Suggestion:20081124 Flashlights: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
Line 33: Line 33:
#'''Keep''' - Yes why not! --[[User:Mightyoak|mo ヽ(´ー`)ノ]] 04:18, 25 November 2008 (UTC)
#'''Keep''' - Yes why not! --[[User:Mightyoak|mo ヽ(´ー`)ノ]] 04:18, 25 November 2008 (UTC)
#'''keep''' - it is one sided but that's not always a bad thing. It does need a little more detail but as those are ultimately for Kevan to decide anyway its not a big deal that you didn't include them. My biggest concern is that the battery life is too short and that once turned on you should not be able to turn them off again, I know thats unrealistic but it would maintain balance if you then showed up in a building description as something to indicate the presence of light inside.--[[User:Honestmistake|Honestmistake]] 08:04, 25 November 2008 (UTC)
#'''keep''' - it is one sided but that's not always a bad thing. It does need a little more detail but as those are ultimately for Kevan to decide anyway its not a big deal that you didn't include them. My biggest concern is that the battery life is too short and that once turned on you should not be able to turn them off again, I know thats unrealistic but it would maintain balance if you then showed up in a building description as something to indicate the presence of light inside.--[[User:Honestmistake|Honestmistake]] 08:04, 25 November 2008 (UTC)
#'''Keep''' - Needs revision though. Encumbrance values (2%?), and perhaps a findable 'Battery' item that can 'recharge' a Flashlight for 1 AP rather than making these things outright disposable should be added to the concept. Should also probably be released in tandem with a Zombie ability that negates some darkness penalties. --[[User:The God Emperor|The God Emperor]] 13:41, 4 December 2008 (EST)


'''Kill Votes'''
'''Kill Votes'''

Revision as of 18:40, 4 December 2008


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20081124 Flashlights

D4rkness 04:33, 24 November 2008 (UTC)

Suggestion type
Item

Suggestion scope
Survivors in darkened buildings

Suggestion description
Add a new item, the flashlight. These would be found in Mall Tech stores (5-8% chance to find), Power Stations (up to 10%), and Warehouses (2-4%). It is used to temporarily negate the effects of darkness in a building. While carrying a working flashlight, a survivor's search, barricade and attack % rates in a darkened building are only reduced by one-quarter instead of the normal one-half.

However, since flashlights run on batteries, the item wouldn't last forever. Instead, the flashlight would have 20 hit points (or whatever you want to call them) representing its remaining battery life. Whenever the survivor takes an action (besides talking) inside a dark building, the flashlight's hp is reduced by 1 (Note: This hp value would be invisible to the owner of the item, so they would not know how much longer their flashlight is going to last). When the flashlight runs out (hp is reduced to 0), the item is automatically discarded, and they would get a message like this:

Your flashlight flickers and dies. It looks like the batteries have died. You discard it, as it is no longer useful.

The reason I suggest this is because it makes sense to me that survivors stuck in the dark would seek alternate means of light than a powered generator. While full lighting is the ideal, generators are hard to find, and they can only be used in a single building. The flashlight would offer a compromise between having to search forever for a generator and fuel or just sit in the dark and twiddle their thumbs. Plus, unlike a generator, the flashlight is portable, so they are not restricted to a single building.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep- Author vote. Hope I'm not the only one. -D4rkness 04:37, 24 November 2008 (UTC)
  2. Keep - A nice alternative to having to find a generator in a suburb that's overrun.--Grigori 05:13, 24 November 2008 (UTC)
  3. Keep - Something needs to be done for survivors. Every single change in the last year or so has been pro-Zombie. Unlit buildings often disrupt free-running corridors and no one wants to waste a Genny on them. This game has become BADLY unbalanced as of late.--Lucas Black 04:03, 24 November 2008 (EST)
  4. Keep - Yes why not! --mo ヽ(´ー`)ノ 04:18, 25 November 2008 (UTC)
  5. keep - it is one sided but that's not always a bad thing. It does need a little more detail but as those are ultimately for Kevan to decide anyway its not a big deal that you didn't include them. My biggest concern is that the battery life is too short and that once turned on you should not be able to turn them off again, I know thats unrealistic but it would maintain balance if you then showed up in a building description as something to indicate the presence of light inside.--Honestmistake 08:04, 25 November 2008 (UTC)
  6. Keep - Needs revision though. Encumbrance values (2%?), and perhaps a findable 'Battery' item that can 'recharge' a Flashlight for 1 AP rather than making these things outright disposable should be added to the concept. Should also probably be released in tandem with a Zombie ability that negates some darkness penalties. --The God Emperor 13:41, 4 December 2008 (EST)

