Difference between revisions of "Talk:No Escape"

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(Organization)
(Climax Event)
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:::RRF/Mob would never cooperate with Extinction but we've rampaged side by side several times. Zed groups will converge on big brain harvests and Escape is looking very tasty. 85 dead bodies outside Woodborne NT now and last I checked MoB was in Eastonwood heading west. --[[User:Zeug|Zeug]] 19:05, 22 May 2010 (BST)
 
:::RRF/Mob would never cooperate with Extinction but we've rampaged side by side several times. Zed groups will converge on big brain harvests and Escape is looking very tasty. 85 dead bodies outside Woodborne NT now and last I checked MoB was in Eastonwood heading west. --[[User:Zeug|Zeug]] 19:05, 22 May 2010 (BST)
 
::::It's now official and public that RRF rolls towards Ellicott. No official news on MOB, but the movements show a very clear direction. And Zeug, those two aren't the only two not too thrilled about seeing Extinction popping up. Hadn't I've been before you there and hadn't I assumed that that the ~30 Extinction members will be drowned out by the megahorde, I'd myself have thought twice about participating if that means to work with Extinction. --{{User:Spiderzed/Sandbox/Sig}} 23:33, 22 May 2010 (BST)
 
::::It's now official and public that RRF rolls towards Ellicott. No official news on MOB, but the movements show a very clear direction. And Zeug, those two aren't the only two not too thrilled about seeing Extinction popping up. Hadn't I've been before you there and hadn't I assumed that that the ~30 Extinction members will be drowned out by the megahorde, I'd myself have thought twice about participating if that means to work with Extinction. --{{User:Spiderzed/Sandbox/Sig}} 23:33, 22 May 2010 (BST)
 +
:::::Ha, awes that RRF is on its way, just said Ha!!ah to [[User:Bisfan|Bisfan]] inside Woodborne ... and you can go bite my dead rotting arse Spiderz. '''Let it be recorded for Malton posterity that [[Extinction]] was there first!!''' --[[User:Zeug|Zeug]] 10:42, 24 May 2010 (BST)
 
:Most excellent. I'm trying to get the word out to other groups now but I think some already know, obviously the FU know. :) --[[User:Red Brinded Cat|Red Brinded Cat]] 21:45, 20 May 2010 (BST)
 
:Most excellent. I'm trying to get the word out to other groups now but I think some already know, obviously the FU know. :) --[[User:Red Brinded Cat|Red Brinded Cat]] 21:45, 20 May 2010 (BST)
  

Revision as of 09:42, 24 May 2010

Communications Here

Wow. You are really obssessed with this, aren't you? I think you need some help, buddy. Oidar 13:57, 16 May 2010 (BST)

Obsessed? I think you have the wrong group. You must be looking for Escape, I'm just looking for dinner. :D But seriously, I think we can all agree that UD has gotten boring and some updates are desperately needed, maybe Kevan will do something but maybe he won't. In the interim, a little fun would be nice and a good old fashioned giant siege would at least be exciting and might renew some interest for zombahz and harmanz. ;) --Red Brinded Cat 14:25, 16 May 2010 (BST)

