Talk:Suburb: Difference between revisions

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*'''[[Talk:Suburb/archive|Suburb Archive]]'''
*'''[[Talk:Suburb/archive|Suburb Archive]]'''
*'''[[Talk:Suburb/Archive|Suburb Archive 2]]'''
*'''[[Talk:Suburb/Archive|Suburb Archive 2]]'''
*'''[[Talk:Suburb/Archive 3|Suburb Archive 3]]'''
|}
|}


=Reporting Guidelines=
=Reporting Guidelines=


*'''[[Locettside]]'''
:insert your report here --[[User:Z0mb1eSlay3r|Z0mb1eSlay3r]]
Many lone zombies in the area,break in are more usual,most buildings are ESB,I suggest getting the skill Free Run,zombies seem less active,every zombie ive shot didnt do anything to me,if you need EXP come here,advancing danger level by 1
</pre>


==Changing the Suburb Colour==
==How to Update a Suburb Danger Report==


First find the report you wish to update, you can search for it by typing "User:DangerReport/''Suburb''" in the search box. You can also find it  listed in this category, just scroll to the bottom of the page. The is also a link listed on each suburb's page in the template on the right. It can be found just below the 9-suburb map.


== Highway Plan ==
You then need to change the <tt>|Danger=</tt> variable to one of the possible statuses. You can briefly explain the reason for the change in the edit summary. Longer explanations are best left on the page of the suburb in question under the news section, or on the [[suburb]] page under the reports section.
ok im sorry if i posted this in the wrong place but i think this is the best idea i ever had. at least for Urban Dead. I'm suggesting sort of a survivor highway plan. What if we set a pattern of VS barracaded building next to each other, so people have an expressway that they can stop at when they ran out of action points. if they are traveling to the other side of the city for example. [[Rhodenbank]] had the same idea but only in 1 suburb is pointless. this will take a lot of planning so who is with me? --[[User:Pyro1499|Pyro1499]]


===Example===
:[[Example page|Example User]] wants to change the danger level of [[Hollomstown]] from '''moderately dangerous''' to '''safe''', since they have scouted that suburb and found almost no zombies outside, and no PKing activity was reported for some time.
:[[Example page|Example User]] then goes to the [[Hollomstown]] page and follows this link: [[User:DangerReport/Hollomstown|Update Hollomstown's Danger Level]] which leads to the danger report page for Hollomstown.
:Now they changes the danger variable from <tt>'''|Danger=moderately dangerous'''</tt> to <tt>'''|Danger=safe'''</tt>
:They can then note the change on the [[Hollomstown#Recent News|Hollomstown]] page in the news section.
:{{Code|May 10th - No zombie or pking activity in this suburb. This suburb is now safe. --[[Example page|Example User]] 16:25, 13 August 2006 (BST)}}


It's fairly easy to switch a suburb from Safe to Very Dangerous. Every suburb has its own danger report page, just look for the link on said suburb page and change it to the proper level.  
If a suburb is deemed noteworthy, change <tt>|Notority=normal</tt> to <tt>|Notority=notable</tt> and this will bold the suburb's name on map output.


:Let's say you want to change Dakerston danger level from Safe to Moderate.
:First you will go to [[Dakerstown|Dakerstown suburb page]], and follow the [[User:DangerReport/Dakerstown|link listed on the ''Update Dakerstown's danger level.'']] on the suburb table.
:There you will edit the page, and change the entry from {{tl|mapSafe}} to {{tl|mapModerate}}
:This will automatically change the danger level on the suburbs page and in every suburb that lists this 'burb.


Normal suburbs use the ''map'' set of colors: use ''MapSafe'' for safe suburbs, ''MapModerate'' for suburbs with some zombies, ''MapDanger'' for dangerous suburbs and ''MapVeryDanger'' for suburbs full of zombies and PKers.
=Reporting discussion=
 
==A disputed report==
Notable and historically noteworthy suburbs use the '''Special''' set, so that the name of the suburb appears in bold face. Use the suburb names ''SpecialSafe'', ''SpecialModerate'', ''SpecialDanger'' and ''SpecialVeryDanger''.
<small>Moved from the main page</small>


Please note that the keyword is Case Sensitive. If you add ''mapsafe'' or ''mAPsAFE'' the template won't load, leaving a blank background to the suburb.
'''[[Lukinswood]]''' almost half the buildings are under zed control it should be dangerous --[[User:Zombieman 11|Zombieman 11]] 19:25, 22 December 2010 (UTC)
:This report was completely fabricated. The suburb was no more ruined the day of the report than Zombieman 11 is a saint. This section is bullocks. {{User:Vapor/sig}} 04:48, 4 January 2011 (UTC)


=Reporting discussion=
i know it wasnt ruined but from a short scout alot of trp were zed homes not ruined yet--[[User:Zombieman 11|Zombieman 11]] 21:48, 4 January 2011 (UTC)
:Lukinswood doesn't have "alot" of TRPs. The few that it has were not recently broken into, either. Unless you are referring to [[The Coram Building]] (not technically a TRP) which has been subject to repeated zerg rushes for the last eight or nine months. Stop misleading people. In fact, stop using the Suburb page to post reports. It's retarded to keep posting reports there. Use the news section of the respective suburb pages or just update the damn danger level. {{User:Vapor/sig}} 01:30, 5 January 2011 (UTC)
I'm moving this here since the report is clearly disputed and apparently with good reason. There's no sense in confusing people. {{User:Aichon/Signature}} 21:52, 4 January 2011 (UTC)


=Danger colors discussion=
{{MA|Talk:Suburb/Color System Discussion|Suburb/Color System Discussion}}


=Noteworthy Suburbs=
=Noteworthy Suburbs=
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:When a group manages to draw the attention of the entire community or influence the gameplay centers his actions around a burb of birth, that suburb can be called noteworthy. Examples of this are [[Ridleybank]] and [[Yagoton]]. The first is the infamous homeland of zombie-kind, homeland of the [[Ridleybank Resistance Front]], while the second is the home of the [[Yagoton Revivification Clinic]], the first and most famous group dedicated to revivification.
:When a group manages to draw the attention of the entire community or influence the gameplay centers his actions around a burb of birth, that suburb can be called noteworthy. Examples of this are [[Ridleybank]] and [[Yagoton]]. The first is the infamous homeland of zombie-kind, homeland of the [[Ridleybank Resistance Front]], while the second is the home of the [[Yagoton Revivification Clinic]], the first and most famous group dedicated to revivification.


*'''An unique and noteworthy building exists in this suburb'''
*'''A unique and noteworthy building exists in this suburb'''
:This usually doesn't make a suburb noteworthy at all, unless important events on the history of Malton happened there. Resiting two huge sieges inside [[Caiger Mall]] make that unique building noteworthy, while having the only Zoo in the city isn't noteworthy as nothing important of note happened there.
:This usually doesn't make a suburb noteworthy at all, unless important events on the history of Malton happened there. Resiting two huge sieges inside [[Caiger Mall]] make that unique building noteworthy, while having the only Zoo in the city isn't noteworthy as nothing important of note happened there.


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==Nominations==
==Nominations==
Add your nominations here for noteworthy suburbs.


===[[Quarlesbank]]===
[[Talk:Suburb/Nomination Archive|Suburb/Nomination Archive]]
:Hi all, I think now since it's been a while I thought I'd put my vote in for Q'bank as a "noteworthy suburb".  Now I can safely say that it hasn't had any major seiges or the likes (although the [[Mall Tour]] would have gone through the area where [[Calvert Mall]] is, and a lot of the 'local population' would say [[Pitman Mansion]] has always been a hotly contested place), but besides that, it is...


*The birthplace of the current no.1 UD survivor group ([[The Fortress]]) and home to the well known zombie [[user:Lord Pitman|Lord Pitman]].


*Home to [[Pitman Mansion]] where a number of survivor events have been held in the recent past, one event being that of [[Malton Tours]] end party at the end of their 2007 tour.
=Danger colors discussion=
All discussions pertaining to the suburb color system and proposals for new maps


*Recently saw a [[Beerhah]] invasion where the survivors ''tried'' to retake the burb but without any real success.
{{MA|Talk:Suburb/Color System Discussion|Suburb/Color System Discussion}}


I leave it in your hands, I must admit i'd be surprised if you turn around and say you've never heard of [[The Fortress]] and related characters but I leave that to the vote.--LP 23:26, 11 October 2008 (BST)
[[Talk:Suburb/Color System Archive|Suburb/Color System Archive]]


:Sorry, I can't endorse that. There are more deserving suburbs out there that aren't noteworthy, I think we should focus on lobbying those. {{User:DanceDanceRevolution/sig}} 01:03, 12 October 2008 (BST)
==Proposal for Active and Dead==
I am proposing two new color status, Active and Dead. These are to indicate areas that are mostly safe or mostly a ghost town, yet have persistent human and zombie activity that is not represented by any of the other colors/descriptions, and is important for players to be aware of. 


===[[Santlerville]]===
These cover suburbs that have an active tug of war and are either predominantly in survivor hands, or predominantly in zombie hands.   Typically a targeted persistent insurgency is happening, which makes death a daily occurrence, but in the case of zombie controlled, its neither a ghost town nor very dangerous, and in the case of survivor controlled, its neither safe, intact, nor dangerous. One could argue for Moderately Dangerous/Dangerous/Very Dangerous, but I will argue below that these are not accurate representations, since the majority of the suburb is safe, and the attack on the suburb is insurgent in nature (Sporadic / Targeted).
:I think [[Santlerville]] should be included as "noteworthy". It's had a couple of major sieges over the last four or so months ([[The Battle of Santlerville]] and [[The Battle of SantLUEville]]). It's also home to one of the most well renowned and organised groups, [[The Dribbling Beavers]]. Thoughts?--[[User:Nallan|Nallan]] 10:38, 15 August 2007 (BST)


::Nah, wait a while, see if anything else overly notable happens.--{{User:Karek/sig}} 11:36, 15 August 2007 (BST)


:::Alright.--[[User:Nallan|Nallan]] 12:10, 15 August 2007 (BST)
<b>Argument for Dead</b> - Mostly ruined, with occupying zombies and persistent human insurgency.
*Not Safe - Location is not intact, human and zombie activity.
*Not Moderately Dangerous - There is a major horde (15+ zombies in the burb?) but spread out / lethargic, not active, not breaking in.
*Not Intact - It is 95% ruined, with zombies.
*Not Dangerous - Many of the resource buildings are unoccupied (timed out?), hostile zombies but not an active mob/horde.
*Not A Ghost Town - There is a significant zombie occupation (15+?) and significant human insurgency (2+ suicide repairs a day?).
*Not Very Dangerous - Most buildings are open and not zombie infested, there is not a massive zombie mob. Survivors could spend days wandering around without incident.


::::Santlerville, home of the [[Zerg Hunt I.5: Gamewide Teabag Finis Operation|Finis Valorum Zerg Hunt]] known gamewide.
::::You just can't go anywhere without hearing about it anymore. But maybe we should wait for it to stop, because the more attention this guy gets, the worse he becomes.  And of course the noteworthiness also comes from what Nallan said. Thoughts, anyone? --[[User:L33t 0wn3r|L33t 0wn3r]] 00:47, 13 June 2008 (BST)
:::::The battles with LUE. Home to, as Nallan says, a very renowned and respected survivor group. And, sure, the Finis thing has helped Santler gain an even bigger rep. Santler and Dumbell Hills both ought to be noteworthy. --[[User:WanYao|WanYao]] 21:09, 5 July 2008 (BST)
::::::It's been a long time since I've been in Santler, but I really think it deserves noteworthy suburb status. I really think that in the past year, no suburb has done what it's done. Besides the Battle of Pitneybank. {{User:DanceDanceRevolution/sig}} 01:02, 12 October 2008 (BST)


