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| {{SZI Graph Legend|caption='''History of survivor (<font color="#4491C4">blue</font>) and zombie (<font color="#5BBA5C">green</font>) populations, October 2005 to June 2014.''' Dips and peaks correspond to notable player [[:Category:Events|events]] (names) and [[News|game updates]] (numbers). Scroll horizontally to view full graph.}} | | {{SZI Graph Legend|caption='''History of survivor (<font color="#4491C4">blue</font>) and zombie (<font color="#5BBA5C">green</font>) populations, October 2005 to August 2015.''' Dips and peaks correspond to notable player [[:Category:Events|events]] (names) and [[News|game updates]] (numbers). Scroll horizontally to view full graph.}} |
Revision as of 15:59, 9 August 2015
History of survivor (blue) and zombie (green) populations, October 2005 to August 2015. Dips and peaks correspond to notable player events (names) and game updates (numbers). Scroll horizontally to view full graph.
|
Date Range |
Events |
Game Updates
|
November, 2005 |
First Siege of Caiger Mall |
(1) |
Generators and Profiles added.
|
December, 2005 |
On Strike |
(2) |
Headshot takes AP instead of XP. Air drops are first observed.
|
|
(3) |
Groans implemented.
|
January, 2006 |
Mall Tour '06 |
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February, 2006 |
Second Siege of Caiger Mall |
(4) |
Tangling Grasp added.
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March, 2006 |
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(5) |
Syringe nerf.
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April, 2006 |
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(6) |
Ransack is added, and powered buildings increase search rates.
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June, 2006 |
|
(7) |
Zombies can now drag critically-wounded survivors. Scent Fear tweaked and ransacked buildings must be cleared before being barricaded.
|
August to November, 2006 |
Battle of Blackmore, Third Siege of Caiger Mall |
(8) |
Scenth Death buffed and flailing gestures added; binoculars added and knives buffed.
|
(9) |
Malton's first fog. Adjacent powered buildings highlighted, billboards added, bodies must be dumped individually.
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(10) |
Forts are now functioning.
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December, 2006 to February, 2007 |
The Big Bash, Mall Tour '07 |
(11) |
Zombies gain XP for destroying barricades and machinery, and for ransacking buildings.
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March, 2007 |
|
(12) |
Museums have lootable decorations. Large items take more inventory space.
|
April to May, 2007 |
Battle of Santlerville |
(13) |
Clothes added.
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June, 2007 |
Yahoomas |
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July to August, 2007 |
Battle of SantLUEville |
(14) |
Zombies can ruin buildings, which interferes with freerunning. Survivors need toolboxes to repair ruins.
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December, 2007 to January, 2008 |
Battle of Pitneybank |
(15) |
Barricade interference added.
|
February, 2008 |
Monroeville introduced |
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March, 2008 |
March of the Dead, Big Bash 2 |
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May, 2008 |
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(16) |
Decay and darkness implemented.
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October, 2008 |
Borehamwood introduced |
(17) |
Flesh rot added. Zombies can eat dead bodies. Battles are bloodier and Mall FAK rates drop.
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February, 2009 |
Mall Tour '09 |
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July, 2009 |
|
(18) |
Feeding groans buffed. The dark is darker. Emergency broadcast system added.
|
July to September, 2010 |
Escape, Big Bash 3 |
(19) |
Last game mechanic update. Bellow added, and survivors can scout safehoues.
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April to July, 2011 |
The Dead 2.0 |
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October to December, 2011 |
Mall Tour '11 |
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May to October, 2013 |
Big Bash 4 |
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File history
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| Date/Time | Thumbnail | Dimensions | User | Comment |
| 00:03, 16 December 2013 | | 1,431 × 552 (117 KB) | A Helpful Little Gnome (talk | contribs) | History of survivor (blue) and zombie (green) populations, October 2005 to December 2013. Unlabelled. Category:Stats |
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