well, if anything's going to actually make a difference like On Strike it might as well be this. Might wanna tell Kevan about it, unless CaptainVideo has already. -- 14:38, 16 May 2010 (BST)
I did email him recently and mentioned Escape as one example of game dissatisfaction, no answer yet...why doesn't that surprise me. :P --Red Brinded Cat 14:47, 16 May 2010 (BST)
Maybe because he's busy working on the updates he mentioned on his talk page last month, two days before this silly idea ever took off? --Grogh 23:59, 17 May 2010 (BST)
Sieges don't exist anymore since Kevan introduced cade-blocking. Beachhead tactic > Everything else. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 14:53, 16 May 2010 (BST)
It seems to me you don't know what are you talking about Mister Oakley - either that or you have different understanding of word "siege". I have been in sieges when 80+ zombies attacked one building and survivors held it for a month and that was after the cade-blocking was introduced (competence of attackers could be another question but it included daily break-ins) Alexander Abramov 19:16, 16 May 2010 (BST)
Thad is correct. Even if you hold the building because you have five-hundred times as many survivors as zeds, it'll be about two days before the zeds start parachuting, or one of the big groups turns up to put you all down. The sad truth is that the art of the seige is dead.--Yonnua Koponen Talk ! Contribs 19:19, 16 May 2010 (BST)
was in a month "siege" at one of the forts in malton, so your wrong. 80+ on both sides, even groups on both side, --Dirty 19:55, 16 May 2010 (BST)
Thats the issues with forts. For every zombie attacking the gatehouse, you'll have one survivor inside, and another one in the infirmary, or the armoury or storehouse. The bottlenecking of the gatehouse means that cade blocking is much less effective. Try doing at fort perryn. Thats always a good laugh. --RosslessnessWant a Location Image? 20:07, 16 May 2010 (BST)
Ferals vs Large Survivor Group don't count. Come back when you hold the RRF out for more then 10 seconds. There hasn't been anything meaningful like a true Mall siege since Giddings vs BB2 during late 07, at which cade-blocking was introduced. Truth is the game is slowly dwindling in numbers, and sieges (which were highlights during the old days) being nowadays non-existent is an important reason for that. I support the idea behind Escape but I highly doubt Kevan will do much with it. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 20:58, 16 May 2010 (BST)
Also, I luv that "Mister Oakley" stuff. It's funny. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 21:00, 16 May 2010 (BST)
Whining survivors. Wah, no more real sieges, where we can sit in a mall and barricade up to EHB as soon as a breach occurs and then kill the few zombies that did get in, at our leisure. That's not a zombie apocalypse, that's a turkey shoot. Cade-heal-kill killed the mall siege, because it was just too effective. It's no fun for zombies if they need 5 times the survivor force to compete, especially given that they're always... ALWAYS... outnumbered by survivors on the stats page. With 'cade blocking, both sides can still have their fun, zombies by trashing buildings, survivors by playing the river tactic game, because there is no way that zombies can cover the whole map, there is always a zombie void to flow into -- boxy talkteh rulz 01:30 23 May 2010 (BST)
A big void. For hate's sake I spit my last breath at thee 01:35, 23 May 2010 (BST)

Interest

I'll join this one :-D -- Spiderzed 23:07, 16 May 2010 (BST)

Ditto. I'm going to finally go rotter just for the occasion. It should make being dual natured much more interesting. Shatari 00:29, 18 May 2010 (BST)

Cooperate or They'll Escape

My zombie can be on location by tomorrow, but I'm not sure how much success we may have. We'll need to work together if we're going to ruin their buildings, and thus plans, in the limited time we have. We'll need massive publicity and dozens of ferals. But mostly, we'll need an efficient plan.

We'll start with The Woodbone. I've much experience attacking the W, though I've never had such an important time limit. Luckily, downing a RR is simple; It just takes sheer force of numbers. Your priorities are, in order: Rise, groan, GK, and Kill. Our priority is not their HP but their AP. Do not focus only on getting food. That kind of selfish greed is anti-barhah and has been a constant source of undead failure. We're not the undeadites. We're not here to eat. We're here to win. Every time we spend just 7 AP to go back in (or 5 if they CR us), we cost them more than thrice that amount. Getting shot is tipped wildly in our favor. You should be checking back every hour to see if you once again have the opportunity to stand up and walk back in. Only if it's clear that you won't be their next target, or you have to sleep/work, should you destroy the generator. This is also a very efficient move. For 10 AP, you cost them what is usually around 25. What's more, both forcing them to kill you and to replace generators requires that they make constant trips to the nearest unruined PD or factory. Once there are many undead occupants and no generator, or you're full on AP and there's no generator, it's time to start clearing the way for ruin. Killing is hard on us as much as it is on them. It could take one of us a full 20 AP, and they need not use much more to undo it. Infect them, knock them down to size, and drag them out of our way. Hopefully we can ruin it before Monday. It all depends on how many meatshields there are.

