Suggestion:20070706 Make Malton's Trains Functional

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This suggestion has been removed from voting by author request for re-development..


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20070706 Make Malton's Trains Functional

Seventythree 16:02, 6 July 2007 (BST) (actually suggested byLectrespectre)

Suggestion type
Skill, balance change, improvement, etc. Suggestion scope
Who or what it applies to. Suggestion description
Make Malton's trains functional by allowing players to jump around the board through the train stations. It would add a completely new dimension to the game to be able to move around in a non-linear fashion. Game domination by player's or groups can be limited by several factors: 1) it costs a large amount of AP's to ride the train 2) the train only leaves the station at certain times of the day 3) the trains will not work if they are not being powered by an active generator in the buildings on each side of the ride--both departure and destination 4) each train could have only a few destinations in the suburb 5) each train would have a maximum ridership.

Please consider it, afterall, what's the fun of a big city like Malton without a train? .

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Kill - I love the idea of getting the trains up and running in Malton, but I'm afraid the 'devil' is in the details. You say it would take a large amount of APs, but how many are we talking about? 5, 10, 15, 40? What times will it leave at? Every three hours? What would the destinations be? How would you limit it? Why would you limit it? Sonny makes a valid point as well. --Ryiis 16:35, 6 July 2007 (BST)


Spam/Dupe Votes

  1. Spam - Use a lot of ap but use only 1 IP hit? No. --Sonny Corleone RRF CoL DORIS Hunt! 16:07, 6 July 2007 (BST)
  2. Spam - Due to minor apocalypse, the trains will NOT run on time- or at all, for that matter. The flaming wreckage of civilization tends to block the tracks, for one thing... . . . swiers BigEYEwitnessLOGO.png 16:44, 6 July 2007 (BST)
  3. Spam -- If you need help working out the scope of your ideas, go to Developing_Suggestions. --Firemanrik 17:40, 6 July 2007 (BST)
  4. Spam/Dupe -- Ive seen too many suggestions exactly like this but better spaminated. Not enough details, and the layout is messed up...Will you people please run it through the talk page?!?!?! --Wooty 18:12, 6 July 2007 (BST)
  5. Spam There will one day be a good suggestion based on trains..... I have plans! But this isn't it.--Seventythree 18:35, 6 July 2007 (BST)
  6. Spam Poor written, Poorly thought out, Poor over all. --User:Axe27/Sig 19:07, 6 July 2007 (BST)
  7. Spam- Looks, tastes and smells like spam--Dragon fang 19:46, 6 July 2007 (BST)
  8. Spam It's an idea I personally am a strong supporter of... but this is so poorly written this has gotta get spaminated. Nalikill 19:46, 6 July 2007 (BST)

Voluntary Removal by Suggestor

Sorry to have put this up before developing it. I did not know. I read the suggestions page, but in my excitement for adding to the game, did not realize that there is a separate category for developing ideas into suggestions, the name of it is misleading to the newb. So I would like to voluntarily remove the "suggestion" to the "removed suggestions" section. I don't know how to do this. I will put this suggestion up into the discussion area to hone it to a useable more popular plan for implementation. Thank you for your patience and feedback. LectreSpectre 6 July 2007, 16:07 [PST]

Done. Its just a matter of the simple little tempalte-tag i put a the top, and changing the categories at the bottom. I've done it for LOADS of my suggestions.  ;) . . . swiers BigEYEwitnessLOGO.png 02:14, 7 July 2007 (BST)