Developing Suggestions: Difference between revisions

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:You think that's bad? Consider what a zerg army with this skill could do. {{User:Revenant/Sig}} 06:54, 15 July 2011 (BST)
:You think that's bad? Consider what a zerg army with this skill could do. {{User:Revenant/Sig}} 06:54, 15 July 2011 (BST)
::Although seeing every dead body in Malton in one location would be rather amusing.{{User:Mazu/sig}}  12:26, 15 July 2011 (BST)
::Although seeing every dead body in Malton in one location would be rather amusing.{{User:Mazu/sig}}  12:26, 15 July 2011 (BST)
[[Suggestion:20070909 Drag Zombie|Dupe]], [[Suggestion:20070810 New Ability:Body Drag|dupe]], [[Suggestion:20080325 Corpse Carry|dupe]], [[Suggestion:20090114 Survivor Skill: Body Drag|dupe]], [[Suggestions/RejectedOctober2006#Body_Drag|dupe]], [[Suggestions/RejectedNovember2005#Drag_Corpse|dupe]], [[Suggestions/RejectedMarch2007#Body_Drag|dupe]], [[Suggestions/RejectedMarch2007#Body_Drag_2.0|dupe]], [[Suggestions/RejectedJune2006#Drag_Corpse|dupe]], [[Suggestions/RejectedDecember2005#Drag this|dupe]], [[Suggestions/RejectedDecember2005#Shove.2FDrag|dupe]], and [[Suggestion:20080706 Moving Bodies|dupe]]. Next time, spend some time searching to see if your suggestion, or something similar, has been suggested. --{{User:Armpit_Odor/dnsig}} 14:46, 15 July 2011 (BST)
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Revision as of 13:46, 15 July 2011

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Drag Dead Body

Timestamp: Ddarling 05:31, 15 July 2011 (BST)
Type: Survivor possible action
Scope: Survivor
Description: When a survivor enters an outside square that is occupied by a dead body, a button is presented under the possible actions heading. The button says ,drag body to, also there is a pull down menu available to select the location to drag the body to, which is one of the 8 adjacent blocks. Then in brackets afterwards there is an indication of the cost, which is 5 AP. This is similar to dragging and dumping a body outside the gatehouse of a fort, except you can only drag the dead body 1 city block for a cost of 5 AP. Both the survivor and the dead body move simultaneously. This will allow for the survivor strategy of emptying a suburb of all zombies by removing the dead bodies. The high AP cost ensures that this cannot be done quickly, so the zombies still have a chance to re-animate and move back in at a faster rate then the survivors can kill them and then drag out their newly killed corpses, unless of course the survivors vastly outnumber the zombies in the suburb. But that just puts a concentrated meal plan in one place for the next large zombie horde...

Discussion (Drag Dead Body)

Seems like a useless waste of AP, to be honest. You use 15 AP moving a corpse 3 blocks, he stands up and uses 3 to undo all your hard work.--Cap'n Silly T/W/P/CAussieflag.JPG 06:07, 15 July 2011 (BST)

Two words: Zerg flags. They are triggered by proximity, and any way to move players around against their will could unvoluntarily trigger them. -- Spiderzed 06:49, 15 July 2011 (BST)

You think that's bad? Consider what a zerg army with this skill could do. ᚱᛁᚹᛖᚾ 06:54, 15 July 2011 (BST)
Although seeing every dead body in Malton in one location would be rather amusing.       12:26, 15 July 2011 (BST)

Dupe, dupe, dupe, dupe, dupe, dupe, dupe, dupe, dupe, dupe, dupe, and dupe. Next time, spend some time searching to see if your suggestion, or something similar, has been suggested. --AORDMOPRI ! T 14:46, 15 July 2011 (BST)


Necrotech Enhanced Bullets

Timestamp: 10:33, 14 July 2011
Type: Weapon/Survivor Skill
Scope: Survivors
Description: It is incredibly unfair that only zombies get a damage-over-time attack. Survivors should have one too. I propose that a new item enabling one to coat their weapon in a substance that does damage-over-time to zombies, weakening them to the point of death but not actually killing them since this would actually benefit zombies. These would come from Necrotech Buildings and be single-use and the substance wears off after striking a zombie once. It would also be at the bottom of the Necrotech Skill tree, requiring that one pick up all of the skills down to Necronet Access before one can obtain and use the item.

Discussion (Necrotech Enhanced Bullets)

The idea is cute, and probably not even a dupe too. Though I think it's too overpowered. At the very least you should come up with a way how zombies can cure themselves from the effect, like survivors can with a FAK. -- Cat Pic.png Thadeous Oakley Talk 10:36, 14 July 2011 (BST)

Oldest DS dupe in the history of mankind. Usually the zombie comes back as a human. Unsurprisingly, it's almost always yeled down on this page, and from what I can see, this would be more OP than some of the others.--Yonnua Koponen T G P ^^^ 13:00, 14 July 2011 (BST)
Oh, well, it's pretty obvious I almost never visit developing suggestions, forgive my lack of knowledge. -- Cat Pic.png Thadeous Oakley Talk 14:32, 14 July 2011 (BST)
MEh, not visiting DS is a pretty healthy choice imo. Also, I didn't mean to be responding to your comment, and in retrospect, it does look a bit like I was attacking you. :P sorry about that.--Yonnua Koponen T G P ^^^ 14:35, 14 July 2011 (BST)
Didn't took it like that, so no worries. As for not visiting DS, it's mainly because, like most fan-suggestions for any kind of game, you're wasting so much time on something that doesn't go through 99.99% of the time. I can see why people are drawn towards it, but seriously, even the genuine good suggestions that go beyond a simple modification never make the cut. -- Cat Pic.png Thadeous Oakley Talk 15:18, 14 July 2011 (BST)

Survivors have lots of skills that zombies don't have, so giving them a pseudo-infection skill isn't evening anything up -- boxy 03:54, 15 July 2011 (BST)

Overpowered and totally illogical. Also good solution to that disgusting spam on the page boxy..        04:01, 15 July 2011 (BST)


Semi-auto shotguns

Cycled to a user sub-page as there had been no real progress in the discussion for weeks -- boxy 03:45, 15 July 2011 (BST)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

Suggestion:20110630_Character_creation_daily_limit_and_Captcha