Hellacott is going to be packed and barricaded. We need strike teams. Hopefully we can all group into a few times. These strike times will not be public. People will not flee, despite the prominence of River tactics. They will stay and actively barricade. We thus need a form of closed communication. I highly recommend the DSS Satellite Phone to FireFox users. My number is 882-6834. As for users of IE (or some other browser) you should either use FF for the remaining 13 days or try to use either barhah or email. Regardless, once we agree on a few times, we'll stick to the typical strike tactics; Smash the barricades (at the pre-arranged time), GK, Infect, Kill, and Sway. The last part is important. Cade-blocking a target is better than keeping a RR ruined, as we can't expect cades to go up in the RR. But unlike in the RR, you should be willing to attack a harman even if it means not having enough AP to immediately rise back up if killed, as we may be expelled rather quickly, and must kill while we can.

More important than anything is that you are stay determined, pure of heart, and have complete faith in barhah. We can beat these pathetically anti-barhah trenchies. There's a lot, and it won't be easy... But we're already dead. What are they going to do, shoot us? --VVV RPGMBCWS 08:44, 20 May 2010 (BST)

You can PM me on Barhah or Brainstock, either will work, I'll post a SAT phone later, just need to get a new number for this alt. I agree there will need to be coordination but it's difficult without a forum, however it would be easy enough to get a temporary chatzy room, I'll work on that tonight as well. --Red Brinded Cat 21:40, 20 May 2010 (BST)
I should be on route by tomorrow. If you can post a schedule, it would be a big help on the coordination. Since I have more exp than god, I can focus on destroying gennies, mass infections, and dragging people out into the streets.Shatari 02:13, 22 May 2010 (BST)
Update: I'm in position. Anyone want to draft an attack time chart? Shatari 23:47, 22 May 2010 (BST)
I was thinking we should try to start some coordination tomorrow. Perhaps just after 22:00 UK time as that gives most time zones a chance to get in on it. If you're on Brainstock or Barhah PM me for the Chatzy room I made for this. --Red Brinded Cat 00:53, 23 May 2010 (BST)

Climax Event

That seems to be what you are creating here. Although it makes my life difficult as a rot reviver, I'm all for it. It makes the Escape more exciting. Like a Climax Event in Left 4 Dead! I mean, it's not as if you are even an organized horde. The zeds are only just trickling in. --Demonsul 16:04, 20 May 2010 (BST)

Extinction is moving down for the party. Currently 70+ brains in open Woodborne NT, plenty of revives to go around and apart from 30 reviving bodies on the doorstep barely any zombies anywhere in town all the way to the borders of deserted Dunnell Hills and south to Grigg Heights ... Malton's very quiet these days. So we're assembling a Zombie groaning choir. Has anyone approached RRF/MoB? --Zeug 18:33, 20 May 2010 (BST)
The hordes tend to have their own agendas to follow, co-operation between them is not really an option, but I suppose you could try. For hate's sake I spit my last breath at thee 19:03, 20 May 2010 (BST)
RRF/Mob would never cooperate with Extinction but we've rampaged side by side several times. Zed groups will converge on big brain harvests and Escape is looking very tasty. 85 dead bodies outside Woodborne NT now and last I checked MoB was in Eastonwood heading west. --Zeug 19:05, 22 May 2010 (BST)
It's now official and public that RRF rolls towards Ellicott. No official news on MOB, but the movements show a very clear direction. And Zeug, those two aren't the only two not too thrilled about seeing Extinction popping up. Hadn't I've been before you there and hadn't I assumed that that the ~30 Extinction members will be drowned out by the megahorde, I'd myself have thought twice about participating if that means to work with Extinction. -- Spiderzed 23:33, 22 May 2010 (BST)
Ha, awes that RRF is on its way, just said Ha!!ah to Bisfan inside Woodborne ... and you can go bite my dead rotting arse Spiderz. Let it be recorded for Malton posterity that Extinction was there first!! --Zeug 10:42, 24 May 2010 (BST)
Most excellent. I'm trying to get the word out to other groups now but I think some already know, obviously the FU know. :) --Red Brinded Cat 21:45, 20 May 2010 (BST)

Organization

I'm Serial Kicked, i was one of the first guys with the No Escape tag, but i'm not the "owner" of this group. I work against escape both as an human (because of the radio spam) and as a zombie (because of brainz). This is an interesting location. There's no nearby resource building apart from the fuel station and the Rotter Revive Clinic nearby. The rotter clinic is a problem as long it's in escape's hands, but it can be an useful asset for 'dual nature' operations, i've been revived there countless times no matter how many Escape player i've killed. A temporary alliance with the clan handling the clinic could be a good idea.