===[[Dunell Hills]]===
<b>Argument for Active</b> - Mostly intact, with occupying survivors and persistent zombie insurgency.
Why this is not "special" already I will never understand. It is home to one of the largest stationary groups ever, the DHPD, and it is  where the largest horde in the history of UD originated, the dead. [[User:The man|The man]] 20:14, 22 March 2008 (UTC)
*Not Safe - It is 95% intact, inhabited by survivors, lit buildings, but certain people/buildings are likely to regularly die.
:Well, so far after 2 days you still have 100% of the votes! :) [[User:Cisisero|Cisisero]] 06:45, 24 March 2008 (UTC)
*Not Moderately Dangerous - There is a major horde (15+ zombies in the burb?) but attacks are targeted / periodic. Survivors could spend days wandering around without incident.
:Because nothing happens in Dunell Hills, so much nothing that the DHPD spend most of their time outside of the suburb in the area they call the DMZ. Oh and the dead of Dunell Hills being in their name doesn't mean they originated there or even did anything of note there, they disliked the DHPD [http://www.barhah.com/viewtopic.php?f=15&t=10196 this] happened around the same time and kinda makes the point itself.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 07:28, 24 March 2008 (UTC)
*Not Intact - There is a survivor population (15+ survivors in the burb?)
::Yeah figures some pro-zombie person would come in here and shoot it down immediately afterward. Oh well. I dont really care, the DHPD will exist whether you like us or not. :P [[User:Cisisero|Cisisero]] 04:23, 25 March 2008 (UTC)
*Not Dangerous - Most resource buildings are secure, attacks are a targeted insurgency, most of the burb is safe.
:::Yes, cause I didn't actively participate in your forum ever because I liked your group. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 05:14, 26 March 2008 (UTC)
*Not A Ghost Town - It is 95% intact and there is a significant survivor occupation and a persistent zombie insurgency.
:::Oh, and read the section below.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 05:16, 26 March 2008 (UTC)
*Not Very Dangerous - Most buildings are intact and not zombie occupied, there is a persistent zombie insurgency not a massive zombie mob.
::::Yeah, I read below and you know who was the lone dissenter that time? Well I wouldnt be surprised if it was none other than YOU! Wow! Must be a coincidence im sure. As for you not participating in our forums, well same goes for your groups forums as well Karek. Dont get me wrong in this, the only reason I come to this wiki is to talk to all the awesome pro-zombie people like yourself. I could care less if our suburb's name is bolded on the super awesome biased suburb page. Keep up your good work reping the zombie cause everywhere you go Karek, as long as you put in the effort and always shoot for the end of the rainbow Im sure you will always succeed! [[User:Cisisero|Cisisero]] 20:58, 26 March 2008 (UTC)
:::::Actually I could have sworn Dunell Hills ''used to be'' bold, if that was the case then I obviously wasn't saying Dunell should not be marked significant. But to claim it is notable because anything happens there is simply absurd, nothing significant has occurred in Dunell Hills since '05-'06. I'm sure you'll make it significant again, keep shooting for mediocrity, though, and you might succeed with an attitude like that.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 06:02, 27 March 2008 (UTC)
::::::So in that case why is it not noteworthy then? :P If thats the way this works you even just admitted it was or should have been in the past. Ive never seen a suburb become un noteworthy. Weird. Seems to be that everyone is unanimous on this. Do we rally up a mod to do this or do I just do it myself? :P Thanks Karek! [[User:Cisisero|Cisisero]] 19:59, 27 March 2008 (UTC)
:::::::It's not noteworthy because nothing of profound historical importance in the game has happened to it in a long time unless you count entertaining DHPD failures.  The Dead's unfortunate early name aside, the hordes originally gathered in different suburbs which would invalidate the brunt of The man's argument. --[[User:Riseabove|Riseabove]] 05:33, 28 March 2008 (UTC)
::::::::Hmm. Thanks for the argument Karek, it was fun. Now that we have input from the Goons themselves, anything further just be spam from Something Awful. Riseabove, As much as I dislike Karek's input at least its not entirely  biased in an entirely pubbish way. "Crush the DHPD, make them lose all their members! We are totally winning!". How many of our members have left? Like 3? Good Work! Rally at the apathy point! [[User:Cisisero|Cisisero]] 06:24, 28 March 2008 (UTC)
:::::::::What the fuck are you on about? --[[User:Riseabove|Riseabove]] 06:49, 28 March 2008 (UTC)
::::::::::Are you retarded? Or could you just not think of anything better to say? I was stating that now that YOU, a member of THE DEAD and SOMETHING AWFUL have added your opinion, any further conversation is pointless, due to the fact that both our groups hate each other and the fact that I play as a "roleplaying pubbie faggot" in general. Hence what we are talking about now. [[User:Cisisero|Cisisero]] 07:04, 28 March 2008 (UTC)
:::::::::::I didn't come here yelling pubbie at anyone, I came here with germane information to the topic at hand.  Even though you evidently don't want to discuss it like an adult I'm just going to say good job not losing members but that doesn't make Dunell Hills a notable suburb in and of itself. --[[User:Riseabove|Riseabove]] 07:16, 28 March 2008 (UTC)
::::::::::::No, but Im sure we did a couple of things before Something Awful came around that did. Im pretty sure only you and your group seem to be the only people who dont think that. [[User:Cisisero|Cisisero]] 07:21, 28 March 2008 (UTC)
:::::::::::::I helped smash Dunell Hills up with TSO and watched you recover fairly slowly/ineptly from that before I was a goon.  Also Karek is by no means in or affiliated with our group and was the first to say it's not notable.  Do you really want bold text over a ghost town that badly anyway? --[[User:Riseabove|Riseabove]] 07:26, 28 March 2008 (UTC)
::::::::::::::Wow, so much controversy over a completely un noteworthy suburb. Its kinda like alot of people hate us, and alot of people like us. Kinda like we are famous or something. Some might even say noteworthy [[User:Cisisero|Cisisero]] 07:36, 28 March 2008 (UTC)
:::::::::::::::Your group isn't [[Dunell Hills]], [[Dunell Hills]] is 1% of the Urban Dead map (100 squares) where not much of note has happened for a decent while.  The "controversy" here is an extended discussion between all of 4 people (counting the OP who has apparently abandoned it) and sounds like a canned talking point you were waiting to spring when you finally derailed the topic into your group (not the suburb) anyway. --[[User:Riseabove|Riseabove]] 07:48, 28 March 2008 (UTC)
::::::::::::::::This isn't the first time someone from their group started trolling when their incompetence was mentioned.  I suspect this all stems from the fact that the only noteworthy thing they've ever actually done was getting busted zerging.  It's all pretty sad really.  Especially since we haven't even been paying much attention to Dunell Hills and they '''still''' can't do anything about it.  --[[User:Laughing Man|Laughing Man]] 14:37, 28 March 2008 (UTC)
:::::::::::::::::Yeah, I would love for you to prove how many times we have been zerging within the last 2 years since that incident happened. I can do it far more times for your group. You might want to talk to a few members of your group. Its ridiculous how many times things like "oh I have 1 char in Santlerville, 2 in Dunell Hills, and 1 in Dulston." are posted in your forums. A direct quote from SomethingAwful - "Mr.Brinks posted: I have four total characters: active one in Caiger, two in Dunnel Hills, and another one that I'm not sure where it is (a throw away and I don't have the login info). How large is the anti-zerg zone? I have moved really far away (about three 'burbs) from where it first started happening, so I don't think thats it." How are you going to explain that one? Blah blah blah blah we dont cheat. That guy wasnt even told to move his charachters apart.... By the way you even just said DH was noteworthy for the implied fact that we cheat. Even if we did, you still implied that it is noteworthy. Not something you should do in a situation like this where you are trying to keep it un noteworthy. [[User:Cisisero|Cisisero]] 21:35, 28 March 2008 (UTC)
::::::::::::::::::Yo "us versus you" stuff aside, the point is Dunell Hills is not particularly notable.  If for some reason the RRF was unable to exert any control over Ridleybank for the better part of 6 months I'd probably say that it could lose notability too, it's not some kind of permanent thing in a game like that.  What's really funny is while you were totally unable to retake any part of the suburb your main argument was "well, we still have other areas of the DMZ lololol" and now that it becomes a question of suburb notability (aka another chance for you to shill your group on newbies who read the wiki, much like your overly encompassing category) it's suddenly notable as the DHPD's home.  You're not gonna get it both ways because if your territory is this "DMZ" and the Dead didn't actually start in Dunell Hills that would invalidate '''both''' of The Man's points here. --[[User:Riseabove|Riseabove]] 03:52, 30 March 2008 (BST)
:::::::::::::::::So its obvious then, we feel it is you feel its not. Its just another game of "us versus you stuff" as you put it. Hell you guys flip into little whiners the second a barricaded building shows up in DH. All that aside, Maybe it should be a vote that includes nobody from SA and nobody from the DHPD. Would that satisfy you? Or is that just to much of a chance to take with that the precious suburb that you are determined to hold onto? [[User:Cisisero|Cisisero]] 09:26, 30 March 2008 (BST)
::::::::::::::::::Yo if we gave a fuck about Dunell Hills at the moment we'd love to have it's beautiful red or gray colors bolded but we don't.  I came here to address what The Man said about the origins of The Dead, not to deal with your tireless defensiveness about sweet sweet Dunell Hills.  If you want to keep up the crusade for your bold text go ahead, but I said my piece for why I don't think it's notable so I'm out. --[[User:Riseabove|Riseabove]] 06:12, 31 March 2008 (BST)


Actually, i think that Dunell HIlls can be called noteworthy... not because of DHPD, because they did nothing important there but to live there, but because of [[The Deads]]... ever since the deads formed and ransacked dunell hills, the entire city has turned into the big red blob that we currently have, so, this event on the history of malton begun in this burb and then followerd to the rest of the city. If the dunellers had managed to kept the burb, perhaps the history of malton would be completly different from what it is today. --{{User:Hagnat/sig}} 05:39, 27 April 2008 (BST)
:{{Quote|Riseabove|It's not noteworthy because nothing of profound historical importance in the game has happened to it in a long time unless you count entertaining DHPD failures. The Dead's unfortunate early name aside, the hordes originally gathered in different suburbs which would invalidate the brunt of The man's argument.}}
:Quoted from the above discussion.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 09:31, 28 April 2008 (BST)


===[[Dulston]]===
<b>For Reference:</b>
Proposing Dulston be promoted it is after all one of the safest places in Malton so ive heard not to mention the Alliance --[[User:Cardinal Ximenez|Cardinal Ximenez]] 21:47, 31 January 2008 (UTC)
*Safe - Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.
:I second Dulston. Besides being one of the two "safe" areas that survivors gravitate to, it has: seen every major zombie group, has the largest survivor group alliance, is rarely orange or yellow (just fluctuates between red and green), has the most survivor groups, and has only 1 ''barely'' active zombie group. Plus, its got DvB!P.S. Caleb approved! [[User:Unsunghero10|=P]] 23:55, 18 February 2008 (UTC)
*Moderately Dangerous - Active zombies and break-ins, but no major hordes.
::That doesn't make it noteworthy. Definitions: You're doing it wrong. --[[User:Saromu|Sonny Corleone]] <sup>[[ The Ridleybank Resistance Front|RRF]] [[DORIS]] [[MSD]] [[Militant Order of Barhah|MOB]] [http://www.youtube.com/watch?v=91a8pHj7V9k pr0n]</sup> 01:41, 28 March 2008 (UTC)
*Intact - Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.
:::If that doesn't make it noteworthy why is RidleyBank Special? It had the biggest zombie group for a long time, why not Dulston?--[[User:Cardinal Ximenez|Cardinal Ximenez]] 00:29, 25 April 2008 (BST)
*Dangerous - Zombies inside many resource buildings and/or significant hostile mobs.
::::Dulston is and has been unremarkableYour claim of "the largest survivor group alliance" is highly dubious unless you mean a lot of tiny groups start there.  Every time zombies actually go up there in force to raid Treweeke Mall the survivors there cram into the most populated corner and refuse to sleep in the least populated, giving the zombies victory in a matter of days if they have enough numbers to take any mallThe only reason Dulston is generally safer is because it's an ignored moderate-to-low traffic suburb crammed in a corner.  That doesn't sound tremendously noteworthy to me unless you want to go ahead and make all the corner suburbs noteworthy because they're corners or something fucking retarded like that. --[[User:Riseabove|Riseabove]] 00:39, 25 April 2008 (BST)
*A Ghost Town - Mostly or entirely ruined, and devoid of significant survivor or zombie populations.
:::::Wait a minute, by "largest survivor alliance" you didn't mean that recent united survivors ineffectual last stand or whatever it was called did you?  I hope you didn't cause that was nowhere near the largest survivor alliance at any point in the game all hype aside. --[[User:Riseabove|Riseabove]] 00:41, 25 April 2008 (BST)
*Very Dangerous - Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.
::::::He means the [[Dulston Alliance]], a largely ineffectual group of groups that has done very little in an area with very little activity. Also, still think that the [[DEM]] has them beat for sheer number of members. Neither group has done, or been involved with, anything really overly notable though, aside from just existing and being kinda big.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 06:49, 25 April 2008 (BST)
{{unsigned|MrMap|18:28, 26 November 2023‎}}
:::::::I'd say that Dulston is noteworthy, as it was the home of one of the game's most famous players, Caleb Usher, as well as a spot which numerous zombies want control over. It also recently had one of the biggest seiges of all time, featuring nearly every major zombie group in Malton, as well as Red rum. It also tends to be more safe than other suburbs, despite being attacked numerous times by numerous zombie groups, and it also has the most annoyign radio spam in Malton, Courtesy of the FEZ. [[User:Yonnua Koponen|Yonnua Koponen]] 19:50, 26 April 2008 (BST)
:The danger levels have been an on-off hot topic over the decades. I'm not sure that adding more danger levels in addition to what is already present would be useful, like splitting hairs. But there could be an argument for simplifying to an "Active" (there's action happening here) vs. "Inactive" (nothing much going on), although you'd lose the ruined/intact info. There's some historic interest in making the danger levels not survivor-centric (i.e., not dangerous or safe from the perspective of a survivor). So that's often a discussion that's been had when any changes to the danger levels have been made or discussed. --{{User:A Helpful Little Gnome/Sig}} 16:11, 28 November 2023 (UTC)
::::::::Caleb Usher is no Petrojsko, KotD, Jorm, or Ron Burgandy. No one outside of the DA and it's "associates" knows who he is, or cares, the Dulston Alliance has never done anything worth note, there has ''never'' been any large sieges in Dulston(contrary to your statement), there have never been any large hordes that destroyed the whole area that came from Dulston. All Dulston is or has been is a corner of Malton's map, and of the four it's the most notable only because Arkham hasn't had anything going on since 2006. It's not more safe, it's less populated, you want ''more safe'' look at Pitneybank or Santlerville.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:50, 27 April 2008 (BST)
::The previous danger level discussions have all been abandoned or implemented already and the vast majority here should be archived to another page as its mostly clutter at this point. The changes that made it through where incremetal changes, like adding intact, and so this is following in the footsteps of what has worked. The idea is differentiating active burbs that are either in zombie control or survivor control.  They both could be argued as very dangerous, or moderately dangerous, but the burbs are in completely different situations, and we have no way to indicate that.  Instead ghost towns have been used for zombie occupied dangerous, and survivor occupied range from safe to very dangereous with no decernable way to choose one. If the wiki is not able to provide understandable accurate information, what is the point?{{unsigned|MrMap|00:19, 2 December 2023}}
:::::::::Dulston had an event of note! The 1st (and only) Ice Cream Social of the [[WCDZ]] happened there. For that, i fully supposer Dulston for noteworthyness. --{{User:Hagnat/sig}} 03:54, 27 April 2008 (BST)
:::I like the idea on the new colors, not sold on the descriptions.  Dead is Safe for Zombies (Easy to stand back up and reclaim buildings), Very Dangerous for Survivors (Assuming they repair a building). Active is Safe for Survivors (Easy to get a revive and reclaim buildings), Very Dangerous for Zombies (Assuming they break into a building). -- [[User:ZPatriot|ZPatriot]] ([[User talk:ZPatriot|talk]])
::::::::: Read over [[Dulston]]. Plus, What about [[DORIS]]? And, Who's Petrojsko? And I've vaguely heard of Ron Burgandy. What has KotD done to be noteble? Founded something, Run chunks of DEM? I've never actually many of [[DEM]]. Plus Dulston has a [[Treweeke Mall|Mall]]. >.> I know Jorm next to only because of NexusWar.. Safe area, Big Bash? Also, Why would me, A new player (At the time, Perhaps I still am.) Travel to [[Dulston]]? {{User:Dr Cory Bjornson/Sig}} 00:09, 2 July 2008 (BST)
::::Theres 0 reason to add new danger levels to the map other than you just wanting a special tag for you and your group to throw around. Dunnel Hills is indeed a ghost town until you decide to log in your inactive alts because someone did something major. -[[User:Matahashi|Matahashi]]
:::::How about you contribute something constructive?  I spent a long time writing up a comprehensive proposal explaining why these new colors are neededThe current colors do not properly communicate the situation on the ground. A ghost town is empty, but there are several suburbs that are ruined but not emptySafe typically has minimal to no break ins, but there are several suburbs that are clearly in survivor control but have an active tug of warYour conspiracy theories and animosity are not valid arguments nor productive discussion. {{unsigned|MrMap|18:09, 14 December 2023}}
::::::Hello. There is no consensus to change the Suburb danger scheme, so don't input your own version of the danger statuses. --{{User:A Helpful Little Gnome/Sig}} 16:53, 15 December 2023 (UTC)
:::::::Do you have a specific counter proposal other then going to a binary active/inactive, which you seem to also be against due to the loss of info?  Incremental changes seem to be the only thing that works here, we have ruined/caded while devoid of players, but we don't have ruined/caded with active combat.  As you say, its all survivor point of view with no indication of cade status.  What do we need to arrive at consensus?   When bob made the proposal for intact on April 11th, he waited until the 14th when he bumped discussion and one person responded.  Then on the 18th he made the changes.  Currently we have an "I'm not sure" a "Yes" and a "No" vote from someone whose sole contribution to the wiki is to revert other people's updates. I'd argue that vote is not in good faith, that they are not actually evaluating the merits of the proposal, and are jumping to conclusions based on bias, but whatever.  We have a vote from The Dead (ZPatriot) and we have a vote from Soldiers of Crossman (Matahashi), so I think we should consider them team representatives, instead of getting into some pissing contest to see who can recruit the most members of their team to dog pile the vote.  As the only other person engaging in the discussion, it seems like you have the tie breaking vote. Or maybe we need to get bob in here to give it an eval/pov? {{unsigned|MrMap|21:42, 15 December 2023‎}}
::::::::There was apparently discussion on Discord on the "Intact" level in addition to what was written on the wiki. A good way to test whether there is consensus after discussion is to implement the changes and see what happens. In Bob's case, the changes did not provoke dissent and many members of the wiki have used the Intact level in the following years. In your case, changes have been reverted within the day, so it does not appear that the changes have consensus. It could be that people are not interested in changing the system at all, or they just don't agree with these specific proposed changes. Personally, my preferred system is something that captures three things in an unbiased way: (1) survivor numbers, (2) zombie numbers, and (3) infrastructure (i.e., 'cades, ruins, lighting). But the main issue to overcome in implementing this is finding a way to retain the at-a-glance simplicity with the current design. --{{User:A Helpful Little Gnome/Sig}} 03:42, 16 December 2023 (UTC)
:::::::::The revert was made out of ignorance and then spite. If your requirement is unanimity, certainly we should not include the voice whose only contribution to the wiki is to harass other people.  While I am happy to explore and try to solidify a proposal that meets your desires, it is clear that a full revamp will be much harder to reach consensus on, so I'd like to focus on what can be tweaked in this proposal to make it more agreeable. Dead and Active do in fact communicate some of the info you are looking for, particularly low cades with sizable zombie population and high cades with sizeable zombie population, neither of which we can currently communicate. Best current options are very dangerous for no cades zombie controlled and dangerous for mostly caded survivor controlled.{{unsigned|MrMap|00:07, 17 December 2023}}
::::::::::While I agree Matahashi is a troll and the wiki decision making is as broken as democratic politics can be, I don't agree with marking everything as very dangerous. There would need to be a significant survivor population. Maybe make a new color for moderately dangerous but in zombie control? [[User:ZPatriot|ZPatriot]] ([[User talk:ZPatriot|talk]])
:::::::::I'd just give it a number system, with pretty little icons and color coding. Scale of 0-10 for each statistic - 0/0/0 is a blacked-out ruin devoid of movement, 0/0/10 is all pretty but uninhabited (which is what most of the map is, let's be real), 10/10/0 is where there's active fighting. --{{User:Dragonshardz/dragonshardz}} {{Goonsig|Dragonshardz}} 19:24, 15 March 2024 (UTC)
:::::::::I actually quite like [[User:Zombie_Lord/sandbox1 the icons here]] as something to work with, maybe expand the color scheme to include blue (completely safe, fully intact, mostly inhabited by survivors) and gray (dangerous, wrecked, nothing but zombies) --{{User:Dragonshardz/dragonshardz}} {{Goonsig|Dragonshardz}} 19:39, 15 March 2024 (UTC)


