Suggestion:20070615 Mark Scent (modified)
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20070615 Mark Scent (modified)
~m T! 22:51, 15 June 2007 (BST)
Suggestion type
Skill
Suggestion scope
Zombies with Scent Trail
Suggestion description
Thank you all for your comments on the original suggestion. I have now made some changes (which are in bold) and posted it again, and I hope you like.
I propose a new skill, under Scent Trail, entitled Mark Scent. This would display an in-game dropdown menu pretty much like Flailing Gesture does, like this:
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Note that the dropdown displays only survivors you could normally target, plus a "clear selection" option. When you mark a survivor, he gets the following message:
A zombie took a long sniff at you (1 hour and 3 pizzas ago) |
(or something like that)
When a survivor has been marked, the skill will also display another action, like this:
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<marked survivor name> |
When you click the scent button, you will get a message saying
<marked survivor name> is y blocks N/S, x blocks E/W |
as long as the survivor is still alive and within a 9x9 block centered around the zombie. If the survivor dies, or leaves range, you will lose his trail. You don't, however, lose the trail when you die. I did not, however, thought of the occasion of being revived. My take is you do lose the survivor's trail if you're revived. By then, you probably would anyway, but I don't know why a survivor would keep track of someone's scent (even tho you wouldn't be able to track the person anyway because it's a zombie skill).
Voting Section
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The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Author vote. Nice flavour for vengeful zombies, or with favourite enemies. ~m T! 22:51, 15 June 2007 (BST)
- Keep - I like it. --User:Axe27/Sig 00:39, 16 June 2007 (BST)
- Keep - First good Zombie suggestion I've seen in a week. And a useful scent skill too! Blinkin the Gremlin RRF AU10 T RR GC 00:47, 16 June 2007 (BST)
- Keep - I like it. --The Hierophant 00:50, 16 June 2007 (BST)
- Keep - Very nice! I can't see any balance issues with this. One question though: does the zombie specifically have to find a survivor and click "Mark Scent", or does the survivor have to disturb the zombie? --Hhal 02:24, 16 June 2007 (BST)
- Keep - As long as you specify how much time "a pizza ago" represents </joke>. Changes were made where they were needed, so... =) --Matthew Fahrenheit YRC☺T☺+1 02:44, 16 June 2007 (BST)
- Keep - I like pictures. -- AHLGTG THE END IS NIGH! 03:18, 16 June 2007 (BST)
- Keep - Liked the idea, one of the few last good ideias to zombies that I saw ^^ --LeChuckBR 03:18, 16 June 2007 (BST)
- Keep Me likes, me votes. --People's Commissar Hagnat [cloned] [mod] 04:50, 16 June 2007 (BST)
- keep - Great idea, I would love to see this implemented. --Sonofagun18 06:35, 16 June 2007 (BST)
- Keep - everything seems to be ok --Duke GarlandTLCD SSZ 07:51, 16 June 2007 (BST)
- Keep - Far better than the last one. The images make it easier to understand and follow too.--karek 09:39, 16 June 2007 (BST)
- Keep - I like it. Nice one. - BzAli 11:02, 16 June 2007 (BST)
- Keep - Well thought out, not too powerful but still very usefull. Plus you added shiny pictures. Gets a keep from me.--Seventythree 11:51, 16 June 2007 (BST)
- Keep - Useful for that one guy who jumps in and barricades, then hops out again as soon as you take a little nibble --Gene Splicer 13:25, 16 June 2007 (BST)
- Keep I love it! Good job on the pictures, too! Best suggestion I've seen in a while. --Secruss 23:05, 16 June 2007 (BST)
- Keep A deal is a deal. --Magentaine 01:34, 17 June 2007 (BST)
- Keep - Still open to the harassing people problem, but this is better now.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 01:10, 18 June 2007 (BST)
- YOU'RE BEAUTIFUL IT'S TRUEEEEEEE!!! - This is like... THE perfect zombie skill!! CONGARTURLATIONS!!! --Bruce Torbaron 02:28, 20 June 2007 (BST)
- Keep -- I still have a hard time taking this one seriously because of the mental imagery it inspires, but OK. -- Firemanrik 22:43, 20 June 2007 (BST)
- Keep - Not open to harassment since you can't use it to repeatedly kill anyone (since the trail is lost when they die), should make things a little more interesting than just randomly flailing around until you find what building they're hiding in. Saluton, with regards to zombies being drawn to survivor safehouses, that's the whole point - and what would you call Feeding Groan if not exactly that? --Pestilent Bob 19:39, 22 June 2007 (BST)
- Keep - I agree with Saluton's idea for the deodorant to counteract this a little, but otherwise, this sounds like it would be a good addition to the game. --Howard Bentley 18:54, 25 June 2007 (BST)
- Keep - I'm not worried about zombie X-ray. Finding survivors isn't the problem, getting through barricades is. This could be interesting to use for zombies.-- Vista +1 19:05, 28 June 2007 (BST)
Kill Votes
- Kill - And where one survivor goes, others may follow. This amounts to x-ray vision, in that it would allow zombies to find which buildings have survivors in them, to some extent. Add in a way for survivors to negate this - deodorant found in a mall, say - so that it can be avoided to some extent. --Saluton 16:00, 16 June 2007 (BST)
- Kill -As Saluton. --AlexanderRM 16:24, 22 June 2007 (BST)
Spam/Dupe Votes