This said, there's 285 people in the train station. Around 30% of low level alts. There's about 30 people in the fuel depot, and 50 in the rotter clinic. Some of the buildings around also have a bunch of people inside (20-50) but most of them are tourists. Sonrah 22:51, 22 May 2010 (BST)

There's no "clan" controlling the rot clinic, just a sign reading "get rot revives here, no cades please" and some Escapees taking it as an order. -- Spiderzed 23:37, 22 May 2010 (BST)
Currently they seem to be barricading the Rot Clinic up tight every time a zombie breaks in. Shatari 23:47, 22 May 2010 (BST)
There has been some trenchie arguing over that, good lolz. :P --Red Brinded Cat 00:50, 23 May 2010 (BST)
I've started a graffiti campaign for electing the support of spies, curmudgeons malcontents, cold-blooded killers and all the other folks that make Malton interesting. ( http://tinyurl.com/No-Escaping-Malton NoEscape ) I'm not sure how effective it will be but if we get up in enough suburbs I'm sure there will be an outpouring of support from the wholesome underbelly of Malton. Not to mention the esteemed hordes throughout. Is the MOB on the way? How about the RRF? My interest in this is such that I would rather see an outpouring of support from satisfied inhabitants eclipse that of the myopic clan of fools that is the Escape.
'The wise shall inherit glory, But shame shall be the legacy of fools.'
MikhailI don't have to be careful, I've got a gun.Kalashnikov разговор 06:27, 23 May 2010 (BST)
Don't just spray the same thing over and over! Be creative, exploit every character, and don't bother with the tinyurls! As for the MOB and RRF, the latter won't come, but the MOB seems to be sprinting over. That's one of the differences between us and our foes. We have support from actual, organized groups, not just mobs of half-played characters. --VVV RPGMBCWS 09:00, 23 May 2010 (BST)
Last I heard, the RRF was on it's way as well. They'd be missing out on some great eats otherwise.Shatari 09:41, 23 May 2010 (BST)
You never know who might show up to dinner. -- Papa Jadkor (RRF) (MotA) (MT11) 23:31, 23 May 2010 (BST)
So if there's no organized group there (apart from escape members), i guess we could raze and occupy the place. Z numbers are growing quickly and GK/RK operations in the area aren't very useful due (or thanks) to the lack of resources in the area. Sonrah 21:53, 23 May 2010 (BST)
The trouble is that there are at or around 300 standing humans in the region, and only around 50 dedicated zombies. We're running their needle supply low (it takes a lot of AP to find a needle and revive a friend, especially when the NT building is unlit), but there's currently enough of them to make our job impractical. Happily, things should swing in our favor once we start organizing and reinforced. --Shatari 22:10, 23 May 2010 (BST)
See the front page for the current target. Reinforcements on the way. ;) --Red Brinded Cat 00:17, 24 May 2010 (BST)
Yeah we are few in numbers for now. But given the ridiculous (or Fun) amount of corpses around the location (100+ around the NT building only) and the very high % of rotters, as soon as they run out of needles -and they will- we should get the upper hand. By the way, i've followed some discussions inside the NT building, it's very probable that they will start barricading soon. If they start doing so and change the graffitis, we should try to change them back to "no barricade - rotter clinic" to confuse newcomers. And like said the other guy, killing any generator in the fuel depot and the NT building should be top priority for alive players. Sonrah 03:44, 24 May 2010 (BST)
There are 24 zombahz there now, so cading is no longer an options. ;) Excellent work! Nah, it's not work, it's fun! --Red Brinded Cat 06:06, 24 May 2010 (BST)
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