==Other Maps==
Needs to me morphed into a template. It shouldn't have been added in that manner in the first place and compromises the readability of the page. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 08:00, 2 April 2009 (BST)


===[[Havercroft]], [[Pennville]], [[Whittenside]]===
== Small suburb map ==
I'd like to nominate three new suburbs for noteworthy status- Havercroft, as the home of Ackland Mall and the location of the Battle of the Bear Pit (the Channel 4 News Team's first major battle and a rather large battle anyhow) as well as several subsequent battles, and Pennville/Whittenside, as location of Fort Perryn, which was also the site of several major conflicts. I'd also like to recommend the updating of the Pitneybank entry- one would definitely think holding off the Second Big Bash for an entire month deserves some note.--[[User:Boris|Boris]] 22:10, 30 January 2008 (UTC)


===[[Ketchelbank]]===
Do we have any code on this wiki that displays a smaller map than the Suburb Dangermap? I'm thinking something small in the same vein as [[:File:1001 Days in Urban Dead.gif]]. {{User:DanceDanceRevolution/tcs}} 10:43, 2 September 2018 (UTC)
I nominate Ketchelbank for noteworthy status. It is the home to malton's only zoo as well as the group [[The Malton Zookeepers]], A group that has been in the top 15 on the stats page for the past 2 years, and even reaching the top 5 on a few occasions. It is also a constant target for many famous zombie groups as well as having many event's. one of the most famous being the Annual Gingerbread Men Zombie Fishbake with the [[The Gingerbread Men]].--{{User:Blood Panther/Sig}} 04:35, 27 April 2008 (BST)
:{{tl|TenTenMap}}? {{User:Aichon/Signature}} 12:26, 2 September 2018 (UTC)
:I nominate this as the oldest recurring joke on this page. It's not gonna happen, nor should it, specifically because of the fact that ''it's not a constant target'' and most zombie groups ''never'' go there.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 10:22, 27 April 2008 (BST)
::Thank you so much A. {{User:DanceDanceRevolution/tcs}} 11:40, 24 September 2018 (UTC)
::Not true many zombie groups have visted ketchelbank at least once, A big one being the [[MOB]], and it's not just zombie groups. PK groups vist from time to time, [[Red Rum]]'s "One True Vois Tour '08" was based mostly in ketchelbank.--{{User:Blood Panther/Sig}} 00:57, 28 April 2008 (BST)
::Is there any 'old-hat-who-can't-wiki-good-anymore' way to call the [[suburb]] results to turn this into a tiny Dangermap? {{User:DanceDanceRevolution/tcs}} 11:45, 24 September 2018 (UTC)
:The group is noteworthy, the suburb ain't. --{{User:Hagnat/sig}} 17:55, 27 April 2008 (BST)
:::Sure. Three steps:
::Then that at least covers the "An important and/or historical group was formed in that suburb" part in the guidelines does it not?--{{User:Blood Panther/Sig}} 01:09, 28 April 2008 (BST)
::::#Make a template. Let’s say it’s DDRDanger. Its entire contents should be <code><nowiki>{{{Danger}}}</nowiki></code>
:::Your groups is less noteworthy than the DHPD, yet both groups never did anything that caused an impact in the game... and that's why both groups fail to gain support from the community when they nominate their burbs for noteworthiness... --{{User:Hagnat/sig}} 04:30, 28 April 2008 (BST)
::::#For each suburb in the TenTenMap, do something like <code><nowiki>00={{User:DangerReport/Dakerstown|template=DDRDanger}}</nowiki></code>. This will resolve to something like <code><nowiki>00=safe</nowiki></code>, so you may be able to see where this is going now...
::::Fair enough.--{{User:Blood Panther/Sig}} 05:36, 28 April 2008 (BST)
::::#In your TenTenMap code, create a style for each of the allowed danger levels like so: <code><nowiki>safe={{DangerMapnormalsafe}}</nowiki></code>, which will resolve to creating a “safe” style that uses the actual DangerMap’s own safe styling.
::::Give that a first crack and see how it goes. If you’re having trouble, let me know and I’ll set it up for you myself. I just didn’t have time to do so at the moment or else I already would have. {{User:Aichon/Signature}} 13:58, 24 September 2018 (UTC)
:::::I had some time to spare, so I vandalized the project page in your user space. {{User:Aichon/Signature}} 19:25, 24 September 2018 (UTC)
::::::Wow. That's incredible, thank you so much Aichon. Getting back into wiki coding has been surprisingly difficult for me... {{User:DanceDanceRevolution/tcs}} 23:02, 24 September 2018 (UTC)


===[[West Grayside]]===
== Map ==
I think [[West Grayside]] should be included as "noteworthy". It has seen both the big bashes 1 and 2. It is home to the malton euro commision. Just face it a mall and a stadium. This suburb is also known to be a safe haven.--[[User:zinker|zinker]] 15:09, 6 December 2007 (UTC){{user:zinker/sig}}
something is wrong with the map. --[[User:Storm|Storm]] 04:48, 5 February 2014 (UTC)
:Laughably, no.  These are not a "noteworthy" elements. Also, your sig sucks and is irritating.--[[User:Jorm|Jorm]] 19:02, 6 December 2007 (UTC)
:Fixed. Someone edited the wrong line when updating a suburb danger report. ~[[Image:Vsig.png|link=User:Vapor]] <sub>05:14, 5 February 2014 (UTC)</sub>
::Well what does make a noteworthy suburb? Ancient history that has little relevance to the game today, like Caiger sieges? ... or a bunch of PKer has-beens vs. newfags -- all wannabes -- in Shearbank? This is a serious question... I mean, why is Sheabank noteworthy? Nothing of importance there that I know about, unless hot air counts. Or the Caiger burbs, considering that Caiger is merely an old, dead myth that some people still like to flog... What about Pegton and RMF vs. CDF? Hell what about Dunnell Hills, Dunnell Hills is certainly noteworthy... --[[User:WanYao|WanYao]] 22:03, 6 December 2007 (UTC)
:::Multiple major historical events that have effected how the game was played, a massive amount of players in the game, or the game itself. Shearbank was the biggest PKer victory in the games history, Pegton has been a major centerpoint for conflicts since the games creation with numerous massive historical battles, and Caiger changed how zombies go about mall sieges and survived two of the biggest sieges the game has '''ever seen'''. West Grayside has done nothing close to any of that, the next in line for a shot at being a Special noteworthy suburb then? Santlerville probably.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 00:26, 7 December 2007 (UTC)
::::Dunell Hills? --[[User:MartyBanks|Marty Banks (aka. Mundane) &lt;DHPD&gt;]] 07:29, 23 December 2007 (UTC)
:::::I don't stroke survivor groups egos as a force of habit. Do I really need to answer that though?--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 10:03, 23 December 2007 (UTC)


===[[Whittenside]]===
==Map Errors==
Im nominating the suburb of Whittenside since the [[Feral Undead]] have been based there since 2006. It was the site of several of our groups events and since soon after we moved in we claimed it as our homeland. There are monthly, sometimes weekly battles over [[Fort Perryn]], and the buildings throughout the rest of the suburb are constantly changing hands between survivors and the horde. ''(and yes, i saw its up there lumped in with a few other burbs, but i feel its important to gets its own nomination)''--[[User:Bullgod|Bullgod]] 11:08, 7 August 2008 (BST)
Anyone else noticed how inaccurate the maps are becoming since they started basing them on EMR reports instead of eyewitnesses? EMR is a poor indicator of danger level. I think the overall accuracy level has gone down, although at least they all get updated regularly ... even if it is with bad info.  -- [[User:Grogh|Grogh]] 02:49, 11 May 2009 (BST)
: Seconded --{{User:Gus_Thomas/Sig}} 16:31, 7 August 2008 (BST)
:The EMR system is the best we've got for suburbs like [[Miltown]] and [[Greentown]] were there are very few eyewitnesses around that update the wiki. Sure, it's not perfect, but unlike eyewitnesses, it's completely neutral.
:: Third-ed -- {{User:necrodeus/sig}} 22:17, 11 August 2008 (BST)
:By the way, if you've got information, stop complaining and go ahead and update it <tt>:P</tt> {{User:Linkthewindow/Sig}} 08:19, 11 May 2009 (BST)
::: Fouth-ed -- [[User:Wst50|Wst50]] 20:33, 8 October 2008 (BST)
:No one said you can't edit a map based on eyewitness reports, unless it was while I was away. {{User:DanceDanceRevolution/sig}} 10:06, 11 May 2009 (BST)
::I agree a scout (particularly of the detail NecroWatch provides) will always outdo an EMR, there's just not the detail in the EMR, but they make a good general indicator for keeping the maps recent. Recent, if patchy, data is always preferable to outdated information. The only way 'accuracy' of the levels could degrade was if people were using the EMRs as a definitive yardstick despite recent news suggesting otherwise. {{User:The_Rooster/Sig}} 16:43, 22 May 2009 (BST)


==Discussion==
===Get rid of noteworthy===
What's the point? All it seems to do is create drama... and all for a few bolded names on the suburb map. Meh <small>-- [[User:Boxy|boxy]] <sup>[[User talk:Boxy|talk]] • [[UDWiki:Image Categorisation|i]]</sup> 07:02 25 April 2008 (BST)</small>
:I agree. Any noteworthy things can be added to the suburb pages.--{{User:A Helpful Little Gnome/Sig}} 18:37, 25 April 2008 (BST)
:Absolutely not. If people create drama around this feature of the suburbs page, it's those involved fault. Do not remove a feature that have been working in the suburb page since day 1. --{{User:Hagnat/sig}} 19:22, 25 April 2008 (BST)
::As a compromise, could we talk about a set of objective criteria for determining whether a suburb is notable or not?  Something other than "I hang around here, and stuff seems to happen" that the current criteria seems to be.  I mean, with [[The Dead]]'s rampage across Malton, everywhere has been having huge battles lately, and the places that haven't are notable because they are harboring the exiles of the places that are.  So what should distinguish notable from non?
::In the case of "Home of Large, Organized Groups" how does that interact with megahordes roaming the city? What is the threshold for "Large"? What is the threshold for being located in that suburb?
::In the case of "Large, Notable Battles" what qualifies?  Is it simply by survivor death count?  Zombie (temporary) death count?  Length of time it took to crack the barricades?  "Swingyness" of the battle (that is, how many times it went back and forth)?  How is it defined?  Also, how long ago should it matter?  If a large battle took place five years ago, should we still care?  When is the cut off point?
::Let these questions be answered, and I'd be happy about the "Noteworthy" system staying around.  Without these questions being answered, I don't see the point.  All bold means is that someone is stroking their own ego, and is getting pats on the backs from other wiki regualrs in a wiki circlejerk. [[User:Iunnrais|Iunnrais]] 22:55, 25 April 2008 (BST)
:::We have criteria, they're what keep noteworthy actually useful as a way of finding out the safest and most dangerous(read zombie friendly) suburbs in the game. Most of the time suburbs get added to the list it is because ''most everyone'' agrees that they should be so, if you need to whine about it not being fair because a suburb you like isn't added there ''it doesn't deserve to be there''. This is one of those things that has, and does, work out insanely well and just because a few people bitch about how "unfair" it is and you don't want to read it is not a reason to remove it.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:08, 26 April 2008 (BST)
::::Remove! It serves no real purpose and the term 'noteworthy' is stupidly ambiguous, pretty much any suburb with a mall or fort is note worthy for that alone. What 'burbs are 'of note' should change as groups grow and die, but they haven't. Correct me if i'm wrong but the list is much the same as it was when i joined over a year ago...--{{User:J3D/ciggy}} 09:32, 26 April 2008 (BST)
:::::Then suggest a way to remove them instead of getting rid of it entirely. But it should probably be noted that only about 3-4 of those actually aren't currently noteworthy in anything but a historical status. Ridleybank is still one of the safest places for zombies to gather, Stanbury is still in a state of perpetual siege, Eastonwood is still a death zone to enter, Pitneybank/Giddings is still one of the strongest malls in the city(and has, since the days of Caiger, been the second strongest mall in Malton). And even then, two of those, the two notable ''because'' of Caiger, are still vital to the survival of a whole corner of Malton, even if they aren't as consistently safe as they once were.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 14:02, 26 April 2008 (BST)
::::::That's what I'm suggesting.  I'm saying the current criteria are insufficient, because what "everyone" agrees is notable is simply a group of people who would prefer keeping status quo in order to feel good rather than provide useful information. Since change is something that upsets things, in order to establish change, there needs to be RULES for it. To force the issue. [[User:Iunnrais|Iunnrais]] 18:48, 26 April 2008 (BST)
:::::::Yes and those rules need to define the current system, not make it so that anyone who meets a small number of criteria can get a suburb marked notable. This is one of those cases that works out better with less definition.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:45, 27 April 2008 (BST)
So the reason for having noteworthy suburbs bolded on the map again? What is it? It serves no purpose that isn't adequately covered by the colouring system... in fact looking for red or green is ''much'' more important than looking for bolding which only seems to signify historical interest (something that fits better on the individual suburb pages) <small>-- [[User:Boxy|boxy]] <sup>[[User talk:Boxy|talk]] • [[UDWiki:Image Categorisation|i]]</sup> 00:48 27 April 2008 (BST)</small>
:It exists to make those who were in the suburb at the time it became worthy of note feel good about themselves and to further confuse noobs/everybody else.--{{User:J3D/ciggy}} 01:04, 27 April 2008 (BST)
:Oh I don't know Boxy, the fact that the suburb coloring ''is useless'' kinda makes your argument not worth the time it took to type. The fact that suburbs basically need unanimous agreement that they are notable to get marked notable makes them somewhat more significant than a temporal map that is wrong 90/100 times. The notable status shows the long term state of things and represents the direction of the game at large, just because you've never used it as a guideline doesn't mean others don't frequently, when I was a casual player who checked maybe once a week and those notable suburbs were ''easily'' the most useful portion of the danger map, albeit this was in 2006 but I have little doubt that the users who don't actively use the wiki still do much the same thing and there's no reason we should out ''them'' of a useful resource because some users that do use it frequently don't like drama or favoritism regardless of how realistic it is(see how useless Historical Groups and Historical Events have become because of the exact thing you're using to justify your complaints here).--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:45, 27 April 2008 (BST)


