St. Ethelbert's Hospital (Roftwood): Difference between revisions

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There really are a huge number of resource buildings close to St. Ethelbert's Hospital. Within a 4-block walk, even keeping to the free-running lanes one can find:
There really are a huge number of resource buildings close to St. Ethelbert's Hospital. Within a 4-block walk, even keeping to the free-running lanes one can find:


==== Roftwood Side ====
==== Roftwood Side ====
 
[[Image:Enclosed garden and veranda.jpg|550px|right]]
* [[Factory 67,50|Factory]]
* [[Factory 67,50|Factory]]


Line 134: Line 135:
== Hospital Policies ==
== Hospital Policies ==


[[Image:Back entrance St. Ethelbert's, Roftwood.jpg|frame|right|alt=Alt text|'''Back entrance St. Ethelbert's, Roftwood.jpg''']]
=== Health and Safety ===
=== Health and Safety ===



Revision as of 03:56, 2 May 2019

Mall-safe-small.jpg

St. Ethelbert's Hospital
This hospital is barricaded with no zombies outside.
ZombGG (talk) 21:59, 27 April 2023 (UTC)
Alt text
Autumn St. Ethelbert's, Roftwood
St. Ethelbert's Hospital

Roftwood [66,50]

Moreby Square
(Pimbank)
Barry Row
(Pimbank)
(BB)
Shepard Lane
(Pimbank)
Neal Cinema St. Ethelbert's Hospital a factory
Train Plaza Henslowe Park Fernie Grove

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."
Redcrosssmall.jpg Malton Hospitals Group
This user or group supports MHG in their attempt to restore health care in Malton.

Malton Hospitals St. Ethelbert's Hospital is one of two hospitals in the suburb of Roftwood and borders on Pimbank. It is located at 66,50 (North Central) and is a core resource building in the Survivor Security Zone. The hospital is open to all survivors

Description

Hospital Designated Entry Point

This hospital can be seen straight down from Barry Row as a fire-damaged red-brick building surrounded by a large paved plaza. The staff of St. Ethelbert's Hospital knew about the zombie infestation long before many other Hospitals did, hence its lobby is covered with quarantine posters. The hospital can be found at the top edge of Roftwood, in the middle, bordering on the suburb of Pimbank. The co-ordinates are [66, 50] and the building is an Entry Point maintained at VSB+2, unless there is an outstanding siege which is kept at EHB+.

Barricade Policy

The Roftwood Barricade Plan states this hospital is to be a free running entry point and maintained at VSB+2. Please keep the barricades at this level and no higher to allow lower level players access to the medical care and equipment that can be found inside.

During times of zombie siege (i.e. when there are over 30 or 40 zombies outside), the barricades will be temporarily raised to full EHB to protect the hospital and the people inside. Once the danger has passed, barricades are lowered back to VSB+2 as soon as possible. Announcements about the change in barricade status are made on the main Roftwood suburb page.

NOTE: Due to Mall Tour '09 being close by, the barricades should probably be maintained at EHB until the craziness subsides.

Hospital Status

St. Ethelbert's Hospital is an important Hospital for Roftwood and Pimbank and is looked after by several groups in the local area as well as having its own team of full-time, dedicated staff. It is therefore virtually guaranteed to be maintained and powered, with a good number of survivors inside as well as Hospital staff with the requisite medical skills.

Please see the main Roftwood news for any major changes in the Hospital Status.

Hospital Facilities

Here is a list of available Hospital facilities and treatments, please note that it does depend on the current Hospital status (it is difficult to serve patients when the staff themselves are (un)dead).

Maintained
This Hospital is actively maintained

This Hospital is actively maintained by individuals and groups in the local area

First Aid
Hospital staff know First Aid

Hospital staff know First Aid and can heal up to 10HP with a First Aid Kit

Diagnosis
Hospital Staff can diagnose patients

Hospital staff are able to diagnose and cure injured patients

Surgery
Hospital Staff can perform surgery

Hospital staff can perform surgery to restore 15HP per First Aid Kit

Revivification
Hospital Staff make revive trips

Hospital staff make trips to actively maintain the nearest revive point

Significance

St. Ethelbert's Hospital is quite close to the suburb of Ridleybank and so can suffer occasional attacks from the horde, particularly as the barricades are only meant to be kept at VSB+2. This Hospital is very important as it is the closest Hospital for many residents of neighbouring Pimbank, who have no health care facilities of their own. This Hospital must be maintained to keep the residents of both suburbs healthy.

Should the Hospital fall, survivors can escape to the several safe-houses that can be found either side of the Hospital, only a few AP away.

Note: During periods of heavy zombie activity or siege, some VSB+2 buildings are likely to be raised to EHB also (if they have not already been ransacked) however this Hospital must remain at VSB+2.

Area Map

See the area surrounding St. Ethelbert's Hospital on both the Roftwood and Pimbank sides on this page, the Hospital is in the bottom right quadrant.

Nearby Tactical Resources

There really are a huge number of resource buildings close to St. Ethelbert's Hospital. Within a 4-block walk, even keeping to the free-running lanes one can find:


Roftwood Side

Enclosed garden and veranda.jpg

Pimbank Side

Mall Access

It is possible to reach an amazing 3 Malls within a 10AP distance even while keeping to the free-running lanes:

Local Affiliations and Groups

Roftwood is a highly populated suburb and has a large number of groups to maintain the numerous resource buildings.

Hospital Policies

Alt text
Back entrance St. Ethelbert's, Roftwood.jpg

Health and Safety

This Hospital operates to the following set of health and safety standards set by the Malton Hospitals Group:

  • Try to keep this Hospital powered and fuelled at all times.
  • Keep this Hospital Zombie-free, they tend to eat the patients.
  • Repair barricade damage when possible and maintain at VSB+2.
  • Keep at least one doctor in this Hospital.
  • Nobody is low priority. We're all in this together; the Level-1 starter you save today could be the one to headshot the Zombie chewing on your arm a few months later.
  • If there are staff to spare, make local ambulance runs to support survivors outside the Hospital.
  • Keep a radio inside the building, and please transmit on the local frequency, 26.17 MHz.

Healing in times of Siege

In times of heavy siege, first aid kits can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan:

  1. Heal those infected by zombie bites first
  2. Heal active players (especially if they have just killed a Zombie)
  3. Heal those with less than 25HP so they are not targeted as "wounded" by zombies
  4. Heal those with less than 13HP so they cannot be dragged out into the street should the barricades come crashing down.

Staff are expected to heal and fight until they have only a few reserve AP for escape to nearby safe-houses.

Disruptive Visitors

Visitors and patients who are known to be Player Killers, Generator Killers or Radio Killers will be warned and closely monitored. Hospital staff are at liberty to insist such people leave should they begin causing trouble (by taunting or attacking). Failing this, physical removal will occur. Please be assured this is only if there is trouble. Those with KOS bounty status will be killed on sight.

The Hospital staff have the right to work in a safe, zombie free environment without the fear of humans turning against them too. This Hospital policy will be enforced.

To prevent abuse, proof of PKing, GKing or RKing should be announced to those around you before beginning "annoying person removal" procedures.