteh rulz 00:54 8 December 2008 (BST)
  6. Spam - "There are a large number of lvl 41 survivors with more than enough XP to buy Brain Rot, who are being targeted "for not having the guts to take that last step." " - Get. Over. It. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 13:46, 8 December 2008 (UTC)
  7. Spam – Where to start? As others: skills should not be exclusive. Construction does not merely exclude using pipes, but supersedes it altogether: using a pipe require you to possess a consumable item, can only barricade to Loose, and has all the possible failures Construction has, i.e. failure chance, barricade blocking and ransack. I agree with Swiers: this should be a survivor skill as it benefits survivors only, and my level 43 hunter-pyromaniac would love this. Finally, suck it up pinkbrain! :P As a player with a hard mode character targeting you lot who're two short of a deck: when you want to play with the big boys and experience life and death to the full, you know how it's done. Just sack up and grab the Rots with both hands. ;) ᚱᛁᚹᛖᚾ 02:23, 9 December 2008 (UTC)
  8. Spam - I've changed my vote from kill after reading this again, because it's just so damn retarded and completely illogical. Anyone without this skill is going to get accused of being a spai, too, and this screws with Dual Natured players. Basically as above, but with more swearing. --Pestolence(talk) 01:30, 10 December 2008 (UTC)
    And what happpens if someone buys both this and the rot? --Pestolence(talk) 02:05, 12 December 2008 (UTC)
  9. Spam - Coming out of retirement to spam this vote. Justification is as above, only with more swearing than Pestolence.  Billy Club Thorton  T!  RR  05:23, 11 December 2008 (UTC)
  10. Spam - The text of the suggestion is my justification. --WanYao 23:41, 11 December 2008 (UTC)



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Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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Invalid Votes
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)