=General Discussion=
=General Discussion=
==Remove the groups in this suburb tab from suburb pages==
There is no way to objectively list groups in a suburb at any time. It has caused nothing but drama when groups who want to sate their egos but are not present are removed from the list (Example being the DHPD/The Dead spat that i was taken to misconduct and cleared over). The listing is supposed to be for informational purposes, not dickwaving, and unfortunately a lot of people have lost sight of that. As such i propose it either be removed entirely from the system, or a working independantly verifable system be put in place to ensure dramastorms over this issue dont crop up constantly.
Because i know, right off the bat,l that far, far too many peopel are attached to their petty dickwaving to ever consider letting go of their pitiful midgit soldiers, i may as well presnt an alternative system:
It be rearranged from Pro Survivor, Pro Zombie, and Hostile (Which is ridiculously survivor biased anyway) to Human Groups, Zombie Groups, and PK/ZK/GK group sections. If there is ever any doubt over a groups presence in a suburb, the group will be asked to present evidence of 20 individuals in the suburb wearing their tag (in the next 24 hours), in their "natural state" (Zombie groups as zombies, human groups and humans, PKer/ZKer/Gker as their own). If they cant, then they get removed. After a request one must wait a week to bring them up again, and if the constantly do it without due cause, they can cop a warning from the standard escalation tree. If a group doesnt have 20 members, fuck them. They arent a force in the suburb and shouldnt be listed anyway. Its an informational tool, not a dickwaving or recruitment one.
Something needs to be codified about this, and it needs to be done now. Id much rather the whole mess be removed and save us all a lot of bother, but if we cant have that then something sensible needs to be put in place. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 12:17, 13 July 2008 (BST)
Look at the [[Template:suburb]] talk page grim. --{{User:Rosslessness/Sig}} 12:18, 13 July 2008 (BST)
:I chose this as its a much higher visibility page where the matter is still on topic. I can see your project may have merits, but its just a fuckload of work that doesnt solve the problem. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 12:27, 13 July 2008 (BST)
::I know it doesn't solve this problem, I just felt some of the discussion ''above'' it, with some agreement on renaming sections etc might. As for 20 members, all well and good, but lumping pk and gk in the same boat? having to prove their numbers? isnt that going to hinder some of the benefit of anonymity? --{{User:Rosslessness/Sig}} 12:32, 13 July 2008 (BST)
''(Gorram edit conflicts)'' 20 members? Fuck that. Fuck the BIG GROUPS... with their ego-waving bullshit and self-aggrandisement. Seriously, you're playing right into the hands of the asshats here, because the BEST groups 9 times out of 10 are smaller groups. It totally screws over smaller zombie groups who desperately need all the help and exposure they can get. You should know better than this, Grimch... I do support a re-arrangement into Survivor/Zombie/Other categories, though, get rid of the bias. But... btw... It's ''"survivors" not "humans".'' Zombies are humans -- ''undead'' humans. Calling survivors "humans" is yet more pro-survivor bias and I personally edit it out EVERY chance I get. --[[User:WanYao|WanYao]] 12:36, 13 July 2008 (BST)
:And... smaller groups CAN be a presence in a suburb. Totally. Seriously... Your proposal is utter bullshit, Grim, and an affront and an insult to all the awesome and dedicated smaller groups who help to make this game what it is. Again... you should know better than this, Grimch... instead of playing into the hands of people like the CDF, USAI, DEM... I'm opposed to this HORRIBLE idea... to the death... sorry, but yeah. FOR GREAT JUSTICE! --[[User:WanYao|WanYao]] 12:40, 13 July 2008 (BST)
:Heh, you both missed my point, though ill admit it was subtle as... welll... something very subtle. The example was pretty much an administerable system that could work, it just fucks everyone over. Its a clear representative of the kind of system you would need to ensure something workable that would minimise drama and shitflinging. Its also clearly broken, for the reasons you both brought up. thus it serves to back up my proposal to simply remove the damned thing entire from the wiki and be done with it. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 12:45, 13 July 2008 (BST)
::For all its flaws though, it is useful for metagaming. Which I thought was one of the reasons for the wiki? (or at least what it should be for). You think a lot of the larger groups wouldnt have 20 members if it wasnt for the wiki?  --{{User:Rosslessness/Sig}} 12:57, 13 July 2008 (BST)
:::Its so innacurate that its useless though, and impossible to maintain at any level of reasonable accuracy. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 13:30, 13 July 2008 (BST)
Categorising groups on the suburb page as pro-survivor and pro-zombie is the most informative way to do it. If people come to the wiki wanting to know which groups are in a suburb, and are likely to be willing to work towards the goals they are interested in (be they zombie or survivor), then they need to know the groups ''intent'', whether or not they are getting pwned at the current time or not is secondary (and should be obvious from the state of the suburb danger colour and news).<br />Rather than cut down on dickwaving, this will actually increase it, but only for zombies. After all, it is absolutely impossible to force pro-zombie players out of their "natural state" for any longer than it takes them to find a tall building <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 13:17 13 July 2008 (BST)</small>
:Oh, I meant to say that classifying PKer/GKer groups as "hostile" perhaps isn't the best... but I've yet to hear of a better suggestion for them <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 13:19 13 July 2008 (BST)</small>
::Oh boo hoo boxy. As an informational page, it should be accurate. If a group is entirely killed, they arent active as a survivor group at that time. They are in a state of temporary undeath. You cry that this is unfair in favour of zombies? Well thats not a problem with a proposal, its just a result of game mechanics. You dont like that, whine to kevan. And so called "hostile groups", are not hostile to zombies. The term doesnt fit. Other is far better. Pro survivor and Pro zombie are stupid designators. It just leads to shit where people can, like the dead recently, claim that they are working for the benefit of the other side, and much lulz shall result from the ensuing drama. As i said anyway, any way to make it accurate and usable, and yet managable invariably ends up fucked for various reasons. Ergo, in say it should be removed entirely and save everyone a lot of trouble. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 13:30, 13 July 2008 (BST)
::::It is accurate and informative as is. Zombies can be pro-survivor in the Urban Dead world, just as survivors can be pro-zombie as well <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 14:44 13 July 2008 (BST)</small>
:::I agree with Grimch that pro-survivor and pro-zombie are stupid terms. They play right into the completely artificial "cold war mentality" of complete separation of, and metaphysical hostility between, two alleged player "camps". When what we really ought to be doing is promoting the more flexible playing style which the game mechanics actually intend -- or at least ''not reinforcing just one style of play'', even if it is the dominant style (i.e. survivors mrh? immediately, and zombies suicide immediately). Calling them "Survivor Groups," "Zombie Groups" and "Other" is straightforward and unbiased. Yet it gets the point across that "Zombie Groups" are composed mostly of zombies and would probably follow a pro-zombie agenda, and the same the other way around for survivor groups. "Other" is a catch-all which includes anyone who doesn't fit, or want to fit, in the other two categories. If they want, perhaps "Other" groups can "self-identify" with a parenthetical "PKer group" or "Death cultist" or whatever... Or not "self-identify" at all if they choose... But "hostile groups" has to go, without a doubt. --[[User:WanYao|WanYao]] 14:06, 13 July 2008 (BST)
::::So you don't like the way that the great majority of people play the game, so you want us to promote your more flexible style of play? Sure, I won't argue with Hostile being changed to Other. That would fit in all those who like to play duel natured and be less survivor biased. But still, pro-survivor/pro-zombie are the best way to categorise the great majority of groups... take off that "pro-" and we'll have the dickwaving The Dead/DHPD contests constantly. As long as groups are still in the suburb, letting them self-identify as the which side they want to be on is much more useful than classifying people who want to be survivors, and actively work towards survivor goals despite being zombified, as not being in the suburb at all (or worse still as zombie groups for that suburb) <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 14:44 13 July 2008 (BST)</small>
:::::For frig sake, boxy, don't twist my words. What is it with you people, anyway??? ''**Wan Yao dcouses boxy's straw man in fuel and sets it ablaze**'' What I said was that current headers are biased towards a particular style of play, and not neutral, and thus ought to be made neutral. Simple! The fact that I ranted a bit about different styles has NOTHING to do with what I actually proposed: "''not reinforcing just one style of play,'' even if it is the dominant style (i.e. survivors mrh? immediately, and zombies suicide immediately)" (note the italics, emphasising my primary point....) Now I'll restate my idea in full, okay? Groups would be labelled "Survivor", "Zombie" and "Other". These monikers are nice and neutral. However, they still pretty much mean the same thing as the current term terms: i.e., zombies groups are understand probably to be composed mostly of zombies and almost certainly to have a pro-zombie agenda, and the same for "Survivor Groups", from their perspective. But that doesn't really say anything about whether a group is alive or dead. A whole zombie group could get CRed and still be a zombie group; a whole survivor group could be killed and still be a survivor group. Meanwhile, "Other" is just that: everything else, and others who don't fit or who don't want to fit into the other two categories, e.g. a dedicated ZKer group would be in the "Other" category, as would PKers and Death Cultists who spend a lot of time alive. What's so hard or or problematic or difficult to understand about that??? Nothing... And, really, it's going to be no different re: dick-waving than the current system. Just less biased in its presentation. That's not so radical, now, is it? Nor is it me fascistically imposing my will and playing style on the wiki, is it? No, again. --[[User:WanYao|WanYao]] 16:21, 13 July 2008 (BST)
::::::What this looks like is that you're arguing that we should use Survivor and Zombie because they're commonly understood to mean Pro-Survivor and Pro-Zombie. Doesn't really make sense. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 11:22, 14 July 2008 (BST)
:::::::How does it not make sense? Zombie Groups, Survivor Groups and Other are neutral. Pro-blah blah is not. That being said, the terms Zombie and Survivor Groups would functionally have a similar meaning to the current terms. Most of the time... but they wouldn't be as restrictive. Meanwhile, as an example of the current systems flaws, I'd like to ask where a dedicated Death Cult group currently fits? They are definately Pro-Zombie... but often spend a lot of time alive. Under the current system they'd be labelled "Hostile", which is not as accurate as Pro-Zombie. My system is the one that makes more sense. On all levels. --[[User:WanYao|WanYao]] 07:40, 17 July 2008 (BST)
::::::::How on earth ''does'' it make sense? You want it to '''mean''' Pro-Survivor and -Zombie, but '''read''' Survivor and Zombie. Seriously. I mean, <big>'''WTF?'''</big> Why would you use one word (Survivor, Zombie) to mean something else, when there's a perfectly good and accurate word for it (Pro-Survivor, Pro-Zombie)? Not only that, but you're relying on everyone interpreting them the same way. Words whose actual meanings are considerably different to what ''you'' mean with them. Not to mention that ''there is no "Other" in addition to Zombies and Survivors''. No Ninjas, Pirates, Robots, Catgirls or Monkeys. Just Zombies and Survivors (unless you count Corpses, who can't do anything). I can't see your system making sense on ''any'' level.
::::::::And, no, I do not think the current system is good, actually I think it sucks. Mostly because almost every group could place themselves in at least two categories, there's so much overlap and ambiguity. In my opinion the best solution would be Pro-Survivor (includes Life Cultists), Pro-Zombie (includes Death Cultists) and Other (mostly PKers). Why? Because that's the way the clear majority of groups are. It's the way groups work. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 22:58, 17 July 2008 (BST)
:::::::::I'm sorry we don't agree. Have a nice day. --[[User:WanYao|WanYao]] 23:19, 17 July 2008 (BST)
Nick got the different labels brought in awhile back and i remember thinking at the time it's gonna cause a whole lot of headache. While i think it's ridiculous to say no group with under 20 members is a force i agree that the proposed method of dealing with it (the whole template thing) is way to much work and really can't the whole section be scrapped? In my eyes its main purpose was for newbies looking to join a local group  and to that end groups involved on their suburbs wiki page updating news and the like can clearly demonstrate they're active and newbies can discover who is important in the suburb that way. The lists are a joke, especially when mobile groups decided to tag themselves into every suburb they walk through....also i didn't read all the stuff written above me so yeah, if i said something that's already been brought up please ignore.--{{User:J3D/ciggy}} 09:56, 17 July 2008 (BST)
:Actually, you missed the major stuff we've talking about, not so much repeated as shot right by, lol. However, I'd say that more than just newbies use the group listings. E.g., my survivor alts travel... I like who know who's in the 'hood I just came to. Same for my zombies, though for different reasons. The section needs to be there, just with an asshattery-resistant coating, if possible. --[[User:WanYao|WanYao]] 23:19, 17 July 2008 (BST)
===Non-denominational===
Why categorize? Just make it "groups active in the suburb", perhaps with the "self-identification" system WanYao proposed above.  --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 15:03, 13 July 2008 (BST)
:Because this ''is'' primarily a zombies vs. the living game, after all. Even though some people seem to forget that fact, it seems... And don't go whinging about THE THIRD FICTION (misspelling intentional, yup it ''was'' in insult, deal... ). But seriously, folks, it's a '''zombie apocalypse game''' and the primary "factions" are the zombies and the survivors. With a whack of other factions and interests thrown into the equation. But 99% of people are going to be looking for a zombie group or a survivor group... And if they're looking for something else, they'll see those too, in the other section -- where the groups can identify themselves as PKers, Death Cultists, ZKers, whatever they like. Another problem with your idea is that, given the sheer number of groups in some burbs, it's going to be totally unwieldly to expect people to hunt through them all looking for a zombie group ... Because, even though I resist its influence, fact is that people tend to pick sides for their alts... And ought to be able to find what they're looking for as easily as possible. --[[User:WanYao|WanYao]] 16:33, 13 July 2008 (BST)


:Because the information is that much harder to come by and being user friendly is something to strive for. That being said just change the terminology of the section to make it clear that Pro anything is irrelevant, just classify as Survivor and Zombie and make it clear that it's meant to represent active groups in the area, not interested ones but ones that are essentially institutionalized in the suburb and have a major effect on day to day play. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:41, 14 July 2008 (BST)
==Special formatting on group listings==
During the Great Suburb Group Massacre, I've noticed some groups using the code for big text (<nowiki><big></big></nowiki>) and bolding (<nowiki><b></b> or ''' '''</nowiki>.) I know that code has been historically used for alliances, but does anyone object to me removing that code when it's individual groups that are using it? {{User:Linkthewindow/Sig}} 07:03, 3 March 2009 (UTC)
:There's no reason for ''any'' groups to be using additional markup to give themselves undue prominence. The bold/big combo was just used to show the name of organisations with their member groups underneath. It's there to to help people navigate, nothing more. The recommended guidelines are [[Template:SuburbGroups|well documented]] on the template page. All group listings should conform accordingly. {{User:The_Rooster/Sig}} 17:55, 3 March 2009 (UTC)


OK, not a good idea. I'm just used to suburbs with less groups and didn't think of the mess <tt>:P</tt>. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 11:07, 14 July 2008 (BST)
== Report cycling ==


Theres been a lot of talk about altering the system, and nearly none regarding my proposal to simply remove it. As i said before, its nothing but a drama magnet and its never anywhere near accurate, as is required for something on an informational page, so i say we bin it and let that be the end of this stupid mess. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 18:39, 14 July 2008 (BST)
Why a month? I don't think we would miss much if we changed it to 2 weeks. Not only is this underused as a source of information when compared to individual suburb pages, but most news would be out of date within a week or so anyway. {{User:DanceDanceRevolution/sig}} 13:40, 16 May 2009 (BST)
:I'm guessing that'd be because most people find it useful enough. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 19:21, 14 July 2008 (BST)
:Would anyone like to discuss this? If not, 2 weeks from now, I'll change it to 2 weeks. {{User:DanceDanceRevolution/sig}} 08:15, 18 May 2009 (BST)
:If accuracy is the problem get users to cycle it regularly, dropping the system because it causes hiccups of drama periodically seems counter productive for something that is meant to be a newbie tool, something to help casual wiki readers find groups near them, etc.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 20:43, 14 July 2008 (BST)
:Silence implies consent, in most cases. I don't have a problem with it. {{User:Linkthewindow/Sig}} 08:23, 18 May 2009 (BST)
:The group listing hasn't actually caused much drama at all, historically... and when it has, well some people can find drama anywhere <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 03:38 24 July 2008 (BST)</small>
::Silence implies no one was alerted, it's being readded and going to see use. If you see something not getting activity step one is to actually encourage activitiy and this page and it's news played a major role in the game's community when it actually saw use. It's the easy access high visibility way to get the pulse of the game. You're both fail for not having really discussed this at all >_>.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 09:21, 21 July 2009 (BST)
:::Get off ma wikiz! --{{User:J3D/ciggy}} 09:27, 21 July 2009 (BST)


