The Fortress/Law: Difference between revisions
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<u>Zerg Law</u><br> | <u>Zerg Law</u><br> | ||
1) The Fortress does not condone the act of zerging. As such, its members are strictly forbidden to participate in such acts. The Fortress is firmly against assisting those who participate in such acts.<br> | 1) The Fortress does not condone the act of [http://wiki.urbandead.com/index.php/Zerging zerging]. As such, its members are strictly forbidden to participate in such acts. The Fortress is firmly against assisting those who participate in such acts.<br> | ||
<u>PK Law</u><br> | <u>PK Law</u><br> |
Revision as of 14:11, 17 December 2009
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The Malton Incident · Chain of Allies · Careers · Group History · Survivor's Guide · Past Teams · Fortress Laws |
Fortress LawGeneral Explanation of Fortress Laws
1) The Fortress accepts only one UD character per player. Zerg Law 1) The Fortress does not condone the act of zerging. As such, its members are strictly forbidden to participate in such acts. The Fortress is firmly against assisting those who participate in such acts. PK Law 1) The Fortress is a pro-survivor group, and does not PK. Its members are forbidden from PKing other survivors, unless avenging an act of PK upon a Fortress member under strictly defined and regulated conditions. Undeath Policy 1) The Fortress is a pro-survivor group that fights zombies. It is not in the spirit of The Fortress to play as a zombie. The first priority after being killed is to get revived. Revivification Law 1) The Fortress supports the Sacred Ground Policy. Radio Policy 1) No information broadcast on a radio is an official Fortress announcement. All official announcements will be made on the Wiki or Forums. |