Kill Votes

  1. I like this, but there is something...off that I can't quite put my finger on it. Linkthewindow has a point about starting this on the discussion, but he is WRONG about it being dupe. Not only have circumstances changed, but having the name "flashlight" in both suggestions does NOT automatically qualify it to be a dupe.--Pesatyel 07:30, 24 November 2008 (UTC)
  2. Kill - Not a complete suggestion - doesn't state if flashlight is turned on automatically, or if it needs to be activated. It's stuff like this that Developing Suggestions is useful for. -- Galaxy125 08:12, 24 November 2008 (UTC)
  3. Kill - I liked this idea, but as everyone else has said it is not compleate, so unfourtunatly I am going to have to kill this one --Michaleson CAPD 16:15, 24 November 2008 (UTC)
  4. Kill/Change - It sounds pretty groovy, I'm mean come on, how man times have we found a zombies smugly sitting in a darkened building, confident it will survive. It's just really unfair though; zombies come into the same predicament, they find survivors in a dark building, an fail to kill them. I just find it unbalanced, find some way of letting zombies have the same thing...head light maybe? --Angusburger 18:02, 28 November 2008 (UTC)

Spam/Dupe Votes

  1. Spam - Very unbalanced, as Wan. This could work with a zombie counterpart, but Nubis really hits the nail on the head over at Frequently Suggested. Having the flashlight die isn't a good balance-people can just search for new ones. You also don't mention if this only affects the sole survivor, or if it affects the whole group, or if it makes the building appear lit from outside. Linkthewindow  Talk  09:37, 25 November 2008 (UTC)
    Since I changed my vote, the old vote is now on the talk page. By the way, that Frequently Suggested entry was only added today (after a short discussion), so don't scream "It's on Frequently Suggested" just yet. Linkthewindow  Talk  09:37, 25 November 2008 (UTC)
  2. Dupe - As above, and here's another. Just because your suggestion isn't exactly like these doesn't mean it's not a dupe, D4rkness. Also note my specific vote on that page.--Jiangyingzi 07:50, 24 November 2008 (UTC)
  3. Spam - Overpowered survivor buff. And incomplete. First of all, survivors get to negate the penalties, but zombies remain helpless. And seeing as dark hurts zombies more than it hurts survivors... How lame is that? And, what's the encumbrance? Incomplete. In any event, why would you want to negate dark penalties? There's nothing to find in these buildings. And leaving them unbarricaded doesn't really hurt anyone: in fact, presto, instant, easy-to-masintain entry point! The only reason to light one up usually is to PK someone.... Just say NO to one-sided, overpowered survivor buffs. --WanYao 07:51, 24 November 2008 (UTC)
    • oh... and all the benefits of a genny for a fraction of the trouble. Broken. Though not a dupe. --WanYao07:52, 24 November 2008 (UTC)
    • I just want to add that I think I agree with the poster who said the game has become VERY hard for survivors of late. FAKs are harder to come by (which is a GREAT thing, don't get me wrong)... powerful 'cade blocking takes the challenge and fun in sieges away from EVERYONE... and syringe search rates are atrocious: I manufacture now, it's better. Survivors need some kind of a break. Not a big one, but something. However, this suggestion is NOT the way. --WanYao 23:08, 24 November 2008 (UTC)
  4. Same as WanYao - Those are some of the reasons I liked my glowstick idea better. At least that had the penalty of making you a bigger target when you used it. --Blake Firedancer T E RNL? P.I.S.I.T. 08:14, 24 November 2008 (UTC)
  5. Spam - As WanYao. Also, not a dupe (at least not of the links provided here). --Midianian Big Brother Diary Room: [510,24] 10:42, 24 November 2008 (UTC)
  6. Spam - As above... although "Suggestion: Flashlights, by D4rkness" was kinda funny. Still, WanYao nailed it. --Pestolence(talk) 21:59, 24 November 2008 (UTC)
  7. Dupe - As the other dupe voters. --ZsL 22:02, 24 November 2008 (UTC)
  8. Spam - As above. --Papa Moloch 02:27, 26 November 2008 (UTC)
  9. Dupe - As above, plus the three thousand others that haven't been linked to.--William Told 23:50, 29 November 2008 (UTC)



Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20081124 Flashlights). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)