All the other crap aside, I'd probably favor Graims basic idea of just getting rid of that section.  If a group is truly having an impact on the suburb (as opposed to just recruiting in that area, which is what the current system amounts to) their name will show up in news about the suburb, information about the suburbs revive points, etc. {{User:Swiers/Sig}} 23:14, 14 July 2008 (BST)
==is there a reason why...==
:Uhm, no. Removing the groups listing is just going to encourage people to post non-NPOV shit to the News. Because then that becomes the only out-of-game venue to advertise their existence. The groups listing is EXACTLY for group promotion/advertising as it for anything else. I have no problem with that, as long as the POV promotion stays where it belongs -- and off the News page.  
the south doesn't seem to get as much action as the northern suburbs? Im just curious, cause all the major battles all happened in the upper half of the map. --[[User:Mikalos209|Mikalos209]] 01:14, 17 August 2010 (BST)
:Geographic tenancies. Predicting zombie movement and survivor resistance is an art. ''Most'' people, including myself, agree that the South is more survivor friendly. But the reason is anyone's guess. Let's look at the [[Mall Status Map|layout of malls]], shall we? You may notice that they group together. Treweeke stands alone, it would be difficult to repair, due to it's distance from other malls, and thus leaves the extreme NE vulnerable. The majority of the Malls form a diagonal vein from the NW to SE corners. This includes the so-called [[Survivor Security Zone]], and the 5 mall loop that includes Caiger. While this would logically mean safety, Malls attract the extremes of the local situation; They're the first building ruined and the first repaired. So the massive dead-zone around Greater Ridleybank spreads though these, with feral ripples hitting even the farthest of the collection. The easiest to defend mall clusters are Marven-Tompson and Pole-Buckley. They're well out of the way of the zombie homeland, invulnerable from feral ripples from a few malls over, and two must be toppled before the complex can fall. Thus the SW and mid-south are easiest to maintain a steady supply to, making them safest for living. However, there are many things which I have not considered; The reputation of an area (it's funner to ruin Caiger than Buckley), local groups (pro-life groups in the South seem to last longer and hold better relations), and local survivor intelligence (or lack thereof) also have an effect. No one can ever fully understand the beautiful display of the danger maps over time, but I encourage you to try. <small><small><small><small>Unless you're pro-life, in which case I'd prefer you die.</small></small></small></small> --{{User:TripleU/Sig}} 04:38, 17 August 2010 (BST)
::I love being able to legitimately plug my own video [http://www.youtube.com/watch?v=yQLY1Xxktcg]! -- {{User:DanceDanceRevolution/sig3}} 05:30, 17 August 2010 (BST)


:Beyond that... I'd just like to propose something... To show how retarded the current system is, and why I am being so pedantic about my "reform". I'm going to go to the Yagoton page and place my little group in ALL the sections, pro-survivor, pro-zombie, hostile. Why? Well, we're a dual nature death cult. We PK and GK, which makes us hostile. But we clearly identify ourselves as ''not a PKer group'', and we're not, because PeePeeKaying is not a priority activity. We also operate as zombies when in that form. And, finally, when alive we do not seek death, we try to stay alive. And we have living members who sometimes do stuff like heal ideological "pro-survivors"; we sometimes do revives; we might be even ZOMG kill on purpose regular PeePeeKayerz. Therefore we BELONG in all the three categories. And if you take us off any category, if you call is SPAM, it's ''OFF TO A/VB WITH YOU YOU DIRTY DOGG!!!'' However, under my system, we'd be "Other". Simple. The current system is dumb. --[[User:WanYao|WanYao]] 17:12, 21 July 2008 (BST)
==Group in notorious suburb info==
::Yeah, good work, Wan... pity that no one has yet argued that "hostile" shouldn't be changed to "other". But do keep up the shadow boxing, it's all good entertainment <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] [[UDWiki:Image Categorisation|i]]</sup> 03:38 24 July 2008 (BST)</small>
why is the kilt store mentioned on this page? what the hell have they done to warrant any special attention?----[[User:Sexualharrison|<span style="color:Red">sexualharrison</span>]][[Image:Starofdavid2.png | 18px]] ¯\([[Image:Boobs.gif|18px]])/¯ 22:38, 18 October 2010 (BST)
::Wan, it is quite easy to write stuff about a group that is still NPOV. Say, for instance:
:+1 --{{User:TripleU/Sig}} 23:05, 18 October 2010 (BST)
----
::Good call. Removed. If they get into Cat:HG later then they might consider adding themselves back at that time. {{User:Aichon/Signature}} 23:11, 18 October 2010 (BST)
:::'''32nd of Smarch:'''
:::*The [[Malton DEA]] raided the Morrish Building today killing 13 people (Iwitness of event)
:::*Members of [[PARA]] cleared the entire Walrond Square revive point.
:::*Zombies of the [[RRF]], [[Undying Scourge]] and [[Minions of the Apocalypse]] seized the southern Quadrants of Giddings Mall. (Iwitness)


(Only one of the above events has actually happened to my recollection: The last, DDlM)
----
::All thats needed is for a style guide to be written up, and then ruthlessly enforced by a set of style monsters. I hereby dub thee Style Monster 1. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 17:07, 25 July 2008 (BST)


:LOL, boxy... Midianian wrote: ''"Not to mention that there is no "Other" in addition to Zombies and Survivors. No Ninjas, Pirates, Robots, Catgirls or Monkeys. Just Zombies and Survivors (unless you count Corpses, who can't do anything). I can't see your system making sense on any level."'' Those shadows punch friggin HARD! Anyhoooo... Grimch, you're talking about something completely different here: the News. But, you know what? I actually find a lot of cases where a group sticks themselves in the News to be totally unjustified. An army of 2 comes in and declares they saved the burb, for instance. Shameless self-promotion... When a group is actually directly involved and major then it's NPOV Newsworthy, duh. Rather, this is about the classifications of groups. --[[User:WanYao|WanYao]] 17:19, 25 July 2008 (BST)
== Largely Quantifiable Numbers ==
::I was merely dismissing your claim that removing the group listing would make it more POV in the suburb news. There is another filter you can run the stuff in there through, and also make a note of it in the hypothetical style guide: Its called "Pruning useless information". It is worth knowing that a Pker group killed a bunch of people across the suburb or hit a building hard. It is worth knowing zombies smashed into several buildings and ate everyone. It is worth knowing that revive points have been cleared, or buildings have been repaired. It isnt worth knowing that two idiots think they are the suburbs saviours shot a zombie. Its pretty easy to weed out the stupid shit. The borderline, well, that can be done by concensus on the talk page, or in the case of the NPOV Crusade, removed by a wailing horde of lunatics with broadswords. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 17:26, 25 July 2008 (BST)
:::I never supported removing the groups listing. I am opposed to that. Odd... Everyone seems to be, like, having textual hallucinations in this discussion... --[[User:WanYao|WanYao]] 17:35, 25 July 2008 (BST)
::::If thou readeth more closely and follow this, our conversation, from its start, you shall see what was intended and how so. However, for the hard of thinking, such as boxy, i shall explain it. Twas naught but my refuting a point you made, the only point mind you, about why removing them would be a bad thing. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 17:42, 25 July 2008 (BST)
::The key to understanding my comment are the three words "''in addition to''". When looking at Survivor and Zombie, they cover all the possible choices in that category, making an "Other" choice impossible. However, there is an "Other" choice in addition to Pro-Survivor and Pro-Zombie, because these two do not cover all the possible choices in ''their'' category. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 19:51, 25 July 2008 (BST)
:::In other words, Wan, there can only "Zombies" and "Survivors" in your system, but there can be "pro-Zombie", "pro-Survivor" and "Others" in the current one (if you replace "Hostile" with "Others"). Midianian wasn't disputing the changing of hostile to other, he was disputing the removal of pro- <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 13:19 26 July 2008 (BST)</small>
::::Actually, Human and Zombie doesnt cover dual nature or Zombie-Human alliances. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 13:59, 26 July 2008 (BST)
:::::No, they don't cover them, but that's because Zombie and Survivor are completely separate concepts from dual nature and Zombie-Human alliances. Zombie and Survivor are states of existence, not playstyles, which is why I'm so much against using those words. "Human" is the worst choice because ''everyone'' in this game is human. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 14:13, 26 July 2008 (BST)
::::::So what then? A category for every self-defined playing style? Uhm, no. Any categorisation is going to be problematic, but what is going to be the least problematic? In any event, "Hostile" has to go, because it's nothing but pro-survivor bias. --[[User:WanYao|WanYao]] 14:59, 26 July 2008 (BST)
:::::::Yes, "Hostile" is bad. If nothing else comes out of this discussion, that has to be changed.
:::::::As for categorization, I've made my suggestion. Take the two widest and most common playstyles (Pro-Survivor and Pro-Zombie) and chuck everything else in Other. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 11:51, 27 July 2008 (BST)


==Ridleybank Danger Level==
Since the current danger system utilizes some pretty straightforward numbers in the analysis, 50+ zombie hordes, 150+ zombie hordes, etc., I have found that current circumstances on the ground may warrant updating these numbersUnlike the heyday of UD, overall participation is way downActive accounts are down, tooCurrently, the game has 8452 survivors standing, 4554 zombies standing, and 3716 dead/revivifyingThis means that, per suburb assuming even distribution, there's around 84.5 survivors and 45.5 zombies. I haven't seen a fully-loaded multi-hundred-human defended mall in months, and there's absolutely no indication that the distribution of those survivors is even, meaning few suburbs have enough people to put even a single person inside each building.
[[Image:RidleybankDangerLevel.jpg|thumb|300px|Suggested change to Ridleybank color]]
This past week in particular, but generally speaking there seems to be alot of conflicting ideas of what color the suburb of Ridleybank should be.  As a matter of zombie pride, most zombies like to see the Homeland stay Red. Directly related to human pride though, especially in conjuction to a "invasion" or a effort to "retake Blackmore", is a effort to lower the danger level to orange, and sometimes even greenIn order to settle the issue once and for all, I suggest the Zombie Homeland of Ridleybank adopt a unique, permanent danger color of Pink.  If this is the incorrect place to discuss this suggestion, please refer me to the appropriate placeThanks --[[User:Gus Thomas|Gus Thomas]] 03:59, 1 May 2008 (BST)
:You know, a year ago I woulda been for this. Now it just makes me laugh.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 05:07, 1 May 2008 (BST)
:Pink for the win! :D --{{User:Frozen_Flame/sig}} 21:23, 9 May 2008 (BST)
::How about the colours remains the same, but the name ridleybank is replaced with a picture of a zombie? Everyones happy, :-} --{{User:Rosslessness/Sig}} 21:26, 9 May 2008 (BST)
:::I think you guys are entirely missing the point of the Suburb Danger levelWe unbiasedly and accurately report the suburbs danger level, (all suburbs) so that players have an accurate idea of how dangerous the suburb is.  It shouldn't have anything to do with anyones pride.  ~Sukina Shinji
::::I believe sir, you mispoke.  Ideally yes, the danger map would be unbiased and accurately used to show the current situation on groundWith Ridleybank however, I notice that is not the case.  Ridley's Danger level changed several times one day, from anything from red to green, when the situation there was the same throughout.  So, as that is not the case, I propose the above change.--[[User:Gus Thomas|Gus Thomas]] 21:12, 14 May 2008 (BST)
::::I don't support the idea of changing it just for Ridleybank but I do not think for second it is accurate. It's called the Suburb Danger level yet we use it as the Zombie Count Level. Loads of zombies do not mean Very Dangerous, they could be looking for revives. And only a couple of zombies does not mean Moderate. I'd like the system to adopt a new way of judging suburb danger levels, one that reflects the danger it is for survivors to live (zombie and pker). Right now Gibsonton is a bloodbath of PKing but it's Green. Some n00b will walk in there and have his face rocked off by DORIS awesomeness. --[[User:Saromu|Sonny Corleone]] <sup>[[ The Ridleybank Resistance Front|RRF]] [[DORIS]] [[MSD]] [[Militant Order of Barhah|MOB]] [http://www.youtube.com/watch?v=91a8pHj7V9k pr0n]</sup> 21:24, 14 May 2008 (BST)
:::::I agree that the suburb danger levels need to be changed. The game has outgrown the rating system, and it no longer works accurately. --{{User:A Helpful Little Gnome/Sig}} 21:37, 14 May 2008 (BST)


== Why is {{tl|DangerMap}} the main focus of a page called [[Suburb]]? ==
All this said, the game is smaller now.  Small groups of zombies can crack suburbs this lightly defended with ease.  Survivors are spread thin trying to defend everything.  Perhaps we should be looking at lower numbers constituting the danger levels?  25 zombie hordes and 75 zombie mega-hordes, perhaps?  Either way, the numbers aren't really as useful as they once were, rarely coming into play in the updates.  And, if they DO come into play, it's usually AFTER the suburb has already been wiped clean of humans.  What updates might make this more useful? --[[User:BLusk|BLusk]] 14:22, 21 February 2011 (UTC)
:Zombie Lord is working on something that moves the system away from population based reporting altogether. It's more of an infrastructure based reporting system that is along the lines of the EMRs we get. Population numbers are included but the danger of a burb is not based on it. I think he's still working out the details and so he hasn't posted anything here but you can see what he's working on at [[User:Zombie Lord/sandbox1]]. {{User:Vapor/sig}} 14:29, 21 February 2011 (UTC)
::Yes, thank you for the link. Anyone who wants to take all that to a more public page so it can be worked on by anyone who feels the urge, should feel free.-{{User:Zombie Lord/sig2}} <tt>19:02 23 February 2011(UTC)</tt>


It seems that this page has outgrown its map status. Firstly, there aqre noqw multiple city maps, each arguably as valid as the {{tl|DangerMap}}.  Secondly, there is no alphabetic list of suburbs on that page (ideally with corresponding suburb numbers) meaning that players who want to figure out where there suburb is on the map need to scan visually, or resort to some sort of search; I faced this issue often before coding up a GPS script.  Thirdly, there is no [[:Category:Suburbs]] page, which is simply insane; all the suburb pages should be in a category!<br>I propose to remedy this by creating a [[:Category:Suburbs]] page that will list all the suburbs etc, and also act as a maps portal. The current [[Suburb]] page would then be re-named and edited to reflect its  primary focus (the  {{tl|DangerMap}} and related discussion). What do you think?  {{User:Swiers/Sig}} 20:06, 22 April 2008 (BST)
== What happens next? ==
:There is a [[:Category:Suburbs]], it lists all suburbs and then has sub-cats that, should, list all buildings in that given suburb. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 20:09, 22 April 2008 (BST)
i've noticed that slowly the entire city is falling. Everywhere i go the buildings are ruined and there are only zombies. what happens when the entire city is zombified or dead?[[User:Jrs3000|Jrs3000]] 18:07, 14 May 2011 (BST)
:I remember it did surprise me when I first saw the danger map here. I was probably expecting "Suburb" to be a short glossary item. --[[User:Toejam|Toejam]] 20:35, 22 April 2008 (BST)
:it won't come to that, u may notice that search rates for faks and syringes, even in ruins, are supergood right now... {{User:Lady Clitoria/Sig}} <sub>18:12, 14 May 2011</sub>
::You want that stuff, go to the malton page.--[[User:Jakezing|Jakezing]] 00:18, 24 April 2008 (BST)
holy shit almost the whole maps red no more greens and only 28% are humans i think malton is finelly falling to zombie hands lol go zeds!  i wonder what would happen if all the humans died would kevin finelly end this xD and the best thing would be for the big bash to come around now...
:How hard is it to find your suburb on the map?  Ctrl + F on your browser will highlight it for you. --{{User:Pdeq/sig}} 02:31, 24 April 2008 (BST)
:28% is actually much better than it was a short time ago. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 04:18, 28 May 2011 (BST)
::Oh wow. I just discovered a new feature on my browser. Thanks for that! --{{User:A Helpful Little Gnome/Sig}} 02:36, 24 April 2008 (BST)
:::Hey hey, no need to get all sarcastic. People were complaining and it is fairly easy to do...--{{User:J3D/ciggy}} 03:07, 24 April 2008 (BST)
::::Not sarcastic. :D --{{User:A Helpful Little Gnome/Sig}} 03:18, 24 April 2008 (BST)
::::Easy to do, but its a shit ass lazy bad design to force people to do that in a hypertext medium.  Plus, a lot of newbies probably would not know that, or wouldn't know how to spell the word, and the [[Suburb]] page ought to be one of the most newbie friendly on the wiki, given its frequency of reference.  {{User:Swiers/Sig}} 03:24, 24 April 2008 (BST)
:::::Apart from the gnome (who i refuse to believe is being serious) I'm pretty sure everyone knows how to cntrl-f. Maybe make a page [[List of Suburbs]] or something and have a link to it from the top of the suburb page but i like the suburb page the way it is. And i think the reason it has so many hits is that it has the dangermap on it, thats where i go to view the dangermap.--{{User:J3D/ciggy}} 03:31, 24 April 2008 (BST)
If anyone is more skilled at CSS than I am, perhaps a solution could be coded up where there'd be buttons at the top of the suburb page that changed the map type.  All the map types use the dangermap coloring, I think, but overlaying NT status (from [[Salt the Land]]) or EMR reports (from [[External Military Report Map]]) could make this page much more useful to everyone. [[User:Iunnrais|Iunnrais]] 17:32, 24 April 2008 (BST)
:wow, that would be good. If your doing that couldnt you select burbs by first letter, click Ba nd all the B burbs are highlighted. Cos if you dont know the first letter of a suburb you aint never gonna find it.--{{User:Rosslessness/Sig}} 17:38, 24 April 2008 (BST)
::I like that idea. And ross, i have absolutely no idea what choo talkin' 'bout :P--{{User:J3D/ciggy}} 00:36, 27 April 2008 (BST)


