Suggestion:20070814 What was that!?!?!

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20070814 What was that!?!?!

Jack13 16:45, 14 August 2007 (BST)

Suggestion type
Flavour text

Suggestion scope
Barricades

Suggestion description

When barricades being dismantled from the outside fall to certain levels, descriptive text is given to survivors inside the building. Here are the times, or points when the flavour text would be provided, and are some examples of what text would be given.

When barricades fall below heavily Baricaded to very strongly +2

  • Since your last turn;

You heard a loud crashing noise outside (2 hours ago)

When barricades fall below stronlgy Baricaded to lightly barricaded

  • Since your last turn;

You heard a low rumbling from the entrance (15 minutes ago)

And lastly when the doors are opened

  • Since your last turn;

You heard the doors being smashed open (45 seconds ago)

The main purpose would be to add colour to the game. Recent additions of seeing who tore down the barricades and who started to rebuild them inspired the thought that we should be able to hear the barricades being torn apart. This would add an extra sense of urgency, and perhaps fear to survivors, especially during a siege.

The game being turn based, I don't believe that this would add any unfair advantage to survivors inside a building given that break-ins most often occur while the players inside are "sleeping". This addition of flavour, or colour text would simply add to the fun of the game, and perhaps contribute to roll-play.

I have also only selected three times (or events) where noise is heard from the barricades, to reduce the amount of text that would appear in a building that is constantly under siege i.e. Malls, Necrotech buildings, and other resource buildings.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep Author vote. --Jack13 11:50, 14 August, 2007
  2. Keep - It adds to paranoia to see zombies almost breaking into player's safehouses. Plus I'd like to know how much of a battering any building I'm in is taking. --  T   19:20, 14 August 2007 (BST)
  3. Weak Keep - I have voted *for* these types of suggestions regarding 'cades in the past, and would like something in the game related to it. However, I have seen better suggestions --Ryiis 22:08, 14 August 2007 (BST)
  4. Keep - i don't mind as far as there'll be ignoring settings --~~~~T''' 07:34, 15 August 2007 (BST)
  5. Keep - Useful flavour. --Midianian 11:08, 15 August 2007 (BST)
  6. Keep - Useful and definately would add flavor. Certainly would be more useful than the thousands of lines of useless radio traffic that generally clutters up my page. --Wang HagerELT 18:30, 15 August 2007 (BST)
  7. KEEP This would save a lot of shouting "'Cades!" just to get people's attention when some greenie is trying to break in. If it works, keep it!--Driaquer 04:34, 29 August 2007 (BST)

Kill Votes

  1. Needs Work Bobo says spam is bad... BoboTalkClown 18:06, 14 August 2007 (BST)
  2. Kill Fucks up griefers, and if a group of zombies were up against an active cader and they were all smashing buttons, it would generate about 20 lines of crap.--Wooty 16:55, 14 August 2007 (BST)
    note/rebuttal (and again... and again... and again...) --Jack13 15:20, 14 August, 2007
    Okay, you've got me on the spam but this still messes up griefers.--Wooty 03:49, 15 August 2007 (BST)
    um... wow, this is a little embarasing (I've been playing UD pretty much from the begining) but uh... griefers??? little help on the terminlogy, please? --Jack13 12:15, 15 August, 2007
    Griefers = People whose only job is to make a video game a hell-hole for another player. Essentially, Pkers/Gkers/Rkers.--Private Mark 21:02, 23 August 2007 (BST) Non author RE --Karekmaps?! 03:49, 30 August 2007 (BST)
    Since when do we care about Greifers? And yeah, it would be spammy, but hey! It would get people off their butts and to work on 'Cading! (non-Author RE) --Driaquer 04:34, 29 August 2007 (BST) Non author RE --Karekmaps?! 03:49, 30 August 2007 (BST)
  3. Kill Something is wrong here. This is just not... Urban dead--  Savant  Chit-Chat  16:56, 14 August 2007 (BST)
  4. Kill Like before, it would get spammy if someone was actively cading, which would happen if someone was active and saw the text then rushed to keep the cades up. --ToastrlordT TSA 18:41, 14 August 2007 (BST)
  5. Kill Strangely enougth I can always tell when a zombie has broken down the barricades. It's the enraged zombie hanging off my arm that gives it away realy.--Seventythree 23:20, 14 August 2007 (BST)
  6. I notice the increments are "best protection", "best protection while still enterable without Free Running", and "none". I'd think if survivors were watching their barricades anyway, that wouldn't be an issue that would need correcting. Kalir FTW! Z/S UD Potato Words 01:28, 15 August 2007 (BST)
  7. Hmmm...The idea isn't bad. I just can't quite put my finger on what's wrong with it.--Pesatyel 03:48, 15 August 2007 (BST)
  8. Nah - If I log off in a building that was EHB and log in and find it QSB I am bound to notice that something is amiss. -- John RubinT! ZG FER 09:40, 15 August 2007 (BST)
  9. Kill - Watching the barricades is an important part of being a survivor, don't expect the game to tell you when the cades are getting low The preceding signed comment was added by boxy (talkcontribs) at 17:10 15 August 2007 (BST)
  10. Kill NO. --Secruss 04:15, 16 August 2007 (BST)
  11. Kil - If you didn't know what these stood for its just a 'low rumblin' outside the block, how does that relate to barricades? --MarieThe Grove on Tour 13:15, 16 August 2007 (BST)
  12. Kil - The in game text could easily get out of hand with active caders and zombies outside. I solved this by color coding 'heavily' 'strongly', 'doors open' and other cade levels in my UDTool list from green to red for an easy to see barricade status.--Yet another Steve 17:14, 17 August 2007 (BST)

Spam/Dupe Votes

  1. Vegeta, what does the scouter say about his power level? - IT'S OVER NINE THOUSAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND! --Sonny Corleone RRF CoL DORIS CRF pr0n 16:54, 14 August 2007 (BST)
  2. Spam - Survivors don't need to know when zombies are active and what they are doing.--Karekmaps?! 22:11, 14 August 2007 (BST)
  3. What was that!?!?! - That was Spam! Although its quite limited in scope, this is still effectively an X-ray Vision skill - hence spam. As for realism, you'd think you'd notice a shotgun going off inside a safehouse - but unless it kills someone, you don't. -- Pavluk 22:58, 14 August 2007 (BST)
  4. Watch Out! - Pedobear is right behind you!-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 10:31, 15 August 2007 (BST)
  5. Dupe - I know that I've seen this before. --Saluton 17:00, 15 August 2007 (BST)
  6. Spam - I do not see how this is any different than looking at the barricade levels normally. And if zombies are outside, they are attacking the 'cades, duuuuuuh... There is no need or reason, even flavour, for this change. Except to sneak in the effect of effortless intel on zombie attack times... Meh. --WanYao 19:22, 30 August 2007 (BST)