The answer to this question is rather simply: because people got used to it. The current map, with the dangemap system attached to it, was devised based on the previous version of existing map on the suburb page... you can read about the evolution of the dangemap [[Suburb/History|here]]. So, since the map of Malton was devised we got used to attach the danger level of each burb to it. Changing it now would represent a major setback on the way people see that page. Several users already said that they use this map to look for action and/or to build a safe house. --{{User:Hagnat/sig}} 17:49, 27 April 2008 (BST)
== A side note ==


== Shouldn't this be merged with [[Survivor Danger Map]]? ==
As you can see, pretty much nowhere is safe. Whenever you try to cade a building, you get killed somehow, so really, what is the point of playing as a survivor? you'll just keep getting killed every few days. So really the game is really favouring zombies. Survivors are being penalised. Seriously, I keep hearing stories that as soon as a building is caded, a rather large group of zombies coming from nowhere appears and kills everyone, how can you compete with that? But what if someone doesn't want to play as a zombie, they go to a revive point. Wait, idiots attack the zombies there too. So basically, survivors are screwed. Without survivors then this is not really much of a game. {{unsigned|LoneGuardian09|12:48, 30 May 2011 (BST)}}


I don't usually update the Danger Map, but I was in [[Brooke Hills]] (getting NecroNet scans for [[NecroWatch]]), listed on the map as being a Ghost Town, but since I counted [[NecroWatch/A_to_D#Brooke_Hills|71 zeds in my scans]], I figured I'd better update it. I couldn't remember what page it was on, so I did a search, and I pulled up both [[Survivor Danger Map]] AND Suburb, which are almost identical! So, ''er'', before I go and request that they be merged, is there any '''reason''' for both of these pages to exist independently?
well the game has to come to an end somtime i think that the zombies will end up ruling and the survivors or dying or just never log in again
--[[User:Jose|Jose]] 16:50, 30 May 2011 (BST)
:Simple, humans do what they are known for, surviving. it will simply be as nomads hiding in darkened buildings. which is a well used tactic in dangerous suburbs, hiding in ruined, dark buildings is really easy to do--[[User:Mikalos209|Mikalos209]] 06:36, 4 June 2011 (BST)


:No they just do. Directly above where you wrote this it says that, survivor danger map should probably be a redirect but hey, the system works how it is...--{{User:J3D/ciggy}} 08:30, 4 May 2008 (BST)
::Jeez, it's like some kind of zombie apocalypse or something! I never signed up for that!! --[[User:Cman yall|Cman yall]] 21:02, 4 June 2011 (BST)
:::Technically this is how the map should look. You have ot remember, human players for some reason seem to have a crippling hatred of eachother. --[[User:Mikalos209|Mikalos209]] 23:39, 4 June 2011 (BST)


::Er, well, apparently the issue is moot, since the Survivor Danger Map now redirects to ''this'' page. Quick work, Hagnat! --{{User:Morgan Blair/sig}} 18:53, 4 May 2008 (BST)
== REDFEST ==


:::Personally I think it would make more sense if [[Suburb]] was simply an explanation of '''Game Information''' about suburbs (how Malton is laid out and certain technical information like suburb numbers) and then also acted as a portal page to various '''Player Information''' maps.  {{User:Swiers/Sig}} 19:15, 4 May 2008 (BST)
For real though, everything is red or orange now. Please take the descriptions of the colors in consideration. I understand people feel the need to make their suburb/temporary safe haven not stand out, but if you want to beat this whole massive zombie attack thing, you have to fight psychologically. Just like they're doing. ("Hey everythings red! This is keeping up our zombie spirits. Let's keep going for a long time." vs "Damn survivors took back the whole west coast! Sheeeiiiit. Let's eventually get bored and so forth.") Also, most of the random suburbs I walked through are pretty safe. Some zombies are standing outside but in no way in mobs of 50 or more or even 150 or more.
::::It can have both. Visual representation is a useful tool and in this case it actually kinda serves the whole purpose of defining the word as it is based on the visual lay out, they really are as simple as the map makes them.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 19:25, 4 May 2008 (BST)
:::::True enough. I think the recent edit I made accomplishes the "maps portal" purpose nicely, and also makes it a bit clearer that the danger levels are based on player supplied viewpoints, and are not "Game Information", although the map layout obviously is. {{User:Swiers/Sig}} 19:46, 4 May 2008 (BST)


==Danger Level addition==
In addition: the wiki should be not biased for survivors nor undead, so providing truthful information would be a right thing to do. Also, keeping the danger map updated in this fashion, it's easier to locate the horde.
Ok so bassicly right now we classify suburbs into, green, yellow, orange, red, and gray. But what that doesnt tell us is what is happening in those suburbs. I suggest we also have a number under the name of each suburb called DEFCON.  


THIS DOES NOT MEAN WE WOULD GET RID OF COLOR CODED SUBURBS!!!  
So please read and adhere the descriptions of the danger levels and don't think you should just put a higher level, just because that's the status of surrounding hoods. --[[User:Bean|Bean]] 15:48, 6 June 2011 (BST)
:The map went completely red because everyone was dead, not because the zombies were high-fiving each other on the wiki. --[[User:Karloth_vois|Karloth Vois]] <sup>[[¯\(°_o)/¯]]</sup> 16:53, 6 June 2011 (BST)
:And three months ago there was a whole bunch of yellow and green. Which is what it's been consistently for like 2-3 years. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 09:29, 7 June 2011 (BST)
::[http://wiki.urbandead.com/images/5/54/1001_Days_in_Urban_Dead.gif Here's some learning]. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 09:31, 7 June 2011 (BST)


Bassicly it just tells how much activity is happening in the suburbs. A red zone could be all zombies, or it could be a battle and a siege of buildings. This isn't to report the danger, it's to report what kind of danger. It would work like this.
:I've just had a rather long rant about this in frequently asked questions, if everybody is dead, and even if you get revived you are dead the next time you login, people will ask what is the point of playing, or just keep playing as a zombie instead. It's a hell of a lot easier being a zombie. So really, not long before humans are a dieing breed --[[User:LoneGuardian09|LoneGuardian09]] 20:10 8th June 2011 (GMT)
::Yeah, better to just give up now.  Game over, man, game over! --<span style="font-size:xx-small; letter-spacing: -2px; text-shadow: #cc4444 1px 1px 10px">[[File:555Manbabies.gif|You rated this wiki '1'! Great job, go hog wild!|link=User:Laughing Man]][[User:ShaqFu|<span style="color:#FF0018">&#124;</span>]][[User:Katthew|<span style="color:#33DD33">&#124;</span>]][[User:Ryu|<span style="color:#FF0048">&#124;</span>]][[User:SprCobra|<span style="color:#FF0060">&#124;</span>]][[User:Laughing Man|<span style="color:#FF0078">&#124;</span>]][[User:Revenant|<span style="color:#FF0090">&#124;</span>]][[User:underisk|<span style="color:#FF00A8">&#124;</span>]][[User:I WARNED YOU ABOUT TEMPLATES BRO|<span style="color:#FF00C0">&#124;</span>]][[User:DeRathi|<span style="color:#FF00D8">&#124;</span>]][[User:DerpDerp|<span style="color:#FF00F0">&#124;</span>]][[User:Abd al-Rahim ibn al-Husain al-'Iraqi|<span style="color:#FF00ff">&#124;</span>]][[User:Sykic|<span style="color:#E700ff">&#124;</span>]][[User:Vaporware|<span style="color:#CF00ff">&#124;</span>]][[User:Nubis |<span style="color:#9F00ff">&#124;</span>]][[User:Riseabove|<span style="color:#8700ff">&#124;</span>]][[User:Teehee McGee |<span style="color:#6F00ff">&#124;</span>]][[User:Anothergenericzombie|<span style="color:#5700ff">&#124;</span>]][[User:Ryu|<span style="color:#0048ff">&#124;</span>]][[User:Mortimer Wiley|<span style="color:#0044DD">&#124;</span>]][[User:Deadone|<span style="color:#3F00ff">&#124;</span>]][[User:woland37|<span style="color:#2700ff">&#124;</span>]][[User:Colbear|<span style="color:#0000dd">&#124;</span>]][[User:Oh no!|<span style="color:#27ff00">&#124;</span>]][[User:Bender Bending Rodriguez|<span style="color:#0F00ff">&#124;</span>]][[User:Gardenator|<span style="color:#808000">&#124;</span>]][[User:ephphatha |<span style="color:#0000ff">&#124;</span>]][[User:SA|<span style="color:#0018ff">&#124;</span>]]</span> [[Image:Crywig.gif]] 20:26, 8 June 2011 (BST)


== Update At Survivors Risk? ==


Defcon 5 = Little or no combat happening, either it's all humans, or all zombies.
is the status of a "safe" building better left unknown/out-of-date for survivors?


Defcon 4 = A few break ins mostly ferals.
i understand i am updating at my own risk...but recon information is important for survivors (and, yes i know, zombies). i'm trying to have a npov but after witnessing a GKer destroy the genny of a building i updated just a few hours prior pissed me off (as a character). i stayed in the building to witness the effect of updating wiki information. and since my UD & Wiki names are the same, i'm also worried about being PK'd by a pro-survivor (someone who doesn't PK) for giving out their safe-house info...so now i prefer to update TRP only...but it's hard for the survivor community who aren't in groups to know if a suburb is "safe" with only 0-30% of the danger levels. -- [[User:Son of Sin|Son of Sin]] -- 21 August 2011, 09:44 (GMT)
:Honestly from the zombie perspective the danger map is solely self promotion, most of the determination about where to go on a suburb level has to do with maintaining momentum. Survivors are who the map was largely designed for and functions effectively for as an information tool. Survivors benefit from knowing where survivors are, zombies have to know more about activity times. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 12:26, 21 August 2011 (BST)
::Thanks Karek. [[User:Son of Sin|Son of Sin]] -- 21 August 2011, 12:06 (GMT)


Defcon 3 = At least one group is making semi-organized attacks, or ferals are working overtime.
== [[UDWiki:Open Discussion/DangerMap Version 4|Open Discussion]] ==


Defcon 2 = A battle is going on, many groups are fighting and the casualties are high.
I've started an open discussion to try to consolidate all of the currently proposed DangerMap ideas. The discussion here got rather off topic and disorganized and I wanted to help steer it back on track. Feel free to discuss things in a more organized fashion [[UDWiki talk:Open Discussion/DangerMap Version 4|here]]. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:42, 12 December 2011 (UTC)</sub>


Defcon 1 = The whole suburb is under seige, malls are attacked, NTs are making last ditch stands. it's a warzone.
== A question about Vinetown ==


--[[User:Super Nweb|Super Nweb]] 01:10, 24 July 2008 (BST)
What exactly is noteworthy about Vinetown?  It doesn't have any description or explanation and I was wondering if it was just an oversight, or if it needed to be demoted to just another tar heel suburb.--[[User:BrotherMcBeaner|BrotherMcBeaner]] 20:36, 12 May 2012 (BST)
===Discuss===
:Near as I can tell, it was [http://wiki.urbandead.com/index.php?title=User:DangerReport/Vinetown&diff=next&oldid=1958500 modified without comment or justification] less than a year ago. I've gone ahead and set it back to normal. {{User:Aichon/Signature}} 21:27, 12 May 2012 (BST)
Spell Check your suggestions. Also, it sounds very Trenchy, and seems to be handled all right by the coloring system. I'm not saying we don't need a new system, but this doesn't seem to do very much that our current system doesn't.--{{User:Techercizer/Sig}} 00:53, 24 July 2008 (BST)
:What does Trenchy mean?--[[User:Super Nweb|Super Nweb]] 01:04, 24 July 2008 (BST)
::Short for [[Trenchcoater]]. --[[User:Bob_Fortune|Sir Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 01:11, 24 July 2008 (BST)


Belongs [[Talk:Suburb|here]], I think. But definitely not on this page. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Talk:Suggestions|T:S]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 00:56, 24 July 2008 (BST)
== Peddlesden Village and Dunell Hills ==
:Moved. --[[User:Pdeq|<span style="color: green">Pdeq</span>]]<sup><span style="color: blue">[[User_talk:Pdeq|Talk]][[Signature Race|*]]</span></sup> 01:29, 24 July 2008 (BST)


No. Trenchtastically bad. The suburb danger system is anti-zombie enough as is. --[[User:Bob_Fortune|Sir Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 00:58, 24 July 2008 (BST)
I'd rather not touch anything and leave it up to the officials... but Peddles and Dunell aren't exactly ghost towns, or... they ''will'' be. There are zombies everywhere, ruining all the buildings, and I have no idea why. I saw at least 7 or 8 zombies on my straight path to Houghton Towers. I think it should be changed to a dangerous area, and not a ghost. Preeetty sure I'll wake up a zombie. --- [[Image:Umbrella_Corp.gif|14px]] '''[[User:Alex Yamata|Alex Yamata]]''' 12:18, 6 July 2014 (UTC)
:I didn't meen for it to be anti-zombie. I just want a better way to classify suburbs. A red suburb could be a zombie paradise, or a war. It's better if we know.--[[User:Super Nweb|Super Nweb]] 01:37, 24 July 2008 (BST)
:There are no "officials". You're welcome to change them if you don't think the criteria fit for the current state on the ground. And there might be a strong zombie presence there because [[The Dead 2.0|The Dead]] claim the entire [[DMZ]] as their home turf, which includes those suburbs. {{User:Aichon/Signature}} 22:09, 6 July 2014 (UTC)
::The only "war" that could happen is a siege, any other kind is simply humans being slaughtered and zombies standing back up. Also please remember to sign your posts with four tildes --{{User:Techercizer/Sig}} 01:26, 24 July 2008 (BST)
::From what I can tell, it seems to be random. I see DHCP survivors everywhere, but the few zombie profiles I do get to see are feral. And by officials, I meant people like you, Aichon... These Danger Levels mess with a lot of things around the wiki, and I don't like editing big things. --- [[Image:Umbrella_Corp.gif|14px]] '''[[User:Alex Yamata|Alex Yamata]]''' 00:51, 7 July 2014 (UTC)
:::Meh, the danger levels are ''intended'' to be edited by anyone. Just [http://wiki.urbandead.com/index.php?title=User:DangerReport/Dunell_Hills&action=edit edit it] to say something like "dangerous" or "very dangerous". There are instructions there, and if you screw something up, it'll be obvious (since the changes won't happen and stuff will probably look screwy), so you can just click the history link at the top of the page and undo your changes. Really, you never need to worry about the edits you make on the wiki, since you can undo anything you screw up. :) {{User:Aichon/Signature}} 01:30, 7 July 2014 (UTC)
:On the wiki we encourage you to edit things like this yourself. Trust us, if you ''did'' mess something up (as I did when I did it for the first couple of times), no one will notice. If they do, they'll revert it so it's no longer an issue. Trust us, the more people who update this regularly, the better it will be. {{User:DanceDanceRevolution/a}} 08:16, 8 July 2014 (UTC)


Its already pretty easy to tell whether a suburb has a single focussed clump of zombies sieging a building, has a bunch of zombies at a revive point, or just has zombies scattered all over.  Bot the [[EMRP]]s and the [[SIM]] tell you this.  [http://sim.urbandead.info] even lets you highlight location types, see only open ground or building squares, and will tell you exactly which square is what.  That beats the shit out of having a single number.  There's also the [[Omnimap]], which gives you Direct info about whats happening via the danger level, [[SIM]] view, and [[MIC]] reports.<br>My point is, with those quality maps, what is a number going to add, except argument over what that number should be, and labor in updating it?  You can already easily obtain the info that would go into determining this number, so why settle for a second hand source?  {{User:Swiers/Sig}} 04:28, 24 July 2008 (BST)
== DSS map offline ==


===Bold Issues===
It seems the DSS map link is no longer active.  The one located on all the individual suburb pages.  Can that be removed?  I would most likely break something so probably better for someone smarter to do it. --<sub>[[User:Kirsty_cotton|<span style="color: lightgrey">K</span>]]</sub> 20:59, 7 October 2021 (UTC)
Some people are starting to fail to recognize the difference between template SpecialSafe and MapSafe. Look at the amount of unwarranted 'special' suburbs. Where is Miltown again? Perhaps we should start monitoring this a bit more efficiently. {{User:DanceDanceRevolution/sig}} 09:55, 20 August 2008 (BST)
:Good find, thanks Kirsty. For me it redirected me to unwanted ads and malware download attempts etc so I've removed the hyperlink function. It's just plain text now. {{User:DanceDanceRevolution/sig5}} 03:03, 8 October 2021 (UTC)

Latest revision as of 19:39, 15 March 2024

Reporting Guidelines

How to Update a Suburb Danger Report

First find the report you wish to update, you can search for it by typing "User:DangerReport/Suburb" in the search box. You can also find it listed in this category, just scroll to the bottom of the page. The is also a link listed on each suburb's page in the template on the right. It can be found just below the 9-suburb map.

You then need to change the |Danger= variable to one of the possible statuses. You can briefly explain the reason for the change in the edit summary. Longer explanations are best left on the page of the suburb in question under the news section, or on the suburb page under the reports section.

Example

Example User wants to change the danger level of Hollomstown from moderately dangerous to safe, since they have scouted that suburb and found almost no zombies outside, and no PKing activity was reported for some time.
Example User then goes to the Hollomstown page and follows this link: Update Hollomstown's Danger Level which leads to the danger report page for Hollomstown.
Now they changes the danger variable from |Danger=moderately dangerous to |Danger=safe
They can then note the change on the Hollomstown page in the news section.
May 10th - No zombie or pking activity in this suburb. This suburb is now safe. --Example User 16:25, 13 August 2006 (BST)

If a suburb is deemed noteworthy, change |Notority=normal to |Notority=notable and this will bold the suburb's name on map output.


Reporting discussion

A disputed report

Moved from the main page

Lukinswood almost half the buildings are under zed control it should be dangerous --Zombieman 11 19:25, 22 December 2010 (UTC)

This report was completely fabricated. The suburb was no more ruined the day of the report than Zombieman 11 is a saint. This section is bullocks. ~Vsig.png 04:48, 4 January 2011 (UTC)

i know it wasnt ruined but from a short scout alot of trp were zed homes not ruined yet--Zombieman 11 21:48, 4 January 2011 (UTC)

Lukinswood doesn't have "alot" of TRPs. The few that it has were not recently broken into, either. Unless you are referring to The Coram Building (not technically a TRP) which has been subject to repeated zerg rushes for the last eight or nine months. Stop misleading people. In fact, stop using the Suburb page to post reports. It's retarded to keep posting reports there. Use the news section of the respective suburb pages or just update the damn danger level. ~Vsig.png 01:30, 5 January 2011 (UTC)

I'm moving this here since the report is clearly disputed and apparently with good reason. There's no sense in confusing people. Aichon 21:52, 4 January 2011 (UTC)


Noteworthy Suburbs

Simple Guidelines for Noteworthiness

For a suburb to be able to be called Noteworthy, important events on the history of Malton must have happened on it. The place where hordes were born, important sieges, or events that gained attention from the entire community.

  • An important and unique event must have happened in the suburb
Events like Stanstock, the first and second sieges of Caiger Mall are nice examples of unique events that marked history. The first united the entire urban dead community, and the second and third were HUGE sieges where survivor-kind won against the hordes. Events like the Mall Tour and the Big Bash, on the other hand, doesn't make a suburb noteworthy, as several burbs took part of this event.
  • An important and/or historical group was formed in that suburb
When a group manages to draw the attention of the entire community or influence the gameplay centers his actions around a burb of birth, that suburb can be called noteworthy. Examples of this are Ridleybank and Yagoton. The first is the infamous homeland of zombie-kind, homeland of the Ridleybank Resistance Front, while the second is the home of the Yagoton Revivification Clinic, the first and most famous group dedicated to revivification.
  • A unique and noteworthy building exists in this suburb
This usually doesn't make a suburb noteworthy at all, unless important events on the history of Malton happened there. Resiting two huge sieges inside Caiger Mall make that unique building noteworthy, while having the only Zoo in the city isn't noteworthy as nothing important of note happened there.

Note that merely fitting in any of these categories doesn't automatically make a suburb noteworthy. It still needs the approval of the community. Nominate and discuss a suburb in the below header.

Nominations

Add your nominations here for noteworthy suburbs.

Suburb/Nomination Archive


Danger colors discussion

All discussions pertaining to the suburb color system and proposals for new maps

Crystal Clear app xmag.png main article: Suburb/Color System Discussion

Suburb/Color System Archive

Proposal for Active and Dead

I am proposing two new color status, Active and Dead. These are to indicate areas that are mostly safe or mostly a ghost town, yet have persistent human and zombie activity that is not represented by any of the other colors/descriptions, and is important for players to be aware of.

These cover suburbs that have an active tug of war and are either predominantly in survivor hands, or predominantly in zombie hands. Typically a targeted persistent insurgency is happening, which makes death a daily occurrence, but in the case of zombie controlled, its neither a ghost town nor very dangerous, and in the case of survivor controlled, its neither safe, intact, nor dangerous. One could argue for Moderately Dangerous/Dangerous/Very Dangerous, but I will argue below that these are not accurate representations, since the majority of the suburb is safe, and the attack on the suburb is insurgent in nature (Sporadic / Targeted).


Argument for Dead - Mostly ruined, with occupying zombies and persistent human insurgency.

  • Not Safe - Location is not intact, human and zombie activity.
  • Not Moderately Dangerous - There is a major horde (15+ zombies in the burb?) but spread out / lethargic, not active, not breaking in.
  • Not Intact - It is 95% ruined, with zombies.
  • Not Dangerous - Many of the resource buildings are unoccupied (timed out?), hostile zombies but not an active mob/horde.
  • Not A Ghost Town - There is a significant zombie occupation (15+?) and significant human insurgency (2+ suicide repairs a day?).
  • Not Very Dangerous - Most buildings are open and not zombie infested, there is not a massive zombie mob. Survivors could spend days wandering around without incident.


Argument for Active - Mostly intact, with occupying survivors and persistent zombie insurgency.

  • Not Safe - It is 95% intact, inhabited by survivors, lit buildings, but certain people/buildings are likely to regularly die.
  • Not Moderately Dangerous - There is a major horde (15+ zombies in the burb?) but attacks are targeted / periodic. Survivors could spend days wandering around without incident.
  • Not Intact - There is a survivor population (15+ survivors in the burb?)
  • Not Dangerous - Most resource buildings are secure, attacks are a targeted insurgency, most of the burb is safe.
  • Not A Ghost Town - It is 95% intact and there is a significant survivor occupation and a persistent zombie insurgency.
  • Not Very Dangerous - Most buildings are intact and not zombie occupied, there is a persistent zombie insurgency not a massive zombie mob.


For Reference:

  • Safe - Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.
  • Moderately Dangerous - Active zombies and break-ins, but no major hordes.
  • Intact - Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.
  • Dangerous - Zombies inside many resource buildings and/or significant hostile mobs.
  • A Ghost Town - Mostly or entirely ruined, and devoid of significant survivor or zombie populations.
  • Very Dangerous - Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.

—The preceding unsigned comment was added by MrMap (talkcontribs) 18:28, 26 November 2023‎.

The danger levels have been an on-off hot topic over the decades. I'm not sure that adding more danger levels in addition to what is already present would be useful, like splitting hairs. But there could be an argument for simplifying to an "Active" (there's action happening here) vs. "Inactive" (nothing much going on), although you'd lose the ruined/intact info. There's some historic interest in making the danger levels not survivor-centric (i.e., not dangerous or safe from the perspective of a survivor). So that's often a discussion that's been had when any changes to the danger levels have been made or discussed. --  AHLGTG THE END IS NIGH! 16:11, 28 November 2023 (UTC)
The previous danger level discussions have all been abandoned or implemented already and the vast majority here should be archived to another page as its mostly clutter at this point. The changes that made it through where incremetal changes, like adding intact, and so this is following in the footsteps of what has worked. The idea is differentiating active burbs that are either in zombie control or survivor control. They both could be argued as very dangerous, or moderately dangerous, but the burbs are in completely different situations, and we have no way to indicate that. Instead ghost towns have been used for zombie occupied dangerous, and survivor occupied range from safe to very dangereous with no decernable way to choose one. If the wiki is not able to provide understandable accurate information, what is the point?—The preceding unsigned comment was added by MrMap (talkcontribs) 00:19, 2 December 2023.
I like the idea on the new colors, not sold on the descriptions. Dead is Safe for Zombies (Easy to stand back up and reclaim buildings), Very Dangerous for Survivors (Assuming they repair a building). Active is Safe for Survivors (Easy to get a revive and reclaim buildings), Very Dangerous for Zombies (Assuming they break into a building). -- ZPatriot (talk)
Theres 0 reason to add new danger levels to the map other than you just wanting a special tag for you and your group to throw around. Dunnel Hills is indeed a ghost town until you decide to log in your inactive alts because someone did something major. -Matahashi
How about you contribute something constructive? I spent a long time writing up a comprehensive proposal explaining why these new colors are needed. The current colors do not properly communicate the situation on the ground. A ghost town is empty, but there are several suburbs that are ruined but not empty. Safe typically has minimal to no break ins, but there are several suburbs that are clearly in survivor control but have an active tug of war. Your conspiracy theories and animosity are not valid arguments nor productive discussion. —The preceding unsigned comment was added by MrMap (talkcontribs) 18:09, 14 December 2023.
Hello. There is no consensus to change the Suburb danger scheme, so don't input your own version of the danger statuses. --  AHLGTG THE END IS NIGH! 16:53, 15 December 2023 (UTC)
Do you have a specific counter proposal other then going to a binary active/inactive, which you seem to also be against due to the loss of info? Incremental changes seem to be the only thing that works here, we have ruined/caded while devoid of players, but we don't have ruined/caded with active combat. As you say, its all survivor point of view with no indication of cade status. What do we need to arrive at consensus? When bob made the proposal for intact on April 11th, he waited until the 14th when he bumped discussion and one person responded. Then on the 18th he made the changes. Currently we have an "I'm not sure" a "Yes" and a "No" vote from someone whose sole contribution to the wiki is to revert other people's updates. I'd argue that vote is not in good faith, that they are not actually evaluating the merits of the proposal, and are jumping to conclusions based on bias, but whatever. We have a vote from The Dead (ZPatriot) and we have a vote from Soldiers of Crossman (Matahashi), so I think we should consider them team representatives, instead of getting into some pissing contest to see who can recruit the most members of their team to dog pile the vote. As the only other person engaging in the discussion, it seems like you have the tie breaking vote. Or maybe we need to get bob in here to give it an eval/pov? —The preceding unsigned comment was added by MrMap (talkcontribs) 21:42, 15 December 2023‎.
There was apparently discussion on Discord on the "Intact" level in addition to what was written on the wiki. A good way to test whether there is consensus after discussion is to implement the changes and see what happens. In Bob's case, the changes did not provoke dissent and many members of the wiki have used the Intact level in the following years. In your case, changes have been reverted within the day, so it does not appear that the changes have consensus. It could be that people are not interested in changing the system at all, or they just don't agree with these specific proposed changes. Personally, my preferred system is something that captures three things in an unbiased way: (1) survivor numbers, (2) zombie numbers, and (3) infrastructure (i.e., 'cades, ruins, lighting). But the main issue to overcome in implementing this is finding a way to retain the at-a-glance simplicity with the current design. --  AHLGTG THE END IS NIGH! 03:42, 16 December 2023 (UTC)
The revert was made out of ignorance and then spite. If your requirement is unanimity, certainly we should not include the voice whose only contribution to the wiki is to harass other people. While I am happy to explore and try to solidify a proposal that meets your desires, it is clear that a full revamp will be much harder to reach consensus on, so I'd like to focus on what can be tweaked in this proposal to make it more agreeable. Dead and Active do in fact communicate some of the info you are looking for, particularly low cades with sizable zombie population and high cades with sizeable zombie population, neither of which we can currently communicate. Best current options are very dangerous for no cades zombie controlled and dangerous for mostly caded survivor controlled.—The preceding unsigned comment was added by MrMap (talkcontribs) 00:07, 17 December 2023.
While I agree Matahashi is a troll and the wiki decision making is as broken as democratic politics can be, I don't agree with marking everything as very dangerous. There would need to be a significant survivor population. Maybe make a new color for moderately dangerous but in zombie control? ZPatriot (talk)
I'd just give it a number system, with pretty little icons and color coding. Scale of 0-10 for each statistic - 0/0/0 is a blacked-out ruin devoid of movement, 0/0/10 is all pretty but uninhabited (which is what most of the map is, let's be real), 10/10/0 is where there's active fighting. --ooɹd ǝʌɐɥ sʇɐoƃ sʍoʅʚ ǝɹɔuoɯ uǝɹɐʞWe're going to destroy everything, and you can't stop usYou rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 19:24, 15 March 2024 (UTC)
I actually quite like User:Zombie_Lord/sandbox1 the icons here as something to work with, maybe expand the color scheme to include blue (completely safe, fully intact, mostly inhabited by survivors) and gray (dangerous, wrecked, nothing but zombies) --ooɹd ǝʌɐɥ sʇɐoƃ sʍoʅʚ ǝɹɔuoɯ uǝɹɐʞWe're going to destroy everything, and you can't stop usYou rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 19:39, 15 March 2024 (UTC)

Other Maps

Needs to me morphed into a template. It shouldn't have been added in that manner in the first place and compromises the readability of the page. --Karekmaps?! 08:00, 2 April 2009 (BST)

Small suburb map

Do we have any code on this wiki that displays a smaller map than the Suburb Dangermap? I'm thinking something small in the same vein as File:1001 Days in Urban Dead.gif. THE CENTRAL SCRUTINIZER 10:43, 2 September 2018 (UTC)

{{TenTenMap}}? Aichon 12:26, 2 September 2018 (UTC)
Thank you so much A. THE CENTRAL SCRUTINIZER 11:40, 24 September 2018 (UTC)
Is there any 'old-hat-who-can't-wiki-good-anymore' way to call the suburb results to turn this into a tiny Dangermap? THE CENTRAL SCRUTINIZER 11:45, 24 September 2018 (UTC)
Sure. Three steps:
  1. Make a template. Let’s say it’s DDRDanger. Its entire contents should be {{{Danger}}}
  2. For each suburb in the TenTenMap, do something like 00={{User:DangerReport/Dakerstown|template=DDRDanger}}. This will resolve to something like 00=safe, so you may be able to see where this is going now...
  3. In your TenTenMap code, create a style for each of the allowed danger levels like so: safe={{DangerMapnormalsafe}}, which will resolve to creating a “safe” style that uses the actual DangerMap’s own safe styling.
Give that a first crack and see how it goes. If you’re having trouble, let me know and I’ll set it up for you myself. I just didn’t have time to do so at the moment or else I already would have. Aichon 13:58, 24 September 2018 (UTC)
I had some time to spare, so I vandalized the project page in your user space. Aichon 19:25, 24 September 2018 (UTC)
Wow. That's incredible, thank you so much Aichon. Getting back into wiki coding has been surprisingly difficult for me... THE CENTRAL SCRUTINIZER 23:02, 24 September 2018 (UTC)

Map

something is wrong with the map. --Storm 04:48, 5 February 2014 (UTC)

Fixed. Someone edited the wrong line when updating a suburb danger report. ~Vsig.png 05:14, 5 February 2014 (UTC)

Map Errors

Anyone else noticed how inaccurate the maps are becoming since they started basing them on EMR reports instead of eyewitnesses? EMR is a poor indicator of danger level. I think the overall accuracy level has gone down, although at least they all get updated regularly ... even if it is with bad info. -- Grogh 02:49, 11 May 2009 (BST)

The EMR system is the best we've got for suburbs like Miltown and Greentown were there are very few eyewitnesses around that update the wiki. Sure, it's not perfect, but unlike eyewitnesses, it's completely neutral.
By the way, if you've got information, stop complaining and go ahead and update it :P Linkthewindow  Talk  08:19, 11 May 2009 (BST)
No one said you can't edit a map based on eyewitness reports, unless it was while I was away. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 10:06, 11 May 2009 (BST)
I agree a scout (particularly of the detail NecroWatch provides) will always outdo an EMR, there's just not the detail in the EMR, but they make a good general indicator for keeping the maps recent. Recent, if patchy, data is always preferable to outdated information. The only way 'accuracy' of the levels could degrade was if people were using the EMRs as a definitive yardstick despite recent news suggesting otherwise. -- User:The Rooster RoosterDragon User talk:The Rooster 16:43, 22 May 2009 (BST)


General Discussion

Special formatting on group listings

During the Great Suburb Group Massacre, I've noticed some groups using the code for big text (<big></big>) and bolding (<b></b> or ''' '''.) I know that code has been historically used for alliances, but does anyone object to me removing that code when it's individual groups that are using it? Linkthewindow  Talk  07:03, 3 March 2009 (UTC)

There's no reason for any groups to be using additional markup to give themselves undue prominence. The bold/big combo was just used to show the name of organisations with their member groups underneath. It's there to to help people navigate, nothing more. The recommended guidelines are well documented on the template page. All group listings should conform accordingly. -- User:The Rooster RoosterDragon User talk:The Rooster 17:55, 3 March 2009 (UTC)

Report cycling

Why a month? I don't think we would miss much if we changed it to 2 weeks. Not only is this underused as a source of information when compared to individual suburb pages, but most news would be out of date within a week or so anyway. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 13:40, 16 May 2009 (BST)

Would anyone like to discuss this? If not, 2 weeks from now, I'll change it to 2 weeks. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 08:15, 18 May 2009 (BST)
Silence implies consent, in most cases. I don't have a problem with it. Linkthewindow  Talk  08:23, 18 May 2009 (BST)
Silence implies no one was alerted, it's being readded and going to see use. If you see something not getting activity step one is to actually encourage activitiy and this page and it's news played a major role in the game's community when it actually saw use. It's the easy access high visibility way to get the pulse of the game. You're both fail for not having really discussed this at all >_>.--Karekmaps?! 09:21, 21 July 2009 (BST)
Get off ma wikiz! --xoxo 09:27, 21 July 2009 (BST)

is there a reason why...

the south doesn't seem to get as much action as the northern suburbs? Im just curious, cause all the major battles all happened in the upper half of the map. --Mikalos209 01:14, 17 August 2010 (BST)

Geographic tenancies. Predicting zombie movement and survivor resistance is an art. Most people, including myself, agree that the South is more survivor friendly. But the reason is anyone's guess. Let's look at the layout of malls, shall we? You may notice that they group together. Treweeke stands alone, it would be difficult to repair, due to it's distance from other malls, and thus leaves the extreme NE vulnerable. The majority of the Malls form a diagonal vein from the NW to SE corners. This includes the so-called Survivor Security Zone, and the 5 mall loop that includes Caiger. While this would logically mean safety, Malls attract the extremes of the local situation; They're the first building ruined and the first repaired. So the massive dead-zone around Greater Ridleybank spreads though these, with feral ripples hitting even the farthest of the collection. The easiest to defend mall clusters are Marven-Tompson and Pole-Buckley. They're well out of the way of the zombie homeland, invulnerable from feral ripples from a few malls over, and two must be toppled before the complex can fall. Thus the SW and mid-south are easiest to maintain a steady supply to, making them safest for living. However, there are many things which I have not considered; The reputation of an area (it's funner to ruin Caiger than Buckley), local groups (pro-life groups in the South seem to last longer and hold better relations), and local survivor intelligence (or lack thereof) also have an effect. No one can ever fully understand the beautiful display of the danger maps over time, but I encourage you to try. Unless you're pro-life, in which case I'd prefer you die. --VVV RPGMBCWS 04:38, 17 August 2010 (BST)
I love being able to legitimately plug my own video [1]! -- 05:30, 17 August 2010 (BST)

Group in notorious suburb info

why is the kilt store mentioned on this page? what the hell have they done to warrant any special attention?----sexualharrisonStarofdavid2.png ¯\(Boobs.gif)/¯ 22:38, 18 October 2010 (BST)

+1 --VVV RPGMBCWS 23:05, 18 October 2010 (BST)
Good call. Removed. If they get into Cat:HG later then they might consider adding themselves back at that time. Aichon 23:11, 18 October 2010 (BST)


Largely Quantifiable Numbers

Since the current danger system utilizes some pretty straightforward numbers in the analysis, 50+ zombie hordes, 150+ zombie hordes, etc., I have found that current circumstances on the ground may warrant updating these numbers. Unlike the heyday of UD, overall participation is way down. Active accounts are down, too. Currently, the game has 8452 survivors standing, 4554 zombies standing, and 3716 dead/revivifying. This means that, per suburb assuming even distribution, there's around 84.5 survivors and 45.5 zombies. I haven't seen a fully-loaded multi-hundred-human defended mall in months, and there's absolutely no indication that the distribution of those survivors is even, meaning few suburbs have enough people to put even a single person inside each building.

All this said, the game is smaller now. Small groups of zombies can crack suburbs this lightly defended with ease. Survivors are spread thin trying to defend everything. Perhaps we should be looking at lower numbers constituting the danger levels? 25 zombie hordes and 75 zombie mega-hordes, perhaps? Either way, the numbers aren't really as useful as they once were, rarely coming into play in the updates. And, if they DO come into play, it's usually AFTER the suburb has already been wiped clean of humans. What updates might make this more useful? --BLusk 14:22, 21 February 2011 (UTC)

Zombie Lord is working on something that moves the system away from population based reporting altogether. It's more of an infrastructure based reporting system that is along the lines of the EMRs we get. Population numbers are included but the danger of a burb is not based on it. I think he's still working out the details and so he hasn't posted anything here but you can see what he's working on at User:Zombie Lord/sandbox1. ~Vsig.png 14:29, 21 February 2011 (UTC)
Yes, thank you for the link. Anyone who wants to take all that to a more public page so it can be worked on by anyone who feels the urge, should feel free.--- | T | BALLS! | 19:02 23 February 2011(UTC)

What happens next?

i've noticed that slowly the entire city is falling. Everywhere i go the buildings are ruined and there are only zombies. what happens when the entire city is zombified or dead?Jrs3000 18:07, 14 May 2011 (BST)

it won't come to that, u may notice that search rates for faks and syringes, even in ruins, are supergood right now...     : : : : : : : : : : : : : : : : 18:12, 14 May 2011

holy shit almost the whole maps red no more greens and only 28% are humans i think malton is finelly falling to zombie hands lol go zeds! i wonder what would happen if all the humans died would kevin finelly end this xD and the best thing would be for the big bash to come around now...

28% is actually much better than it was a short time ago. --Karekmaps 2.0?! 04:18, 28 May 2011 (BST)

A side note

As you can see, pretty much nowhere is safe. Whenever you try to cade a building, you get killed somehow, so really, what is the point of playing as a survivor? you'll just keep getting killed every few days. So really the game is really favouring zombies. Survivors are being penalised. Seriously, I keep hearing stories that as soon as a building is caded, a rather large group of zombies coming from nowhere appears and kills everyone, how can you compete with that? But what if someone doesn't want to play as a zombie, they go to a revive point. Wait, idiots attack the zombies there too. So basically, survivors are screwed. Without survivors then this is not really much of a game. —The preceding unsigned comment was added by LoneGuardian09 (talkcontribs) 12:48, 30 May 2011 (BST).

well the game has to come to an end somtime i think that the zombies will end up ruling and the survivors or dying or just never log in again --Jose 16:50, 30 May 2011 (BST)

Simple, humans do what they are known for, surviving. it will simply be as nomads hiding in darkened buildings. which is a well used tactic in dangerous suburbs, hiding in ruined, dark buildings is really easy to do--Mikalos209 06:36, 4 June 2011 (BST)
Jeez, it's like some kind of zombie apocalypse or something! I never signed up for that!! --Cman yall 21:02, 4 June 2011 (BST)
Technically this is how the map should look. You have ot remember, human players for some reason seem to have a crippling hatred of eachother. --Mikalos209 23:39, 4 June 2011 (BST)

REDFEST

For real though, everything is red or orange now. Please take the descriptions of the colors in consideration. I understand people feel the need to make their suburb/temporary safe haven not stand out, but if you want to beat this whole massive zombie attack thing, you have to fight psychologically. Just like they're doing. ("Hey everythings red! This is keeping up our zombie spirits. Let's keep going for a long time." vs "Damn survivors took back the whole west coast! Sheeeiiiit. Let's eventually get bored and so forth.") Also, most of the random suburbs I walked through are pretty safe. Some zombies are standing outside but in no way in mobs of 50 or more or even 150 or more.

In addition: the wiki should be not biased for survivors nor undead, so providing truthful information would be a right thing to do. Also, keeping the danger map updated in this fashion, it's easier to locate the horde.

So please read and adhere the descriptions of the danger levels and don't think you should just put a higher level, just because that's the status of surrounding hoods. --Bean 15:48, 6 June 2011 (BST)

The map went completely red because everyone was dead, not because the zombies were high-fiving each other on the wiki. --Karloth Vois ¯\(°_o)/¯ 16:53, 6 June 2011 (BST)
And three months ago there was a whole bunch of yellow and green. Which is what it's been consistently for like 2-3 years. --Karekmaps 2.0?! 09:29, 7 June 2011 (BST)
Here's some learning. --Karekmaps 2.0?! 09:31, 7 June 2011 (BST)
I've just had a rather long rant about this in frequently asked questions, if everybody is dead, and even if you get revived you are dead the next time you login, people will ask what is the point of playing, or just keep playing as a zombie instead. It's a hell of a lot easier being a zombie. So really, not long before humans are a dieing breed --LoneGuardian09 20:10 8th June 2011 (GMT)
Yeah, better to just give up now. Game over, man, game over! --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| Crywig.gif 20:26, 8 June 2011 (BST)

Update At Survivors Risk?

is the status of a "safe" building better left unknown/out-of-date for survivors?

i understand i am updating at my own risk...but recon information is important for survivors (and, yes i know, zombies). i'm trying to have a npov but after witnessing a GKer destroy the genny of a building i updated just a few hours prior pissed me off (as a character). i stayed in the building to witness the effect of updating wiki information. and since my UD & Wiki names are the same, i'm also worried about being PK'd by a pro-survivor (someone who doesn't PK) for giving out their safe-house info...so now i prefer to update TRP only...but it's hard for the survivor community who aren't in groups to know if a suburb is "safe" with only 0-30% of the danger levels. -- Son of Sin -- 21 August 2011, 09:44 (GMT)

Honestly from the zombie perspective the danger map is solely self promotion, most of the determination about where to go on a suburb level has to do with maintaining momentum. Survivors are who the map was largely designed for and functions effectively for as an information tool. Survivors benefit from knowing where survivors are, zombies have to know more about activity times. --Karekmaps 2.0?! 12:26, 21 August 2011 (BST)
Thanks Karek. Son of Sin -- 21 August 2011, 12:06 (GMT)

Open Discussion

I've started an open discussion to try to consolidate all of the currently proposed DangerMap ideas. The discussion here got rather off topic and disorganized and I wanted to help steer it back on track. Feel free to discuss things in a more organized fashion here. ~Vsig.png 15:42, 12 December 2011 (UTC)

A question about Vinetown

What exactly is noteworthy about Vinetown? It doesn't have any description or explanation and I was wondering if it was just an oversight, or if it needed to be demoted to just another tar heel suburb.--BrotherMcBeaner 20:36, 12 May 2012 (BST)

Near as I can tell, it was modified without comment or justification less than a year ago. I've gone ahead and set it back to normal. Aichon 21:27, 12 May 2012 (BST)

Peddlesden Village and Dunell Hills

I'd rather not touch anything and leave it up to the officials... but Peddles and Dunell aren't exactly ghost towns, or... they will be. There are zombies everywhere, ruining all the buildings, and I have no idea why. I saw at least 7 or 8 zombies on my straight path to Houghton Towers. I think it should be changed to a dangerous area, and not a ghost. Preeetty sure I'll wake up a zombie. --- Umbrella Corp.gif Alex Yamata 12:18, 6 July 2014 (UTC)

There are no "officials". You're welcome to change them if you don't think the criteria fit for the current state on the ground. And there might be a strong zombie presence there because The Dead claim the entire DMZ as their home turf, which includes those suburbs. Aichon 22:09, 6 July 2014 (UTC)
From what I can tell, it seems to be random. I see DHCP survivors everywhere, but the few zombie profiles I do get to see are feral. And by officials, I meant people like you, Aichon... These Danger Levels mess with a lot of things around the wiki, and I don't like editing big things. --- Umbrella Corp.gif Alex Yamata 00:51, 7 July 2014 (UTC)
Meh, the danger levels are intended to be edited by anyone. Just edit it to say something like "dangerous" or "very dangerous". There are instructions there, and if you screw something up, it'll be obvious (since the changes won't happen and stuff will probably look screwy), so you can just click the history link at the top of the page and undo your changes. Really, you never need to worry about the edits you make on the wiki, since you can undo anything you screw up. :) Aichon 01:30, 7 July 2014 (UTC)
On the wiki we encourage you to edit things like this yourself. Trust us, if you did mess something up (as I did when I did it for the first couple of times), no one will notice. If they do, they'll revert it so it's no longer an issue. Trust us, the more people who update this regularly, the better it will be. A ZOMBIE ANT 08:16, 8 July 2014 (UTC)

DSS map offline

It seems the DSS map link is no longer active. The one located on all the individual suburb pages. Can that be removed? I would most likely break something so probably better for someone smarter to do it. --K 20:59, 7 October 2021 (UTC)

Good find, thanks Kirsty. For me it redirected me to unwanted ads and malware download attempts etc so I've removed the hyperlink function. It's just plain text now. DANCEDANCEREVOLUTION 03:03, 8 October 2021 (UTC)